IAS Breakpoints

Single Wielding Attack

Normal Attack (Single)

  • All weapons have the similar attack animation speed in ES. Some weapons are still a bit faster and some classes are good at some weapons, but the difference is now little.
  • Most attack skills use the normal attack animation and have the same attack speed.
    (The skills which works with a single weapon, Zeal and Berserk for example, always use a single weapon even when you are dual wielded.)
The old base frames in LoD and ES 3.00 R1~R2
AmaAsnBarDruNecPalSor
1H Swing13141518181417
1H Thrust
(Javelins, Daggers)
12141518181616
2H Swing
(2H Swords)
172217202217/1821
2H Swing
(Axes, Mauls, Poles, Staves)
17181816191715
2H Thrust
(Spears)
15221822231920
Bow13151415171516
Crossbow19201919191919
Bare Hand11111015181314
Claw-13/14-----
Throw15151517151918
The new base frames in ES 3.00 R3
AmaAsnBarDruNecPalSor
1H Swing14141515151415
1H Thrust
(Javelins, Daggers)
14141515151515
2H Swing
(2H Swords)
15151515151515
2H Swing
(Axes, Mauls, Poles, Staves)
15151515151515
2H Thrust
(Spears)
15151515151515
Bow13141414141414
Crossbow19191919191919
Bare Hand131313/1414141314
Claw-13/14-----
Throw15151515151515

Jab

Fend / Killer Scythe

  • Fend attacks much faster in ES than in LoD.
  • Killer Scythe is the Necromancer version of Fend, and for 2H weapons only. KS is faster than LoD Fend but slower than ES Fend. This is because other class than Amazons and Sorceresses can attack much faster with Fend mechanism.
  • You can see the new breakpoints at ES Attack Speed Calculator.

Zeal / Fanatic Swing

  • Fanatic Swing is the Sorceress version of Zeal. FS is internally faster than Zeal, but the actual speed is roughly equal to Zeal, because of Sorceress' slow attack speed.
  • You can see the new breakpoints at ES Attack Speed Calculator.

Fists of Fire / Claws of Thunder / Blades of Ice

Dual Wielding Attacks

Normal Attack (Dual)

Double Swing / Double Throw / Frenzy

  • The attack speeds of these skills aren't changed in ES.
  • You can see the breakpoints at ES Attack Speed Calculator.
  • When you put the current slvl of Frenzy, the calculator shows the fully accelerated attack speed. When you put 1 in the slvl of Frenzy, it shows the speed of the first swing of Frenzy.
  • When you calculate another skill with the current slvl of Frenzy, it shows the speed accelerated by Frenzy.

Dragon Claw / Fists of Fire / Claws of Thunder / Blades of Ice

  • The attack speeds of these skills aren't changed in ES.
  • FoF, CoT and BoI has the same speed as DC, when used with Dual Claw.
  • You can see the breakpoints at ES Attack Speed Calculator.

Dual Wielding Basic

  • For Dual Wielding attacks except normal attack:
    • The entire sequence is affected by the average of each weapon's WSM.
    • The IAS on the Secondary Weapon is ignored. If you need some IAS for some breakpoint, you can't count the IAS on the secondary weapon:
  • For Dual Wielding normal attack:
    • Each swing is affected by each weapon's WSM.
    • The IAS on each weapon only affect that weapon. The IAS on armor works for both weapon.
  • Primary Weapon and Secondary Weapon
    • In 1.09, the weapon in the character's right hand slot (the left side of the screen) becomes the primary weapon, and the weapon in left hand slot becomes the secondary weapon. So they are also called "right hand weapon" and "left hand weapon".
    • In 1.10 and later, the first weapon you put on the character becomes the Primary Weapon, and the second weapon you put becomes the Secondary Weapon. But once you use the weapon swap function, the weapon in the character's right hand slot becomes the primary weapon, and the weapon in left hand slot becomes the secondary weapon, just like in 1.09.
    • This means if you put the first weapon on the left hand slot, the primary weapon and the secondary weapon may be reversed later. It also causes a bug, which we discuss in the next article. This bug can be both beneficial and harmful. Unless you are exploiting the bug, you should fix your primary weapon. For example, many skills ignores the IAS on the secondary weapon, or WW speed is determined by the secondary weapon. To avoid the mess:
      Make sure to put the PRIMARY weapon FIRST, on the RIGHT HAND slot.

Dual Wielding Bug

  • If you put the first weapon to the left hand slot (right side of the screen), and then put the second weapon to the right hand slot, the aveage WSM should be:
    (Left Hand Weapon's WSM + Right Hand Weapon's WSM) / 2
    But it actually becomes:
    (Left Hand Weapon's WSM x 3 - Right Hand Weapon's WSM) / 2
    This means if the Left Hand Weapon is fast and the Right Hand Weapon is slow, the average WSM gets much faster than it should be, and if the formar is slow and the latter is fast, the average WSM gets much slower.
  • When you use the weapon swap, the weapon in right hand slot becomes the primary weapon, and this "bugged status" is automatically fixed.
  • If the Right Hand weapon has some -requirement or str/dex bonus, without which you can't equip it, it can't the primary weapon when you use the weapon swap, and the "bugged status" remains. But this exploit wouldn't be so effective in ES, where getting IAS is much easier.

Whirlwind / Dance of Death

  • The numbers (4, 6, 8...) in the heading is NAttackFrame (Next Attack Frame), which indicates how many frames Whirlwind waits between each attach. 4 is the fastest.
  • The numbers in the table is the required WIAS for each NAttackFrame. Amazon with a 1H swing weapon needs 43 WIAS for NAttackFrame 4 (the fastest Whirlwind), for example.
  • WIAS is the IAS on the weapon and is calculated as below. Please note WSM is the negative value of IAS (smaller is faster).
    WIAS = IAS bonus on the weapon - WSM (weapon's base speed)
  • Example: If you have 40% IAS on a flail (WSM [-10]), WIAS is 40 - (-10) = 50.
  • Any off-weapon IAS (IAS on gloves, for example) doesn't affect the speed of Whirlwind. The IAS penalty of Eagle Eye doesn't make Whirlwind slower, as well as Fanaticism, Annihilation and Burst of Speed don't make it faster.
ClassWeapon4681012
Amazon1H Swing4315-4-14-20
1H Thrust4516-3-13-20
2H Sword4919-1-11-20
2H Thrust50200-10-20
2H Else4919-1-11-20
Knuckle20-4-20
Assassin1H Swing250-16-20
1H Thrust250-16-20
2H Sword347-11-20
2H Thrust4012-7-16-20
2H Else347-11-20
Knuckle13-9-20
Claw13-9-20
Barbarian1H Swing347-11-20
1H Thrust347-11-20
2H Sword347-11-20
2H Thrust347-11-20
2H Else347-11-20
Knuckle13-10-20
Druid1H Swing347-11-20
1H Thrust347-11-20
2H Sword347-11-20
2H Thrust50200-10-20
2H Else347-11-20
Knuckle19-5-20
Necromancer1H Swing347-11-20
1H Thrust347-11-20
2H Sword50200-10-20
2H Thrust4314-5-14-20
2H Else347-11-20
Knuckle18-5-20
Paladin1H Swing250-16-20
1H Thrust347-11-20
2H Sword347-11-20
2H Thrust4617-3-12-20
2H Else347-11-20
Knuckle14-9-20
Sorceress1H Swing4919-1-11-20
1H Thrust50200-10-20
2H Sword4617-3-12-20
2H Thrust4717-2-12-20
2H Else50200-10-20
Knuckle347-11-20

Whirlwind Mechanism (Basic)

  • Whirlwind Attack Speed (external link)
  • Whirlwind attacks every 4 frames if possible.
  • Whirlwind attacks at the 4th and 8th frame regardless of NAttackFrame.
  • After the 2nd attack, NAttackFrame is added to the current frame (8) to determine the next attack frame.
    • If NAttackFrame is 4, the next attack frame is 8 + 4 = 12.
    • If NattackFrame is 6, the next attack frame is 8 + 6 = 14. But Whirlwind attack every 4 frames, so the 3rd attack actually occurs at the nearest multiple of 4, the 16th frame.
      The next next attack frame is 14 + 6 = 20, not 16 + 6 = 22. 20 is a multiple of 4, so the 4th attack occurs at the 20th frame.
  • Conclusion: Whirlwind with NAttackFrame 4 is roughly equal to Attacking at 4 FPA. If the NAttackFrame isn't a multiple of 4, the interval may not be even, but NAttackFrame X is roughly equal to X FPA in average.

Whirlwind Mechanism (Dual Wielding WW)

  • The attack speed of Dual Wielding WW is determined by the secondary (left hand) weapon.
  • The actual Dual Wielding WW sequence occurs as follows:
    • 1st attack (4th frame)
      • The primary weapon is set to the current weapon.
      • Attacks with the current Weapon, if a target is in the current weapon's range.
      • If the attack occurs, the secondary weapon becomes the current weapon.
      • The attack occurs only once in this frame.
    • 2nd attack (8th frame) and later
      • Attacks with the current Weapon, if a target is in the current weapon's range.
      • If the attack occurs, the other weapon becomes the current weapon.
      • Attacks with the current Weapon, if another target is in the current weapon's range.
      • If the attack occurs, the other weapon becomes the current weapon.
  • Conclusion: Dual Wielding WW can attacks 2 targets per 4 frames at best, while single Wielding WW can attack only 1 target per 4 frames at best. Dual Wielding WW is twice as fast as Single Wielding WW, as long as there are multiple targets in the weapon range. WW can't trigger CtC Skills, but more attack chances let you land more Crushing Blows and other extra damages. On the other hand, Single Wielding WW can benefit from the good damage and range of 2H weapons, or the block ability of the shield. So both WW have their own merit.

FCR Breakpoints

  • The cast speed of Amazon, Assassin and Druid is improved in ES. Now they have the same cast speed as Necromancer and Paladin.
The old base frames in LoD and ES 3.00 R1~R2
AmaAsnBarDruNecPalSor
Spell Cast19161318151513
The new base frames in ES 3.00 R3
AmaAsnBarDruNecPalSor
Spell Cast15151315151513
  • The numbers (19, 18, 17...) in the heading is the frame to cast a spell. 1 frame is 1/25 second.
  • The numbers in the table is the required FCR (Faster Cast Rate) for each frame. It takes 15 frames for an Amazon to cast a spell with no FCR, for example.
Class19181716151413121110987
Amazon0918304875125
Assassin0918304875125
Barbarian09203763105200
Druid0918304875125
Necromancer0918304875125
Paladin0918304875125
Sorceress09203763105200
Sorceress
(Lightning, Chain Lightning)
In ES, the standard cast speed
is used for Lightning and CL.
071523355278117194
Elemental Form07142232486899152
Were Wolf071523355278117194
Iron Wolf071523355278117194

FHR Breakpoints

  • These values are quoted from Tommi Gustafsson's website.
  • The Druid/Paladin recovery bug (Druid recovering slowly with a 1H swing weapon and Paladin recovering slowly with a 2H wepaon) is fixed in ES.
  • The numbers (17, 16, 15...) in the heading is the frame for a hit recovery. 1 frame is 1/25 second.
  • The numbers in the table is the required FHR (Faster Hit Recovery) for each frame. It takes 11 frames for an Amazon to recover from a get-hit animation with no FHR, for example.
  • The recovery animation occurs when a chacater lose 1/12 or more of his/her maximum life by a single hit.
Class171615141312111098765432
Amazon061320325286174600
Assassin0715274886200
Barbarian0715274886200
Druid05101626395686152377
Necromancer05101626395686152377
Paladin0715274886200
Sorceress059142030426086142280
Elemental Form05101626395686152377
Were Wolf09204286280
Rogue Scout061320325286174600
Desert Mercenary059142030426086142280
Iron Wolf05813182432466386133232600
Act 5 Barbarian0715274886200

FBR Breakpoints

  • These values are quoted from Tommi Gustafsson's website.
  • The Amazon block bug (Amazon blocking slowly with a 1H swing weapon) is fixed in ES.
  • The numbers (12, 11, 10...) in the heading is the frame to block. 1 frame is 1/25 second.
  • The numbers in the table is the required FBR (Faster Block Rate) for each frame. It takes 5 frames for an Amazon to block with no FBR, for example.
  • Hirelings can't block even if they have a shield.
Class121110987654321
Amazon0133286600
Assassin0133286600
Barbarian09204286280
Druid061320325286174600
Necromancer061320325286174600
Paladin0133286600
Paladin
(with Holy Shield)
086
Sorceress0715274886200
Elemental Form051016274065109223
Were Wolf0715274886200

IAS Breakpoints for Minions

  • The numbers (24, 23, 22...) in the heading is the frame to attack. 1 frame is 1/25 second.
  • The numbers in the table is the required EIAS for each frame. It takes 15 frames for a Skeleton to attack with no EIAS, for example.
  • The only effects available for minions are the Skill IAS from Fanaticism and Annihilation. The Skill IAS counts as EIAS.
    • Example: Your Skellymancer has Level 1 Annihilation from an item and Level 5 Fanaticism from the merc.
      • Level 1 Annihilation grants +6% Skill IAS.
      • Level 5 Fanaticism grants +25% Skill IAS.
      • The total IAS bonus to your party is +31% Skill IAS = +31% EIAS.
      • Your skeletons attack at 12 FPA. The next breakpoint is 11 FPA at +33% EIAS.
      • Level 7 Fanaticism grants +27% Skill IAS.
      • You need to give the merc +2 To All Skills to make skeletons reach the next breakpoint.
Minion242322212019181716151413121110987
Skeleton071524334660
Vampire081625375067
Clay Golem04111827364861
Blood Golem071524334661
Metal Golem071524334661
Fire Golem0919304563
Raven0371217233037455464
Wolf A1071524334661
Wolf A2041015222937465668
Water Elemental A10919304563
Water Elemental A204101726354760
Anointed Bear A10919304563
Anointed Bear A204101726354760
Valkyrie071524334660
Shadow (Claw Right) A1051324365170
Shadow (Claw Right) A2061424354865
Shadow (Claw Left)061424354865
Shadow (2H Sword)071524334660
  • Wolves, Water Elementals, Bears and Shadows use two kinds of attack (A1, A2).

Area Levels

  • These numbers are from the levels text file in the ES data folder
  • In NM and Hell, each non-boss monster's mlvl (monster level) is equal to the area level. a Champion's mlvl is 2 levels higher, and Unique Boss' mlvl is 3 levels higher than non-boss monsters.
  • In Normal, each non-boss monster's mlvl varies.
Act 1 Area LevelsNormalNightmareHell
Blood Moor23870
Den of Evil23882
Cold Plains33871
Cave Level 133880
Cave Level 233981
Burial Grounds43883
Crypt43986
Mausoleum43988
Stoney Field53971
Tristram74179
Underground Passage Level 153972
Underground Passage Level 254086
Dark Wood64071
Black Marsh74072
Hole Level 164083
Hole Level 264184
Forgotten Tower Level 184078
Forgotten Tower Level 284179
Forgotten Tower Level 384280
Forgotten Tower Level 484381
Forgotten Tower Level 584482
Tamoe Highland94172
Blood Raven's Workshop 1446888
Blood Raven's Workshop 2446888
Monastery Gate94273
Outer Cloister104273
Barracks104273
Jail Level 1114374
Jail Level 2114374
Jail Level 3114374
Inner Cloister114375
Cathedral124475
Catacombs Level 1124475
Catacombs Level 2124476
Catacombs Level 3134576
Catacombs Level 4134576
Moo Moo Farm446888
Act 2 Area LevelsNormalNightmareHell
Sewer Level 1144577
Sewer Level 2154678
Rocky Waste154578
Dark Magician's Chamber Level 1446888
Dark Magician's Chamber Level 2446888
Dry Hills164679
Halls of the Dead Level 1134682
Halls of the Dead Level 2144785
Far Oasis174779
Maggot Tunnels184787
Lost Farm446888
Andariel's Dressing Room446888
Valley of Snakes194880
Claw Viper Temple Level 1154985
Underground Maze144981
Maggot Passage184787
Maggot Lair184888
Temple Passage Level 1144577
Temple Passage Level 2144784
Unholy Altar154986
Palace Cellar 1144981
Palace Cellar 2144981
Palace Cellar 3145081
Arcane Sanctuary155082
Canyon of the Magi175082
Tal Rasha's Tomb185183
Tal Rasha's Chamber185183
Act 3 Area LevelsNormalNightmareHell
Spider Forest225182
Spider Cavern225282
Flayer Tunnel235384
Marsh of Pain446888
Flayer Jungle235283
Sewers Level 1245487
Sewers Level 2255588
Ruined Fane255688
Lower Kurast235483
Kurast Bazaar235484
Swampy Pit235386
Disused Fane245587
Bookstore Sarina Level 1446888
Bookstore Sarina Level 2446888
Upper Kurast245484
Flayer Dungeon 1235385
Flayer Dungeon 2235386
Forgotten Reliquary245587
Forgotten Temple255688
Kurast Causeway255584
Disused Reliquary255688
Harpie's Nest Level 1446888
Harpie's Nest Level 2446888
Travincal255685
Durance of Hate 1265786
Durance of Hate 2265786
Durance of Hate 3265786
Act 4 Area LevelsNormalNightmareHell
Outer Steppes275885
Plains of Despair275886
City of the Damned285987
River of Flame285988
Chaos Sanctuary296088
Act 5 Area LevelsNormalNightmareHell
Bloody Foothills256083
Frigid Highland266184
Moonshine Distillery406888
Arreat Plateau276284
Fake Note Factory406888
Frozen River306386
Dimensional Gate336586
Frozen Tundra286284
Poppy Farm406888
The Ancients' Way306485
Arreat Summit387090
Worldstone Keep Level 1416788
Worldstone Keep Level 2406788
Throne of Destruction446888
Worldstone Chamber446888
Naraku Level 1446888
GFraizer Dome446888
Naraku Level 2446888
Naraku Level 3446888
Bill Roper Memorial Ball Park446888
The Dead End446888
Nowhere446888
Nihlathak's Domain446888

Items with Oskill/Charge/CtC

LoD Jewelry Coupon List

Anya's Quest Reward

  • The gift is determined by the character level and difficulty at which the character resques Anya.
  • The character level of the character who unwraps the gift doesn't matter.
  • The difficulty in which the character unwraps the gift doesn't matter.
  • In R6, the Charm and Jewel were removed from the reward, because similar rewards are made for other quests.
DifficultyCharacter LevelReward
Normal1-1001 Unique Stone (nor)
1 Rare Small Charm (ilvl 24)
1 Rare Jewel (ilvl 24)
4 Dragon Stones
Nightmare1-42Same as the Normal Difficulty Reward
43-1001 Unique Stone (exc)
1 Rare Large Charm (ilvl 48)
1 Rare Jewel (ilvl 48)
8 Dragon Stones
Hell1-65Same as the Normal Difficulty Reward
66-1001 Unique Stone (eli)
1 Rare Grand Charm (ilvl 72)
1 Rare Jewel (ilvl 72)
12 Dragon Stones

Casting Delay

SkillLength (frames)Length (seconds)
Poison Arrow150.6
Plague Javelin200.8
Fire Wall150.6
Valkyrie753
DragonFlight251
Shadow Warrior753
Shadow Master753
Cold Wave0->100->0.4
Were Wolf251
Were Bear251
Earth Spikes200.8
Volcano251
Acid Rain753
Winter Fury753
Bone Wave200.8
Hydra150.6
Fist of the Heavens100.2
Fissure20->150.8->0.6
Flame Wave15->100.6->0.4
Meteor251
Blizzard150.6
Lightning Hydra150.6
Frozen Orb200.8

Items with Aura When Equiped

http://miyoshino.la.coocan.jp/eswiki/?Aura%20Items

Magic Properties

http://miyoshino.la.coocan.jp/eswiki/?Mod%20Library

Drop Calc (MF, Get Gold, etc.)

http://miyoshino.la.coocan.jp/eswiki/?FAQ#f283971c


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Last-modified: 12-15-2016 (Thu) 23:37:17 (733d)