Amazon - Spear and Javelin Skills / Passive and Magic Skills / Bow and Crossbow Skills
Bow and Crossbow Skills †
- All Attack Rating bonus of bow skills have been removed, because they don't work due to a bug of LoD, but increases the displayed Attack Rating on the character screen.
Magic Arrow †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Adds Magic Damage instead of Min/Max Damage. The AR bonus is removed, which doesn't work due to a bug of LoD.
- Pros
- Consumes no Arrow. Consumes no Mana after slvl 13 (good against mana burn monsters). Converts slvl% of Physical Damage to Magic Damage (good against PI monsters).
- Cons
- Single target skill.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Magic Damage (ES) | 7-14 | +7 | +14 | +28 | +56 | +56 | Min/Max Damage (LoD) | 1 | +1 | Physical->Magic Convert% | 1 | +1 | Mana Cost | 1.5 | -0.125 (reaches 0 at slvl 13) |
- Synergies
- Cold Arrow: +7% Magic Damage Per Level
Immolation Arrow: +7% Magic Damage Per Level
Freezing Arrow: +7% Magic Damage Per Level
Exploding Arrow: +7% Magic Damage Per Level
Lightning Arrow: +7% Magic Damage Per Level
Poison Arrow: +7% Magic Damage Per Level
(The converted Magic Damage isn't affected by the synergy.)
Cold Arrow †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Much improved damage.
- Pros
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Cold Damage (ES) | 7-14 | +7 | +14 | +28 | +56 | +56 | Cold Damage (LoD) | 3-4 | +2 | +2.5 | +4 | +8 | +21 | Cold Duration (seconds) (ES) | 5 | +1 | Cold Duration (seconds) (LoD) | 4 | +1.2 | Physical->Cold Convert% | 3 | +2 | Mana Cost (ES) | 2.5 | +0.125 | Mana Cost (LoD) | 3.5 | +0.125 |
- Synergies
- Magic Arrow: +7% Cold Damage Per Level
Freezing Arrow: +7% Cold Damage Per Level
Poison Arrow: +7% Cold Damage Per Level
Frost Nova: +7% Cold Damage Per Level
Multiple Shot †
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Up to 4 center arrows trigger CtC skills, instead of 2 center arrows in LoD.
- Pros
- Multiple target attack, great for crowd-clearing. Min and Max Damage bonus after slvl 23.
- Cons
- Big mana-hog at high levels.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Weapon Damage | 3/4 | Min Damage | +1 | Min Damage (LoD) | +0 | Max Damage | +2 | Max Damage (LoD) | +0 | # of Arrows | 3 | +1 per 2 base points | # of Arrows (LoD) | 2 | +1 (capped at 24 at slvl 23) | Oskill Multiple Shot shoots 50% less arrows (rounded down). | # of Trigger Arrows (ES) | 2 + 1 per 15 base points | # of Trigger Arrows (LoD) | 2 | Mana Cost | 4 | +1 |
Exploding Arrow †
- Required Level
- 6
- Prerequisites
- Magic Arrow (1)
- Difference from the LoD version
- Much improved damage.
- Pros
- Fire damage from items and auras is carried into the explosion radius.
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Fire Damage | 5-20 | +5 | +10 | +20 | +40 | +40 | Fire Damage (LoD) | 2-6 | +5 | +7.5 | +10 | +13 | +21.5 | Mana Cost | 5 | +0.5 |
- Synergies
- Magic Arrow: +6% Fire Damage Per Level
Immolation Arrow: +6% Fire Damage Per Level
Poison Arrow: +6% Fire Damage Per Level
Fire Wall: +6% Fire Damage Per Level
- Synergies
- Magic Arrow: +5% Fire Damage Per Level
Exploding Arrow: +5% Fire Damage Per Level
Poison Arrow: +5% Fire Damage Per Level
Fire Wall: +5% Fire Damage Per Level
(Both the explosion damage and the patch damage are affected by the synergy.)
- Notes
- The damage per second listed here is the same or close to that listed in the skill description (with no synergies). Whether the damage displayed is correct or triple the amount of damage actually done is under investigation. It's possible the amount of "damage per second" displayed in the skill description is actually the total damage dealt over the total duration of the fire patch, similar to the damage displayed for poison skills...if that is the case, the numbers here and in the skill description in-game will be triple the actual damage dealt (With the hitshift and amounts of damage used in skills.txt, one would expect the damage dealt to be 1/3rd of what the skill description lists...either the skill description is wrong, or there is a hidden multiplier). Note that the fire explosion damage is accurate, only the damage per second is under investigation. I'll update this note when I've had time to do the necessary testing. (Verbatim)
- Update(2006.10.02): I've determined the multiplier is probably not the 3 second duration, since changing the duration has no effect on the displayed damage...it also has no effect on the displayed duration (the display still says 3 seconds, even when I increase the duration to 4 seconds), so it's still a bit inconclusive...I'll do real DOT testing in multiplayer next, to see what the actual damage is.
Poison Arrow †
- Required Level
- 12
- Prerequisites
- Magic Arrow (1), Cold Arrow (1), Exploding Arrow (6)
- A new ES skill
- Pros
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Poison Damage Per Second | 21 | +10.5 | +21 | +31.5 | +42 | +42 | Poison Length (seconds) | 4 | 0.2 | Cast Delay | 0.6 | Mana Cost | 6 | +0.25 |
- Synergies
- Magic Arrow: +5% Poison Damage Per Level
Cold Arrow: +5% Poison Damage Per Level
Freezing Arrow: +5% Poison Damage Per Level
Guided Arrow †
- Required Level
- 18
- Prerequisites
- Multiple Shot (6)
- Difference from the LoD version
- Improved damage. Less mana cost.
- Pros
- Homing ability. Consumes no Mana after slvl 13.
- Cons
- If you have enough pierce, Legendary Arrow may be stronger.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Damage% (ES) | 100 | +25 | Damage% (LoD) | 0 | +5 | Mana Cost (ES) | 8 | -0.5 (the lower limit is 1 at slvl 15) | Mana Cost (LoD) | 8 | -0.25 (the lower limit is 1 at slvl 29) |
- Synergies
- Magic Arrow: +15% Damage Per Level
Multiple Shot: +15% Damage Per Level
Legendary Arrow: +15% Damage Per Level
Strafe: +15% Damage Per Level
Immolation Arrow †
- Required Level
- 18
- Prerequisites
- Magic Arrow (1), Multiple Shot (6), Exploding Arrow (6)
- Difference from the LoD version
- The casting timer was removed, making Immolation Arrow a viable skill in Eastern Sun.
- Pros
- Multiple pyres can be stacked on top of each other, creating a hot spot of intense damage.
- Cons
- Less immediate explosion damage than Exploding Arrow, fast moving monsters may escape the area of the pire.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Fire Explosion Damage (ES) | 8-16 | +8 | +16 | +24 | +32 | +32 | Fire Explosion Damage (LoD) | 10-20 | 10 | 20 | 30 | 32 | 34 | Fire Patch Damage Per Second | 4-9 | +2.4 | +4.8 | +7.2 | +9.6 | +9.6 | Fire Patch Duration (seconds) | 3 | Cast Delay (seconds) (ES) | none | Cast Delay (seconds) (LoD) | 1 | Mana Cost | 6 | +0.5 |
Legendary Arrow †
- Required Level
- 24
- Prerequisites
- Multiple Shot (6), Guided Arrow (18)
- Difference from Guided Arrow
- Less weapon damage. Hit the target multiple times if the arrow pierces the target. Fixed mana cost.
- Pros
- Homing ability. Hitting the target multiple times is very effective with other damage source like elemental damage and Crushing Blow.
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Weapon Damage | 1/2 | Damage% (ES, LA) | 6 | +6 | Damage% (ES, GA) | 100 | +20 | Damage% (LoD, GA) | 0 | +5 | Mana Cost (ES) | 8 | Mana Cost (LoD) | 8 | -0.25 (the lower limit is 1 at slvl 29) |
- Synergies
- Magic Arrow: +6% Damage Per Level
Multiple Shot: +6% Damage Per Level
Guided Arrow: +6% Damage Per Level
Strafe: +6% Damage Per Level
Freezing Arrow †
- Required Level
- 24
- Prerequisites
- Magic Arrow (1), Cold Arrow (1), Immolation Arrow (6), Poison Arrow (12)
- Difference from the LoD version
- Improved damage.
- Pros
- Cold damage from items and auras is carried over into the splash radius.
- Notes
- Increased skill levels do not raise freeze duration.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Cold Damage (ES) | 24-36 | +6 | +12 | +18 | +24 | +24 | Cold Damage (LoD) | 40-50 | +10 | +15 | +20 | +22 | +24 | Freeze Duration (seconds) | 2 | Mana Cost | 9 | +0.5 |
- Synergies
- Magic Arrow: +4% Cold Damage Per Level
Cold Arrow: +4% Cold Damage Per Level
Poison Arrow: +4% Cold Damage Per Level
Frost Nova: +4% Cold Damage Per Level
Cold Arrow: +5% Freeze Duration Per Level
Frost Nova: +5% Freeze Duration Per Level
Strafe †
- Required Level
- 30
- Prerequisites
- Multiple Shot (6), Guided Arrow (18), Legendary Arrow (24)
- Difference from the LoD version
- None.
- Pros
- Fast attack. Triggers CtC spells frequently.
- Cons
- The possibility of Strafe Lock (you can't move until all the sequence of Strafe ends).
- Notes
- If the number of monsters is greater than or equal to Max#, Strafe fires Max# of arrows. Otherwise Strafe fires as many arrows as monsters, but at least fires Min# of arrows, as long as at least a monster remains.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Weapon Damage | 3/4 | Damage% | 8 | +8 | Max # of Arrows | 5 | +1 (capped at 10 at slvl 6) | Min # of Arrows | 2 + 1 per 4 slvls (ex. 3 at slvl 4. can't exceed the max.) | Oskill Strafe shoots 50% less arrows (rounded down). | Mana Cost | 11 |
- Synergies
- Magic Arrow: +6% Damage Per Level
Multiple Shot: +6% Damage Per Level
Guided Arrow: +6% Damage Per Level
Legendary Arrow: +6% Damage Per Level
Lightning Arrow †
- Required Level
- 30
- Prerequisites
- Magic Arrow (1), Multiple Shot (6), Exploding Arrow (6), Immolation Arrow (18)
- Difference from Lightning Fury (ES)
- Less damage. The bolts released on impact has only 2/3 radius. This is because arrows are more spammable than javelins.
- Pros
- Numerous lightning bolts are released every time the arrow hits a monster. With a good amount of pierce, very effective against packed monsters.
- Cons
- Ineffective against a single target.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Min Lightning Damage | 1 | Max Lightning Damage | 30 | +18 | +24 | +30 | +36 | +36 | # of Bolts | 2 | +1 (after slvl 30, +1 per 2 slvls) | Mana Cost | 10 | +0.5 |
- Synergies
- Magic Arrow: +1% Lightning Damage Per Level
Immolation Arrow: +1% Lightning Damage Per Level
Exploding Arrow: +1% Lightning Damage Per Level
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