Changes in ES 3.00 R1 (May 24, 2006)

  • Fixed Amazon's block speed by editing animdata.d2.
  • Multi Stocker can stock Wild Cards.
  • Multi Stocker now stocks a D-Stone as 8 Dechpherers, and you can extract as a D-Stone or 8 Dechipherers.
  • Rerolling Orb now stores rare rings/amulets/jewels/charms.
  • Rerolling Orb can reroll the points into unique rings/amulets/jewels in addition to magics and rares.
  • Improved the item description of Thawing Potion, Antidote Potion, Stamina Potion, Set Token, etc.
  • Added unique inventory graphics for each Class Amluet, Spellcaster's Aid, etc.
  • Changed back the skill IDs to the LoD ones to avoid the possible bugs. This change prevents a few skills from appearing as staffmods, but most skills seem ok.
  • Rebalanced and fixed many skills.
  • Distributed two unused skills per class. This may allow more various character builds.
    • Amazon
      • Fire Wall (formerly a Sorceress skill)
      • Frost Nova (formerly a Sorceress skill)
    • Assassin
      • Teeth (formerly a Necromancer skill)
      • Cold Wave (this isn't an unused skill. also known as Baal Cold Missiles)
    • Barbarian
      • Nova (formerly a Sorceress skill)
      • Thunder Storm (formerly a Sorceress skill)
    • Druid
      • Charged Claws (Charged Strike for shapeshifters)
      • Bone Spear (formerly a Necromancer skill)
    • Necromancer
      • Blade Fury (formerly an Assassin skill)
      • Hydra (formerly a Sorceress skill)
    • Paladin
      • Holy Ward (formerly a Barbarian skill, Grim Ward)
      • Summon Anointed Bear (formerly a Druid skill, Summon Grizzly)
    • Sorceress
      • Twister (formerly a Druid skill)
      • Fissure (formerly a Druid skill)
  • Removed the physical damage from Druid Magic Damage Skills and increased the Magic Damage instead. Volcano, Molten Boulder and Arctic Blast have physical damage as before.
  • Gave Set items less properties without nerfing the total ability as possible.
  • Improved some weak Sets (ie. Nupraptor and Arion) and some overnerfed Sets. Nerfed some overpowered sets.
  • Made the starter sets more generic (also useful for other classes).
  • Added two generic sets, Shepherd's Delight (designed for an oskill summoner), and Cow King's Steel (4 times stronger than the original Cow King set, Cow Level only item).
  • All Magic/Rare/Unique Amulets can have Aura Forging.
  • Unique Class Rings/Amulets can have All-skill Forging.
  • Improved the highest Unique Class Amulets because now other Amulets can have Aura Forging, too.
  • Crafted Rings/Amulets can have a socket. (They can't have Forging as before)
  • You can add an ability to disable the morphing bonus directly to a set piece. (Only one piece is enough to disable the morphing.) "no morph" sets are removed.
  • Forging doesn't require Pre-Reroll any longer.
  • Removed unuseful recipes from Secret Recipes, and added new ones.
  • Gloves, Belt and Boots can be transmuted into each other (Rare/Set/Unique only). For example, if you want to use a Unique Belt and a Set Belt at once, you can transmute one of them into gloves or boots. (Set bonus still works.)
  • Organ recipes are converted into a new enhancement, Tinkering. All items have a limited room for Tinkering and you can't know the room in advance. An item may accept only one Tinkering or more than 200 Tinkering, but it accepts 20 or so on average.
  • Characters now start with the Horadric Cube.
  • The skill caps of lower skills are raised again. (30 for Level 1 and Level 6 skills, 25 for Level 12 and Level 18 skills.)
  • Now socketed charms take more space.
  • Added a new type of charm, square charm (2x2).
  • Added a new recipe to make a normal Odd Charm (carry1 item). It can have up to 3 sockets and can activate a runeword.
  • The recipes for cubing Uniques are now secret recipes, like cubing Sets.
  • Increased the cap of skill bonus to 31. Psychic runeword now gives +30 Telekinesis to Sorceress as designed.
  • Gheed offers FAQ scrolls (mini in-game starting guide).
  • Made the more visible aura setting default.
  • Now map regeneration setting is saved in addition to the aura setting. Please set it by the preference icon.
  • The map of Act 5 is altered, but following things haven't been implemented yet.
    • New monsters for the altered areas
    • Crystals (the new monster drop)
    • Crystal recipes
    • Crystal Stocker
    • Runewords for charms

Changes in ES 3.00 R1A (May 24, 2006)

  • Fixed the Multi Stacker bug. (Hearts are stored as spleens, etc.)
  • Fixed the synergy description of Luck of the Ancients.
  • Fixed the description of FAQ scrolls.
  • Fixed the bug that Tinkering wrongly spawns an Ancient Scroll.
  • Fixed the description of Cold Wave which says it deals Fire Damage.
  • Fixed the windowed mode shortcut which shows "patch N".

Changes in ES 3.00 R1B (May 27, 2006)

  • Re-compiled the launcher with the latest PureBasic (4.00). This fixes the launch failure on some PCs. Updated its message from patch N to patch R.
  • Fixed the bug that Ormus gives no quest reward.
  • Fixed the bug that entering WSK Level 1 causes an error.
  • Canceled the change of Rerolling Orb and Rerolling recipes. (Rerolling Orb doesn't accept rares, and 7 magics spawns 1 rare.)
  • Fixed the skill description of Flame Wave, Cold Wave, Wake of Fire, Winter Fury, Poison Stream, etc.

Changes in ES 3.00 R1C (Jun 1, 2006)

  • Fixed the bug that socketing a Forged jewel into Unforged item causes a problem.
  • If you have any forged jewels please remove Forging from them before you update to R1C.
  • Fixed the bug of Randomize Stone. (Coupon reroll and Scroll reroll now works correctly.)
  • Fixed the display bug of synergies of Golems.
  • Fixed the treasure class of Sarina's Maiden.
  • Fixed the broken discription of Shadow Warrior and Shadow Master.
  • Fixed the mana cost display of Twister.
  • Renamed Jr Eye to Eye of Jr.
  • Swapped the in-game graphics of Broad Axe and Large Axe with Battle Axe and Great Axe.
  • Fixed the bug that Unique Jewelry can't be cubed.
  • Some of Rare/Magic jewelry gambled in R1B can spawn a rare instead of unique, if used as the last input.
  • Removed the level requirement penalty from +1-3 Tab Jewelry and made the cost cheaper.
  • Bone golem can be summoned from wooden items and leather items, too.
  • Rerolling Orb also stores quivers.
  • Rerolling Orb can reroll Class Jewelry.
  • Multi Stocker also stores coupons. (Stored coupons can be used only for rerolling and making a wild card.)
  • Fixed the order of Act 5 waypoints.
  • Fixed the path of Act 5 entering message graphics.
  • Swapped the upstairs and downstairs of WSK 1.
  • Added a Unique Ring and a Unique Amulet.
  • Raised the level of Zodiac Band, The One Ring, Spellcaster's Aid and Eye of the Beholder.
  • Rerolled Unique Jewelry now has an ilvl of clvl * 65%. (The second highest Unique Class Jewelry can be spawned.)
  • Included the info that you can summon one of each golem in the skill description.
  • Added a new item Tokenizer, which can convert any weapons and armor into a token without losing any enhancements like sockets and D-Stoning. The new tokens can be used as the material of Bone Golem.
  • Halved the price of Socket Donuts.
  • Fixed the bug that some Skill Forging and Aura Forging don't work.
  • Fixed the bug that some Socketing Ring recipes don't work.

Changes in ES 3.00 R1D (Jun 9, 2006)

  • Fixed the Randomize Stone to work. (I had fixed this while making the previous patch but forgot to save the change, sorry )
  • Fixed the bug that Fire Rogues used Cold Arrow and Cold Rogue used Poison Arrow.
  • Fixed the bug that some Set Rings and Amulets can't be spawned.
  • Fixed the recipe to cancel morphing bonus.
  • Fixed some Prefixes and Suffixes.
  • Fixed some Strings for Prefixes and Suffixes.
  • Fixed the bug of tokenizing Axes. To fix the bugged Unique Axes and Set Axes, please tokenize it again in this patch.
  • Gambling doesn't cause crash when you uncheck all item types in Gamble Filter.
  • Fixed Multistocker bug with Full Rejuv Pots.
  • Doubled the gamble chance for Exceptional items from patch N series.
  • Roughly tripled the gamble chance for Elite items from patch N series.
  • Increased the gamble chance for Sets/Uinques in NM (4% -> 4.5%) and Hell (3% -> 4%).
  • In Hell, you can gamble only Elite/Normal items (no Exceptional items). This change is to maximize the chance to gamble Elite items.
  • Enabled Skill Forging and Stat Forging on Unique charms again.
  • Monster's Iron Maiden is no longer deadly because now it reflects only 25% of attacker's damage against players and minions. This damage is roughly halved in Hell by monster's physical resistance, and a good amount of life leech will negate all the damage.
  • Now Bone Armor can co-exist with one of Sorceress Armor Spells.
  • Fixed Secret Scroll 24 to spwan a unique.
  • All unsocketing recipes finally became free (needs only a tp scroll). this is because I felt heavy normal armor (ex. Ancient Armor) precious and most exceptional/elite armor useless in the playtesting. This allows players to make "perfect" Runewords easily, but Runewords are considered a bit weaker in late games, so it won't matter much.
  • Improved the stats of Spellcaster's Aid (Added 60% FCR and 1-150 Life/Lvl).
  • Increased the life of Quillbears.
  • Fixed the graphics of Anointed Bear.
  • Fixed the skill/synergy description of Hunger, Iron Skin, Strength of the Ancients, Vigor of the Ancients, Stun, Berserk, Zeal, FoH, Fanatic Swing.
  • Fixed the description of Rerolling Orb.
  • Added the base upgrade recipes for Magic items and Crafted items.
  • Fixed Class Craft recipes to accept class specific weapons correctly.
  • Werewolf and Elemental Form give synergy one another. 1 hard point in one skill works as putting 3/4 point in another skill. This may make Wolf/Elemental Hybrid viable.

Changes in ES 3.00 R1E (Jul 2, 2006)

General

  • You can select the graphics of Life Orb and Mana Orb between the standard orb and the -demon orb via the preference menu. (Default is the standard orb.)

Characters

  • Increased Run Velocity of the slowest classes (Amazons and Baribarians). Now Paladins and Assassins Run at velocity 12 and all other classes run at velocity 11.
  • Fixed Amazon block bug with 1H swing weapons again. (This had been fixed in R1, but the fix was mistakenly deleted when the animation of Anointed Bear was fixed.)

Maps

  • 3 of the unfinished new areas, Moonshine Distillery, Fake Note Factory and Poppy Farm are filled with high level monsters.
  • There drop Mountain Dew potions (100% FRW, 100% IAS and 100% FCR, 90 sec duration) at Moonshine Distillery.
  • There drop Fake Notes (sell for 40000 gold) at Fake Note Factory.
  • There drop Nirvana Grasses (20% more experience, 45 sec duration) at Poppy Farm.
  • Replaced the confusing malfunctional Jail WP with a sparkling chest.
  • Fixed the wrong font size of entering message to the new areas.

Hirelings

  • Increased the life regeneration rate of Act 2 Hirelings from 4 to 5.

Runes and Runewords

  • Much lowered the level requirement of low runes (I to A). Now you can use an I rune at clvl 2.
  • Changed the useless weapon mod of N rune (r05) back to Eth rune's mod. ("-15 To Monster Defense Per Hit" -> "-25% Target Defense"
  • Enabled 8 gemwords and 24 runewords for charms.
  • Tweaked (mostly improved) many runewords.

Tokens

  • To avoid the display glitch, Tokenizer now tokenizes a set piece into a Set Token (Green Token) instead of a Red Token. Please note Green Tokens can't hold any enhancements like D-Stoning.
  • Removed "Set + Thawing Pot -> Set Token" recipe. Please use the Tokenizer.
  • Increased the price of Tokenizer (500 -> 2500). This is because Tokenizer identifies unid items and players can save ID scrolls.
  • Arrow/Bolt Quiver tokens now show a quiver icon instead of a bow icon.

Recipes

  • Added "3 Unique Jewels -> Unique Jewel" recipe.
  • Enabled the set converting recipes again (Autolycus Belt <-> Arctic Belt, etc.), but now it requires 3 Ancient Decipherers.
  • Now 3 Socket Helm recipe can make a 3 socket Circlet.
  • Fixed the socket recipes for Crafted items.
  • Re-enabled the repair recipes which were wrongly disabled.
  • Fixed the bug that Aura Forging adds a wrong aura. (To fix the wrong aura, please remove Aura Forging then apply again.)
  • Now Skill Tab Forging recipes require the same c-gems (more intuitive gems) as Skill Tab Ring/Amulet Recipes require.
  • Secret Recipe 49 spawns a Normal Odd Charm with a socket and no level requirement. You can increase the sockets up to 3, and each additional socket adds level rquirement +15. (Eased the level requirement,)
  • Improved CtC Armor recipes.

Monsters

  • Monster's Iron Maiden reflects only 20% damage to players and no damage to hirelings and minions.
  • Changed the MonType of Cyclops from giant to human so that they don't have Fire Enchanted property.
  • Fixed the treasure class of Goat Lords.
  • Nerfed Hairdressers' javelin damage.
  • Nerfed Will'o Wisps' lightning damage.
  • Fixed the bugged damage of Tomb Vipers' poison missile.
  • Nerfed Beholders. 22% Slower moving and attacking speed. The effect of Paralyze curse (slow moveing/attacking speed, negative mana regen) is halved.

Items

  • Fixed the strings of The Tipsy Donut and The Cursed Donut.
  • Fixed the strings of some Ancient Scrolls (\ instead of C/R).
  • Added the strings of "Quality" prefix.
  • Increased the max socket of Circlet from 2 to 3.
  • Increased the max socket of Tiara from 3 to 4.
  • Increased the max socket of Grand Matron Bow from 5 to 6.
  • Increased the max socket of Hurlbat from 2 to 3.
  • Increased the max socket of Balanced Hatchet from 2 to 4.
  • Increased the max socket of all Necro Shrunkenheads by 1 (3 for Normal, 4 for Exceptional and Elite).
  • Tweaked (generally eased) the max socket limitations by ilvl. Now low level Druid Pelts can have 3 sockets.
  • Fixed the bug that Barbarian Helms can't have 4 sockets.
  • Tweaked (generally increased) the range of following weapons and their family.
    • Large Axe (2 -> 3)
    • Broad Axe (2 -> 3)
    • Battle Axe (2 -> 3)
    • Great Axe (3 -> 4)
    • All Javelins (3 -> 2)
    • Mace (1 -> 2)
    • War Hammer (1 -> 2)
    • Voulge (3 -> 4)
    • Scythe (2 -> 3)
    • War Staff (3 -> 4)
    • Simitar (1 -> 2)
    • Saber (1 -> 2)
    • Falchion (1 -> 2)
    • Broad Sword (1 -> 2)
    • Bastard Sword (2 -> 3)
    • Balanced Axe (1 -> 2)
    • Maiden Javelin (3 -> 2)
    • Ninja To (1 -> 2)
    • Wakizashi (1 -> 2)
    • Trival Spear (1 -> 2)
    • Wretched Scythe (2 -> 3)
    • Mana Blade (1 -> 2)
  • Slightly reduced the damage of Mana Blade and Magic Blade.
  • Changed the Gem Type of Robes from Helm to Armor.
  • Changed the Gem Type of Wands and Staves from Helm to Weapon.
    (Now all body armor has Armor Gem Type and all weapons have Weapon Gem Type.)
  • Now all melee weapons have at least 30 durability.
  • Now all throwing weapons have at least 20 durability.
  • Fixed the bug that in-game graphics of some exceptional and elite 2H Axes weren't swapped.
  • Band of Death now have oskill Blood Golem instead of oskill Bone Golem. Revive Charge is increased to 30.

Skills

  • Fixed the synergy description of Double Throw and Magic Throw.
  • Increased Revived monster's life by 15 (this roughly triples their life when the caster's clvl is 1).
  • Increased the base life of Iron Golem by 30%.
  • Increased the base life of Fire Golem by 10%.
  • Increased the base life of Shadow Master by 10%.
  • Increased the base life of Shadow Warrior by 10%.
  • Increased the life bonus of Anointed Bear by 50%. Reduced the damage, AR and Def bonus by 25%.
  • Fixed the level requirement and the max level of Bash.
  • Fixed the skill description of Cow Balloon.
  • Fixed the skill description of Fanaticism.
  • Fixed the skill description of Wniter Fury.
  • Tweaked Winter Fury. More damage, less mana cost, less initial radius, slightly less max radius. (Now displays the actual damage of every single hit instead of the bugged "average" damage, so the listed damage is much less.)
  • Improved Molten Boulder. Less mana cost. Now all synergy skills adds 8% Fire AND Physical damage, instead of 12% Fire OR Physical damage.
  • Improved Arctic Blast. Less mana cost. Increased damage.
  • Nerfed Firestorm. Less missiles and damage.
  • Fixed the skill description of Holy Auras.
  • Fixed the skill description of Feral Rage.
  • Fixed the synergy description of Frenzy.
  • Changed the color of monsters affected by Time Stop to grey. (Thanks, reiyo_oki)
  • Oak Sage receives +5 to Defense per slvl.
  • Heart of Wolverine receives +5 to Defense per slvl.
  • Spirit of Barbs receives +5 to Defense per slvl.
  • Poison Creeper receives +5 to Defense per slvl.
  • Carrion Vine receives +5 to Defense per slvl.
  • Solar Creeper receives +5 to Defense per slvl.

Changes in ES 3.00 R1F (Jul 12, 2006)

  • Fixed the runeword crash.
  • Fixed the bug of Enchant and Venom.
  • Fixed the bug that set cycle recipe spawned Rogue's Cap instead of Mercenary's Shiek.
  • Checked the recipe to cancel the morph bonus and listed which pieces work. (Please see the recipe page.)
  • Improved some armor runewords for Body Armor. (Increased the stats or allowed an extra jewel.)
  • Tweaked some weapon runewords. Improved for 2H weapons and nerfed for 1H weapons.
  • Fixed the corruped entering message graphics of Act 5 new areas.
  • Tweaked the 3 red portal dungeons in Act 5. Increased the special drop.
  • Increased the drop of exceptional coupons by 50-100% and elite coupons by 100-300%.
  • Increased the gamble chance of exceptional items (200 -> 250) and elite items (250 -> 300) again.
  • Increased the gamble chance for sets and uniques to 5% in all difficulties.
  • Reduced the gambling cost of expensive items. (Halved the base cost beyond 10000 gold.)
  • Fixed Amazon slow block bug again. Sorry, I believe it works now.
  • Fixed the wrong animation file of Elemental Form's Hunger. (Fixed the bug that Elemental Form sometimes gets invisible.)
  • Fixed the wrong animation file of Fire Golem's dead body. (Fixed the opaque background and wrong offsets.)
  • Added /nopickup option to the preference menu. (Thanks, bLUE bYTE)
  • Added cheap upgrading recipe to upgrade Sashes and Light Belts to Belts.
  • Hairdresser rarely drop Socket Donuts in NM and Hell.
  • Fixed the graphics of Set Belt token. (Removed the red dots at the edge.)
  • Improved Messerschmidt Set and the starter sets other than Berserker Set. Nerfed Vega Set.
  • Fixed the base item of Araziel's Grip.
  • Changed the base item of Hsaru's weapon from Spiked Club to Club, due to the level requirement.
  • Increased the damage of Winter Fury by 50%.
  • Increased the Smite damage bonus of Holy Shield. (2-3-4-4-4 -> 2-4-6-8-8)
  • Added Magic Damage to Smite. Holy Bolt, Blessed Hammer and PfE give Magic Damage Synergy to Smite.
  • Reduced the range of Legendary Arrow (128 -> 96). It's still very long compared to the other arrow skills (usually 40).
  • Amazon's D/A/E takes only 4 frames for 1H Weapon.
  • Amazon's D/A/E takes only 1 frames for 2H Melee Weapon and bare hand.
    (It takes 8 frames with Bow and Crossbow as before.)
  • The chance of D/A/E chance is slightly reduced. (Capped at 50%).
  • Oskill D/A/E only grants 2/3 chance of Amazon's D/A/E. (This is because oskill D/A/E requires no animation.)
  • I have overwritten the note of changes by accdent, so there may be something I can't remember.

Changes in ES 3.00 R1G (Jul 12, 2006)

  • Fixed the bug that any items turn into "Reaver of the Angel of Annihilation" when tokenized.

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Last-modified: 05-04-2010 (Tue) 03:05:24 (3366d)