Notes and unused plans for R6


Plans

  • Make "Half Freeze Duration" stackable. (2 or more HFD's grant "Cannot Be Frozen".)
  • Valshift GG
  • Replace item_normal_damage with Min/Max Damage.
  • +Wind Skill Damage -> Smite

Skill Damage (Done)

  • Sorceress Skill Damage changes (Plan)
    • Sorceress skills generally have 50-60% less damage than those of other classes, because of their strong Elemental Masteries.
    • Sorceresses benefit less from +X% Skill Damage properties and Energy stat bonus, because their Elemental Masteries overshade those bonuses.
    • To solve this problem:
      • Remove the base point bonus of Elemental Masteries. (The bonus starts at 5% for Sorceress like for other classes.)
      • Ease the 50-60% skill damage penalty to -40%.
        (Keeping Sorceress' damage 50% makes things easier, so I gave up this at least for R6.)
  • Guidelines for Skill Damages
  • Damage increment after slvl 23
    • 100 Fire Strike (96) means Fire Strike should be given about +100 fire damage/lvl after slvl 23 and it currently has +96 fire damage/lvl. (So Fire Strike is OK.)
  • Melee Skills
Fire/LightnigCold/MagicPois(0.5sec)/PhysFreeze
Multiplier100%85%120%70%
Melee Single Target100
Fire Strike (96)
Thunder Strike (96)
85120
&Poison Slash (14)
70
Melee Charged Strike5043
Shadow Strike (44)
60
Viper Bite
(Pois 35*2, Phys 48)
35
Melee Lightning Strike30
Lightning Strike (32)
263621
  • Poison Slash: Pois 14 -> 50 (5/12 of avg., long duration)
  • Viper Bite: Pois 35 -> 32, Phys 48 -> 32
  • Ranged Skills
Fire/LightnigCold/MagicPois(0.5sec)/PhysFreeze
Multiplier100%85%120%70%
Ranged Single Target7060
Cold Arrow (45)
Magic Arrow (40)
Magic Throw (40)
Arrow of Confession(40)
8449
Ranged Explosion40
Pyre Javelin (40)
Explod. Arrow (40)
Immolation Arrow
(30 + Fire Patch)
3448
Plague Javelin
(21*4+0.2)
Poison Arrow
(21*4+0.2)
28
Frost Javelin (30)
Freezing Arrow (24)
Ranged Lightning Fury18
Lightning Fury (18)
Lightning Arrow (15)
16
Berserk Fury (20)
2213
  • Cold Arrow: Cold 45 -> 60
  • Magic Arrow: Magic 40 -> 60
  • Magic Throw: Magic 40 -> 60
  • Arrow of Confession: Magic 40 -> 60
  • Plague Javelin: Poison 21 -> 24 (1/2 of avg., long duration)
  • Poison Arrow: Poison 21 -> 24 (1/2 of avg., long duration)
  • Frost Javelin: Cold 30 -> 28
  • Freezing Arrow: Cold 24 -> 28
  • Lightning Arrow: Lightning 15 -> 18
  • Berserk Fury: Magic 20 -> 18 (This skill deeply depends on pierce, and Barbs don't have native pierce)
  • Spells
Fire/LightnigCold/MagicPois(0.5 sec)/PhysFreeze
Multiplier100%85%120%70%
Spell Single Target
(Stun, Knockback)
80
Telekinesis (18)
68
Psychic Slash
(mag part 40)
96
Psychic Slash
(phys part 40)
63
Spell Single Target
(Guided)
7060
Bone Spirit(40)
8449
Snow Spirit(25)
Spell Single Target
(Pierce)
60
Lightning Sentry
(22*5 shoots)
Lightning (30)
51
Frozen Spear (27)
Bone Spear (24)
6035
Spell Single Target
(Auto)
35?
Meteor Shower(18)
Thunder Storm(21)
Spell 1-3 Target
(Pierce or Heal)
50
Fire Bolt (24)
43%
Ice Bolt (23)
Holy Bolt (32)
6035
Spell Explosion45
Fire Ball (20)
38
Cold Blast (36)
5432
Gracial Spike (18)
Spell Multiple Target3530
Bone Wave
(36, Delay)
Teeth (20)
4225
Spell Chain Lightning45
Chain Lightning (23)
Spell Nova Type16
Nova
(24 Range 8.6)
Immolation
(8 Range 13.3)
14
Frost Nova
(20 Range 11.3)
Hell's Gate
(14 Range 22)
Ice Nova
(8 Range 13.3)
War Cry
(Mag 12 Range 13)
20
Poison Nova
(pois 21, phys 20
Range 20)
Sandstorm
(24 Range 22)
War Cry
(Phys 12 Range 13)
12
Spell Charged Bolt Type16
Charged Bolt (8)
CB Sentry
(4*5 shoots)
142012
Spell Wave Type24
Flame Wave (11)
Thunder Wave (20)
20
Cold Wave (20)
2917
Spell Inferno Type (0.5 sec)100
Lightning Inferno
(ltng part 27)
85
Arctic Blast
(cold part 27)
120
Lightning Inferno
(phys part 27)
Arctic Blast
(phys part 27)
70
Spell Hydra Type30
Hydra (12)
Lightning Hydra (18)
Spell Shock FieldShock Field
(15*1 per 3lvls)
Spell Firestrom (0.5 sec)?
Firestorm (37.5)
Spell Fire Wall (0.5 sec)?
Fire Wall (46.5)
Spell Blizzard80?
Plasma Rain (78)
68?
Blizzard (44)
  • Bone Spirit: Magic 40 -> 60
  • Holy Bolt: Magic 32 -> 43
  • Teeth: Magic 20 -> Ice Fangs: Cold 30
  • Frozen Spear: Cold 27 -> 43
  • Bone Spear: Magic 24 -> 43
  • Nova: Lightning 24 -> OK (+8 to avg., short range)
  • Frost Nova: Cold 20 -> 18 (+4 to avg., relatively short range)
  • War Cry: Magic 12 -> 8, Physical 12 -> 8
  • Hell's Gate: Range 22 -> 20
  • Poison Nova: Range 20 -> 16, phys 20 -> 12
  • Poison Explosion: Physical 48 -> 40
    (Canceled/eased poison skill nerf because of the lack of Poison Mastery skill.)
  • Thunder Wave: Lightning 20 -> 24
  • Arctic Blast: Cold, Physical -> doubled (less improvement because it pierces)
  • Hydra: Fire 12 -> 30
  • Firestorm: Fire 37.5 per 0.5 sec -> 45 per 0.5 sec
  • Sandstotm: one of Damage or Range should be nerfed.
  • Traps
    • Trap shoots 5 times, but 1/3 damage of a similar skill would be appropriate, because not all missiles are shoot at once, and Traps aren't so clever. (ex. A Lightning Sentry may shoot LI monsters.)
    • Shock Field: Lightning Damage 15 -> OK? (I'm not sure)
    • Lightning Sentry: Lightning Damage 22 -> 20 (1/3 of 60)
    • CB Sentry: Lightning Damage 4 -> Lava Sentry: Fire Damage 5 (1/3 of 16)
    • Steam Sentry: Magic Damage 36 -> Fire Damage 33 (I'm not sure)
  • Sorceress Spells (50% penalty)
    • Telekinesis: Lightning 18 -> 40 (80 * 0.5 = 40)
    • Fire Bolt: Fire 24 -> OK (50 * 0.5 = 25)
    • Ice Bolt: Cold 23 -> 24 (43 * 0.5 = 21.5)
    • Snow Spirit: Freeze 25 (49 * 0.5 = 24.5)
    • Lightning: Lightning: 30 -> OK (60 * 0.5 = 30)
    • Fire Ball: Fire 20 -> 23 (45 * 0.5 = 22.5)
    • Gracial Spike: Freeze 18 -> 16 (32 * 0.5 = 16)
    • Flame Wave: Fire 11 -> 12 (24 * 0.5 = 12)
    • Chain Lightning: Lightning: 23 -> OK (45 * 0.5 = 22.5)
    • Immolation: Fire 8 -> OK (16 * 0.5 = 8)
    • Inferno Sentry: Lightning, Physical -> increase by 50% OK (Because Lightning Mastery also affects Physical part.)
    • Lightning Hydra: Lightning 18 -> 15 (30 * 0.5 = 15)
    • Blizzard: Cold 44 -> 34 (68 * 0.5 = 34) (Seems still overpowered on paper..)

Assassin Skills

LvlShadow Disciplines
PassivesSummonAux
1Melee MasteryCos
I
6BosCommand MasteryI
III
12IShadow WarriorPsychic Slash(?)
III
18FadeI(Mind Stunner?)
III
24VenomShadow MasterI
II
30Shade ArmorMind Blast
(Brain Washer?)
  • Weapon Block goes to MA, near DC
  • Command Mastery (for "Master Ninja" - Assassin Summoner)
    • Shadow Master's synergy (+1 Shadow Warrior @ 20 blvl) is replaced by this passive.
    • +1 Shadow Warrior per 15 Base Level
    • +1 Shadow Master per 20 Base Level
    • +4% Summon Melee Damage per Base Level
      (Maybe more because most melee summons already have lots of ED bonus. But at least it will work strongly with Shadows that have no native ED bonus. 5-6%?)
    • +1 To All Skills to Summons per 3 Base Levels (This affects following skills)
      • Shadow Warrior and Shadow Master: All skills they use
      • Vampire: Vampire Missile
      • Poison Creeper: Vine Attack (the poison damage, a missile spell)
      • Volcanic Creeper: Fissure (a modified version)
      • Arctic Creeper: Cold Blast (a modified version)
      • Valkyrie: Critical Strike, Sway, Dodge
      • Ghost Decoy: Iron Skin, Natural Resistance
    • +1% Chance of Crushing Blow to Shadow Warriors/Masters per Base Level
    • +2% Pierce to Shadow Warriors Per Base Level
    • Shadow Warriors and Shadow Masters are mutually exclusive. You can summon 3 Warriors or 2 Masters at most.
    • Assassin Summoners can summon only up to 3 minions by their own skills, but the summon bonus will expand the possibility of summon-hybrid builds.
LvlMarshal Arts
Kick2Claws/2HChargeUPs
1Dragon TalonDragon ClawTiger Strike
II
6IWeapon BlockFoF
II
12IIaigiriI
III
18Dragon TailICoT
III
24IDragon Blade
(attacks twice
w/ 2H weapons)
BoI
I
30Dragon FlightPhoenix
  • Cobra is removed.
  • Cold Wave goes to Traps.
LvlTraps
TrapBladeSpell
1Shock FieldCold Blast
II
6Lava Sentry
(a fire version
of CB Sentry)
Blade ShieldI
III
12IBlade SentinelIce Fang
(a cold version
of Teeth)
III
18Lightning SentryII
III
24Steam Sentry
(mag -> fire)
Poison StreamCold Wave
I
30Death SentrySuriken

Master Ancient Scroll

  • Sold at Gheed.
  • An Master Ancient Scroll (MAS) has a property of Scroll Level 0 at first.
  • You can increase the Scroll Level of an MAS by 1, by cubing with an Ancient Scroll (AS) of one higher number than the Scroll Level. The AS is consumed.
    (Ex. An MAS of Scroll Level 0 requires AS #1 to be upgraded to Level 1. You can't skip a certain level. If you have no AS #2, you can never upgrade your MAS to Level 2.)
  • In Secret Recipes, you can use an MAS as an any AS lower than or equal to its level. An MAS of level 49 can substitute for all AS but AS #50, for example.
  • Once your MAS hit level 25, you don't need to carry Ancient Tome #1-25. Once your MAS hit level 50, you don't need to carry Ancient Tome #26-50. This saves the time to put in and take out the Ancient Scrolls when you use Secret Recipes, and discarding Ancient Tomes will prevent the "Too Many Items" error.
  • Some Secret Recipes must be changed so that multiple recipes don't require the same materials.
    • Secret Recipe 4: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
    • Secret Recipe 5: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
    • Secret Recipe 24: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
    • Secret Recipe 25: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
    • Secret Recipe 31-36: Gloves/Belt/Boots + 1-2 Elixirs

Free Oskills

  • Blinder Raven
    • A free oskill for Druid granted by Damage Augmenter.
    • An alternative skill of Raven (i.e. It uses the skill level of Raven.)
    • The ravens summoned by this skill deal Blind Effect like the original ones in LoD.
  • Find Potion
    • A free oskill for Barbarian granted by Damage Augmenter.
    • An alternative skill of Find Treasure (i.e. It uses the skill level of Find Treasure.)

Crystal Recipes

  • More Kanji Runewords
  • Kanji Rune Forging
  • Uber Forging
    • Golden Anvils
  • Oopart base items
  • Crafted Charms
  • Crafted Jewels
  • jp_neta
  • Crystal socketable, morph

Others

  • Rebalance Unique Weapons.
  • Rebalance Unique Class Specific Armor.
  • Class Skill bonus on weapons needs to be more generic
  • new base armor for eth armor upgrade
  • can opener size change, rerolling orb image change
  • valk attracts meph,duri,council
  • uniquestones -> stocker
  • Map changes?
  • gold storage
    1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help.
    2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though.
  • Pally discussion: http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=47585
  • Kick Damage(?)

Underpowered skills (Done)

Assassin

  • Psychic Slash
    • Pointless to boost because other attacks do more damage and hit multiple targets
      • Solution: greatly increase damage values, needs balance testing

Barbarian

  • Thunderstorm
    • Very low damage output
      Compare to Holy Shock for perspective:
  • Holy Shock
  • unlimited targets
  • up to 40 yards range
  • hits once per second
  • good synergy bonuses
  • uses right mouse button
  • Thunderstorm
  • hits one (random) target -> damage is spread
  • fixed 13.3 yards range
  • hits twice per second (at high levels)
  • poor synergy
  • passive with duration
  • Possible solutions:
    1. more damage
    2. lower interval between hits
    3. perhaps a small AoE (if possible)
    4. better synergy

Necromancer

  • Bone Spirit
    • Underpowered single target attack
      • Increase damage / synergy
  • Hydra
    • Another skill that has very poor damage output, rewards for high point investment are nil
  • Possible solutions:
    1. lower or remove cast delay (might be laggy on bad PC)
    2. increase damage
    3. increase synergies
    4. raise the amount/speed/range of bolts fired

Sorceress

  • Lightning Hydra
    • see Hydra
  • Telekinesis
    • See Psychic Slash
  • Fire Bolt (Ice Bolt / Ice Blast?)
    • Another skill that is overshadowed by others, Fireball has same damage output but hits multiple targets.
      • Raising this skill's damage gives the player the option between single-target/high damage and multiple-target/moderate damage skills
  • Meteor Shower
    • Same problems as Thunderstorm
      • The easy solution is to increase its damage, but it may also be a good idea
        to make the skill give defensive bonuses instead, since it is mainly used on melee Sorcs.

Bookmarks

Damage Augmenter for each class
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48658
New Skills
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48693
Unique Items
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48759


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Last-modified: 02-12-2008 (Tue) 16:35:36 (4239d)