• The rollback of Fanatic Swing was changed from 60% to 50% in R2E/R2F, making the followup attacks faster. The info here now covers both options. The rollback may be changed back to 60% in the next patch.
  • Fanatic Swing is a modification of Zeal. Zeal has a parameter of 100% Rollback, while Fanatic Swing is given 60% Rollback. That makes the follow-up attacks about 40% faster with Fanatic Swing than they are with Zeal.
  • In essense, both Fanatic Swing and Zeal consist of a normal attack with up to four shortened attack swings sandwitched in the middle between the initial normal attack striking motion, and the final normal attack recovery motion. With Zeal, the benefit is skipping the recovery animation after the attack four times. With Fanatic Swing, those shortened attacks in the middle are sped up by an additional 40%.

Sorceress Zeal Speed

  • This table is the Sorceress Zeal speed quoted from The Amazon Basin Technical Discussion Forum.
  • EIAS is effective IAS the character has.
  • 1st Swing is the frame of the first swing.
  • End Swing is the frame of the last swing.
  • F-U (follow-up) Swing is the frame of each swing between the first and the last.
  • The follow-up swings are slightly slower than the initial swing because of an oddity in the sorceress attack animation: it usually skips the first frame or two of the attack motion, but with zeal's 100% rollback, those frames are included in follow-up attacks. Skipping the sorceress's long, slow post-attack animation still makes Zeal significantly faster than a series of normal attacks.
  • The End Swing is especially slow because it contains the animation to the neutral position (the ending animation).
  • For example, if a Sorceress has no IAS and swings 5 times with oskill Zeal, the whole attack sequence takes 10+12+12+12+19=65 frames.
Sorceress Zeal Speed
with 1H Swing Weapons
EIAS1st SwingF-U SwingEnd Swing
-20131625
-191524
-161223
-1414
-1222
-81121
-713
-420
0101219
618
1011
12917
1816
2110
25815
34914
43713
508
5412
67611
727

Sorceress Fanatic Swing Speed

  • Fanatic Swing has 60% Rollback, according to the R2D skills.txt
  • Rollback only affects the follow-up swings, the first swing is the same length as with Zeal.
  • The table reads a little different than the one for Zeal, "Recover" is the time after the last attack until the next attack can start. In the Zeal table above, the "End Swing" entry combines the last follow-up attack with the recovery time. The given recovery time in the table is shown assuming 5 swings. If the Fanatic Swing cycle is shorter than 5 attacks, then it may be 1 frame shorter or longer because of rounding differences. Total is the time for a full 5 attack sequence.
  • The notation "x-y" for follow-up attacks means that the first F-U attack takes "x" frames and the others take "y" frames. The notation "x/y" means that the F-U attacks alternate between "x" and "y" frames, starting with "x" frames.
Sorceress Fanatic Swing Speed
with 1H Swing Weapons
EIAS1st SwingF-U SwingRecoverTotal
-3015121073
-281472
-261168
-2313966
-191062
-161261
-1510860
-10956
-81155
-5754
010849
8648
117-847
129847
138/745
15743
236-742
246-7541
258741
297/639
34637
38436
415-6536
437636
46435
506/533
585/633
61531
67630
Sorceress Fanatic Swing Speed
with 2H Swing Weapons
EIAS1st SwingF-U SwingRecoverTotal
-301311966
-291062
-26861
-251260
-21956
-1711754
-12850
-91049
-6648
09743
8542
13841
17637
28436
29735
41531
50630
56329
75425
  • With the correction of the Rollback from 50% to 60%, Fanatic Swing now loses to Zeal for damage over time when one considers just the attack speed and the 2/3 damage penalty of Fanatic Swing. 30 frames vs 38 Frames for Zeal with a 1 handed swinging weapon. For the same damage over time, FS would need to 25 frames.
  • The result may be more balanced when one adds the higher skill level that a Sorceress is likely to reach in Fanatic Swing and faster procs. On the other hand, oskill Zeal does not require any skill points to be spent.
  • Information by (Nameless), based on the sequence data found on the Amazon Basin thread.

Sorceress Fanatic Swing Speed with 50% Rollback

  • New tables with 50% rollback.
  • Fanatic Swing was changed to 50% rollback in R2E/R2F
  • Rollback only affects the follow-up swings, the first swing is the same length as with Zeal.
  • The table reads a little different than the one for Zeal, "Recover" is the time after the last attack until the next attack can start. In the Zeal table above, the "End Swing" entry combines the last follow-up attack with the recovery time. The given recovery time in the table is shown assuming 5 swings. If the Fanatic Swing cycle is shorter than 5 attacks, then it may be 1 frame shorter or longer because of rounding differences. Total is the time for a full 5 attack sequence.
  • The notation "x-y" for follow-up attacks means that the first F-U attack takes "x" frames and the others take "y" frames. The notation "x/y" means that the F-U attacks alternate between "x" and "y" frames, starting with "x" frames.
Sorceress Fanatic Swing Speed
with 1H Swing Weapons
EIAS1st SwingF-U SwingRecoverTotal
-301591162
-291061
-281460
-26959
-2581056
-231355
-21954
-17853
-161252
-147949
-12848
-81147
-6746
010641
8640
12939
17538
215635
25834
28533
41432
43731
504528
56427
67626
75325
Sorceress Fanatic Swing Speed
with 2H Swing Weapons
EIAS1st SwingF-U SwingRecoverTotal
-30139958
-27857
-25128953
-23852
-18751
-171150
-147847
-13746
-91045
-7644
09639
9538
125-637
138637
176/535
21533
25432
297532
31431
415/429
434/529
45328
5064426
63325
673-424
753/423
  • With 50% Rollback, Fanatic Swing does about the same damage over time as Zeal
  • Information by (Nameless), based on the sequence data found on the Amazon Basin thread.

Calculating the EIAS

  • Since no weapon speed calculator in the world supports Fanatic Swing, we have to calculate the EIAS for ourselves.
  • Well, now we know we need 75% EIAS for the fastest breakpoint. Then how much IAS do we need?
  • First, check the weapon speed (WSM) at the ES Database. For example, if you use a Long Sword, the WSM is [-10]. WSM is EIAS, but a negative value. So WSM [-10] is equal to 10% EIAS. You can subtract 10% from 67%. The additional EIAS we need is 57%.
  • Next, if you have Fanaticism, Annihilation, and/or Burst of Speed (from equipment or mercenary), check its IAS bonus. The IAS bonus from skills is EIAS, too. If your aura grants 15% skill IAS, you can subtract 15% from 57%. The additional EIAS we need is 42%.
  • Ok, it's time to look up how much IAS you need in the table. It says 42% EIAS is equal to 65% IAS, so you need 65% IAS from equipment.
EIAS/IAS Conversion Table
EIASIASEIASIASEIASIASEIASIAS
1231426112591377
2332446212992395
3433466313393414
4534486413894434
5635506514295456
6736526614796480
7837546715297507
8938566815798535
91039586916399566
1011406070168100600
1113416371174101638
1214426572180102680
1315436873187103728
1416447074194104780
1518457275200105840
1619467576208106909
1720477877215107988
18224880782231081080
19234983792321091190
20245086802401101320
21265189812501111480
22275292822591121680
23295395832701131938
24305499842801142280
253255102852921152760
263456105863041163480
273557109873171174680
283758113883301187080
2939591178934511914280
30406012090360120inf

Comparison of Fanatic Swing with Zeal

  • Damage per second assuming a 1h swinging weapon with 100 damage and 100% hit rate.
  • With 0% (E)IAS:
    Sorceress Zeal:      10 + 12 + 12 + 12 + 19 = 65 frames (avg. 13  fpa), 192 damage/sec
    Sorceress FS 60% RB: 10 +  8 +  8 +  8 +  7 = 49 frames (avg. 9.8 fpa), 170 damage/sec
    Sorceress FS 50% RB: 10 +  6 +  6 +  6 +  7 = 41 frames (avg. 8.2 fpa), 203 damage/sec
    Paladin Zeal:         7 +  7 +  7 +  7 + 14 = 42 frames (avg. 8.4 fpa), 298 damage/sec
  • With 75% EIAS:
    Sorceress Zeal:       6 +  7 +  7 +  7 + 11 = 38 frames (avg. 7.6 fpa), 329 damage/sec
    Sorceress FS 60% RB:  6 +  5 +  5 +  5 +  4 = 30 frames (avg. 6.0 fpa), 278 damage/sec
    Sorceress FS 50% RB:  6 +  4 +  4 +  4 +  3 = 25 frames (avg. 5.0 fpa), 333 damage/sec
    Paladin   Zeal:       4 +  4 +  4 +  4 +  8 = 24 frames (avg. 4.8 fpa), 521 damage/sec
  • With 60% rollback, the Sorceress Fanatic Swing is significantly slower than the Paladin's Zeal and does less damage than oskill Zeal, assuming the same skill damage bonus.
  • With 50% rollback, Fanatic Swing hits faster than Zeal and does about the same damage over time when CtC skills are ignored.

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Last-modified: 10-20-2006 (Fri) 14:14:48 (4596d)