Druid - Elemental Skills / Shape Shifting Skills / Summoning Skills
Elemental Skills †
Cyclone Armor †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Also grants Defense vs. Missile.
- Pros
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
F/C/L Damage Absorb | 40 | +12 |
Defense vs. Missile (ES) | 40 | +20 | +40 | +60 | +80 | +80 |
Mana Cost | 5 | +1 |
- Synergies
- Winter Fury: +5% F/C/L Damage Absorb Per Level
Tornado: +5% F/C/L Damage Absorb Per Level
Arctic Blast †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Much improved damage. Also deals physical damage. Faster missiles. Pierces enemies. Castable in wereform (but the missiles turn invisible).
- Pros
- Chills enemies. Can kill both CI and PI monsters. can hit multiple enemies if enemies are in a line.
- Cons
- The caster must keep casting until the target dies. The blast is long but narrow.
- Note
- Physical Damage = Base Cold Damage * (100 + Cold Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Cold Damage Per Second (ES) | 9-18 | +9 | +18 | +36 | +54 | +54 |
Physical Damage Per Second (ES) | 9-18 | +9 | +18 | +36 | +54 | +54 |
Cold Damage Per Second (LoD) | 8-15 | +6 | 7 | +8 | +9 | +12 |
Range (yards) | 5.33 | +0.67 per 2 levels |
Missile Size (ES) | 2 |
Missile Size (LoD) | 1 |
Mana Cost Per Second (ES) | 7 | +0.2 |
Mana Cost Per Second (LoD) | 4 | +0.8 |
- Synergies
- Cyclone Armor: +7% Cold Damage Per Level
Winter Fury: +7% Cold Damage Per Level
Tornado: +7% Cold Damage Per Level
Sandstorm: +7% Cold Damage Per Level
Cyclone Armor: +7% Physical Damage Per Level
Winter Fury: +7% Physical Damage Per Level
Tornado: +7% Physical Damage Per Level
Sandstorm: +7% Physical Damage Per Level
Volcano †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Doubled the damage. Much shorter cast delay.
- Pros
- Deals two kinds of damage. The shorter cast delay let you stack multiple volcanos.
- Cons
- You need to pin the target.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Fire & Physical Damage (ES) | 6-9 | +3 | +6 | +10 | +15 | +15 |
Fire & Physical Damage (LoD) | 8-10 | +2 | +4 | +6 | +6 | +12(F) +10(P) |
Cast Delay (seconds) (ES) | 1 |
Cast Delay (seconds) (LoD) | 4 |
Mana Cost (ES) | 11 | +1 |
Mana Cost (LoD) | 25 | +0 |
- Synergies
- Molten Boulder: +7% Fire Damage Per Level
Firestorm: +7% Fire Damage Per Level
Fire Maul: +7% Fire Damage Per Level
Molten Boulder: +7% Physical Damage Level
Firestorm: +7% Physical Damage Per Level
Fire Maul: +7% Physical Damage Per Level
Bone Spear †
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- Improved Damage.
- Pros
- Pierces multiple enemies. Good to attack from behind minions.
- Cons
- The missile is narrow.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Magic Damage (ES) | 12-18 | +6 | +12 | +18 | +48 | +48 |
Magic Damage (LoD) | 16-24 | +8 | +9 | +13 | +18.5 | +24.5 |
Mana Cost | 7 | +0.25 |
- Synergies
- Earth Spike: +7% Magic Damage Per Level
Acid Rain: +7% Magic Damage Per Level
Creeping Doom: +7% Magic Damage Per Level
Arctic Blast: +7