Assassin - Martial Arts / Shadow Disciplines / Traps


Traps

  • In LoD, Sentry type traps are treated as minions, and their damages aren't correctly boosted by caster's Elemental Mastery, +% To Elemental Skill Damage and -% To Enemy Elemental Resist. This problem is fixed in ES.

Cold Blast

Required Level
1
Prerequisites
None
Difference from Fire Blast
Deals cold damage instead of fire damage. Improved damage.
Pros
Good skill from level 1. Low mana cost as a left click skill.
Cons
Can be hard to aim till you get used to it.
slvl12-89-1617-2223-2829+
Cold Damage (ES)4-9+5+10+20+40+40
Cold Duration (seconds) (ES)2+0.4
Fire Damage (LoD)3-4+2+5+11+20+31
Throw Radius (yards)3.33+0.67 Per 6 Levels
Mana Cost (ES)5+0.25
Mana Cost (LoD)3+0.125
Synergies
Ice Fangs: +8% Cold Damage Per Level
Cold Wave: +8% Cold Damage Per Level
Shock Web: +6% Cold Damage Per Level
Lava Sentry: +6% Cold Damage Per Level
Lightning Sentry: +6% Cold Damage Per Level
Steam Sentry: +6% Cold Damage Per Level

Shock Web

Required Level
1
Prerequisites
None
Difference from the LoD version
Improved damage. No cast delay
Pros
You can aim at specific monsters.
Cons
Less effective against moving monsters.
Notes
Cast delay is removed, but this advantage should be used to scatter the webs, not to stack the webs in one place, because next delay still exists and a monster can be hurt by the webs only once per second.
slvl12-89-1617-2223-2829+
Lightning Damage (ES)1-12+5+10+20+30+30
Lightning Damage (LoD)3+3+6+10+15+21
# of Missiles (ES)6+1 per 3 slvls
# of Missiles (LoD)6+1 per 4 slvls
Cast Delay (second) (ES)none
Cast Delay (second) (LoD)0.6
Next Delay (second)0.6
Throw Radius (yards)2+0.22
Radius (yards) (ES)1.33+0.67 per 6 slvls
Radius (yards) (LoD)1.67+0.67 per 12 slvls
Mana Cost (ES)5+0.25
Mana Cost (LoD)6
Synergies
Lava Sentry: +8% Cold Damage Per Level
Lightning Sentry: +8% Cold Damage Per Level
Steam Sentry: +8% Cold Damage Per Level
Cold Blast: +6% Cold Damage Per Level
Ice Fangs: +6% Cold Damage Per Level
Cold Wave: +6% Cold Damage Per Level

Blade Shield

Required Level
6
Prerequisites
None
Difference from the LoD version
Longer duration. Also deals Lightning damage.
Pros
Triggers the special effects like Crushing Blow.
Cons
Short radius. 1 second of interval between each damage.
Notes
Using this skill reduces the durability of the weapon. CtC On Striking doesn't work, but CtC On Attack works.
Blade Shield is a good 1 pointer, the duration is low but as you add +skills to your
equipment the duration improves enough. 1 point is the most you should have, with one
glaring exception: pumping it to synergize Blade Sentinel if you expect to use Sentinels
a lot. 

Really, the only build where I would say Blade Shield truly shines is an Iaigiri build.
With that build, it will do decent damage, be in range to do that damage, and leech
globs of life. For every other build I've tried, it isn't nearly as good. 

On melee builds using smaller one handed weapon(s), leave Blade Shield at 1. Such builds
are elemental Martial Arts and kickers. With a short stubby weapon it doesn't hit for
much, but the very fact that it is free leech makes it worth putting 1 point into. 

On ranged builds you can invest either 0 or 1 point, you are not likely to get hit much
and when you do it will not help much anyway. Trappers and Shuriken builds fit here.
(quoted from Blinn's post)
slvl12-89-1617-2223-2829+
Weapon Damage1/4
Lightning Damage (ES)1-13+2.5+5+6+8+8
Physical Damage (ES)1-13+2+4+6+8+8
Physical Damage (LoD)1-30+5+6+7+7+7
Radius (yards)4
Duration (seconds) (ES)60+10
Duration (seconds) (LoD)20+5
Mana Cost (ES)27+1
Mana Cost (LoD)27+2
Synergies
Blade Sentinel: +10 Seconds Per Level
Blade Sentinel: +12% All Damage Per Level
Poison Stream: +12% All Damage Per Level
Cold Blast: +12% All Damage Per Level
Shock Web: +12% All Damage Per Level
(The damage from the weapon isn't affected by the synergy.)

Lava Sentry

Required Level
6
Prerequisites
Shock Web (1)
Difference from the LoD version
Improved damage. Increased number of shoots.
Pros
Cons
Notes
entire shots occasionally appear to miss monsters that should have taken several hits.
slvl12-89-1617-2223-2829+
Fire Damage (ES)4-8+2+3+4+6+6
Fire Damage (LoD)5-10+2+3+5.5+7.5+9.5
# of Shoots5
Mana Cost (ES)13+0.5
Mana Cost (LoD)13
# of Traps5+ 1 Per 10 Base Points
Synergies
Shock Web: +8% Fire Damage Per Level
Lightning Sentry: +8% Fire Damage Per Level
Steam Sentry: +8% Fire Damage Per Level
Cold Blast: +6% Fire Damage Per Level
Ice Fangs: +6% Fire Damage Per Level
Cold Wave: +6% Fire Damage Per Level

Blade Sentinel

Required Level
12
Prerequisites
Blade Shield (6)
Difference from the LoD version
No recast delay. Rather than the duration and cast delay determining the max number of sentinels you can have out, now there is a max number that goes up with synergy from blade shield.
Pros
Triggers special effects like Crushing Blow. This skill can do massive damage to a small area, say an act boss and its minions, or scaling down as the area gets bigger do average damage as blades cut their way across the screen in every direction. Excellent for seal spawns and waves in the throne room.
Cons
Sometimes hard to control. As the max number of blades goes up, it's harder to tell if you have cast the max number.
slvl12-89-1617-2223-2829+
Weapon Damage (ES)1/4
Weapon Damage (LoD)3/8
Physical Damage (ES)6-9+3+6+9+12+12
Physical Damage (LoD)6-10+3+4+5+5+5
# of Missiles5
Missile Duration (seconds) (ES)4+0.2
Missile Duration (seconds) (LoD)4+0.48
Cast Delay (seconds) (ES)none
Cast Delay (seconds) (LoD)2
Mana Cost (ES)7+0.5
Mana Cost (LoD)7
Synergies
Blade Shield: +1 Missile Per 4 Levels
Blade Shield: +0.2 Second Per Level
Blade Shield: +10% Damage Per Level

Ice Fangs

Required Level
12
Prerequisites
Cold Blast (1)
Difference from Fire Blast
Greatly improved damage.
Pros
Spammable. Good AoE.
Cons
slvl12-89-1617-2223-2829+
Cold Damage (ES)10-20+5+10+15+30+30
Magic Damage (LoD)2-4+1+1.2+1.7+2.2+2.7
# of Missiles3+1 per 3 levels (capped at 12)
Mana Cost (ES)2+0.5
Mana Cost (LoD)3+0.5
Synergies
Cold Blast: +7% Cold Damage Per Level
Cold Wave: +7% Cold Damage Per Level
Shock Web: +5% Cold Damage Per Level
Lava Sentry: +5% Cold Damage Per Level
Lightning Sentry: +5% Cold Damage Per Level
Steam Sentry: +5% Cold Damage Per Level

Lightning Sentry

Required Level
18
Prerequisites
Shock Web (1), Lava Sentry (6)
Difference from the LoD version
Higher damage, higher mana cost and more traps total with hard point investment.
Pros
Cons
higher mana cost plus more total traps can be hard to maintain mana levels without the ability to get mana on kill from sentry traps.
slvl12-89-1617-2223-2829+
Lightning Damage Min1
Lightning Damage Max (ES)30+18+27+36+45+45
Lightning Damage Max (LoD)20+10+16+24+34+34
# of Shoots10
Mana Cost (ES)20+0.5
Mana Cost (LoD)20
Synergies
Charged Bolt Sentry: +1 Trap Per 10 Levels
Shock Web: +10% Lightning Damage Per Level
Charged Bolt Sentry: +10% Lightning Damage Per Level
Death Sentry: +10% Lightning Damage Per Level

Poison Stream

Required Level
24
Prerequisites
Blade Shield (6), Blade Sentinel (12)
Difference from Blade Fury
Less weapon damage. Also deals poison damage.
Pros
Deals 2 kinds of damage. Triggers the special effects like Crushing Blow.
Cons
slvl12-89-1617-2223-2829+
Weapon Damage (ES)1/2
Weapon Damage (LoD)3/4
Poison Damage per second (ES)28-56+19+28+38+56+56
Poison Duration (seconds) (ES)2
Physical Damage (LoD)8-10+3+5+8+8+8
Mana Cost1+0.125
Synergies
Death Sentry: +10% Poison Damage Per Level
Venom: +10% Poison Damage Per Level

Cold Wave

Required Level
24
Prerequisites
Cold Blast (1), Teeth(12)
A new ES skill
This is Baal's Cold Wave with improved damage.
Pros
Good AoE. Very defensive (chill and knockbak effect).
Cons
mana intensive.
slvl12-89-1617-2223-2829+
Cold Damage18-36+8+12+16+20+20
Cold Length (seconds)4+1
Cast Delay (seconds)0.4
Mana Cost18+0.75
Synergies
Cold Blast: +8% Cold Damage Per Level
Blades of Ice: +8% Cold Damage Per Level
Phoenix Strike: +4% Cold Damage Per Level

Steam Sentry

Required Level
24
Prerequisites
Shock Web (1), Lava Sentry (6), Lightning Sentry (18)
Difference from Inferno Sentry
Pros
Cons
Notes
deals fire damage in what looks like a wide colum but in use the animation and monsters affected dont always match up.
slvl12-89-1617-2223-2829+
Magic Damage per second (ES)9-18+9+18+27+36+36
Fire Damage per second (LoD)12-30+11+13+16+20+24
# of Shoots10
Mana Cost (ES)20+0.5
Mana Cost (LoD)20
Synergies
Wake of Fire Sentry: +1 Trap Per 10 Levels
Wake of Fire Sentry: +0.67 Yard Per 4 Levels
Wake of Fire Sentry: +12% Magic Damage Per Level
Charged Bolt Sentry: +6% Magic Damage Per Level
Lightning Sentry: +6% Magic Damage Per Level
Death Sentry: +6% Magic Damage Per Level

Death Sentry

Required Level
30
Prerequisites
Shock Web (1), Lava Sentry (6), Lightning Sentry (18), Steam Sentry (24)
Difference from the LoD version
Less Corpse Explosion damage.
Pros
Even 1 point works fine. Also good as a subskill for melee builds.
Cons
Requires a corpse to activate Corpse Explosion.
Notes
Corpse Explosion damage had been only 10~25% of Monster's Life in the original ES 3.00. This was increased in the patch to 20~40%, which is still lower than the LoD value. This is because Conviction Mercenary is very common with Trappers in ES, and curses like Amplify Damage is very common with Melee Sins.
slvl12-89-1617-2223-2829+
Lightning Damage Min1
Lightning Damage Max (ES)45+8+16+24+32+32
Lightning Damage Max (LoD)50+8+14+22+28+34
Corpse Explosion Damage (ES)20~40% of Monster's Life
Corpse Explosion Damage (LoD)40~80% of Monster's Life
# of Shoots5
Radius (yards) (ES)2.66+0.16
Radius (yards) (LoD)2.66+0.33
Mana Cost (ES)20+0.5
Mana Cost (LoD)20
Synergies
Lightning Sentry: +1 Trap Per 10 Levels
Shock Web: +10% Lightning Damage Per Level
Charged Bolt Sentry: +10% Lightning Damage Per Level
Lightning Sentry: +10% Lightning Damage Per Level

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Last-modified: 11-19-2012 (Mon) 21:28:31 (2549d)