Playing Tips

Getting Started

Starting out in Eastern Sun for the first time, or playing untwinked can be quite a challenge. Here are a few tips that should make it easier:

  • You start out with a very low chance to hit, so go after easy targets like Fallen until you gain a couple levels. Don't be afraid to flee back to town and start a new game if you get too many monsters coming after you at once.
Fallen2Dark Spearwoman3Fast
Quillrat2Gargantuan Beast3Stun
Zombie2SlowHungry Dead3Slow
Dark Hunter3FastSkeleton3


  • SELL 2 D-STONES FOR 121,500 GOLD. Here's how; 1) Get 2 DStones 2) Get Secret Scroll#2 3) Make PGem 4) Use Gem Can to Downgrade to 9 Flawless 5) Sell for 13,500 gold each. [logger120]
  • Remember you can convert a spare Ancient Scrolls into 3 D-Stones, so 2 Scrolls are worth 364,500 gold.[logger120]
  • If you're looking for something to pick up to make lots of gold at the shop early on, it's javelins and throwing daggers you should keep your eye out for, since they're worth more in ES. Wands/Orbs are much less expensive in ES than in vanilla, so if you play Necromancer or Sorceress, look through Akara's inventory of items for might find something nice that you can afford.
  • Speaking of javelins, i have found that every character class can benefit from a javelin/shield combo early on. This gives you the benefit of ranged combat (thrown), or melee combat with the additional defense of a shield. Also, cubing any javelin/throwing/quiver by itself, resets the quantity to 255. Useful to remember if you are out in the wilderness and you get the low quantity warning. [dawe1313]
  • Everyone can benefit from gemwords early on. If you fill all the sockets in a white item with the same type and quality of gem, you'll get a CtC skill as well as the listed bonuses. Don't be afraid to stick the chipped gems you find into a weapon or piece of can take them out anytime you want by putting the socketed item in your Horodric Cube together with a Key. Nothing is destroyed, you get your gems, jewels, or runes back, as well as the item they were in. Wish you had more of a certain type? You can buy more from Akara, or make a pgem using Secret Recipie #2.
  • Gambling is much better in ES than in vanilla, you have a 5% chance each of getting a set or unique item. That means you have a 1:20 chance of finding each...about 1 in 10 items you gamble will be either a unique or a set item. You can check out the set or unique weapons/armor, and get one that looks nice.
  • Need a good weapon for getting started? With a flawless gem, a decipherer, and a magic jewel you can make a very good magic weapon, with 1-2 sockets, +1-3 to one of your skill trees, and either 100% enhanced damage with 15-20% IAS (for ranged/melee weapons), or +1 to class skills, +20-40 mana, and +4-6 mana per kill (for caster weapons) using the Starter's Weapon recipies. You can also get a prefix and a suffix, if you get a good one, that recipie can produce an excellent item.
  • You can also boost your skill levels by crafting +to skill-tab rings/amulets, e.g. +3 to Lightning Skills (Sorceress Only). With three decipherers, a chipped gem (of a specific type), and a class-only ring/amulet, you can create a piece of jewelry which gives +1-3 to a skill tab. Like the Starter's Weapon recipie, it can also get a prefix and a suffix...and since it uses class-only jewelry, there's also a chance you could get +1-3 to your favorite skill. The exact recipies can be found on the ES database, in the ring/amulet section. Scroll down until you see "Skill Tab Re-roll".
  • Make sure to identify all the Ancient Scrolls you find by cubing them with Ancient Decipherers...low numbered Ancient Scrolls are easy to find in Act 1, and several of the Secret Recipies they contain will allow you to make things that are very valuable early on:
    • Ancient Scroll #2 can turn two Dragon Stones into a perfect gem (which you can split into lower level req gems using the Gem Can, or use for crafting recipies)
    • Ancient Scroll #4 allows you to make normal (but not exceptional/elite) unique items
    • Ancient Scroll #5 allows you to make normal set items
  • If you get more than one of the same scroll, you can either try to get a scroll you don't have, by trasmuting two extra scrolls into a new scroll (two scrolls in the range 1-25 give outputs in the range 1-30, scrolls from 26-50 give outputs in the range 20-50), or you can turn your extra scroll into three d-stones, by trasmuting it with a key.
  • Wish you had more decipherers for all those nice crafting recipies, or to identify your Ancient Scrolls? You can split a dstone into 8 decipherers using the multi-stocker, which can be useful early on. You can also get decipherers by transmuting organs in your cube: it takes six hearts or souls, or two of any other organ to make an Ancient Decipherer. You may prefer to save most organs for tinkering, but if you aren't interested in the tinkering mod given by a certain organ, turn your extras into decipherers. Two set or unique items (armor/weapons) can also be cubed into one decipherer.
  • Wish you had more Dragon Stones? Once you make it to Act II, you can pick up as many as you need by doing HoD runs.

Finding Specific items

Runes and Ancient Decals

Monsters drop Ancient Decals in the same way as they drop Runes. The reward of Hellforge Quest isn't a monster drop and never drops Ancient Decals. But all other monsters can drop both Runes and Ancient Decals. In following sentences, the word "Runes" includes "Ancient Decals"
Runes aren't magic items, so Magic Find doesn't increase or reduce the chance of their drop.
More players in the game increases all drops including runes. As an exception, more players slightly reduces the chance of Countess' special rune drop.
Of course more monsters drop more runes, so crowded areas like Cow Level and Lost Farm are good place to find runes.
Belhifeits and Cyclopes drop runes instead of their organ (roughly 1/60 chance), in addition to the ordinary rune drop.

  • Hellforge Quest
DifficultyAvailable RunesAvailable Decals
NormalE Ko Ra O Ho Me Ru Ta To Wa Hanone
NightmareTa To Wa Ha Na Ni Se Fu Ma Hi Monone
HellFu Ma Hi Mo No Te Ro So Mu Ne Renone

(updated based on R2)

  • Countess
DifficultyAvailable RunesAvailable Decals
NormalI to AEl to Thul
NightmareI to WaEl to Lem
HellI to ReEl to Ber

Ancient Scrolls

Ancient Scrolls aren't magic items and Magic Find doesn't work, either. Only more players can increase the chance of their drop.
Izual drops an Ancient Scroll instead of his organ (roughly 1/60 chance), and he can drop up to 5 items. More players slightly increases his drop. He is the only exception and there are no other special monsters or areas for finding Ancient Scrolls.
You can cube a low level Ancient Scroll from a Cookbook, and you can cube a Cookbook from DragonStones, so collecting Dragon Stones is another way to enrich your bookshelf.

Organs and Other Cubing Materials

Special DropsMonsters
Griswold's HandGriswold
Treehead Woodfist's ArmTreehead Woodfist
Radament's HeadRadament
Hephasto's HandHephasto the Armoror
HeartsFallens, Bigheads, Corruppted Rogues (Melee), Scarabs, Gargoyles (not including Gargoyle Traps), Swamp Dweller, Sand Maggots, Vile Mothers, Siege Beasts, Baal's Minions, Succubi, Stygian Furies, Blood Lords, Putrid Defilers, Black Knights, Overlords
SoulsSkeletons, Zombies, Wraithes, Goatmen, Lesser Mummy, Greater Mummy, Hiddens, Undead Fetishes, Skeleton Mages, Rot Walkers
EyesClay Golems, Blood Golems, Bone Golems, Fire Golems, Zakarum Priests, Storm Casters
BrainsSand Leapers, Fetishes, Imps
FangsOrcish Soldiers, Giant Spiders
QuillsQuill Rats, Quill Bears, Thorned Hulks, Death Maulers
SpleensZealots, Corpse Spitter, Overseers
TailsFoul Crows, Panther Women (Melee and Ranged)
JawbonesCorrupted Rogues (Ranged), Skeleton Archers
ScalpsBrutes, Ghoul Lords, Blunderbores, Doom Knights, Sinister Knights
HornPit Lords, Horned Demons
FlagsFallen Shamans, Fetish Shamans
SteaksHell Bovines, Ghost Bovines
CookbookStygian Furies (in NM and Hell only, very rare)
Socket DonutsHairdressers (not including other Panther Women)
CouponsSand Raiders
Ancient DecipherersAncient Baribarians


  • Since the Gambling of D2 has a hard-coded clvl dependant formula and is difficult to tweak, the Gambling had been changed many times in ES. In the latest version, most gambling problems have been fixed by introducing Gambling Chits.
  • The difficulty doesn't matter for gambling any longer.

Unique/Set/Rare Chance

  • The chance of getting a unique item is increased from 0.05% to 5%.
  • The chance of getting a set item is increased from 0.1% to 5%.
  • The chance of getting a rare item is increased from 10% to 30%.

ilvl (item level)

  • The ilvl of gambled item randomly varies between your clvl -5 to your clvl +4.
  • The ilvl must be equal to or higher than the level of the base item.
    • If the ilvl isn't enough for a specific item, that item simply doesn't appear on the window. For example, if you see a pair of Gauntlets (level = 29) on the window, it means its ilvl is 29 or higher.
  • The ilvl must be equal to or higher than the level of the set/unique item.
    • If the ilvl isn't enough for a specific set piece, that item turns into a magic item.
    • If the ilvl isn't enough for a specific unique, that item turns into a rare item.

Exceptional/Elite Chance

  • The parameter for exceptional is increased from 0.9% to 1.5%.
  • The parameter for elite is increased from 0.33% to 2.5%.
min Exceptional chance = ((clvl − 5) − qlvl of the exceptional item) * 1.5% + 1%
max Exceptional chance = ((clvl + 4) − qlvl of the exceptional item) * 1.5% + 1%

min Elite chance = ((clvl − 5) − qlvl of the elite item) * 2.5% + 1%
max Elite chance = ((clvl + 4) − qlvl of the elite item) * 2.5% + 1%

Where (clvl − 5) or (clvl + 4) is the actual ilvl of the gambled item. 
  • This formula is quoted from the Arreat Summit (ie. may be wrong).
  • It seems Exceptional is checked first, and then Elite is, because 100% chance of Exceptional results no Elite at all.
  • Much improved from the LoD chance, but please note the high level elites are still very difficult to gamble. Please consider buying gambling chits for those items.

Gambling Chits

  • Anya and Larzuk sell Gambling Chits as an alternative of gamblimg.
  • Gambling Chits are cubed into an item, and the result is random just like gambling.
  • The price of each Gambling Chit is fixed. (Roughly equal to the gambling cost when you finish that difficulty.)
    • This fixed price is very helpful when you need a normal piece but have only very high level characters. (Gambling an Achilles set piece with level 90 character is a waste of gold, for example.)
    • Please check the gambling cost first. If the gambling cost is cheaper, gambling is better.
  • Gambling Chits has the same chance for Unique/Set/Rare as gambling.
  • Normal Gambling Chits has no chance for upper items. (ilvl = 45)
  • Nightmare Gambling Chits has 50% chance for exceptionals. (ilvl = 65)
  • Hell Gambling Chits has 33% chance for exceptionals and 33% for elites. (ilvl = 85)
    • These fixed chance are very helpful to get high level elites which are very difficult to gamble.
  • Anya and Larzuk always sell all kind of Gambling Chits.
    • This feature is convenient when you can't use Gamble Filter.
    • You can reset Anya's window by entering the red portal.
    • You can reset Larzuk's window by visiting an WP. (Ancient's Way is usually safe.)

Gamble Filter

  • Gamble Filter is a Windows utility to filter the items on the gamble screen. Mac users can't use this utility. Gambling Chits may be helpful in such cases, because you can buy at least 1 chit per visit.
  • You can run Gamble Filter without exiting ES. (You can use Alt+Tab to switch applications.) But you have to make a new game for the filter to work.

Extra Gold Equipments

This section is a partial transration of Monju's Character Build Delusion (jp).


Ra Rune [r20] (Req Lvl=28) for Any
 50% Extra Gold From Monsters
Perf. Topaz for Helms / Boots / Cloaks 
 24% Better Chance of Getting Magic Item
 24% Extra Gold From Monsters
Jewel of Avarice
 10-40% Extra Gold From Monsters
Lady Eboshi's Greed (Unique Jewel)
 5-8% Life Stolen Per Hit
 +5-8 Mana After Each Kill
 25% Extra Gold From Monsters
 25% Better Chance of Getting Magic Item


Grand Charm of Greed Lvl 70
 22-30% Extra Gold From Monsters
Grand Charm of of the Collector Lvl 85
 (0.375/clvl) 0-37% Extra Gold From Monsters
Large Charm of Greed Lvl 73
 15-20% Extra Gold From Monsters
Large Charm of of the Collector Lvl 85
 (0.25/clvl) 0-25% Extra Gold From Monsters
Small Charm of Greed Lvl 76
 8-10% Extra Gold From Monsters
Small Charm of of the Collector Lvl 85
 (0.125/clvl) 0-12% Extra Gold From Monsters


Any Ring/AmuletThe Same Item10% Extra Gold From Monsters
Req Lvl +4
(Cap = 400%)
Forging Hammer
Stamina Portion
Any HelmThe Same Item4% Better Chance of Getting Magic Item
4% Extra Gold From Monsters
Req Lvl +4
Perfect Topaz
3 Ancient Decipherers
Any CloakThe Same Item4% Better Chance of Getting Magic Item
4% Extra Gold From Monsters
Req Lvl +4
Perfect Topaz
3 Ancient Decipherers
Any BootsThe Same Item4% Better Chance of Getting Magic Item
4% Extra Gold From Monsters
Req Lvl +4
Perfect Topaz
3 Ancient Decipherers


Magic/Rare/Set/Unique WeaponThe Same Item66% Extra Gold From Monsters
5 Player's EarAncient Scroll #9
10 Hearts
Ancient Scroll #9

Oskill Items

WeaponAll SkillsClass SkillsGoldMF+Socket#Remarks
Gold Digger1000000012501250+5-8 To Find Treasure
Chu-Ko-Nu1-2000000100010000+1 To Luck of the Ancients
RW Fu To Ku Na Ru0000000040001500+1 To Find Treasure
WeaponAll SkillsClass SkillsGoldMF+Socket#Remarks
Elzix's Treasure0000000100010000+1-3 To Luck of the Ancients
+1-3 To Find Treasure


WeaponsAll SkillsClass SkillsGoldMF+Socket#Remarks
Gold Digger1000000012501250+5-8 To Find Treasure
Chu-Ko-Nu1-2000000100010000+1 To Luck of the Ancients
RW Fu To Ku Na Ru0000000040001500+1 To Find Treasure
RW Te N Chi004000010001002000Suitable for Trap Sins
ShieldAll SkillsClass SkillsGoldMF+Socket#Remarks
Elzix's Treasure0000000100010000+1-3 To Luck of the Ancients
+1-3 To Find Treasure
Lady Eboshi's Greed x 40000000100010000Not bad Extra Gold. Jewels are Forgeable.
Ra Rune x 400000002000000So-what?
Wirt's Skull0000000100-2000100-20000(Necromancer Only)
HelmsAll SkillsClass SkillsGoldMF+Socket#Remarks
Heart of Jewels200000050-150050-15000Suitable for casters
Rune Word A E KA1000002/3200010000Decent Extra Gold
Rune Word A ME RI A200000015007500Slightly weak
Rune Word NU SU TSU TO000000004000008-12% Mana Stolen Per Hit
8-12% Life Stolen Per Hit
The end game gear for melee characters.
Body ArmorAll SkillsClass SkillsGoldMF+Socket#Remarks
Piotyr's Plate0000000012501250Lacks willpower
Rune Word KO U U N000000015015050750FCR 20%
Rune Word TO MI00000001751751001000Standard
Rune Word MI NU KU CHI KA RA500000050020000Grants good fire power to casters
GlovesAll SkillsClass SkillsGoldMF+Socket#Remarks
Leather of Luck000000050-100050-10000Suitable for starters
Rune Word TO MI000000012512575750Stardard
BootsAll SkillsClass SkillsGoldMF+Socket#Remarks
Vindalay's Sole000000030-600000Rarely used even in early games
Ra Rune x 200000001000000So-what?
BeltsAll SkillsClass SkillsGoldMF+Socket#Remarks
Goldark's Strap0000000100200002An excellent belt with 2 sockets
Laertes' Treasure1000000100200501001+1 To All Skills (Sweet!)
Rune Word TO MI000000012512575750Standard

Breaking Immunities

  • To negate 1% monster's resistance beyond 100%, you need 5% lower resistance effect from the skills.
  • The lower resistance effect from items can't negate the resistance beyond 100%, but it works once other skills break the immunity.
Amplify DamageCurse-90
Iron MaidenCurse-60
Inner SightAma Spell-(0-35)
Lower ResistCurse-(30-90)-(30-90)-(30-90)**
Pierce Poison & BonesCurse-(30-150)-(30-150)
Pierce Poison & Bones
Ancient's CallWarcry
  • Lower Resist can reduce Magic and Poison Resist by the synergy from Pierce Poison & Bones.
  • Unique bosses are spawned with random mods, some of them give extra resistances and make them invulnerable immune.
Boss modResDmResFiResCoResLiResMa
Stone Skin+80
Fire Enchanted+75
Cold Enchanted+75
Lightning Enchanted+75
Magic Resistant+40+40+40
Spectral Hit+20+20+20
Mana Burn+75

Caps for Resist, DR%, etc.

Damage Reduced by XX%
(Physical Resist)
Damage Reduced by XXnone2
F/C/L/P Resist75%3
Magic Resist75%4
F/C/L Absorb%40%5
F/C/L Absorbnone
Magic Reduced by XXnone6
  1. More DR% than 50% still has a meaning when cursed. (Amplify Damage increases damage by 90%, So 140% DR grants 50% DR when Amp'ed.)
  2. DR is less effective than DR%, and most players tend to neglect DR, but dozens of DR is actually very helpful. Normal (non-boss) monsters usually deal less than 200 damage in Hell Act 5 (ex. Enslaved in Bloody Foothills deals 136-182 melee damage). So even 20 DR reduces a fair amount of such "daily" damage. Also, DR works beside DR% which has the cap, and it reduces some spell damages like Diablo Lightning.
  3. The cap can be raised up to 95% by +Max Resist equipment. Hirelings are penalized by the difficulty, but monions aren't.
  4. The cap can be raised up to 95% by +Max Resist equipment. No penalty by the difficulty exists, which is why you can live without any Magic Resist.
  5. Absorb and Absorb% heals first.
    (ex) When a monster deals 100 Fire Damage and you have 40% Fire Absorb, first your life is healed by 40 (100 x 40%), and then you take 60 Fire Damage (100 - 100 x 40%).
    • X% Absorb negates 2 x X% Elemental Damage at best. (When the character is injured.)
    • X% Absorb negates X% Elemental damage at worst. (When the character is fully healed.)
  6. While X Absorb negates 2 x X Elemental Damage at best, MDR always negates only X Elemental damage (Roughly speaking 1/2 effect). But it reduces all four elemental damages and magic (bone, holy) damage. Dozens of MDR is helpful as well as dozens of DR.

Moved from the readme (Need to be rearranged)

Character Backup
Your characters are saved in "Diablo II\es300r\save". You are recommended to
backup this folder from time to time.

PlugY Usage
The button with an X on the skill panel resets the skill points.
Alt + click on the stat button to unassign the stat points by 1.
Pressing Shift increases the handled amount of the stat points to 5.
You can share gold between characters via Take Gold and Put Gold buttons besides
the gold window in the stash.
The shared stash and multiple personal stashes are self-explanatory.
A huge shared stash makes ES take a longer time to be launched, and can cause a
join failure in TCP/IP games. Please keep the shared stash tiny as possible, say
less than 100 pages, and use the personal stash and mule characters instead.

Map Regeneration Setting
To disable the map regeneration in single play, please use 'ES 3.00 R
preference' shortcut in the Start menu, instead of editing PlugY.ini directly.

Hosting/Joining TCP/IP Games
You can find the players to play with in this thread.
All players must use the same version of ES, so please check the latest patch
before you host or join a TCP/IP game. (The version of LoD doesn't matter.)
Please DON'T ACCESS THE SHARED STASH IN TCP/IP GAMES as possible. If you forget
to switch back to the normal stash and quit the game, (or if D2 crashes during
you access the shared stash), the normal stash is destroyed. People do forget,
so please make it a rule never to access the shared stash in TCP/IP games.

TCP/IP Hosting with a Router
If you host with a router, you need to open TCP/UDP port 4000, 6112-6119. D2
can't display the correct external IP address when you use a router.
( is the internal IP address and can't be used for multiplay.)
You can see your external IP address at

Gamble Filter
Gamble Filter lets you limit the items shown in the gamble screen. Check the
items you like to gamble, press "Set Filter" button and restart the game. You
can switch to Gamble Filter by Alt+Tab without exiting D2, but you need to
restart the game to make it take effect. This feature is for single and TCP/IP
play only. Please make sure to reset the filter before you host a TCP/IP game.

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Last-modified: 01-27-2007 (Sat) 22:24:27 (5154d)