Igniss - Furious Enchantress †Character Intro and Overview †Igniss is a Furious Enchantress. Embracing the power of wildness, she turns herself into an awesome presence with toughness and quickness and destroys everything dare stand in her path with her claws imbued with fire and lightning. In general, Enchantress faces two major problems: how to deal with fire immune, and how to survive melee battle. Usually you need an alternative skill (cold or lightning) to deal with mobs with unbreakble fire immune. However, this alternative is quite weak since you don't have enough points for it and its synergy. So I put my eyes on oskill Holy Shock/Freeze. These two skills, like Enchant, are enhanced by mastery twice. Besides, their slvl depends on equipment, not skill points. With 20 points in corresponding mastery plus 4~5 pieces of item, you get a high level oskill which deals far higher damage than any Sorceress' native skill do with only 20 points. Furthermore, the damage is added to your attack. You don't have to stop attack to cast spell, so the gameplay is much more simplified: click'n'kill regardless of fire immune, while the overall damage output is also raised to a higher level. I choose Holy Shock because it deals higher damage, and more importantly, I've finally got enough crystals to make Kanji runeword "Gold Scarab" and want to give it a try. Then I worked on the survivability problem. I need more life - the higher the better. Inspired by the idea of Double-Dream Werebear Enchantress in vanilla D2, I tried to incorporate Wereform into this build. Elemental Form is more defensive-oriented, while Werewolf is more offensive-oriented. Both Wereform provide nice life bonus and are accompanied with a good attack oskill in ES. Eventually I decided to go with Werewolf/Fury rather than Elemental Form/Maul because Fury hits multiple times automatically so I don't have to click so frequently. Fury attacks faster than Fanatic Swing (4.5 fpa vs. 5 fpa), compensating the loss of damage for not using FS. Actually, the damage output rate of Fury is higher, considering it's 11% faster and only 13k inferior to Fanatic Swing. Most Sorceress spells cannot be cast in Wereform, but utility skills (Enchant, Fire Armor, Teleport, etc) can still be used so it doesn't make troubles. The only one that might be a problem is Static Field - so I use proc SF instead. With her extreme damage, she can easily clear most areas in /p8 just like a hot knife through butter. Even domain bosses die within seconds if they're not spawned with double immunity. Their attacks can hardly pierce her defense composed of 10k life/5.6k mana shield/98k defense/102% DR. I haven't done mapling on her equipment yet cause I think she is good enough for now. Stats and Attributes †With all buff/aura activated: All points into energy. Energy increases both fire and lightning skill damage, which work twice on Enchant/Holy Shock, so the overall effect of each point is huge. Skills †Hardpoints †Skill levels with equipment †You may have noticed that Enchant is not maxed. It is because when I cast Enchant with Burning Sands (totally +24 to Enchant) on weapon switch, Enchant slvl would still reaches Lv100 so I don't have to max it. This little trick saves me a lot of skill points, which are then re-assigned to Fire Armor for more defense and lowering enemy fire resist. Oskills †Level 98 Holy Shock Level 47 Werewolf/Level 44 Shapeshifting Mastery/Level 47 Fury Level 47 Lower Resist Level 42 Oak Sage Level 42 Battle Orders Level 42 Valkyrie Equipment †Weapon Shield Weapon switch Armor Helm Gloves Belt Boots Amulet Ring1 Ring2 Charms In stash Merc and Merc Equipment †Act3 Fire Sorcerer. His main job is to provide Protection From Fire Aura (slvl 43, +129% to Fire Skill Damage, +47% DR), benefiting both offensively and defensively. He also carries a variety of auras: Conviction, Vigor, Salvation, Defiance. He casts two kinds of crowd control spell (Creeping Doom & Shockwave) and provides additional protection, which are especially effective against some annoying monsters. His equipment is aimed toward auras and +all skills. He doesn't need godly equipment to survive because he always stays behind.
All items are forged with +1 All skill, socketed with +1 All skill jewel and Merc converted if possible. Comments †
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