Changes in ES 3.00 R3E

Bug Fixes

  • Fixed the starter weapon recipes.
  • Fixed the ressurect animation of Goatmen again.

Item Changes

  • Crafted items now can have the same number of sockets as rare items. (Crafted weapons, helms, body armor, and shields can have 2 sockets by the cube recipe.)
  • Legacy (LoD) Crafted weapons, helms, body armor, and shields are generated with 2 sockets. Legacy (LoD) Crafted rings and amulets has 100% chance to have a socket (formerly 50%).

Skill Changes

  • The next delay of the Chain Lightning released by Lightning Strike and Phoenix Strike are reduced, as well as that of the Sorceress Chain Lightning was reduced (4 frames -> 1 frame). This may increase the skill damage up to 400% when the monsters are packed tight.
  • Related to this improvement, the skill level of Desert Mercenary's Lightning Strike is reduced (12 -> 8 for NM mercs, 22 -> 14 for Hell mercs).
  • Removed the cold length synergy of BoI, which doesn't increases the freeze length.
  • Gave Phoenix Strike the removed progressive AR bonus again. (I'm not sure if this had been removed intentionally or by mistake.)
  • Improved the damage of Cold Wave, Teeth and Earth Spike.
  • Fixed the bug that Cold Wave uses the attack animation instead of the spell cast animation. (Now FCR works correctly.)
  • Reduced the mana cost of Fire Golem (+10 per level -> +6 per level).
  • Increased the Fast Run/Walk bonus of Golem Mastery (max 40% -> max 60%).
  • All golems now have 15 base defense per slvl.
  • Changed Clay Golem's life bonus from linear increment to diminishing return, to avoid the life rollover.
  • Some golems' life and synergy are tweaked.
  • Fixed the synergy description of Raven.
  • Increased the damage of Spirit Wolfves. Now they deal 2/3 damage of Dire Wolves instead of 1/2.
  • Fixed the bug that Ravens wrongly received the ED/AR passive.
  • Fixed the bug that Druid vines and spirits receive "level + 10" defense instead of "level * 10" defense.
  • Increased the defense bonus of Bone Armor.
  • Increased the elemental damage reduction of Cyclone Armor.
  • Cyclone Armor also grants Defense vs. Missile bonus (as long as the armor lasts).

Monster Changes

  • Reduced the number of Baal's Body Double by 1.

Misc

  • Updated the runetool data based on R3E stats. Fixed the data so that the search results are correctly sorted by the cost.

Changes in ES 3.00 R3D

  • Full version only, because of many additional animation files for the bare handed attack.

Bug Fixes

  • Fix the description of Damage Augmenter. (Small Charm -> Large Charm)
  • Fixed the wrong animation setting of Cyclops and enabled Cyclops again.
  • Fixed the bug that normal unique/set wands show 1x2 inventory graphics.
  • Fixed the bug that elite LoD wands show 1x2 inventory graphics.
  • Fixed the bug that Iron Maiden shows the duration synergy (25 frame) as the damage reflection synergy (25%) and shows no duration synergy.
  • Removed the description of the radius synergy of Decrepify, which was removed in an old patch.
  • Fixed the spell of gambling chit (Kriss -> Kris, etc.).
  • Fixed the merc only conversion recipe ("+XX% Fire Skill Damage" to Helm).
  • Fixed the oskill level of Penetrate of gemword Austria (10 -> 3).
  • Removed the display of "-XX% to Enemy's Magic Resistance" and "+XX% To Magic Skill Damage" from the sub pages of the character screen, because these properties don't work correctly and don't exist in ES.
  • Fixed the bug that Battle Darts still can't be tokenized in R3C.
  • Fixed the bug that the token of Maiden Javelin shows a spear graphic.
  • Fixed the typo in Gheed's FAQ scroll.
  • Fixed the bug that CtC Fade armor recipe is spawned with CtC Shadow Master.
  • Fixed Secret Recipes 31-36 to check the level requirement penalty correctly.

Skill Changes

  • Reduce the mana cost of Multiple Shot to the LoD value. (This is because the mana cost of Phantom Hatchets was reduced in R3.)
  • The effect of Melee Mastery and other Masteries stack no longer.
  • Increased the damage reflection synergy of Iron Maiden from 5% per level to 15% per level.
  • Rebalanced Amazon's Bow and Crossbow Skills, Spear and Javelin Skills and Passive and Magic Skills.
    • Shadow Strike is now a level 24 skill.
    • Dance of Death and Legendary Arrow receive synergy.
    • Legendary Arrow has 1/2 Weapon Damage.
    • Viper Bite gives synergy to the Fire Strike tree.
    • Tweaked the damage of many skills (mostly improved).
  • Rebalanced Necromancer's Summoning Skills and Poison and Bone Skills.
    • Increased the synergy of Poison Nova and Poison Explosion. Physical damage is also affected by the synergy.
    • Bone Armor also grants Defense bonus.
    • Reduced the mana cost, cast delay and initial number of segments of Bone Wave.
    • Increased the synergy of Bone Spirits.
    • Increased the radius of Iron Maiden.
    • Reduced the mana cost of Terror (7 -> 1).
    • Reduced the weapon damage of Blade Fury (5/8 -> 1/2). Increased the damage per level.
    • Increased the life bonus of Vampires.
    • Vampires now receive melee damage bonus and AR bonus. (Now they deal as much damage as Skeletons do when involved in melee combat.)
    • Increased the base life of Blood Golem, Bone Golem and Fire Golem.
    • 1 additional Clay Golem per 15 base points in Clay Golem or Bone Golem (Max = 4).
    • 1 additional Blood Golem per 15 base points in Blood Golem or Fire Golem (Max = 3).
    • Golem Mastery grants +5 Base Damage per base point to each Golem as a synergy. This greatly improves the killing ability of Golems.
    • Reduced the life leech and heal ability of Blood Golem. This is because now Blood Golem can deal huge damage by synergy, and the old leech value (up to 150%) can be overpowered.
    • Blood Golem doesn't hurt the caster any longer, however much damage it takes.
    • Improved the fire damage and Holy Fire aura of Fire Golem.

Base Item Changes

  • Base name change: Barbaric Knuckle -> Barbaric Hoop (to avoid confusion)
  • Base name change: Primal Charm -> Totemic Pebble (to avoid confusion)
  • Daggers are now a subclass of Swords and affected by Sword Mastery. All runewords for swords also work with daggers, but runewords for daggers don't work with other swords, just like runewords for Paladin shields don't work with other shields.
  • Added a new weapon family Brass Knuckle:
    • 1H melee weapon. 1x2. Barbarian and Assassin can equip two knuckles.
    • Uses barehanded attack (punch) animation.
    • Mace Mastery works. Has +50% Damage To Undeads bonus.
    • Can be used with Assassin's Claw only skills (FoF, CoT, BoI, DC, DC needs 2 knuckles).
      • Brass Knuckle (Normal, 2 sockets)
      • Tekko (Exceptional, 2 sockets)
      • Raging Knuckle (Elite, 2 sockets)
        invbrasskn.gif
  • Added a new weapon family Battering Arm (not battering ram!):
    • 2H melee weapon. 2x3.
    • Uses barehanded attack (punch) animation. Mace Mastery works.
    • Can be used with Assassin's Claw only skills (FoF, CoT, BoI).
    • 2H barehand weapon may sound stupid. But the idea is, to make another option with no shield and much bigger damage. Please imagine a huge fake arm like this, which is too heavy to use with a shield. (You have to support your right arm with left hand when you land a heavy blow.)
      • Battering Arm (Normal, 4 sockets)
      • Rock Buster (Exceptional, 5 sockets)
      • Wrecking Arm (Elite, 6 sockets)
        invbatarm.gif
  • Added Tokenize/Untokenize recipes and Gambling Chits for Brass Knuckles and Battering Arms.
  • Akara sells Brass Knuckles and Asheara sells Battering Arms, if your clvl is enough high.
  • Knuckles and Battering Arms can be gambled. (The type in gamblefilter is "Mace".)

Recipe Changes

  • Unique Charm + Key + Any Rejuvenation Pot -> Maple Leaf
    (This is because the old recipe (Unique Charm + Key) confict with the new unsocketing recipe.)
  • Added Starter Weapon recipe for Trap Assassin, Summon Druid, Poison and Bone Necro and Caster Paladin. Now all starter weapon recipes require a chipped gem for the consistency. Please see the recipes page for details.
  • Updated Gem Melding Diamond based on R3C stats.
  • Druid CtC armor: 10% Chance to Cast Lvl 12 Spirit Wolf -> 10% Chance to Cast Lvl 6 Winter Fury
    (This change is because CtC minions often expire prematurely, and causes a crash when given to hirelings.)
  • Reduced the cost of Custom Reroll (of Rings and Amulets). Improved the stats.
  • Slightly increased the cost of Skill Tab Reroll (Chipped Gem -> Normal Gem).

Unique Item Changes

  • Lifebane: 10% Chance To Cast Lvl 14 Carrion Vine When Struck -> Level 14 Carrion Vine (30 Charges)
  • Phenom's Rule: 5% Chance To Cast Lvl 3 Oak Sage When Struck -> Level 6 Oak Sage (30 Charges)
  • Slave Warrior's Edge: 5% Chance To Cast Lvl 12 Clay Golem On Striking -> +1 To Golem Mastery
  • Slave Warrior's Edge: +1 To Clay Golem -> +3-5 To Clay Golem
  • The Eagle Helm: 3% Chance To Cast Lvl 20 Raven On Striking -> 3% Chance To Cast Lvl 10 Innser Sight On Striking
  • Spikewall: 10% Chance To Cast Lvl 7 Spirit of Barbs When Struck -> Level 11 Spirit of Barb (30 Charges)
  • Hellspawn Skull: 20% Chance To Cast Lvl 20 Summon Dire Wolf When Struck -> +6-9 To Summon Dire Wolf
    (These changes are because CtC minions often expire prematurely, and causes a crash when given to hirelings.)
  • Mordenkainen's Dagger: +5-12 To Enchant -> +3 To Enchant
  • Burning Sand: +7-14 To Enchant -> +3 To Enchant
  • The Arm of the Skeleton: +14 To Raise Vampire -> +12 To Raise Vampire
  • The Arm of the Skeleton: +14 To Raise Skeleton -> +12 To Raise Skeleton
  • The Arm of the Skeleton: +14 To Raise Vampire -> +12 To Skeleton Mastery
    (These changes are because if an item has an oskill and a non-oskill bonus of a skill, both work for all classes due to a bug of LoD. All classes still gain +8-15 To Enchant from Mordenkainen's Dagger, for example.)
  • Defense of Atlantis: +1-3 To Fend -> +3-6 To Killer Scythe
  • Raja's Majesty: +3-6 To Fend -> +3-6 To Zeal
  • The Surgeon: Req Lvl 7 -> 9
  • The Miner: Req Lvl 9 -> 12
  • Battle Hymn: Req Lvl 22 -> 27
  • The Hurricane: Req Lvl 25 -> 30
  • Minotaur's Sidearm: Req Lvl 25 -> 32
  • Rebalanced several uniques as listed here?.
    • Beast of the Night
    • Morgue
    • Warpfist
    • Phase Visor
    • Wyrm's Wrap
    • Rainbow Rocket

New Unique Items

  • Manifer of Slugger Unique Brass Knuckle 22 20
    +1 To Combat Mastery (Barbarian Only)
    15% Increased Attack Speed
    +80-130% Enhanced Damage
    (1/clvl) +1-100 To Max Damage
    +100-200 To Attack Rating
    6-9% Life Stolen Per Hit
    20% Deadly Strike
    +1 To Mace Mastery
    Regenerate Mana 25-50%
  • Tattooed Palm Unique Tekko 45 42
    30% Increased Attack Speed
    +150-190% Enhanced Damage
    (2/clvl) +2-200% Enhanced Max Damage
    -50% Target Defense
    +150 Magic Damage
    +1-3 To Eangle Eye
    +1-3 To Whirlwind
    Slows Target by 20-40%
    Attacker Takes Damage of 200
  • Thundergod's Anger Unique Raging Knuckle 70 67
    +1 To All Skill Levels
    +220-260% Enhanced Damage
    Ignore Target's Defense
    +1-1000 Lightning Damage
    +1 To Lightning Mastery
    +3 To Thunder Storm
    +15 To Thunder Storm (Barbarian Only)
    +20 To Strength
    +20 Lightning Absorb 
  • Burning Sleeve Unique Battering Arm 29 27
    7% Chance to Cast Level 11 Flame Wave
    +110-150% Enhanced Damage
    +10-20 To Min Damage
    Adds 40-80 Fire Damage
    +10 Chance Crushing Blow
    (0.5/clvl) +0-50 To Strength
    (0.5/clvl) +0-50 To Dexterity
    Damage Reduced by 10-15%
    Gem Socket (1)
  • Black Gypsum Unique Rock Buster 49 46
    33% Increased Attack Speed
    +200-300% Enhanced Damage
    +200-300% Damage to Demons
    +33% Chance Of Open Wounds
    +3 To Killer Scythe
    +13 To Killer Scythe (Necromancer Only)
    +33% Enhanced Defense
    +33 To Mana
    +33 Life After Each Demon Kill
  • Protection Circuit Unique Wrecking Arm 73 70
    14% Chance to Cast Level 12 Time Stop When Struck
    +1 To All Skill Levels
    20% Increased Attack Speed
    +230-280% Enhanced Damage
    (1/clvl) +1-100 To Max Damage
    11-14% Mana Stolen Per Hit
    +3-6 To Energy Shield
    Level 30 Teleport (30 Charges)
    Level 40 Meteor (3 Charges)
    Gem Socket (2)

Set Item Changes

  • Diablo Set fullset bonus: +1 To Lightning Inferno -> +10 To Lightning Inferno
  • Hsaru Set fullset bonus: +1 To Druid Skill Levels -> +2 To Druid Skill Levels
  • Berserker Set fullset bonus: +1 To Fend -> +1 To Killer Scythe

Runeword Changes

  • Psychic (Helm): +30 To Telekinesis -> +3 To Telekinesis
  • Psychic (Charm): +15 To Telekinesis -> +3 To Telekinesis
  • Psychic (Charm): +15 To Telekinesis (Sorceress Only) -> +25 To Telekinesis (Sorceress Only)
    (This change is because if an item has an oskill and a non-oskill bonus of a skill, both work for all classes due to a bug of LoD. Now all classes gain +33 To Telekinesis from helm and +28 To Telekinesis from Charm.)
  • Thirst: 15% Chance To Cast Lvl 20 Cow Balloon On Striking -> +1 To Cow Balloon
    (This change is because CtC minions often expire prematurely, and causes a crash when given to hirelings.)
  • Machine: 20% Increased Attack Speed -> 15% Increased Attack Speed
  • Noir: 30% Increased Attack Speed -> 20% Increased Attack Speed
  • Serpent: +33% Enhanced Damage -> +66% Enhanced Damage
  • Evil: (0.75/lvl) +0-75 To Max Damage -> (1/lvl) +1-100 To Max Damage
  • Gloom: Poles, Spears -> Poles, Spears, Blunt Weapons
  • Ice: 15% Increased Attack Speed -> 25% Increased Attack Speed
  • Ice: +100-130% Enhanced Damage -> +120-140% Enhanced Damage
  • Destiny: +2 To Conversion -> +6 To Conversion
  • Bird: +6 To Phoenix Strike -> +12 To Phoenix Strike
  • Tiger: +6 To Tiger Strike -> +12 To Tiger Strike
  • Mibu's Wolf: +9 To Summon Spirit Wolf -> +12 To Summon Spirit Wolf
  • Mibu's Wolf: +6 To Summon Dire Wolf -> +9 To Summon Dire Wolf
  • Stomach Ache: +4 To Poison Nova -> +7 To Poison Nova
  • Edge: +1 To Zeal -> +5 To Zeal
  • Golden Dragon: +20 To Lightning Inferno -> +26 To Lightning Inferno
  • Dark Star: +1 To Bone Armor -> +5 To Bone Armor
  • Wanderer: +1 To Melee Mastery -> +3 To Melee Mastery
  • Dodge: +1 To Dodge -> +3-6 To Dodge
  • Soul Stealer: +8 To Energy Shield -> +30 To Energy Shield

New Runewords

  • Land (Ri Ku) 2 Socket Weapons
    5% Chance To Cast Lvl 2 Enchant On Striking
    15% Increased Attack Speed
    15% Faster Run/Walk
    15% Faster Hit Recovery
    +80-100% Enhanced Damage
    25% Deadly Strike
    +4-6 Life After Each Kill
    Adds 1-50 Lightning Damage
    +9 To Max Damage
  • Hercules (Ka I Ri Ki) 4 Socket Melee Weapons
    +6 To Stun
    +1 To Strength of the Ancients
    +150% Enhanced Damage
    15% Chance of Crushing Blow
    (1/clvl) +1-100 To Strength
    -10 To Energy
    Knockback
    +15% Enhanced Damage
    Adds 1-50 Lightning Damage
    Adds 5-30 Fire Damage
  • Maven (Tsu U) 2 Socket Melee Weapons
    6% Chance To Cast Lvl 5 Weaken on Striking
    +1 To All Skill Levels
    (1.75/clvl) +1-175 To Max Damage
    +20-40 Magic Damage
    +10 To Dexterity
    +10 To Vitality
    +15-25% Damage Taken Goes To Mana
    20% Increased Attack Speed
    +75 To Attack Rating Against Undead
    +75% Damage To Undead
  • Lawless (Mu Ho U) 3 Socket Scepters/Mana Blades
    8% Chance To Cast Lvl 8 Decrepify Damage On Striking
    30% Increased Attack Speed
    30% Faster Cast Rate
    +200-250% Enhanced Damage
    9% Mana Stolen Per Hit
    9% Life Stolen Per Hit
    +3 To Pierce Poison and Bones
    (2.5/clvl) +2-250 To Max Cold Damage
    25% Chance of Open Wounds
    +75 To Attack Rating Against Undead
    +75% Damage To Undead
  • Lawless (Mu Ho U) 3 Socket Wands/Staves/Orbs
    8% Chance To Cast Lvl 8 Decrepify Damage On Striking
    30% Increased Attack Speed
    30% Faster Cast Rate
    +200-250% Enhanced Damage
    9% Mana Stolen Per Hit
    9% Life Stolen Per Hit
    +3 To Pierce Poison and Bones
    (0.75/clvl) Cold Resist +0-75%
    All Resistances +20
    7% Increased Chance of Blocking 

Animation Speed Changes

  • The red values in the following table are reduced, and the blue values are increased.
  • The base frame of Sorceress isn't improved. This is because Fanatic Swing attacks very fast with bare hand.
The old base frames in LoD and ES 3.00 R1~R3C
AmaAsnBarDruNecPalSor
Bare Hand11111015181314
The new base frames in ES 3.00 R3D
AmaAsnBarDruNecPalSor
Bare Hand12121213131314

Monster Changes

  • Gave the newly added Baal Clones a specific name "Baal's Body Double" to distinguish them from the original Baal Clone.

Item Drop Changes

  • Tweaked the drop of monsters (mostly improved). Monsters drop 1/8 more weapons and armor, and 1/8 less junks like pots and quivers.
  • Improved the drop of Baal's Body Double.

Database Update

  • Updated the Light Radius property of following items to -4. These items internally have the listed Light Radius, but they are actually capped at -4.
    • Composure (RW): -10 To Light Radius
    • Gloom (RW): -5 To Light Radius
    • Gotterdammerung (Unique Winged Helm): -5 To Light Radius
    • Black Armor (Unique Serpentskin Armor): -5 To Light Radius
    • Shadow Crow (Unique Hawk Helm): -5 To Light Radius
    • Black Hole (Unique Vortex Shield): -8 To Light Radius
    • Darth Maul (Unique Thorned Club): -(5-8) To Light Radius
    • Reaver of Darkness (Unique Battle Scythe): -6 To Light Radius
    • Instrument of Destruction (Unique Grim Scythe): -5 To Light Radius
    • Blade of the Reaper (Unique Dire Scythe): -5 To Light Radius
    • Blade of the Fallen Angel (Unique Wizard Blade): -13 To Light Radius

To Do

Misc

  • Runetool update
  • Wiki skill page: Add "Weapon Mastery doesn't stack."
  • Database page: Devil's Food, Gem melding cap.

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Last-modified: 01-05-2007 (Fri) 00:44:27 (4701d)