Sorceress - Cold Spells / Lightning Spells / Fire Spells


Cold Spells

Soul Shiver

Required Level
1
Prerequisites
None
Difference from Warmth
None
Pros
A passive skill never hurts. Even 1 point works fine.
Cons
Notes
+200% Mana Regeneration means your mana regenerates 3 times faster, for example. In other words it takes only 1/3 time to regenerate 1 mana.
In ES, Soul Shiver doesn't work if you have no actual point in it. So when you play a Sorceress, at least one skill point in Soul Shiver is a must. This change is because it proved oskill Soul Shiver has the same loophole as the Holy Aura item exploit in LoD, and oskill Soul Shiver needed to be disabled. (The loophole allowed you to stack the effect of oskill Soul Shiver as many times as you wish.) Oskill Soul Shiver only exists on some old Necromancer unique rings, and is of no use in the current version. You can replace one with oskill Fire Armor by rerolling.
slvl12-89-1617-2223-2829+
Mana Regeneration Bonus%30+12

Ice Bolt

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Receives less synergy. Pierces enemies. (R2E change)
Pros
Pierces enemies. (R2E change)
Cons
Single target skill.
slvl12-89-1617-2223-2829+
Cold Damage (ES)2-5+2+5+11+23+23
Cold Damage (LoD)3-5+2.5+4.5+6.5+8.5+10.5
Cold Duration (seconds)6+1.4
Mana Cost (ES)2.5
Mana Cost (LoD)3
Synergies
Ice Blast: +12% Cold Damage Per Level
Glacial Spike: +12% Cold Damage Per Level
Blizzard: +12% Cold Damage Per Level
Ice Nova: +12% Cold Damage Per Level
Frozen Orb: +12% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Chilling Armor

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved Defense and Damage. Base points reduces enemy's cold resistance.
Pros
Cons
slvl12-89-1617-2223-2829+
Cold Damage (ES)2-4+2+4+6+9+9
Cold Damage (LoD)4-6+1.25+2.25+3.25+4.25+5.25
Cold Duration (seconds)4+1
Enemy Cold Resist% (ES)-1 per base point
Defense% (ES)30+10
Defense% (LoD)45+5
Duration (seconds) (ES)120+12
Duration (seconds) (LoD)144+6
Mana Cost (ES)11+0.5
Mana Cost (LoD)17
Synergies
Shock Armor: +10% Defense Per Level
Fire Armor: +10% Defense Per Level
Shock Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level
Aerial Guard: +1% Cold Absorb Per 2 Levels

Aerial Guard

Required Level
1
Prerequisites
None
A new ES skill
Improves the poor block/recovery ability of Sorceress.
Pros
A must for a melee Sorceress. Grants three times faster block/recovery rate at high slvls.
Cons
Penalty to Cast Rate. If your Cast Rate is below -50%, you can't cast any spells.
slvl12-89-1617-2223-2829+
Defense10+10+20+30+40+40
Faster Block Rate%5+5 (attains the fastest BR at slvl 40)
Faster Hit Recovery%5+5 (attains the fastest HR at slvl 56)
Faster Cast Rate%-3-3 (capped at -100 at slvl 34)
Physical Resist%+1 per base point
Duration (seconds)100+10
Mana Cost10
slvl123456789101112131415
Block Chance%3578101112131415
slvl161718192021222324252627282930
Block Chance%161718
slvl313233343536373839404142434445
Block Chance%19(capped at 20 at slvl 60)
Notes
For the fastest block for Sorceress (3 frames), you need level 40 Aerial Guard (200% FBR).
For the fastest hit recovery for Sorceress (5 frames), you need level 56 Aerial Guard (280% FHR).
(Of course if you have other FBR and FHR on the items, less skill level is needed.)
Sorceress Block/Recovery Frames1514131211109876543
Faster Block Rate%------0715274886200
Faster Hit Recovery%059142030426086142280--
Synergies
Shock Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Fire Armor: +10 Seconds Per Level

Twister

Required Level
6
Prerequisites
None
Difference from the LoD version
Improved damage. Mana cost increases per level.
Pros
Crowd control and physical damage. A handy subskill for any elemental Sorceresses.
Cons
Not affected by Conviction and Lower Resist.
slvl12-89-1617-2223-2829+
Physical Damage (ES)5-8+5+8+12+18+18
Physical Damage (LoD)6-8+2+3.5+5+7+8
Stun Duration (seconds) (ES)1
Stun Duration (seconds) (LoD)0.4
Next Delay (frames) (ES)6
Next Delay (frames) (LoD)25
# of Missiles (ES)3+1 per 6 base levels
# of Missiles (LoD)3
Mana Cost (ES)7+0.5
Mana Cost (LoD)7
Synergies
Fire Mastery: +7% Damage Per Level
Cold Mastery: +7% Damage Per Level
Lightning Mastery: +7% Damage Per Level

Ice Blast

Required Level
6
Prerequisites
Ice Bolt (1)
Difference from the LoD version
Receives less synergy from more skills. Improved damage .(R2E change)
Pros
Though a single target skill, freeze duration is fairly longer than Gacial Spike.
Cons
Single target skill.
slvl12-89-1617-2223-2829+
Cold Damage (ES)8-16+8+16+24+32+32
Cold Damage (LoD)8-12+7+14+21+28+35
Freeze Duration (seconds)3+0.2
Mana Cost6+0.5
Synergies
Ice Bolt: +8% Cold Damage Per Level
Glacial Spike: +8% Cold Damage Per Level
Blizzard: +8% Cold Damage Per Level
Ice Nova: +8% Cold Damage Per Level
Frozen Orb: +8% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration

Glacial Spike

Required Level
12
Prerequisites
Ice Bolt (1), Ice Blast (6)
Difference from the LoD version
Bigger explosion. Slightly improved damage. Receives less synergy from more skills.
Pros
Freezes target. Has AoE.
Cons
The damage isn't so impressive.
slvl12-89-1617-2223-2829+
Cold Damage (ES)12-18+6+9+13+18+18
Cold Damage (LoD)16-24+7+13+14+15+16
Freeze Radius (ES)3.33
Freeze Radius (LoD)2.67
Freeze Duration (seconds)2+0.12
Mana Cost10+0.5
Synergies
Ice Bolt: +5% Cold Damage Per Level
Ice Blast: +5% Cold Damage Per Level
Blizzard: +5% Cold Damage Per Level
Ice Nova: +5% Cold Damage Per Level
Frozen Orb: +5% Cold Damage Per Level
Each Skill Also Gives: +3% Freeze Duration

Blizzard

Required Level
18
Prerequisites
Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12)
Difference from the LoD version
Less cast delay.
Pros
Good AoE. A "Fire and Forget" skill. More spammable than the LoD version.
Cons
Spamming Blizzard may cause graphic lag.
slvl12-89-1617-2223-2829+
Cold Damage (ES)33-44+11+22+33+44+44
Cold Damage (LoD)45-75+15.5+30.5+45.5+55.5+65.5
Cold Duration (seconds)4
Blizzard Radius (yards)4.7
Mana Cost23+1
Cast Delay (seconds) (ES)0.6
Cast Delay (seconds) (LoD)1.8
Synergies
Ice Bolt: +4% Cold Damage Per Level
Ice Blast: +4% Cold Damage Per Level
Glacial Spike: +4% Cold Damage Per Level
Ice Nova: +4% Cold Damage Per Level
Frozen Orb: +4% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Ice Nova

Required Level
24
Prerequisites
Ice Bolt (1), Ice Blast (6), Glacial Spike (12)
Difference From Frost Nova (LoD)
Improved damage and missile range.
Pros
Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
The damage of each bolt is low.
slvl12-89-1617-2223-2829+
Cold Damage (ES)4-8+4+5+6+8+8
Cold Damage (LoD)2-2.5+2+3+4+5+6
Missile Range (yards) (ES)13.3
Missile Range (yards) (LoD)9.3
Cold Duration (seconds)8+1
Mana Cost (ES)12+1
Mana Cost (LoD)9+1
Synergies
Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Frozen Orb: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Frozen Orb

Required Level
30
Prerequisites
Ice Bolt (1), Twister (6), Ice Blast (6), Glacial Spike (12), Blizzard (18)
Difference from the LoD version
Slightly less cast delay. Receives better synergy.
Pros
Good AoE.
Cons
Still has a cast delay, thus increment in casting speed has less effect on damage output
slvl12-89-1617-2223-2829+
Cold Damage (ES)22-33+7+9+11+13+13
Cold Damage (LoD)40-45+10+14+14.5+15+15
Cold Duration (seconds)8+1
Cast Delay (seconds) (ES)0.8
Cast Delay (seconds) (LoD)1
Mana Cost (ES)21+1
Mana Cost (LoD)25+0.5
Synergies
Ice Bolt: +3% Cold Damage Per Level
Ice Blast: +3% Cold Damage Per Level
Glacial Spike: +3% Cold Damage Per Level
Blizzard: +3% Cold Damage Per Level
Ice Nova: +3% Cold Damage Per Level
Each Skill Also Gives: +5% Cold Duration

Cold Mastery

Required Level
30
Prerequisites
None
Difference from the LoD version
Increases Cold Damage you deal, instead of reducing enemy's Cold Resistance.
Pros
Boosts all Cold Damage including weapon Cold damage. Just 1 point provides a big boost.
Cons
With high +skills, investing additional hard points in Cold Mastery may be less effective than investing in synergies.
slvl12-89-1617-2223-2829+
Cold Damage Increase% (ES)
(with any actual point)
60+5
Cold Damage Increase% (ES)
(with no actual point)
5+5
Enemy Resistance% (LoD)-5-5

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Last-modified: 01-01-2012 (Sun) 19:03:12 (2610d)