更新履歴

ES 3.00 R6D (2008/03/20)
ES 3.00 R6C (2008/02/28)
ES 3.00 R6/A/B (2008/02/14-18)
ES 3.00 R5H (2007/12/15)
ES 3.00 R5G (2007/12/10)
ES 3.00 R5F (2007/09/21)
ES 3.00 R5E (2007/09/14)
ES 3.00 R5/A/B/C/D (2007/07/02-08)
ES 3.00 R4G (2007/06/03)
ES 3.00 R4E/F (2007/05/14-15)
ES 3.00 R4D (2007/04/29)
ES 3.00 R4C (2007/04/13)
ES 3.00 R4A/B (2007/03/30-31)
ES 3.00 R4 (2007/03/16)
ES 3.00 R3F/G/H (2007/01/31-02/02)
ES 3.00 R3D/E (2007/01/03)
ES 3.00 R3C (2006/12/23)
ES 3.00 R3/A/B (2006/12/12-12/15)
ES 3.00 R2J/K (2006/11/06)
ES 3.00 R2H (2006/11/04)
ES 3.00 R2G (2006/10/29)
ES 3.00 R2E/F (2006/09/27)
ES 3.00 R2D (2006/09/12)
ES 3.00 R2C (2006/09/01)
ES 3.00 R2B (2006/08/26)
ES 3.00 R2A (2006/08/24)
ES 3.00 R2 (2006/08/23)

データベースの誤植

Raistlin's Salvation(Sor Lvl55 Set)
Robes of the Arch-Magi

<誤>

+3 To Shiver Armor (Sorceress Only)
+15% To Max All Resistances
All Resistances +50

<正>

+5 To Shiver Armor (Sorceress Only)
+10% To Max All Resistances
All Resistances +60

既知のバグ

  • LoD 1.10のバグ(未修正)もご覧ください。
  • チート・ハックプログラムを使うとエラーが出ます。
    • 使わないでください。
  • 通常の(白の)投げ武器を投げつくすと、消えてしまいます。
    • これはDiablo IIの正常な動作です。しかし、穴に詰めたものも同時になくなってしまいますので注意が必要です。
    • ルーンワード発動の白投げ武器や、D-ストーンで強化済みの白投げ武器を使う場合は、なくならないよう、残数警告に気をつけてください。
  • 矢を射つくすと、消えてしまいます。
    • マジック、レア、ユニークの投げ武器は投げつくしても消えませんが、矢の場合は、マジック、レア、ユニークであっても消えてしまいます。これは、Diablo IIにはもともと通常の(白の)矢しか存在しないため、すべての矢が白い矢と同じ扱いをされてしまうためです。
    • 良品の矢を使う場合は、なくならないよう、残数警告に気をつけてください。
  • 矢や投げ武器に穴を開けると、残数が表示されなくなります。
    • これはDiablo II自体のバグですが、Diablo IIではこれらのアイテムに穴が開かないため、このバグが発生することはありません。
    • 投げ武器の残数は、通常の投げ攻撃のアイコンを選択することで確認できます。
  • Act5の馬場傭兵に二刀流装備をさせられません。
    • これはD2Mod Hirelings Pluginのバグで、開発停止状態のため現在のところ直る見込みはありません。片手剣を2本装備させようとすると、2本目が消滅してしまいます。絶対にやらないでください。
  • 傭兵に装備させた装備が消えてしまいました。
    • これはD2Mod Hirelings Pluginのバグで、ごくまれに起こります。
    • 傭兵パネル上で装備させず、傭兵アイコンにドロップして装備させた場合に起きやすいようです。
    • 傭兵パネル上で消えたように見えていても、実際には消えておらず、別の装備を装備させてやると入れ違いに取り出せる場合もあります。
  • ドルイド変身時に、アークティック・ブラストの噴射が見えません。
    • ドルイド変身時に、アークティック・ブラストを連続使用するためには、クリックを繰り返す必要があります。
    • 現在解決法は見つかっていません。表示バグがあっても変身中にアークティック・ブラストを使いたいという要望があったため残してあります。
  • アイテム上のMODが多すぎると、何も表示されなくなったり、ゲームがクラッシュします。
    • Diablo IIのシステム上の限界で、1つのアイテム上に多くのMOD(約25以上)が付くと、何も表示されなくなったり、マウスポインタを合わせた時点でゲームがクラッシュします。
    • 多穴のセット(傭兵セット、タッスルホフセット等)を使うとこのエラーが起きやすいです。
    • D-ストーニングなどでMODを追加する場合、なるべく追加するMODの種類を絞りましょう。
    • 多穴のアイテムにジュエル等を詰める場合、アイテムごとに、なるべく似た種類のものをまとめるようにしましょう。
    • あるアイテムにマウスポインタを合わせると、ゲームがクラッシュしてしまう場合:
      • 別のアイテムをつかんだ状態で、問題のアイテムの上に落とすと、問題のアイテムをつかんだ状態になります。
      • ジュエル等が原因の場合は、キューブに入れてジュエルを抜き出してください。
      • D-ストーニングが原因の場合は、直せませんので、売る、捨てるなどしてください。
  • "character has too many items"というエラーが出ます。
    (Afterlife Forumより引用)
    私の場合、このエラーは、スタッシュを共有スタッシュに切り替えたまま戦闘に出かけると起こります。本来のスタッシュに戻してから戦闘に出かけるようにしてみてください。(XIxJunIoRxIX)
    • このエラーは、PlugYを使用していない場合でも起こりますが、PlugYを使用している場合は、この解決法を試してみてください。
  • "eComponent < NUM_COMPONENTS"というエラーが出ます。
    (ZyEl公式サイトより引用)
    2004/08/15 追加:未解決
    エラーメッセージ:
    02:04:55.531 -------- FILE: D2Client\ENGINE\Gfx.cpp LINE: 1303 --------
    Assertion Failure
    Location : D2Client\ENGINE\Gfx.cpp, line #1303;
    Expression : eComponent < NUM_COMPONENTS;

    原因:このエラーはなんらかのアニメーション画像の不備が原因ですが、直接の原因は特定できていません。このエラーはいつも起こるわけではなく、主にマルチプレーヤーゲームなどで描画の負担が重くなったときに発生します。ラグが関係しているかもしれませんが、断定できません。ビデオカードの問題かもしれませんが、断定できません。ゲーム内のグラフィックの設定の問題かもしれませんが、断定できません。
    解決法:ゲームを立ち上げなおして、同じエリアを再度プレイしてください。このバグは同じ場所で何度も起こることはまれです。最終的には次のエリアに無事進むことができるでしょう。

27 State Crash Bug

  • If a character has 27 states or more, that player makes nearby players crash in multiplayer games.
  • Each passive skill uses a state, so some classes like Barbarian tend to come across this problem.
  • Unique charms, aura items and some oskill items also uses a state, so rich players tend to come across this problem, too.
  • Each of following skills/effects/items uses a state:
    • All Passive Skills including Elemental/Weapon/Summon Masteries.
    • Auras, Assassin Auras, Curses, Warcires, Armor Spells and any other spells that affect you.
    • Special effects from monsters to you that have a duration (Chill, Stun, etc.).
    • Special effects from shrines and potions to you that have a duration (Stamina, Skill +, etc.).
    • Carry One items (Unique Charms, White Odd Charm).

LoD 1.10 Bugs

  • Some of LoD 1.10 bugs have been fixed, but most bugs are hard-coded and haven't been fixed.

LoD 1.10 Bugs (Fixed)

  • Gloams Lightning Damage Bug
    • Gloams (Hiddens in ES) deal bugged Lightning damage in 1.10. This bug is fixed in ES.
  • Tomb Viper Poison Cloud Bug
    • Tomb Viper's poison clouds also deal physical damage per frame. This bug is fixed in ES.
  • Act 5 Fallen Shaman Display Bug
    • Fallen shamans in Act 5 shows they resurrect wrong type of Fallens. This bug is fixed in ES.
  • Act 4 Stained Glass Display Bug
    • Stained Glasses in Act 4 shows their name as "An Evil Force". This bug is fixed in ES.
  • Mercenary and Aura Item Bug (1)
    • By a certain method, players can receive the aura damage of Holy Auras (Holy Fire, Holy Freeze and Holy Shock) from aura items as many times as they wish. This bug had been badly exploited on Battle Net to do PK, and was fixed at July 2006, by the server side patch. This bug is fixed by an original method in ES.
    • Due to this fix, the slvls of multiple Holy Aura items aren't added up, but they work separately in ES. (This limitation is Holy Auras only, and other auras work as before.) This change reduces the damage if you have multiple Holy Aura items of a kind. The good point is, now they work on top of player's Holy Aura.
  • Fire Enchanted Boss Bug
    • The death explosion damage of FE boss, which was nerfed only by the server side patch in LoD 1.10, is nerfed in ES.
    • FE bosses are no longer spawned in NM and Hell.
    • Undead Stygian Dolls are not FE bosses and still remain in the game.
  • Inferno Bug
    • Inferno, Arctic Blast and Inferno sentry only deal 1/2 to 1/3 of their listed damage. The animation for the area of effect is also misleading, as the damage does not occur in the entire area of the graphic.
    • Inferno and Arctic Blast are given better Elemental Damage and additional Physical Damage in ES. The missile speed is also improved, which may reduce the misleading.
    • Inferno Senrty is replaced with Steam Sentry, which isn't an Inferno type skill.

LoD 1.10 Bugs (Alive)

  • Lightning Enchanted Boss Bug
    • If an LE boss also has FE or CE, it constantly emits invisible Corpse Explosion or Frost Nova, which often leads to one hit kill. LE bosses seem to deal buggy Poison Damage if it also has Spectral Hit. Please be prepared, especially when you play HC.
  • Ethereal Armor Upgrade Bug
    • The upgrade recipes of rare and unique armor removes the ethereal defense bonus in 1.10.
  • Synergy Bug (Marrowalk Bug)
    • Charged skills work as the synergy for other skills, as long as you don't put any skill point into that skill. This is originally a bug but is considered a feature in ES, and some items are intentionally given some charged skill for the synergy.
  • Malah's Resist Scroll Bug
    • When you die, the resist bonus is displayed but doesn't work until you re-enter the game.
  • Amazon Bow Skill AR Bug
    • The Amazon's bow skills don't receive the AR bonus, but the false AR is reflected in the character screen. It was impossible to fix this bug, so the bonus itself has been removed in ES, so that the correct AR is displayed in the character screen.
  • Min/Max Damage and ED Jewel Bug: If a jewel with Min/Max Damage and Enhanced Damage is socketed into armor, the ED part doesn't work correctly. Please socket those jewels into weapons.
  • Leap Attack and Charge Bug
    • When you are using these skills and hit at a certain moment of the attack, the attack may be disabled until the next game.
  • Fend Bug
    • The Dodge/Avoid/Evade animations during Fend make further attacks in that Fend cycle miss. This bug isn't fixed, but it matters less in ES, because:
    • The interval of each Fend cycle is 40% shorter in ES
    • The attack number is capped at 7 in ES (12 in LoD)
    • The D/A/E animations take only 4 frames for 1H melee weapons and 1 frame for 2H melee weapons (8 frames in LoD).
  • Mercenary and Aura Item Bug (2)
    • When your mercenary dies, you have to re-equip their aura item to activate the aura from the item again.
  • Stuck Character Bug
    • Characters can get stuck between the map objects like the graves, caskets, armor/weapon stands, etc.
    • Teleporting (or sometimes using a town portal) can be used to get out. Otherwise, a Save and Exit is necessary.
  • Invisible Mercenary Bug
    • The mercenary can rarely be invisible, but still attacks and gets attacked. This appears to be a display bug only.
  • Oskill Whirlwind Bug
    • If a character levels up during a Whirlwind, he/she will get stuck and unable to interact with the game. A Save and Exit fixes the problem.
  • Oskills Disappearance
    • Hovering the mouse cursor over an item with a class-specific skill bonus disables the oskill of the same kind. For example, hovering over a staff with "+1 To Teleport (Sorceress Only)" makes the oskill Teleport disappear from the icon pool.
    • Reequipping the oskill item enables the oskill again.
  • Character Status Graphic Bug
    • Characters and mercenaries may stay green or blue, even after the poison/cold duration expires. This display glitch also occurs with Curse and Aura graphics.
  • Door Graphic Bug
    • Sometimes open doors are displayed as if they are closed.
  • CtC/Charged Minion Bug
    • Minions summoned by CtC spells or charges sometimes die or expire without any reason. CtC minions can also crash the game, if the skill is activated by a mercenary or an Iron Golem.
    • For this reason, CtC minions have been removed from ES. (The only remaining CtC minion is CtC Valkyrie on LoD "Peace" runeword.)
    • Charged minions still exist, because they can be useful for synergy, but please note those charged minions may suddenly die and are less reliable.
    • Also &color(red){Charged minions immediately expire when there is no charge]; on your item. This means the last charge is of no use. Charged minions have at least 2 charges in ES for this reason.
  • Mana Burn Bug
    • Mana Burn monsters drain mana 256 times the intended amount. This leads most mana burn attacks to empty a players mana bulb completely.
  • Andarial Quest Drop Bug
    • Andarial continues to drop the quest drop (the first kill drop) if you continue on to Act 2 without Saving and Exiting after killing her for the first time.
  • Single/Realm Bug
    • An error occurs when you try to connect Battle Net after you play a single game, or vice versa. According to the error message, this seems a limitation of D2 itself.
  • Morphing and Animation Speed Issue
    • The monsters you can transform into by the set bonus of some sets have their own animation speed (attack, cast, run, etc.), which is different from that of player characters. The difference is little in the latest version, though.
  • Barbarian Stamina Display Bug
    • A display bug has been reported for Barbarians with the increased stamina skill who use a skill shrine. The maximum stamina will still display at the higher amount, although it will only fill to the correct amount. This makes it appear as if the Barbarian is unable to regain full stamina. Save and Exit fixes this problem.
  • Hurricane Sound Bug
    • If you recast hurricane before the first one runs out, there's no sound.
      (Some bugs are quoted from diabloii.net forum.)

LoD 1.11 Bugs and Features

  • Because ES 3.00 is based on LoD 1.10 (Details), the new features of LoD 1.11 basically don't work in ES, but soft-coded features like the runewords work.

LoD 1.11 Features

  • All LoD 1.11 runewords are implemented including ladder only ones and disabled ones.
  • Hellfire Torch Event never occur.
  • In LoD 1.11, high level characters can hire a high level mercenary (1-5 levels below your clvl) in Normal and NM. In ES, mercenary's level is capped by the difficulty like in LoD 1.10, but this doesn't matter much because the stats of mercenary doesn't depend on the hired difficulty in ES.

LoD 1.11 Bugs

  • Fangskin Drop Bug: In LoD 1.11 Fangskin drops nothing in Hell. This bug doesn't exist in ES.
  • Ethereal Armor Socket Bug: If apply the socketing recipe to a piece of ethereal armor, ethereal defense bonus is applied twice. This bug doesn't exist in ES.

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Last-modified: 04-24-2008 (Thu) 11:35:34 (3832d)