Sorceress - Cold Spells / Lightning Spells / Fire Spells


Lightning Spells

Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)

  • Instead, the damage of most Lightning Spells is greatly improved.

Teleport

Required Level
1
Prerequisites
None
Difference from the LoD version
Lower level requirement. Lower Mana cost. Castable in town and in wereform.
Pros
Oskill Teleport is very good for summoners to gather their minions.
Cons
You may get fat from lack of exercise. ;)
slvl12-89-1617-2223-2829+
Mana Cost (ES)12-0.125 (the lower limit is 1 at slvl 88)
Mana Cost (LoD)24-1 (the lower limit is 1 at slvl 24)

Charged Bolt

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. Additional bolt per level is reduced but the cap is increased.
Pros
Good AoE. Good Min Damage unlike most Lightning spells.
Cons
Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses.
slvl12-89-1617-2223-2829+
Lightning Damage (ES)4-8+2+4+6+8+8
Lightning Damage (LoD)4-8+1+1+2+3+4
# of Bolts (ES)3+0.5 (capped at 30)
# of Bolts (LoD)3+1 (capped at 24)
Mana Cost (ES)2+0.5
Mana Cost (LoD)3+0.5
Synergies
Lightning: +7% Lightning Damage Per Level
Lightning Inferno: +7% Lightning Damage Per Level
Lightning Hydra: +7% Lightning Damage Per Level
Chain Lightning: +7% Lightning Damage Per Level

Shock Armor

Required Level
1
Prerequisites
None
Difference from Frozen Armor
Improved Defense. Base points reduce enemy's Lightning Resistance.
Pros
Cons
slvl12-89-1617-2223-2829+
Freeze Duration (seconds) (ES)2+0.12
Freeze Duration (seconds) (LoD)1.2+0.12
Enemy Lightning Resist% (ES)-1 per base level
Defense% (ES)30+10
Defense% (LoD)30+5
Duration (seconds)120+12
Mana Cost (ES)11+0.5
Mana Cost (LoD)7
Synergies
Fire Armor: +10% Defense Per Level
Chilling Armor: +10% Defense Per Level
Fire Armor: +10 Seconds Per Level
Chilling Armor: +10 Seconds Per Level
Aerial Guard: +1% Lightning Absorb Per 2 Levels

Lightning

Required Level
6
Prerequisites
Charged Bolt (1)
Difference from the LoD version
Improved damage. Cast speed based on Faster Cast Rate, not on IAS (Lightning was indeed based on weapon speed in LoD v1.10, that's why lightning sorcs used fast swords and lots of IAS jewels in it)
Pros
Can hit multiple enemies if enemies are in a line.
Cons
Unstable damage because of Min Damage = 1.
slvl12-89-1617-2223-2829+
Lightning Damage Min1
Lightning Damage Max (ES)40+10+20+40+60+60
Lightning Damage Max (LoD)40+8+12+20+28+36
Mana Cost8+0.5
Synergies
Charged Bolt: +6% Lightning Damage Per Level
Lightning Inferno: +6% Lightning Damage Per Level
Lightning Hydra: +6% Lightning Damage Per Level
Chain Lightning: +6% Lightning Damage Per Level

Telekinesis

Required Level
12
Prerequisites
Teleport (1)
Difference from the LoD version
Much improved damage. Mana cost decreases per level.
Pros
Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Min Damage unlike most Lightning spells.
Cons
Single target skill.
slvl12-89-1617-2223-2829+
Lightning Damage (ES)6-9+6+9+13+18+18
Lightning Damage (LoD)1+1
Knockback and Stun chance35%
Mana Cost (ES)7-0.125 (the lower limit is 1 at slvl 49)
Mana Cost (LoD)7
Synergies
Teleport: +4% Lightning Damage
Static Field: +4% Lightning Damage Per Level
Energy Shield: +4% Lightning Damage Per Level

Lightning Inferno

Required Level
12
Prerequisites
Charged Bolt (1), Lightning (6)
Difference from Inferno (LoD)
Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Pierce enemies.
Pros
Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line.
Cons
The caster must keep casting until the target dies. The blast is long but narrow.
Note
Physical Damage = Base Lightning Damage * (100 + Lightning Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)
slvl12-89-1617-2223-2829+
Lightning Damage Per Second (ES)9-18+9+18+36+54+54
Physical Damage Per Second (ES)9-18+9+18+36+54+54
Fire Damage Per Second (LoD)12-25+9+10+11+12+14
Range (yards)3.33+2 yards per 4 levels
Missile Size (ES)3
Missile Size (LoD)2
Mana Cost Per Second7+0.2
Synergies
Charged Bolt: +5% Lightning Damage Per Level
Lightning: +5% Lightning Damage Per Level
Lightning Hydra: +5% Lightning Damage Per Level
Chain Lightning: +5% Lightning Damage Per Level

Static Field

Required Level
18
Prerequisites
Teleport (1), Telekinesis (12)
Difference from the LoD version
Lower cap of the life reduction of enemies.
Pros
A great boss killer. One of the most powerful skills in the game. Even 1 point works fine.
Cons
You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.
DifficultyNormalNightmareHell
The Cap of Life Reduction (ES)20%30%40%
The Cap of Life Reduction (LoD)none33%50%
slvl12-89-1617-2223-2829+
Radius (yards)3.33+0.66
Mana Cost9

Energy Shield

Required Level
18
Prerequisites
Teleport (1), Charged, Bolt (1), Telekinesis (12)
Difference from the LoD version
Higher mana consumption, but synergy reduces mana consumption a lot.
Pros
Sorceresses gain much more mana per level and energy in ES.
Cons
With no synergy, consumes a lot of mana.
slvl12-89-1617-2223-2829+
Damage Absorb%25+3+2+1+1
Mana Consumption Per Damage (ES)225% (capped at 75%)
(4% Less Mana Consumption per base point)
Mana Consumption Per Damage (LoD)200%
Duration (seconds)144+60
Mana Cost5
Synergies
Teleport: 3% Less Mana Consumption Per Level
Telekinesis: 3% Less Mana Consumption Per Level
Static Field: 3% Less Mana Consumption Per Level

Lightning Hydra

Required Level
24
Prerequisites
Charged Bolt (1), Lightning (6), Lightning Inferno (12)
Difference from Hydra (LoD)
Spits Charged Bolts instead of Fire Bolts. Additional duration per level. Improved damage. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
slvl12-89-1617-2223-2829+
Charged Bolt Damage (ES)12-18+9+12+15+18+18
Fire Bolt Damage (LoD)12-17+5+7+11+13+13
Duration (seconds) (ES)10+0.2
Duration (seconds) (LoD)10
Cast Delay (seconds) (ES)0.6
Cast Delay (seconds) (LoD)2
Mana Cost20+0.5
The damage of Lightning Hydra is correctly boosted by caster's
Lightning Mastery, +% To Lightning Skill Damage
and -% To Enemy Lightning Resist.
Synergies
Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Chain Lightning: +4% Lightning Damage Per Level

Time Stop

Required Level
30
Prerequisites
None
A new ES skill
Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.
Pros
A very defensive skill. Especially helpful with the "toe to toe" skills like Lightning Inferno and Immolation.
Cons
Can't stop bosses, champions and cold immune monsters. Shorter duration in Hell.
slvl12-89-1617-2223-2829+
Duration (second)4+0.12 (capped at 10 seconds)
Mana Cost40+5

Chain Lightning

Required Level
30
Prerequisites
Charged Bolt (1), Lightning (6), Lightning Inferno (12), Lightning Hydra (24)
Difference from the LoD version
Improved damage. More bounces.
Pros
The bolt "bounces" many times against a mob.
Cons
Not good against a single target. Unstable damage because of Min Damage = 1.
slvl12-89-1617-2223-2829+
Lightning Damage Min1
Lightning Damage Max (ES)60+7.5+15+30+45+45
Lightning Damage Max (LoD)40+11+13+15+15+15
# of Bounces (ES)5.2+0.6
# of Bounces (LoD)5.2+0.2
Mana Cost9+1
Synergies
Charged Bolt: +4% Lightning Damage Per Level
Lightning: +4% Lightning Damage Per Level
Lightning Inferno: +4% Lightning Damage Per Level
Lightning Hydra: +4% Lightning Damage Per Level

Lightning Mastery

Required Level
30
Prerequisites
None
Difference from the LoD version
Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
Pros
Boosts all Lightning Damage including on-weapon Lightning damage. Just 1 point provides a big boost.
Cons
With high +skills, investing additional hard points may be less valuable than investing in synergies.
slvl12-89-1617-2223-2829+
Lightning Damage Increase% (ES)60+5
Lightning Damage Increase% (ES)
(Oskill)
5+5
Lightning Damage Increase% (LoD)50+12

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Last-modified: 04-23-2008 (Wed) 00:56:00 (4136d)