Changes in ES 3.00 R2E/F

  • No patch update is available for this version because several animation fixes requires full upgrade.
  • R2E was quickly succeeded by R2F, because of a broken animation file inside that cause a crash.

Major Bugs

  • Fixed the bug that sometimes normal Odd charms (Secret Recipe 49) and Negative MF charms are spawned wrongly with "Carry One Item Check" of the morphing charm.
    • If a normal Odd charm has two "Carry One Item Check" lines, please reset it by cubing with a Thawing Potion. (Please remember to unsocket the socketable first.)
    • If a Negative MF charm has a "Carry One Item Check" line, please discard it and make a new one.
  • Removed the 300% Enhanced Defense from the full set bonus of Brother's set, because it proved off-item ED corrupts the Defense value of each armor piece of the set. Instead, the ED of the helm and the armor is doubled. You need to reroll these pieces to have the ED doubled.

General

firearmor_fix.jpg

  • Fixed the background of Fire Shield animation not completely transparent. This is a glitch of the original graphic file of D2.
  • Fixed the off-centered animation of Lich set.
  • Anointed Bear correctly shows a bear icon.
  • Fixed the off-centered animation of Orcish Soldier.
  • Increased the heal amount of healing potions and mana potions. Now each size of healing potions heals at least 10%, 15%, 20%, 25% and 30% of Max Life, and mana potions heal at least 5%, 10%, 15%, 20% and 35% of Max Mana.
  • Fixed the bug that Flying Scimitars drop Ataghans (LoD elite scimitars) in Hell.
  • Reduced the FE monster's death explosion damage in NM by 25%.
  • Improved the drop of Diablo clone (Unique Charm:12% Rare or Magic Charm:66% Maple Leaf:22%).
  • Changed the properties of Colorful prefix to a fixed range of Fire/Cold/Lightning damage, because Min elemental damage on items doesn't work correctly.
  • Fixed the typo of the launcher (sunfolder -> subfolder).

gambling_chit.jpg

  • Anya and Larzuk sells Gambling Chits, which can be cubed into a Magic, Rare, Set or Unique item just like gambling. (This is for weapons and armor only, because gambling Rings and Amulets has no problem.) Since this is a new feature, we expect your feedback about the price, chance, etc.
    • They have a fixed price, so high level characters can gamble low level items cheaply. (If your character's level is low, the normal gamble will be cheaper and there is no point to buy Gambling Chits.)
    • They have a fixed chance to turn into upper items. You can get the elite high-end items relatively easier, which are very difficult to gamble.
      • Normal: Almost equal price to gambling with a level 30~40 character. Expensive items like body armor are generally cheaper. (ilvl=45)
      • Nightmare: 50% Exceptional. x4 Price. (ilvl=65)
      • Hell: 33% Elite, 33% Exceptional. x16 Price. (ilvl=85)
    • These vendors always sells the chits of all weapons and armor. This also helps Mac players gamble without the gamble filter.
    • Gambling Chits always say Set: 5% chance but if the Set piece of that item doesn't exist, they never turn into a set.
  • Gheed sells Randomize Stones, but only in normal difficulty. Gheed has 10 stones at his shop and they aren't refilled automatically, because you can't make a random item "permanent sell". And vendors can sell non "permanent sell" items correctly only in normal, due to a bug of D2. Due to this change, pre R2E randomize stones show its name as "Randomize", but works correctly.
  • Updated Japanese language strings.

Cube Recipes

  • Increased the output ilvl of Unique Jewelry reroll (Uni -> Uni, Rare -> Uni) and Unique Quiver reroll from 65% to 70% of the previous ilvl.
  • Ka Rune Forging (Knockback) can't be applied to the weapons and gloves that have Knockback.
  • Added a recipe to reset white Odd charm (white Odd charm + Thawing potion -> reset to 1 socket and no level requirement).
  • Secret Recipe 29 (3 Unique Rings -> Rare Jewel) also accepts Unique Amulets (can be mixed).
  • Added recipes to make a Magic Jewel.
    • 3 Set Rings/Amulets + key -> Magic Jewel (ilvl = clvl)
    • 3 Crafted Rings/Amulets + key -> Magic Jewel (ilvl = clvl)
    • 5 Rare Rings/Amulets + key -> Magic Jewel (ilvl = clvl)
  • One of the old Jewel refund recipes is changed (5 Old Jewels -> Unique Jewel). I found I had done some wrong math. :(
  • Fixed the bug that Rune Forging Nu/Wo doesn't work on weapons. (R2F)

Item Changes

  • The base item name of Elite Tower Shield renamed in the recent patch (Royal Guard -> Royal Shield) is renamed again (Royal Shield -> Imperial Shield). This is because "Royal Shield" also conflicts with the Exceptional Crown Shield. :(
  • Class Jewelry always shows the specific graphics.
  • Changed the level of One Ring and Spellcaster's Aide from 70 to 75.
  • Following changes are because it proved off-weapon Enhanced Max Damage doesn't work (seems a bug of D2). Set bonus is automatically updated, but uniques must be rerolled to have the new stat.
    • Beowulf's Mask: Enhanced Max Damage Per Level (0-50%) -> 35% Enhanced Damage
    • Atlastrust: Enhanced Max Damage Per Level (1-100%) -> 75% Enhanced Damage
    • Leoric's Plate: Enhanced Max Damage Per Level (0-50%) -> 35% Enhanced Damage
    • Spikewall: Enhanced Max Damage Per Level (0-50%) -> 35% Enhanced Damage
    • The Heel of Blood: Enhanced Max Damage Per Level (0-37%) -> 30% Enhanced Damage
    • Helm of the Dead King: Enhanced Max Damage Per Level (0-50%) -> 35% Enhanced Damage
    • Partial set bonus of Griffith's Set: Enhanced Max Damage Per Level (1-100%) -> 75% Enhanced Damage

faceguard.jpg

  • Added a new base item Faceguard (Exceptional Hachigane).
  • Separated the messed up Circlet family into Circlet family and Hachigane family. Rearranged the stats.
    • Hachigane family: Hachigace (Nor) - Faceguard (Exc) - Tiara (Eli)
    • Circlet family: Circlet (Nor) - Coronet (Exc) - Diadem (Eli)
  • Reflected this change to gambling and the item table of gamble filter. Coronets appear the gambling screen no longer. Hachigane can turn into Faceguard and Tiara. Circlets can turn into Coronet and Diadem.
  • Added the unique piece of Faceguard.
    • Sightless Archer (Unique Faceguard) / Lvl 30 / Req Lvl 35
    • +350 TO 500 Defense vs. Missiles
    • +1 To Multiple Shot
    • +1 To Phantom Hatchets
    • Level 16 Decoy (30 Charges) # can be a good synergy source for oskill Valkyrie.
    • Level 16 Inner Sight (30 Charges)
    • −10 To Dexterity
    • Piercing Attack (30)
    • Adds Lightning Damage +1-(120-180)
    • Gem Sockets (2)
  • Now all weapons and armor are sold at vendors.
    • Fixed the bug that Sorceress orbs and Amazon weapons aren't sold at vendors.
    • Akara sells Hachiganes and Alkor sells Circlets.
  • Rearraged the items sold at vendors to avoid the overflow of the vendor screen. Now most items are sold at only one vendor. Please visit all the vendors including Lysander, Alkor, etc.
  • Repainted the Elven Chain graphics.

Runeword Changes

  • Fixed the bug that runeword Gold (Ki + N + Jewel) doesn't work on shields.
  • Serpent: Mana Steal 7% -> 12%
  • Serpent: Min Damage 5 -> 12
  • Serpent: Freeze 1 -> 2
  • Autumn: Faster R/W 15% -> 20%
  • Autumn: Life Steal 3% -> 4%
  • Knowledge: Fast Cast 10% -> 20%
  • Knowledge: Damage% 10% -> 20%
  • Psychic: Damage Reduced by 10 -> 3
  • Psychic: Damage Reduced by 15 -> 10
  • Wealth (Body Armor): Get Gold 200% -> 175%
  • Wealth (Body Armor): Get Gold/lvl 2-200% -> 1-175%
  • Wealth (Gloves/Belts): Get Gold 150% -> 125%
  • Wealth (Gloves/Belts): Get Gold/lvl 1-150% -> 1-125%
  • Painful: Vit -25 -> -15
  • Painful: Replenish Life -15 -> -10
  • Painful: CtC Iron Maiden 10% -> 15%
  • Painful: CtC Iron Maiden lvl 5 -> 11
  • Opposing Destiny: Sword Mastery 3 -> 8
  • Opposing Destiny: Mace Mastery 3 -> 8
  • Opposing Destiny: Feral Rage 3 -> 8
  • Opposing Destiny: Maul 3 -> 8
  • Jealousy: Mana Kill 15 -> +7% Experience Gained
  • Jealousy: Life Kill 15 -> 30
  • Deception (Body Armor): Damage% 60 -> 80
  • Echo: Oskill War Cry 1 -> 6
  • Echo: CtC SHock Wave lvl 1 -> 5
  • Lionheart: DR% 15-20% -> 20%
  • Trip: Faster R/W 30% -> 40%
  • Transformation: Life Steal 10-15% -> 20%
  • Transformation: Shapeshifting +2 -> +3
  • Soulstealer: Enhanced Damage 330-390% -> 350-390%
  • Soulstealer: Mana Leech 30-40% -> 50%
  • Soulstealer: Crushing Blow 40% -> 50%
  • Soulstealer: IAS 40% -> 50%
  • Soulstealer: Mana Per Level (4-400) -> +500 To Mana

Skill Changes

  • Verbatim gave me a pm and kindly pointed out the bolt of Lightning Arrow wrongly carries physical damage, and something is wrong around srcdam column. Lightning Arrow and Berserk Fury have the same setting as Lightning Fury (srcdam = -1), but this value seems something special and it may not be working properly with LA and BF, because of the changed skill IDs. So I experimentally changed the missile settings of Lightning Arrow, Lightning Fury and Berserk Fury so that the don't use srcdam column. (Lightning Fury seems OK in regard to damage, but it has a display glitch as mentioned in the readme.) Verbatim and other players, please test and report these skills.
  • Fixed the bug that Shadow Warrior can't use Teeth.
  • Canceled the change of Shadow's skill in monstats.txt. (Psychic Hammer is reverted back to Dragon Flight).
  • Inner Sight: Increased the radius by 20%. Reduced the duration by 25%.
  • Bone Wall: Removed the cast delay. (no cast delay in LoD)
  • Bone Prison: Removed the cast delay. (no cast delay in LoD)
  • Frozen Spear: Improved the damage.
  • Fire Bolt: Improved the damage. Now missiles pierce enemies.
  • Enchant: Eased the penalty to ranged weapons. (33% damage -> 67% damage)
  • Fire Ball: Improved the damage.
  • Fire Armor: Changed the -Fire Resistance bonus from diminishing return to linear increment. The cap remains unchanged (-25% at slvl 49, formerly at slvl 60).
  • Teleport: Reduced the decrement of mana cost per level.
  • Telekinesis: Slightly improved the damage.
  • Lightning Inferno: Increased the missile size from 2 to 3.
  • Energy Shield: The mana consumption ratio gets better by 1% per slvl, which means less mana consumption per damage and easier to use without synergy. Slightly reduced the synergy (2.5% -> 2% per level).
  • Time Stop: Changed the duration of Time Stop from diminishing return to linear increment. The cap remains unchanged (11 seconds at slvl 60).
  • Ice Bolt: Improved the damage. Now missiles pierce enemies.
  • Ice Blast: Improved the damage.
  • Gracial Spike: Slightly improved the damage.
  • Chilling Armor: Improved the damage.
  • Ice Nova: Slightily improved the damage.
  • Anointed Bear: Doubled the bonus to damage, life, AR and def. Reduced the mana cost per level by 33% (recastable easier). Increased the walk speed by 60%. This change is to compensate for the inactive AI due to the skill ID change.
  • Shade Armor: aitype none -> 1 (so that Shadows can use)
  • Teeth: aitype none -> 5 (so that Shadows can use)
  • Cold Wave: aitype none -> 5 (so that Shadows can use)
  • Shuriken: Also gives 7% AR bonus per level.
  • Shadow Master: Experimentally reverted the AI back to the LoD one. Now uses MB, CoS, Dragon Flight, etc.
  • Earth Spike: Fixed the bug that slow effect doesn't work. Now displays slow%.
  • Many other Druid elemental skills and Necro P&B skills are rebalanced. (Mostly improved.)
  • Sand Storm: The missiles also deals 1/4 weapon damage. Sorry, I forgot to fix the skill description, but it does. (Fixed in R2F.)

Suspended Plans

  • Sacred Piercer gives pierce to Arrow of Confession and normal bow attack.
  • Increase the str bonus for 2H melee weapons.
  • Making unique ring reroll recipes fail-proof. (check clvl and do nothing if clvl is low and the output can't be a unique) -> Given up because if the input is a mixture of class rings and non-class rings, a cube recipe can't know which ring is the output.

File to attaach: filefaceguard.jpg 411 download [Information] filegambling_chit.jpg 576 download [Information] filefirearmor_fix.jpg 532 download [Information]

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Last-modified: 09-28-2006 (Thu) 03:41:16 (4741d)