Changes in ES 3.00 R5E


Bug Fixes

  • Fixed the wrong buying price caps of Act 1-4 vendors (except Gheed) in NM and Hell (40000 -> 50000 gold).
  • Fixed the bug that Null runes are displayed before Wo runes in Rune Stocker.
  • Fixed the display bug of the heal synergy of Cleansing and Meditation.
  • Fixed the bug that the unsocketing recipe also works for no socket items and identifies them.
    • The unsocketing recipe still works for any items with sockets and identifies the target if not identified. This isn't intended but can't be fixed.
  • Removed the unnecessary dot on the background of Blessed Edge.
  • (en) Fixed the typo (Lchdanan -> Lachdanan).
  • (jp) Fixed the typo in Secret Scroll 7 (2 P-Gems -> P-Gem).
  • Fixed the durability of some Normal Axes. (All weapons are supposed to have at least 45 durability in the current version, but some Normal Axes didn't because of an oversight.)
  • Fixed the bug that Merlin's Legacy grants 4 times higher "AR per level" full set bonus.
  • Fixed the bug that Futurebreeze Unique Spiculum grants 4 times higher "AR per level".
  • Fixed the max damage of Cold Blast.
  • Fixed the bug that Obsidian Melding adds Attacker Takes Lightning Damage.
  • Fixed the missing description of Slow Missiles.
  • Fixed the broken synergy of Poison Exlosion and Mind Blast.
  • Fixed the wrong max physical damage of Mind Blast.
  • Fixed the wrong mod orders of Runetool.
  • Fixed the broken skill description of several skills.
  • Fixed the bug that the upper block of the skill descriptions show the value of the next slvl. This bug is due to a strage behavior of LoD and can't be completely fixed.
    • Restriction: Following stats show the value of the previous slvl in the skill icon of RMB.
    • Restriction: Following stats show the value of the previous slvl in the skill tab until any skill point is assigned.
      • Valkyrie: Equipment Level
      • Shadow Warrior: Equipment Level
      • Shadow Master: Equipment Level
      • Summon Spirit Wolf: Resist All, Damage Reduced by X%
      • Summon Dire Wolf: Life, Resist All, Damage Reduced by X%
      • Summon Water Elemental: Resist All, Damage Reduced by X%
  • Fixed the bug that Cloaks are displayed as Druid items in the gamble screen.
  • Fixed an exploitable loophole when players sell items to NPC.
  • Fixed the description of Stash Switcher.
  • Fixed Living Ice's anti Cannot Be Frozen aura that was mistakenly broken.

System Changes

  • The old PlugY 5.06 is included again because of a good number of trouble reports with 7.01b in TCP/IP plays.
  • Added an automatic save data backup function to the launcher.
    • All ".d2s" (character) ".d2x" (personal stash) and ".sss" (shared stash) files are copied in "es300\save\backup" folder every time you launch ES.
    • The backup remains for 3 generations. (No extra extension, ".001" and ".002")
  • Improved the anti-hack routine so that legit players enjoy better performance.
  • Updated the readme of Runetool. (Added the usage.)
  • Updated PlugY's expanded stat display to show +X% To Magic Skill Damage and +X% To Wind Skill Damage.

Skill Changes

  • Moved the skill description of the fixed stats (mana cost, etc.) to the upper block.
  • Improved the skill description of several skills.
  • Allowed using Charge in wereform.
  • Nerfed the slow effect of Clay Golem (0-40% -> 0-35%).
  • Changed the pierce bonus of Sacred Piercer to a passive bonus again.
    • This pierce passive bonus needs Damage Augmenter charm to work.
  • Nerfed the pierce bonus of Sacred Piercer (0-80% -> 0-60%).
  • Reduced the initial mana cost of following level 1 skills.
    • Cold Arrow: 3.5 -> 2.5
    • Shock Web: 6 -> 5
    • Teeth: 3 -> 2
    • Arctic Blast: 8 -> 7
    • Volcano: 12 -> 11
    • Poison Slash: 3 -> 2
    • Charged Bolt: 3 -> 2
    • Ice Bolt: 3 -> 2.5
  • Annihilation
    • It proved the item stat an aura transfers is limited to 6 bits (0-63). This means Annihilation's Crushing Blow chance has been capped at 63% whatever the description says.
    • Fixed the description so that the CB Chance% is capped at 63%.
    • CB Chance%: 12.5% + 2.5%/lvl -> 13% + 2%/lvl (capped at 63% at slvl 25)
  • Aerial Guard
    • Added Damage Reduced by 1% per base level.
    • Eased the initial FCR penalty. (-100% -> -40% - 2%/slvl, capped at -100%)
    • Changed the Block% bonus to Defense bonus.
      • (Old) Block: diminishing return(0-20)%
      • (new) Defense: 10 +10 +20 +30 +40 +40
  • Enchant
    • Fire Damage (old): 8-10 +2 +4 +6 +8 +8
    • Fire Damage (new): 8-10 +2 +4 +7 +11 +11
    • Fire Damage synergy from Meteor Shower: 3% -> 4%
    • Fire Damage synergy from Fanatic Swing: 4% (New)
  • Meteor Shower
    • Fire Damage (old): 20-60 +9 +11 +13 +15 +15
    • Fire Damage (new): 20-60 +9 +12 +15 +18 +18
    • Fire Damage synergy from Enchant: 3% -> 4%
    • Fire Damage synergy from Fanatic Swing: 4% (New)
  • Thunder Storm
    • Lightning Damage (old): 1-120 +12 +14 +16 +18 +18
    • Lightning Damage (new): 1-120 +12 +15 +18 +21 +21
  • Fanatic Swing
    • Fire Damage (new): 5-10 +5 +6 +7 +8 +8
    • Fire Damage synergy from Enchant: 4% (New)
    • Fire Damage synergy from Meteor Shower: 4% (New)
  • Fire Armor
    • Fire Absorb synergy from Aerial Guard: 1% per 2 levels (New)
  • Chilling Armor
    • Cold Absorb synergy from Aerial Guard: 1% per 2 levels (New)
  • Shock Armor
    • Lightning Absorb synergy from Aerial Guard: 1% per 2 levels (New)
  • Find Treasure
    • No longer requires Leap Attack as the prereq skill.
  • Bone Armor
    • Faster Recovery synergy from Poison Slash: 5% (New)
    • Faster Recovery synergy from Killer Scythe: 5% (New)
  • Dodge, Avoid, Evade
    • Made the animation for Bows and Crossbows faster (8 frames -> 5).
    • Made the animation for 1H Weapons faster (6 frames -> 3).
  • Energy Shield
    • Improved the self-synergy (Mana Consumption -3% -> -4%). This lets you save about 8 skill points.
  • Raven
    • Removed the descriptions of Life and other defensive mods because Ravens aren't hit by enemies.
  • Revive, Raise Skeleton, Raise Vampire
    • Capped each summon at 24 to avoid the graphical lag in multiplayer games.
  • Tiger Strike
    • Charge 1 Damage%: +20 per level -> +30%
    • Charge 2 Damage%: +40 per level -> +60%
    • Charge 3 Damage%: +60 per level -> +90%
    • Increased the damage synergy (8% -> 15%).
  • War Cry
    • Receives the physical and magic damage synergy (6%) from Nova.
  • Nova
    • Receives the lightning damage synergy (8%) from War Cry.
  • Lightning Inferno
    • Lightning/Physical Damage per second (old): 14-21 +7 +14 +28 +42 +42
    • Lightning/Physical Damage per second (new): 9-18 +9 +18 +36 +54 +54
  • Arctic Blast
    • Cold/Physical Damage per second (old): 7-14 +7 +14 +28 +42 +42
    • Cold/Physical Damage per second (new): 9-18 +9 +18 +36 +54 +54
  • Amplify Damage
    • Reduces enemy physical resistance by 80% (Slightly nerfed). This is to counterbalance Stone Skin property being removed in NM and Hell.
  • Decrepify
    • Slows enemy by 40% (Slightly nerfed). Monster's Decrepify is also affected.
  • Fist of the Heavens
    • FoH Bolt Magic Damage (old): 36-48 +6 +12 +24 +36 +36
    • FoH Bolt Magic Damage (new): 36-48 +6 +12 +24 +48 +48
    • FoH Bolt Heal Amount (old): 1-6 +2 +2 +2 +2 +2 (equal to LoD Holy Bolt and FoH Bolt)
    • FoH Bolt Heal Amount (new): 10-15 +5 +5 +5 +5 +5 (1/2 of ES Holy Bolt)
      ("Holy Bolt" skill has been much improved its heal amount in ES, while FoH holy bolt hadn't, which is I guess why FoH holy bolt seems not to heal. But FoH has a mass effect, so I gave 1/2 of ES Holy Bolt heal amount.)
  • Fisure
    • Cast Delay: 25 -> 20 (frame)
  • Earth Spike
    • Cast Delay: 25 -> 20 (frame)

Recipe Changes

  • Prohibited Rune Forging PMH if the target has PMH already.
  • Secret Recipe 31-36 need to be applied before Forging and Gem-Melding.
  • Some old Rune Forging applied on Gloves, Belts and Boots can't be removed any longer to avoid a bug.
  • Secret Receipe 50 doesn't work if the target has no penalty to remove.
  • Jewel Downgrade Recipes refund the TP scroll.

Set Reroll

  • Made Set Reroll recipe a lot cheaper to help players get the updated Set Pieces.
    • Normal Set Item + Normal Gem -> Set Item of the Same Name
    • Exceptional Set Item + 2 Normal Gems -> Set Item of the Same Name
    • Elite Set Item + 3 Normal Gems -> Set Item of the Same Name
    • Set Ring/Amulet + Normal Gem -> Set Item of the Same Name

Charm, Jewel, Quiver Reroll

  • Magic Charm Reroll
    • Cost: Pefect Gem -> 2 Blemish Gems
  • Rare Charm Reroll (Secret Recipe 28)
    • Cost: 3 Pefect Gems -> 4 Blemish Gems
  • Magic Quiver Reroll
    • Cost: Normal Gem -> Flawed Gem
  • Rare Quiver Reroll
    • Cost: Flawless Gem -> Normal Gem
  • Following recipes accept a Gem Can instead of gem(s). The selected gem points are consumed.
    • Magic Charm + 2 Blemished Gems -> Magic Charm
    • Rare Charm + 4 Blemished Gems + Scroll 28 -> Rare Charm + Scroll 28
    • Magic Jewel + Blemished Gem -> Magic Jewel
    • Rare Jewel + Perfect Gem -> Rare Jewel
    • Magic Quiver + Flawed Gem -> Magic Quiver
    • Rare Quiver + Normal Gem -> Rare Quiver

D-Stoning Changes

  • Prohibited meaningless D-Stonings for the sake of failsafe.
    • D-Stoning doesn't work if the property on the target item has reached the cap.
    • D-Stoning doesn't work if the target is elite and has +58 level requirement penalty or more.
    • D-Stoning doesn't work if the target is exceptional and has +79 level requirement penalty or more.
    • D-Stoning doesn't work if the target is normal (or jewelry) and has +99 level requirement penalty or more.
  • Any Weapon + Blackmoor + Key
    • 6% Damage Taken Goes to Mana -> +3 Mana After Each Kill
  • Any Weapon + Blackmoor + Stamina Potion
    • +3 Mana After Each Kill -> +2% To Magic Skill Damage
  • Any Weapon + Forging Hammer + Stamina Potion
    • +4 Life After Each Kill -> +2% To Wind Skill Damage
  • Any Armor + Tyranium Ore + Key
    • +4 To Vitality -> +16 To Life
  • Any Armor + Crushed Gem + Key
    • +4 To Energy -> +16 To Mana
  • Any Armor + Blackmoor + Stamina Potion
    • −2 To Light Radius (Added for mercs to stay away from monsters)
  • Any Armor + Holy Symbol + Stamina Potion
    • +2 To Light Radius (Has been existed but not documented)

Gem Melding Changes

  • Prohibited meaningless Gem Melding for the sake of failsafe.
    • Gem Melding doesn't work if the property on the target item has reached the cap.
    • Gem Melding doesn't work if the target is elite and has +58 level requirement or more.
    • Gem Melding doesn't work if the target is exceptional and has +79 level requirement or more.
    • Gem Melding doesn't work if the target is normal and has +99 level requirement or more.

Stocker Changes

  • If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
    • Gem Can, Cristal Can, Rune Stocker, Decal Stocker, Ancient Tome
  • Rerolling Orb
    • Rerolling Orb + 1-6 Set Rings -> Adds 1-6 Jewel Reroll Points
    • Rerolling Orb + 1-6 Set Amulets -> Adds 1-6 Jewel Reroll Points
    • Rerolling Orb + 1-6 Crafted Rings -> Adds 1-6 Jewel Reroll Points
    • Rerolling Orb + 1-6 Crafted Amulets -> Adds 1-6 Jewel Reroll Points
  • Rerolling Orb stores Rare Rings, Amulets, Jewels, Charms and Quivers.

Base Upgrade Recipes

  • Allowed Set Item Upgrade except an Exceptional weapon to an Elite weapon.
    • The recipe is the same as the Unique Item Base Upgrade Recipes.
    • Upgraded Set Items can't be rerolled as well as Upgraded Unique Items can't.
    • Upgraded Set Items can't be applied Base Conversion.
    • As an exception, pre R5E Motoko's Power can't be base upgraded.
  • Reduced the penalty and cost for helms, shields, gloves, belts and boots, because they benefit less from base upgrade.
Req Level Penalty Changes
Normal to ExceptionalOldNew
Weapons/Armor+5+6
Helms/Shields+5+3
Gloves/Belts/Boots+5none
Exceptional to EliteOldNew
Weapons/Armor+7+6
Helms/Shields+7+3
Gloves/Belts/Boots+7none
Required Gem Changes
Normal to Exceptional (Unique, Set)OldNew
Weapons/ArmorP-Gem3 B-Gems
Helms/ShieldsP-Gem2 B-Gems
Gloves/Belts/BootsP-GemB-Gem
Exceptional to Elite (Unique, Set)OldNew
Weapons/Armor3 P-Gems3 P-Gems
Helms/Shields3 P-Gems2 P-Gems
Gloves/Belts/Boots3 P-GemsP-Gem
Normal to Exceptional (Craft/Rare/Magic)OldNew
Weapons/ArmorB-Gem3 F-Gems
Helms/ShieldsB-Gem2 F-Gems
Gloves/Belts/BootsB-GemF-Gem
Exceptional to Elite (Craft/Rare/Magic)OldNew
Weapons/Armor3 B-Gems3 B-Gems
Helms/Shields3 B-Gems2 B-Gems
Gloves/Belts/Boots3 B-GemsB-Gem

Helm to Hachigane Conversion

  • Normal Helm + Decipherer + Magic Ring -> Hachigane of the same mods, Requirement +200%
  • Exceptional Helm + Decipherer + Magic Ring -> Faceguard of the same mods, Requirement +200%
  • Elite Helm + Decipherer + Magic Ring -> Tiara of the same mods, Requirement +200%
  • Class Specific Helms and Hachigane family themselves can't be converted.
  • White (Normal, Superior and Low Quality) Helms can't be converted.
  • Requirement +200% makes Hachigane family roughly as heavy as Crown family (the heaviest helms). This penalty is added to prevent players using this recipe to reduce the requirement.

Starter Weapon Rebalanced

  • Cost: Flawless Gem of each class -> Normal Gem of each class
  • Ilvl: Previous ilvl -> 35
    (You can still get good mods if the base item has a high qlvl. Death Blade for Cruel, for example.)
  • Skill Tab Bonus: +1-3 -> +1-2

Item Changes

  • 3 Jewel White Odd Charm is prohibited as well as 6 Jewel Armor and 4 Jewel Helm/Shield.
  • Forged items show the string *** Forged *** on them.
  • Reverted the inventory images of Obsidians back to the old version.
  • Reworked the inventory images of Blemished Gems.
  • Fixed the graphic glitch of chipped skull.

Base Item Changes

  • Helms
    • Increased the base defense of elite Barbarian Helms by 30-50%.
    • Increased the base defense of elite Generic Helms* by 50-100%.
    • Increased the base defense of all other Helms* by 50%.
      (*Doesn't include Dwarven Circlet family.)
    • Increased the req level of Gladiator Helm from 40 to 52.
    • Changed the in-game graphics of Mask family back to the original.
  • Circlets
    • Increased the base defense of Faceguard and Coronet by 100%.
    • Increased the base defense of Tiara and Diadem by 200%.
  • Shields
    • Increased the base defense of elite Generic Shields by 30-50%.
    • Increased the base defense of other Generic Shields by 50%.
    • Increased the base defense of all Necromancer Shields by 50%.
    • Increased the base defense of normal Paladin Shields by 50%.
  • Gloves, Belts and Boots
    • Increased the base defense of all Gloves, Belts and Boots by 100%.
    • Increased the base defense of the 1st exceptional Gloves, Belt and Boots by 25.
    • Increased the base defense of the 2nd exceptional Gloves, Belt and Boots by 20.
    • Increased the base defense of the 3rd exceptional Gloves, Belt and Boots by 15.
    • Increased the base defense of the 4th exceptional Gloves, Belt and Boots by 10.
    • Increased the base defense of the 5th exceptional Gloves, Belt and Boots by 5.
    • Increased the base defense of the 1st elite Gloves, Belt and Boots by 50.
    • Increased the base defense of the 2nd elite Gloves, Belt and Boots by 40.
    • Increased the base defense of the 3rd elite Gloves, Belt and Boots by 30.
    • Increased the base defense of the 4th elite Gloves, Belt and Boots by 20.
    • Increased the base defense of the 5th elite Gloves, Belt and Boots by 10.
  • Armor
    • Increased the base defense of Quilted Armor to Sprint Armor by 10.
    • Increased the base defense of Ghost Armor to Russet Armor by 50.
    • Increased the base defense of Templar Coat, Sharktooth Armor, Embossed Plate and Mage Plate by 30.
    • Reduced the base defense of Ornate Armor by 40.
    • Reduced the base defense of Drow Adamantite Chain by 30.
    • Reduced the base defense of Elite Armor by 5-80.
  • Weapons
    • Increased the level requirement of some weapons so that all exceptional ones' are at least 21 and all elite ones' are at least 42.
    • Increased the maximum socket number of Rune Scpeter from 2 to 3, so that Righteous Avenger Unique Rune Scepter can have 3 sockets.

Unique Item Changes

  • Band of Constriction
    • +10-60 Defense -> +110-160 Defense
  • Laertes' Treasure
    • +20-60 Defense -> +120-160 Defense
  • Spikewall
    • 35% Enhanced Damage -> 50% Enhanced Damage
  • Helm of the Dead King
    • 35% Enhanced Damage -> 50% Enhanced Damage
  • Partizan of Light (Partizan)
    • 25% CtC Lvl 18 Fist of the Heavens When Struck -> 10% Lvl 28
  • Sultan's Conqueror (Royal Partizan)
    • 35% CtC Lvl 17 Fist of the Heavens On Striking -> 10% Lvl 35
  • Liberation (Consecrated Scepter)
    • 33% CtC Lvl 23 Fist of the Heavens On Striking -> Hell's Gate
  • Blade of the Fallen Angel (Wizard Blade)
    • 20% CtC Lvl 15 Meteor On Striking -> Lvl 18 Firestorm
    • 20% CtC Lvl 16 Lightning On Striking -> Lvl 18
    • 20% CtC Lvl 15 Fist of the Heavens On Striking -> Lvl 18 Nova
    • (2/clvl) +2-200 To Max Damage -> (2.5/clvl)
    • (2/clvl) +2-200 Defense -> (3/clvl)
    • +150 Defense -> +300
    • −4 To Light Radius -> -3
  • Starshine (Jagged Star)
    • 15% CtC Lvl 10 Meteor On Striking -> 10% Lvl 12
    • 15% CtC Lvl 12 Fire Ball On Attack -> 25% Lvl 14

Affix Changes

  • Changed the alvl of Skillful prefix (2 skill bonuses) from 38 to 57.
  • Reduced the chance and increased the level of of Meteor suffix. This is because Meteor has 25 frame casting delay and too much chance can be annoying.
    • of Meteor: 6% CtC Lvl 5 Meteor On Striking -> 5% Lvl 6
    • of Meteor: 7% CtC Lvl 10 Meteor On Striking -> 6% Lvl 12
    • of Meteor: 9% CtC Lvl 15 Meteor On Striking -> 7% Lvl 18
    • of Meteor: 10% CtC Lvl 20 Meteor On Striking -> 8% Lvl 24
    • of Meteor: 12% CtC Lvl 25 Meteor On Striking -> 9% Lvl 30
  • of Explosive Arrow (New)
    • Fires Level 5-10 Explosive Arrow, Level 36-64, Req Level 30, For Bows and Crossbows, Rare = yes
  • of Explosive Arrow (New)
    • Fires Level 11-16 Explosive Arrow, Level 64, Req Level 55, For Bows and Crossbows, Rare = yes
  • of Magic Arrow (New)
    • Fires Level 9-16 Magic Arrow, Level 36-63, Req Level 30, For Bows and Crossbows, Rare = yes
  • of Magic Arrow (New)
    • Fires Level 17-24 Magic Arrow, Level 64, Req Level 55, For Bows and Crossbows, Rare = yes

Set Item Changes

  • Noir's Tranquility Partial Set Bonus
    • (2 items)Fires Level 1 Magic Arrow -> Fires Level 10 Magic Arrow
  • Motoko's Power (Ninja To)
    • +300% Enhanced Damage -> +150 To Max Damage
  • Alora's Shadow Partial Set Bonus
    • (2 items) +75% Enhanced Damage -> +200% Enhanced Damage
  • Blackwing's Force (Giant Sword)
    • (2 items) +100% Enhanced Damage -> (1/clvl) +1-100 To Max Damage
    • (3 items) (1/clvl) +1-100 To Max Damage -> +100% Enhanced Damage
  • Keeper of the Fire (Dimensional Blade)
    • Adds 150-300 Fire Damage -> Adds 300-600 Fire Damage
    • (3 items) (6/clvl) +6-600 To Max Fire Damage -> +300% Enhanced Damage
  • Claws of the Dragon (Royal Guards)
    • 15% CtC Lvl 20 Fire Ball On Attack -> On Strinking
    • 15% CtC Lvl 20 Glacial Spike On Attack -> On Strinking
    • 15% CtC Lvl 20 Chain Lightning On Attack -> On Strinking
    • (2 items) Adds 25-50 Fire Damage -> 100-250
    • (2 items) Adds 25-50 Lightning Damage -> 100-250
    • (2 items) Adds 25-50 Cold Damage 20 Sec Duration -> 100-250
    • (3 items) 250% Bonus To Attack Rating -> (1.5/clvl) +1-150 To Max Damage
  • Rathol's Touch (Wretched Scythe)
    • (3 items) Adds 45-90 Poison Damage Over 8 Sec -> (2/clvl) +2-200 To Max Damage
  • Wrathamon's Scythe of Doom (Soul Humter)
    • +200% Enhanced Damage -> +300% Enhanced Damage
    • (3 items) +200% Damage To Undead -> +300% Enhanced Damage
  • Wrathamon's Omens Full Set Bonus
    • 12% CtC Lvl 8 Bone Wave On Attack -> 8% CtC Lvl 15 Bone Wave On Attack
  • The Lich's Curse (Petrified Wand)
    • (2 items) Ignores Target's Defense -> +1 To Bone and Poison Spells
    • (2 items) 75% Chance To Cast Lvl 25 Poison Nova On Striking -> +3 To Poison Nova (Necromancer Only)
    • (4 items) 15% Chance To Cast Lvl 25 Bone Wave On Attack (4 items) -> +3 To Bone Wave (Necromancer Only)
  • The Lich's Clutch (Heavy Bracers)
    • (2 items) 15% Increased Attack Speed -> 15% Increased Block Chance
    • (3 items) 10% Chance To Cast Lvl 10 Bone Spirit On Attack -> +3 To Bone Spirit (Necromancer Only)
  • Anduin's Vanquisher (Wra Hammer)
    • (2 items) 100% Enhanced Damage (2 items) -> +2-200 To Max Damage
  • Anduin's Vision (Crown)
    • Gem Socket (2) -> Gem Socket (3)
  • Griffith's Cunning Partial Set Bonus
    • (3 items) (1/clvl) +1-100 To Max Enhanced Damage -> +50% Enhanced Damage
  • The Staff of the Magius (Rune Staff)
    • 20% Faster Cast Rate -> 300% Enhanced Damage
  • Raistlin's Salvation Partial Set Bonus
    • (2 items)40% Faster Cast Rate -> 60% Faster Cast Rate
    • (2 items)20% Faster Run Walk -> +150 To Max Damage
  • Raistlin's Salvation Partial Set Bonus
    • (2 items) 40% Faster Cast Rate -> 60% Faster Cast Rate
    • (2 items) 20% Faster Run Walk -> +150 To Max Damage

Set Item Conversions

  • Aanna's Touch
    • (Lance - Barista) -> (Lance - Rock Buster - Barista)
  • Motoko's Power
    • (Ninja To - Battering Arm) -> (Ninja To - Battering Arm - Repeating Crosbow)
  • Borik's Nightblade
    • (Katana - Wrecking Arm) -> (Katana - Wrecking Arm - Assassin Crosbow)
  • Blackwing's Force
    • (Giant Sword) -> (Giant Sword - Long Battle Bow)
  • Branch of the Ents
    • (Mystic Staff) -> (Mystic Staff - Marksman Bow)
  • Rathol's Touch
    • (Wretched Scythe) -> (Wretched Scythe - Light Crossbow)
  • Wrathamon's Scythe of Doom
    • (Soul Hunter) -> (Soul Hunter - Long War Bow)
  • Anduin's Vanquisher
    • (War Hammer) -> (War Hammer - Heavy Crossbow)
  • Anduin's Protector
    • (Aerin Shield) -> (Aerin Shield -> Ring)
      • Can't be converted if the shield has a socket.
      • Can't be converted back from the ring to the shield.
  • Griffith's Parry
    • (Rapier) -> (Rapier - Sharp Bow - Raging Knuckle)
  • Divada's Focus
    • (Mana Blade) -> (Mana Blade - Brass Knuckle)
  • The Staff of the Magius
    • (Rune Staff) -> (Rune Staff - Rune Bow)

Summon Bug of Set Item

  • It seems D2 internally re-equips set items (to check the set bonus?) from time to time. This disables the summon oskill for an instance, and destroys the summond minions. This occurs even if the oskill is not a set bonus but an inherit property. This doesn't occur if another set piece also has that oskill as the inherit property or the green 2 item bonus. (The gold set bonus doesn't help.)
  • Please reroll all pieces of following Sets to stably summon the oskill minions.
  • Wave of Ascension
    (With the new version, you can stably summon Blood Golem with any 2 pieces, and Vampires with full set.)
    • Band of War (Amulet)
      • 7% CtC Lvl 7 Amplify Damage On Striking
      • 30% Increased Attack Speed
      • +30 To Strength
      • +25% Enhanced Damage
      • (2 items) +4 To Blood Golem
      • (2 items) 30% Bonus To Attack Rating
      • (3 items) +25% Enhanced Defense
      • (4 items) +5 To Skeleton Mastery
    • Band of Death (Ring)
      • 10% CtC Lvl 15 Bone Spirit On Striking
      • +30 To Energy
      • +20 Life After Each Kill
      • +20 Mana After Each Kill
      • (2 items) +4 To Blood Golem
      • (2 items) 50% Deadly Strike
      • (3 items) Attacker Takes Damage of 300
      • (4 items) +5 To Raise Vampire
    • Band of Famine (Mesh Belt)
      • 5% CtC Lvl 5 Decrepify On Striking
      • 8% Life Stolen Per Hit
      • 8% Mana Stolen Per Hit
      • 100% Extra Gold From Monsters
      • (2 items) +4 To Blood Golem
      • (2 items) Adds 250-500 Poison Damage Over 10 Sec
      • (3 items) Prevent Monster Heal
      • (4 items) +5 To Skeleton Mastery
    • Band of Pestilence (Ring)
      • 10% CtC Lvl 15 Creeping Doom On Striking
      • Adds 250-500 Poison Damage Over 10 Sec
      • Poison Length Reduced by 100%
      • 100% Chance of Open Wounds
      • (2 items) +4 To Blood Golem
      • (2 items) 30% Chance of Crushing Blow
      • (3 items) +20% To Max Poison Resist
      • (4 items) +5 To Raise Vampire
    • 2 item Gold Bonus
      • Replenish Life +15 -> Replenish Life +30
  • Shepherd's Delight
    (With the new version, you can stably summon Dire Wolves and Water Elemental with any 2 pieces, and Oak Sage with full set.)
    • Crook of the Valley (Petrified Staff)
      • 50% Increased Attack Speed
      • +300% Enhanced Damage
      • +100% Enhanced Defense
      • −50% To Target Defense
      • (2 items) +6 To Summon Dire Wolf
      • (2 items) +5 To Summon Water Elemental
      • (3 items) +4 To Oak Sage
      • (3 items) 12% CtC Lvl 15 Static Field On Striking
    • Shepherd's Blessing (Gladiator Gauntlets)
      • (1/clvl) +1-100 To Max Damage
      • 25% Faster Cast Rate
      • 25% Faster Hit Recovery
      • +100% Enhanced Defense
      • (2 items) +6 To Summon Dire Wolf
      • (2 items) +5 To Summon Water Elemental
      • (3 items) +4 To Oak Sage
      • (3 items) +10% To Experience Gained
    • Shepherd's Invocation (Chest Plate)
      • +200% Enhanced Defense
      • (1/clvl) +1-100 To Strength
      • Replenish Life +30
      • Gem Socket (2)
      • (2 items) +6 To Summon Dire Wolf
      • (2 items) +5 To Summon Water Elemental
      • (3 items) +4 To Oak Sage
      • (3 items) Lvl 10 Saluvation Aura When Equipped
    • Partial Set Bonus
      • (2 items) 150% Better Chance of Getting Magic Item
      • (2 items) 150% Extra Gold From Monsters
    • Full Set Bonus
      • +3 To Iron Maiden
      • +4 To All Skill Levels
      • 150 To Life
      • 150 To Mana
      • Regenerate Mana 100%
      • Fire Absorb 15%
      • Lightning Absorb 15%
      • Damage Reduced By 30%

Runeword Changes

  • Diablo (Ma Mo No) 3 Socket Charm
    +1 To All Skill Levels
    Adds 150-300 Cold Damage 4 Sec Duration
    -10% To Enemy Fire Resistance
    -10% To Enemy Lightning Resistance
    +28 To Lightning Inferno
    +28 To Firestorm
    +1 To Morphing (Transforms into Diablo)
    (1/clvl) +1-100 To Life
    (0.375/clvl) +0-37 To Strength
    (0.375/clvl) +0-37 To Dexterity"

+XX% To Magic Skill Damage (A New Property)

  • This property increases the Magic Spell Damages.
  • This is an emulated property and works slightly differently from other +XX% To Elemental Skill Damage.
  • Affected Damages
    • Magic Damage of following skills
      • Magic Arrow, Charged Strike
      • Psychic Slash, Shuriken, Teeth, Steam Sentry
      • Magic Throw, Berserk, War Cry, Berserk Fury
      • Bone Spear, Earth Spike, Creeping Doom, Acid Rain
      • Bone Wave, Bone Spirit, Hell's Gate
      • Smite, Holy Bolt, Blessed Hammer, Fist of the Heavens, Arrow of Confession, Protection from Evil
    • Berserk's Magic Damage boost amount is always calculated on the assumption that the weapon has 100% Str Bonus.
  • Not Affected Damages
    • The Magic Damage on equipments (that is delivered by melee/ranged attacks).
    • The converted Magic Damage (from Physical Damage) of following skills.
      • Magic Arrow, Iaigiri, Concentrate, Frenzy

+XX% To Wind Skill Damage (A New Property)

  • This property increases the Physical Spell Damages.
  • This is an emulated property and works slightly differently from other +XX% To Elemental Skill Damage.
  • Affected Damages
    • Physical Spell Damage of following skills
      • Viper Bite
      • Psychic Slash, Blade Sentinel, Blade Shield, Mind Blast
      • War Cry
      • Molten Boulder, Arctic Blast, Shock Wave, Volcano, Tornado, Sandstorm
      • Poison Explosion, Poison Nova, Blade Fury
      • Lightning Inferno, Twister
  • Not Affected Damages
    • The Physical Attack Damage.
    • The Weapon Damage of following skills
      • Viper Bite, Blade Sentinel, Blade Shield, Blade Fury

Magic Eraser

eraser.jpg

  • This item removes unwanted mods (ex. RIP and Freezes Target for a Necromancer) from an item.
  • Uber players with heavily D-Stoned equipments may like to remove some minor mods to avoid the "too many items" crash.
  • Sold at Charsi's shop for 500 gold.
  • Usage:
    • Select the page by cubing.
    • Cube the target item and a marker to remove an unwanted mod. You may need to cube several times.
    • Removes "per level" mods with a Flawed Gem instead of a Chipped Gem.
  • Important: Remove all socketables from the target before you use Magic Eraser. Otherwise the target item can be ruined.
  • Important: Following mods can go negative, so you must stop it at zero by yourself. Please remove these mods at your own risk. You need to use a Normal Gem as the marker instead of a Chipped Gem for these mods.
    • Enhanced Damage, Max Damage and Min Damage on weapons.
    • Enhanced Defense and Defense on armor.
    • Increased Max Durability on weapons and armor.
  • Following mods can't be removed because they aren't the true mods.
    • Set bonuses.
    • Any mods from socketed socketables.
    • Any mods of runeworded items.
    • "+50% Damage to Undead" bonus of blunt weapons.

Magic Eraser (Page 1)
Chipped Ruby: Resist Fire Chipped Diamond: Defense
Chipped Sapphire: Resist Cold Chipped Ametyst: Defense%
Chipped Topaz: Resist Lightning Chipped Skull: Get Gold
Chipped Emerald: Resist Poison Chipped Obsidian: Magic Find
Healing Potion: Def vs Missile Mana Potion: Def vs Melee
Antidote Potion: Poison Length Reduction Thawing Potion: Freezes Target
Stamina Potion: Prevent Monster Heal Key: Rest In Peace
use f-gem for /lvl mods

Magic Eraser (Page 2)
Chipped Ruby: Fire Damage Chipped Diamond: Damage vs Undead
Chipped Sapphire: Cold Damage Chipped Ametyst: AR vs Undead
Chipped Topaz: Lightning Damage Chipped Skull: Damage vs Demon
Chipped Emerald: Poison Damage Chipped Obsidian: AR vs Demon
Healing Potion: Life Steal Mana Potion: Mana Steal
Antidote Potion: Fast Hit Recovery Thawing Potion: Half Freeze Duration
Stamina Potion: Slower Stamina Drain Key: -Requirement%
use f-gem for /lvl mods

Magic Eraser (Page 3)
Chipped Ametyst: Strength Chipped Diamond: Magic Damage
Chipped Emerald: Dexterity Chipped Ruby: Deadly Strike
Chipped Sapphire: Ene Chipped Skull: Open Wounds
Chipped Topaz: Vit Chipped Obsidian: Crushing Blow
Healing Potion: Replenish Life Mana Potion: Regenerate Mana
Antidote Potion: Faster Block Rate Thawing Potion: Cannot Be Frozen
Stamina Potion: Heal Stamina Key: Increased Block Chance
use f-gem for /lvl mods

Magic Eraser (Page 4)
Chipped Ruby: AR Chipped Diamond: Life
Chipped Sapphire: AR% Chipped Ametyst: Mana
Chipped Topaz: Max Damage Chipped Skull: Stamina
Chipped Emerald: Damage% Chipped Obsidian: Attacker Takes Damage
Healing Potion: Life After Kill Mana Potion: Mana After Kill
Antidote Potion: Faster Cast Rate Thawing Potion: Life After Demon Kill
Stamina Potion: Faster Run/Walk Key: Increased Attack Speed
use f-gem for /lvl mods

Magic Eraser (Page 5)
Chipped Ruby: Absorb Fire Chipped Diamond: Absorb Fire%
Chipped Sapphire: Absorb Cold Chipped Ametyst: Absorb Cold%
Chipped Topaz: Absorb Lightning Chipped Skull: Absorb Lightning%
Chipped Emerald: Min Damage Chipped Obsidian: Durability%
Healing Potion: Damage Reduction Mana Potion: Magic Damage Reduction
Antidote Potion: Damage Reduction% Thawing Potion: Attaker Takes Lightning Damage
Stamina Potion: Damage Taken Goes To Mana Key: Piercing Attack

Magic Eraser (Page 6)
Chipped Emerald: Amazon Skills Chipped Skull: Necromancer Skills
Chipped Ruby: Assassin Skills Chipped Diamond: Paladin Skills
Chipped Ametyst: Barbarian Skills Chipped Sapphire: Sorceress Skills
Chipped Topaz: Druid Skills Chipped Obsidian: Fire Skills
Healing Potion: Life% Mana Potion: Mana%
Antidote Potion: -Monster Defense Per Hit Thawing Potion: -Target Defense
Stamina Potion: Ignore Target Defense Key: Light Radius

Magic Eraser (Page 7)
Chipped Emerald: Bow & Crossbow
Chipped Ruby: Traps
Chipped Ametyst: Bar Combat
Chipped Topaz: Dru Summon
Chipped Skull: Curse
Chipped Diamond: Pal Combat
Chipped Sapphire: Fire Spells

Magic Eraser (Page 8)
Chipped Emerald: Passive & Magics
Chipped Ruby: Shadow Disciplines
Chipped Ametyst: Masteries
Chipped Topaz: Shapeshifting
Chipped Skull: Poison & Bone
Chipped Diamond: Offensive Auras
Chipped Sapphire: Lightnig Spells

Magic Eraser (Page 9)
Chipped Emerald: Spear & Javelin
Chipped Ruby: Martial Arts
Chipped Ametyst: Warcries
Chipped Topaz: Elemental
Chipped Skull: Nec Summon
Chipped Diamond: Defensive Auras
Chipped Sapphire: Cold Spells

Amazon Skill Conversion (Magic Eraser's Hidden Ability)

  • These recipes work only for Amazon Skill bonus or Bow & Crossbow Tab, and can't be expanded to other classes/tabs.
  • Cube Recipes basically can't check the mods that have a parameter. For example, all Class Skill bonuses are the same mod with a different parameter (Ama = 0, Sor =1, etc.). But Amazon Skills and Bow& Crossbow Tab have a parameter of 0, so they can be checked as an exception.
  • Though only Amazons less benefit, these recipes would make bows and crossbows more generic, which many players had requsted. :)
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Rub -> Converts "+1 Ama" to "+1 Asn"
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Ame -> Converts "+1 Ama" to "+1 Bar"
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Top -> Converts "+1 Ama" to "+1 Dru"
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Sku -> Converts "+1 Ama" to "+1 Nec"
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Dia -> Converts "+1 Ama" to "+1 Pal"
  • Rare/Craft Weapon with "+1 Ama" + Eraser P.6 + P-Sap -> Converts "+1 Ama" to "+1 Sor"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Rub -> Converts "+2 Ama" to "+2 Asn"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Ame -> Converts "+2 Ama" to "+2 Bar"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Top -> Converts "+2 Ama" to "+2 Dru"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Sku -> Converts "+2 Ama" to "+2 Nec"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Dia -> Converts "+2 Ama" to "+2 Pal"
  • Rare/Craft Weapon with "+2 Ama" + Eraser P.6 + 2 P-Sap -> Converts "+2 Ama" to "+2 Sor"
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8 + B-Eme -> Converts "+1 Bow" to "+1 Ama Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Rub -> Converts "+1 Bow" to "+1 Asn Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Ame -> Converts "+1 Bow" to "+1 Bar Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Top -> Converts "+1 Bow" to "+1 Dru Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Sku -> Converts "+1 Bow" to "+1 Nec Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Dia -> Converts "+1 Bow" to "+1 Pal Tab" of the page
  • Rare/Craft Weapon with "+1 Bow" + Eraser P.7/8/9 + B-Sap -> Converts "+1 Bow" to "+1 Sor Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Eme -> Converts "+2 Bow" to "+2 Ama Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Rub -> Converts "+2 Bow" to "+2 Asn Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Ame -> Converts "+2 Bow" to "+2 Bar Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Top -> Converts "+2 Bow" to "+2 Dru Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Sku -> Converts "+2 Bow" to "+2 Nec Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Dia -> Converts "+2 Bow" to "+2 Pal Tab" of the page
  • Rare/Craft Weapon with "+2 Bow" + Eraser P.7/8/9 + 2 B-Sap -> Converts "+2 Bow" to "+2 Sor Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Eme -> Converts "+3 Bow" to "+3 Ama Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Rub -> Converts "+3 Bow" to "+3 Asn Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Ame -> Converts "+3 Bow" to "+3 Bar Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Top -> Converts "+3 Bow" to "+3 Dru Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Sku -> Converts "+3 Bow" to "+3 Nec Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Dia -> Converts "+3 Bow" to "+3 Pal Tab" of the page
  • Rare/Craft Weapon with "+3 Bow" + Eraser P.7/8/9 + 3 B-Sap -> Converts "+3 Bow" to "+3 Sor Tab" of the page

Monster Changes

  • Reduced the life of Undead Stygian Dolls and increase the physical/elemental resists instead. This is because the scaled up life in R5x can make their death explosion too deadly.
  • Enabled Fire Enchanted property in NM and Hell. Removed the death explosion damage of FE monsters instead. (Now FE property only adds melee Fire Damage and Fire Resistance to the monster.)
  • Reduced the chance of FE, CE, LE and Magic Resistant property in Hell by 33%. This is to reduce the chance of invulnerable immunes agaist multiple elements.
  • Generally increased the Attack Rating of monsters.
  • Doubled the life and experience of Ghost Listers, which had been five times less than Wyverns' and Electrocuters'.
  • Dinosaurs and Ghost Dinosaurs aren't knocked back any longer.
  • Changed Lister's properties (Cold Enchanted -> Fire Enchanted, Extra Strong).
  • Changed Ghost Lister's properties (Extra Strong -> Cold Enchanted, Extra Strong).
  • Made Leoric's Knights' AI more aggressive.
  • Made Putrid Defilers' AI more aggressive.

Character Changes

  • Changes the starting stats of following classes:
    • Assassin: Str 20 -> 25, Ene 25 -> 20
    • Necromancer: Dex 25 -> 30, Ene 35 -> 30
    • Sorceress: Str 15 -> 20, Ene 40 -> 35
  • Reduced the cast speed in wereform.
    • Werewolf: 16 -> 18 (as fast as Druid in human form in LoD)
    • Elemental Form: 16 -> 19 (as fast as Amazon in LoD)

Minion and Hireling Changes

  • Prohibited minions and hirelings from opening doors.
    • Following minions and hirelings are changed.
      • Act 1 Rogues, Act 3 Sorcerers, Act 5 Barbarians
      • Shadow Warriors, Shadow Master
      • Ravens, Spirit Wolves, Dire Wolves, Water Elementals
      • All Golems, Skeletons, Vampires
      • Anointed Bear
    • Act 2 Mercenaries, Valkyrie, Vines and Spirits originally don't open doors
    • Revives of the monsters that can open doors open doors. This can't be changed.

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Last-modified: 04-23-2008 (Wed) 06:55:06 (3882d)