Changes in ES 3.00 R2G

  • Carry one item issue (carry one items with any life bonus reduce character's life to 1 when the item is put into the inventory and when the character gets leveled) is radically solved. The existing items are also fixed by applying this patch.
    • Life bonuses from socketables and Runewords don't cause the trouble any more.
    • Druid Stat Forging (Max Life%) doesn't cause the trouble any more.
    • Something Wicked doesn't cause the trouble any more.
    • Canceled other makeshift fixes once announced in this page (the stat change of Something Wicked, etc.).
  • Gem Can, Rune Stocker, Decal Stocker, Multi Stocker and Rerolling Orb store up to 6 materials of the same kind at once. (Thanks, resip)
  • Ehnanced PlugY's character screen expansion (the 2nd ~ 6th screen). (Thanks, Hitodenashi)
  • Changed the date of ES game.exe. (It had a fake date of 2000/01/10 for version check, which is changed to 2004/01/10 by a request to avoid some trouble.)
  • Changed the version check routine of the launcher according to the new date of ES game.exe.
  • (jp) Fix the Japanese string of "demon" and "undead" enbugged in R2E.
  • Fixed the bug that the str bonus to the kick doesn't work for Crystal Boots family.
  • Fixed the bug that some boots also receives the kick damage bonus from dex.
  • Changed the "op" column of following stats back to the LoD value (1 -> 13) to fix the strange behavior of off-weapon EDam, off-armor Edef, etc.
    • item_armor_percent
    • item_maxdamage_percent
    • item_mindamage_percent
    • item_maxdurabilitypct
    • item_levelreqpct
  • Added the string "(merc only)" to mercenary set pieces. Renamed "Iron Wolf's Broad Sword" to "Iron Wolf's Sword" to keep the name string short.
  • Fixed Sand Maggots to drop hearts.
  • Secret Recipes 31-36 (base conversion of gloves, belt and boots) are limited to the items with no level requirement penalty.
  • Fixed the bug that Faceguards can't be tokenized.
  • Removed the fix recipes for bugged Axe tokens in the older version, which are exploitable to repair some ethereal axes.
  • Fixed the bug that following items can't be tokenized when they have max sockets.
    • Circlet
    • Tiara
    • All Necro Shrunkenheads
  • Multistocker can stock Anvil Stones.
  • Added the missing string for "Superior" prefix.
  • Simplified the socket number limitation (MaxSock) of weapons, helms and shields to make them easy to remember. (Generally eased the limitation.)
MaxSock1MaxSock25MaxSock40
Weapons356
Helms334
Body Armor346
Shields334
Paladin Shields344
  • Closed the exploitable loophole of the aura item bug, which has been fixed on Battle Net by a server patch in July 2006.
    • Due to this fix, the aura items with Holy Fire, Holy Freeze and Holy Shock now work differently.
    • If you equip multiple aura items with one of these auras, the slvls aren't added up any longer, but each item deals the aura damage and grants the weapon elemental damage separately.
    • Instead, the aura items with these auras now work with Paladin's native aura or oskill aura of the same kind. (Both work separately).
    • Fixed the bug that Carver Shamans, Devilkin Shamans and Dark Shamans in Act 5 wrongly show "Raises Warped Fallen". This is the bug of D2 itself.

Gambling and Gambling Chits

  • Exceptional and Elite items can be gambled in all difficulties (R2E change).
    • Exceptional chance%: (base item lvl - ilvl) * 1.5 + 1
    • Elite chance%: (base item lvl - ilvl) * 2.5 + 1
    • Exceptional is checked first. If failed, elite is checked.
  • Changed the price ratio of gambling chits Normal:NM:Hell from 1:4:16 to 1:3:9.
  • Increased the gambling price of rings and amulets, mainly at low character levels.

Monsters

  • Increased the life, life regeneration and physical resist of Diablo Clone.
  • "throne" monsters - don't have Fire Enchant, Multiple Shot and Stone Skin property.
    • Andariel in Baal's Throne
    • Duriel in Baal's Throne
    • Mephisto Tamer
    • Diablo in Baal's Throne
  • "nofe" monsters - don't have Fire Enchant property.
    • Ancient Barbarians
    • Lister and his minions
    • Belhifeit
    • Cyclops
    • Blood Raven in Blood Raven's Workshop
    • Andariel in Andariel's dressing room
    • Duriel in Marsh of Pain
    • Dark Clone in Harpie's Nest
    • Dark Clerk in Moonshine Distillery and Fake Note Factory
  • Fixed the life overflow of Diablo in Baal's Throne at /players16.

Affix Changes

  • of Hero (GC)
    • Fire/Cold/Lightning Absorb 3 -> 5-7
  • of Hero (LC)
    • Fire/Cold/Lightning Absorb 2 -> 3-5
  • of Hero (SC)
    • Fire/Cold/Lightning Absorb 1 -> 1-3
  • Infernal (10-15% Fire absorb)
    • Shield -> Shield and Torso
  • Chilling (10-15% Cold absorb)
    • Shield -> Shield and Torso
  • Static (10-15% Lightning absorb)
    • Shield -> Shield and Torso
  • Heavy (Torso, Shield)
    • EDef 75%, Req +15% -> EDef 75%, Req +10%
    • EDef 150%, Req +30% -> EDef 150%, Req +20%
    • EDef 200%, Req +45% -> EDef 200%, Req +30%
  • Heavy (Melee Weapon)
    • EDam 75%, Req +15% -> EDef 75%, Req +10%
    • EDam 150%, Req +30% -> EDef 150%, Req +20%
    • EDam 200%, Req +45% -> EDef 200%, Req +30%
  • Horrific (Torso, Shield)
    • DR 10%, All Res -10% -> DR 6-10%
    • DR 20%, All Res -20% -> DR 11-15%
    • DR 30%, All Res -30% -> DR 16-20%
  • Soulless (Torso, Shield)
    • DR 10, Life Drain -7 -> DR 6-10
    • DR 20, Life Drain -14 -> DR 11-15
    • DR 30, Life Drain -21 -> DR 16-20
  • Heartless (Torso, Shield)
    • MDR 10, Life Drain -7 -> MDR 6-10
    • MDR 20, Life Drain -14 -> MDR 11-15
    • MDR 30, Life Drain -21 -> MDR 16-20
  • Crystal (Jewel)
    • DR 2-6 -> DR 4-12
  • Brilliant (Jewel)
    • MDR 2-6 -> MDR 4-12
  • Vile (Jewel)
    • Disabled because Enhanced Max Damage per Level doesn't work when socketed into armor. Increased the chance of Ruby and other Enhanced Damage prefixes instead.

Unique Item Changes

  • Song of the Damned Unique Demon Wand
    • Removed the cosmetic "Fade" effect, to make the room for Tinkering space property.
  • Reaver of Darkness Battle Scythe
    • Replaced Nec +3 and Sor +3 bonus with All Skills +2, to make the room for Tinkering space property.
  • Iron Thimble Unique Ring
    • +3 To Tribal Masteries (Barbarian Only)
    • +7 To Concentrate (-> 7-10)
    • +1 To Iron Skin (-> 1-3)
    • (3/clvl) +3-300 Defense (-> 5-500)
    • +10-20 To Life (-> 20-40)
    • Damage Reduced By 20-30 (-> 25-35)
    • +12-18 Life After Each Kill
    • (3/clvl) Attacker Takes Damage of 3-300
  • Defense per Level property on following items are replaced with a static Defense property, because Defense per Level property is capped at +8 Defense per Level.
    • Defense of Atlantis Unique Grapnel: -> +1000 Defense
    • Vizjeris' Knowledge Unique Arcane Staff: -> +1500 Defense
  • Larzuk's Aim Unique Tribal Hatchet
    • Added Piercing Attack 10%
  • Malah's Aid Unique Highland Hatchet
    • Added Piercing Attack 15%
  • Rising Sun Unique Arreat's Hatchet
    • Added Piercing Attack 20%
    • Removed +1 To Barbarian Skill
    • +4-6 To Jab -> +4-6 To Zeal
  • Added Piercing Attack 10% to all normal unique throwing weapons that have no pierce.
  • Added Piercing Attack 15% to all exceptional unique throwing weapons that have no pierce.
  • Added Piercing Attack 20% to all elite unique throwing weapons that have no pierce.
  • The Trainee's Shuriken Unique Throwing Knife
    • +0-75 To Max Damage -> +1-100 To Max Damage
  • The Lumberjack's Toy Unique Throwing Axe
    • 90-130% Enhanced Damage -> 150-180% Enhanced Damage
  • The Surgeon Unique Balanced Knife
    • +0-50 To Max Damage -> +0-75 To Max Damage
  • The Minor Unique Balanced Axe
    • +0-75 To Max Damage -> +1-100 To Max Damage
  • The Assassin's Stiletto Unique Throwing Dagger
    • 5% CtC Lvl 7 Confuse -> 5% CtC Lvl 18 Flame Wave
  • Hephasto's Last Project
    • oskill Berserk Fury 1-3 -> 6-9
    • Added +1 To All Skill Levels
  • Salamander Stone Unique Jewel
    • Level 1 Holy Fire Aura When Equipped -> 8% Chance To Cast Level 15 Fire Ball On Striking

Set Item Changes

  • Removed the defense per level from the body armor of all Mercenary Set, to make the room for Tinkering space property. Increased the Enhanced Defense% by 100.
  • Changed the Block% bonus of Iron Wolf's shields to Faster Hit Recovery bonus.
  • Defense per Level property on following items are replaced with a static Defense property, because Defense per Level property is capped at +8 Defense per Level.
    • Lixo's Coat Set Demonhide Armor: -> +1000 Defense
    • Wrathamon's Cloak of Night Set Linked Mail: -> +900 Defense
    • Divada's Shawl Set Mage Robe: -> +1000 Defense
    • Robes of the Arch-Magi Set Mage Plate: -> +1200 Defense
    • Arion's Heart Set Spellcaster Gloves: -> +2000 Defense
  • Improved/Nerfed the bonus of some Assassin Sets. This is because of the changes of the WSM of claws.
    • Death Set complete bonus: IAS 20% -> IAS 30% (Katar [-10] -> [0])
    • Vega Set complete bonus: IAS 30% -> none (Claws [-10] -> [-20], Blade Talons [-20] -> [-30])
    • Sascha Set also receives a merit (War Fist [10] -> [0], Scissors Swayyah [0] -> [-10]), but the bonus isn't changed because the damage is also tweaked for elite claws.

Base Item Changes

  • Increased the stack size of all throwing weapons (including LoD ones).
    • The max stack size varies no longer.
    • All Javelins have 360 stacks.
    • All Throwing Knives/Axes have 420 stacks.
    • All Quivers and Throwing Pots have 500 stacks.
  • Added replenish quantity to all Javelins and Throwing Weapons (including LoD ones).
    • All Javelins, Throwing Knives and Throwing Axes replenish 1 quantity per 1.5 seconds.
    • (All Quivers replenish 1 quantity per 1 second in ES.)
    • (Titan's Revenge replenishes 1 quantity per 3.33 seconds in LoD.)
  • Added piercing attack 5%-25% automods to all Javelins and Throwing Weapons.
  • Made the kick damage of elite boots more even, like most elite weapons having almost same average damage.
BaseR2F damageR2G damageRemarks
Rogue Boots65-10087-141
Viper Boots60-11086-144
Sepulcher Boots69-11885-147
Gladiator Boots50-14584-150
Titan Boots83-14983-153
Phase Boots98-16182-156The actual damage increases a lot,
because the str bonus bug is fixed.
Wyrmhide Boots65-10087-141
Scarabshell Boots60-11086-144
Boneweave Boots69-11885-147
Mirrored Boots50-14584-150
Myrmidon Greaves83-14983-153
  • Rebalanced and simplifed the Str and Dex bonus of weapons.
Str BonusDex Bonus
Bows/Xbows0100
Daggers/Javelins/Throwing Weapons/Claws7575
Katana10050
2H Hammers1200
2H Axes1100
2H Other1000
1H Hammers1100
1H Other1000
  • Rebalanced the range of weapons
    • Daggers, Wands and Orbs : range 1
    • War Axe, Flails and Blessed Edges : range 3
    • All other 1H weapons : range 2
  • Rebalanced the WSM of weapons
    • Axe Family [5]
    • Large Axe Family [-15]
    • Light Crossbow family [-30]
    • Crossbow family [-20]
    • Heavy Crossbow family [-10]
    • Repeating Crossbow family [-60]
    • Kriss family [-30]
    • Spiked Club family [-5]
    • Great Scepter famiy [-15]
    • Grim Wand family [-10]
    • Ballte Staff family [-10]
    • War Staff family [0]
    • Throwing Axe family [0]
    • Balanced Axe family [-15]
    • Stag Bow and Ashwood Bow [-10]
    • Katar family [0]
    • Wrist Blade family [-10]
    • Hatchet Hands family [0]
    • Cestus family [-10]
    • Claws family [-20]
    • Blade Talons family [-30]
    • Scissors Katar family [-10]
    • Tribal Hatchet family [-10]
    • Wretched Scythe family [-20]
    • Mana Blade family [-10]
    • Elite Staves have the same WSM as their normal and exceptional version.
  • Converted Barbarian Javelins to Thowing Axes.
    • Tribal Spear -> Tribal Hatchet
    • Highland Javelin -> Highland Hatchet
    • Arreat's Spear -> Arreat's Hatchet
      tribal_hatchet.gif
  • Changed Ninja-to and Wakizashi to 2H weapon and greatly improve the stat like Katana. (newly spawned ones only)
  • Increased the max socket number of War Hammer family (4 -> 5).
  • Made the inventory graphic of Balanced Axe smaller (2x3 -> 2x2).
    balanced_axe.gif
  • Improved the stats of LoD base items according to the ES counterparts.
    (Colossus Blades have the same stats as Death Blades, for example.)
  • Increased the max socket of Daggers, Throwing Knives, Throwing Axes and Battle Dart from 1 to 2. Now all weapons can have at least 2 sockets.
  • Increased the max socket of some Claws. Now all exceptional and elite Claws can have 3 sockets.
  • Improved the damage of normal and exceptional Throwing Weapons.
  • Rebalanced the average damage of most elite weapons according to the following table.
WSM1H Melee
(100%)
1H Throw
(95%)
1H Melee
(90%)
Bow
(80%)
Xbow
(180%)
2H Melee
(230%)
2H Melee
(207%)
-6052
-30353331.56380.572.5
-2038363468.587.579
-154038369283
-1042403833.575.596.587
-544.542.540102.592.5
04744.542.537.510897
549.54744.539.5114102.5
105249.54741.5119.5107.5
20585552133.5120
  • Generally increased the min damage and reduce the max damage.
  • The average damage of 1H melee weapons is generally increased by 2.
  • 2H melee weapons: 230% damage of 1H melee weapons of the same WSM (generally increased by 5).
  • Bows: 80% damage of 1H melee weapons of the same WSM.
  • Crossows: 180% damage of 1H melee weapons of the same WSM.
  • Throwing weapons (throw): 95% damage of 1H melee weapons of the same WSM.
  • Throwing weapons (melee): 90% damage of 1H melee weapons of the same WSM.
  • Wands and Orbs: 90% damage of 1H melee weapons of the same WSM.
  • Staves: 90% damage of 2H melee weapons of the same WSM.
  • Exception: Necro Daggers (WSM [-40]) deal the average damage of WSM [-20].
  • Exception: Elven Bows (WSM [0]) deal the average damage of WSM [5].
  • Exception: Katana (WSM [-60]) deal the average damage of WSM [5].
  • High level items have slightly better damage than low level items (and usually better range).

Cube Recipes

  • Fixed the refund recipe (5 Old Jewels -> 1 Unique Jewel).
  • Fixed Nu and Wo Forging on wepaons.
  • Fixed the bug that the socketing recipes don't work on Coronets and Tiaras.
  • Fixed the bug that the base upgrade recipes don't work on Coronets and Tiaras.
  • Added set piece conversion recipes.
    • Lixo's Harp (Gothic Bow <-> Simbilan)
    • Aanna's Torch (Lance <-> Balista)
  • Fixed the bug that Skill/Stat Forging accepts some wrong targets.
  • Changed the Tinkering space to a inherit property determined when the item is generated.
    (I didn't like to do this because it uses up precious D2 resources for the future expansion of ES. But some guy's boasting his exploit forced me to change it. :( )

Forging Recipe changes

  • Anvil Stone: 4 Dragon Stones + Perfect Gem
  • Aura Stone: Class Amulet (the highest one) + 3 Holy Symbols + Scroll 39
  • Skill Forging: Target + 2 Anvil Stones + Dragon Stone (The form of Dragon Stone determines the class)
  • Stat Forging: Target + Anvil Stone + Dragon Stone (The form of Dragon Stone determines the class)
  • Skill Tab Forging: Target + Anvil Stone + C-Gem + Dragon Stone (The form of Dragon Stone determines the Class. The color of C-Gem determines the Tab.)
  • Aura Forging: Target + Aura Stone + Forging Hammer
  • All Skill Forging: Target + Maple Leaf + Anvil Stone + Forging Hammer + Scroll 40
  • Rune Forging: Target + 2 Runes + Ancient Decipherer(s)
    (1 Decipherer for White Runes, 2 for Red Runes, 3 for Yellow Runes, and so on.)
  • 2/3 Rune Forging: Target + 2 Runes (~r20) + Ancient Decipherers
    (1 Decipherer for White Runes, 2 for Red Runes, 3 for Yellow Runes, and so on.)
  • The underlined materials are refunded when you remove the Forging.

Merc Only Conversion

  • Input
    • Any Weapon/Helm/Torso which isn't "merc only"
    • Anvil Stone
    • Perfect Gem
  • Output
    • The same item
    • +1 To All Skill Levels
    • Damage Reduced by 8%
    • becomes "merc only"
  • Can be removed by cubing with 3 Antidote Potions (Anvil Stone is refunded).
  • Stackable with another Forging, if the target is forgeable.

Skills

  • Reduced the -resist effect per level of Lower Resist, but increased the cap of the effect. Increased the synergy from Pierce Poison and Bones.
  • Reduced the -resist effect per level of Pierce Poison and Bones, but increased the cap of the effect.
  • Improved the synergy from Cow Baloon to Spirits. Now 5 points in Cow Baloon grants 1 more Spirit.
  • Removed the weapon damage from Sand Storm. Doubled the physical spell damage.
  • Fixed the broken mana consumption ratio of Energy Shield.
  • Improved Holy Bolt. Increased the damage. The missile pierces enemies.
  • Reduced the weapon effectiveness of Legendary Arrow and Blade Fury from 3/4 to 5/8.
  • Fixed the description of Blade Fury.
  • Changed the delay of Blade Fury and Poison Stream to the LoD Value.
  • Reduced the synergy of Inner Sight from "-1% Physical Resist Per Level" to "-2% Physical Resist Per 3 Levels".
  • Fixed the displayed missile number of Charged Bolt.
  • Changed the IAS/FRW bonus of Werewolf from diminished return to linear increment (The cap is unchanged). Doubled the FRW bonus. Removed the Stamina bonus.
  • Changed the synergy of Werewolf.
    • Elemental Form: +10% Damage Per Level
    • Elemental Form: +6% Defense Per Level
  • Changed the synergy of Elemental Form.
    • Were Wolf: +2% Attack Speed Per Level
    • Were Wolf: +2% Walk/Run Speed Per Level
    • Were Wolf: +6% Attack Rating Per Level
  • Reduced the damage and the radius per level of Corpse Explosion.
  • Reduced the NextDelay of Blade Sentinel from 20 to 10. Reduced the weapon damage from 3/8 to 1/4. Halved the spell physical damage.
  • Reduced the NextDelay of Chain Lightning, Strafe and Shuriken from 4 to 1.
  • Explicitly prohibited Shadow Master's summoning another Shadow again.
  • Quadrupled the duration of Winter Fury. Castable in Wereform. Increased the initial radius and damage by 10%. The radius doesn't increase per level. The redius increases +0.66 yard per 3 actual skill points.
  • Fixed the bug that the sygergy from Tornado to Winter Fury doesn't work.
  • Increased the damage synergy of Berserk.
  • Changed Lightning Inferno back to the LoD Inferno as possible. This may fix the unstable damage.
  • Fixed the description of Lightning Inferno description to show the physical damage.
  • Fixed the synergy of Sacrifice.
  • Improved the ED bonus of Sacrifice in higher slvls. See wiki skill page for details.
  • Reduced the initial radius of Weaken, Iron Maiden, Lower Resist and Pierce Poison & Bones to 4 yards.
  • Changed Iaigiri to a level 6 skill.
  • Reduced the mana cost of Tornado (12 + 2/lvl -> 8 + 1/lvl).
  • Increased the magic damage synegry and the initial stun duration of Smite. Removed the stun synergy.

LoD Runweord Improvement

  • Bramble
    • +13 Life After Each Kill -> +2 To All Skill Levels
  • Chains of Honor
    • +2 To All Skill Levels -> +4 To All Skill Levels
  • Duress
    • -20% Slower Stamina Drain -> +1 To All Skill Levels
  • Enigma
    • +2 To All Skill Levels -> +4 To All Skill Levels
  • Gloom
    • -3 To Light Radius -> +1 To All Skill Levels
  • Lionheart
    • Added "+1 To All Skill Levels"
  • Prudence
    • +1 To Light Radius -> +1 To All Skill Levels
  • Stone
    • +300 Defense Vs. Missile -> +1 To All Skill Levels
  • Wealth
    • Added "+1 To All Skill Levels"
  • Sanctuary
    • +250 Defense Vs. Missile -> +1 To All Skill Levels

Database/Wiki

  • Add the max levels to the Affix pages of the database.
  • Add an article to FAQ about how Elemental Masteries work.

To Do

Not Implemented

  • Change the string "+1 To Carry One Item Check" to "(you can carry only one)". Change the display priority so that this line is displayed after all other properties.
    [Edit] This is an oskill, so I can't remove the "+1 To " part of the string.
  • Soften some PI monsters so that CtC curses can break more PIs. (Reduces the Phys Res beyond 100%. )
    [Edit] All non-boss PI monster's physical resist had been capped at 100%.
  • Increase the initial radius of Conviction.
    [Edit] Some guy had complained about the short radius of level 1 Conviction from items, but I found Conviction has a fixed (and fairly long) radius of 13.33 yards.
  • "The Iron Claws damage was always displayed the same, if charged with Double Smash or not."
    [Edit] Can't be confirmed.
  • "After using Double Smash the skill description on the Shape Shifting skill tab was corrupt."
    [Edit] Can't be confirmed.
  • Assassin skill tree automods to Throwing Knives and Barbarian skill tree automods to Throwing Axes
    [Edit] Canceled because they aren't class specific. Instead, added Pierce automods to all Javelins and Throwing Weapons.

Plan

  • Sacred Piercer launches 3 arrows.
  • Alternative plan: Sacred Piercer launces 1 more arrow per 10 point in Arrow of Confession.
  • Alternative plan: Sacred Piercer grants pierce as a passive bonus.
  • Alternative plan: Use the function of normal attack for Paladin Bow skills. (Can fire explosing arrow on the bow.)

File to attaach: filebalanced_axe.gif 400 download [Information] filetribal_hatchet.gif 447 download [Information]

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Last-modified: 05-22-2007 (Tue) 06:46:15 (4442d)