Changes in ES 3.00 R4D †
Bug Fixes †
- Fixed the bug that no Fire and Lightning Vampires are summoned.
- Fixed the but that Skill Tab Froging can't be removed from Crafted Items.
Monster Changes †
- Unique bosses are no longer spawned with Stone Skin property in Hell. Instead, increased the physical resist of monsters in Hell by 0-10%.
- To avoid the graphic lag, changed Tatarashi as follows:
- Reduced the number of Tatarashi in a group (1-3 -> 2).
- Reduced the chance for Tatarashi to appear (1 -> 2).
- Prohibited reviving Tatarashi.
- Tweaked the Firestorm of Diablo and Tatarashi.
- Range: 80 yards -> 50 yards
- Missile # in Hell: 11 -> 3
- Missile # in Nightmare: 7 -> 3
- Missile # in Normal: 4 -> 3
- Increased the damage by 100-150%.
- Increased the skill levels of Nihlathak and his clones in Nihlathak's Domain by 3 (Bone Wave, etc.).
- Slightly increased the life of Nihlathak clones in Nihlathak's Domain.
- Reduced the skill levels of Nihlathak clones in the factories/farm by 1 (Sandstorm, Hell's Gate).
- Reduced the skill levels of Nikartana by 3 (Phantom Hatchets, Berserk Fury).
- Increased the chance for Shriekers to make an interval between casting Warcry.
- Reduced the chance for Safeties to use Charge.
- Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl)
- Capped the effect of monster's BO (Cheerleaders, Beholders and Evil Eyes) at +20% Max Life.
- Nerfed the effect of Cheerleader's Super Salvation (+40% -> +30% to F/C/L/P/M resist).
- Recided all resists of Master Thief, Creeping Gold and Golden Scarab (by 10% in Hell, by 5% in NM).
- Reduced the walk/run speed of Master Theif again.
- Reduced the chance for Master Thief to appear.
Monster Drop Changes †
- Made the drop of Treant King, Reziarfg, Reporb and 5 super uniques in Nihlathak's Domain as good as Baal's.
- Made more monsters drop "double drop" (a monster drops as if 2 monsters are killed). Double drop monsters are as follows, and the monsters in red were added in this version.
- Naraku Level 1: Living Ice
- Naraku Level 2: Living Ice, Evil Eye
- Naraku Level 3: Living Ice, Matagi, Namahage
- GFraizer Dome: Quarterback, Defensive End, Defensive Tackle, Cornerback, Safety
- Bill Roper Memorial Ballpark: Outfielder, Slugger, Manager, Umpire, Knucleballer
- Nowhere: Ghastly Horseman, Grimalkin, Treant
- Nihlathak's Domain: Evil Eye, Grimalkin, Tatarashi, Vile Swordman
- Increased the amount of gold Creeping Gold and Golden Scarab drop by 33%.
- Improved the gem drop again. No Chipped Gem in Nightmare. No Flawed Gem and Chipped Gem in Hell.
Skill Changes †
- Reduced the mana cost of following skills:
- Raise Vampire: 16 + 2/lvl -> 16 + 1.5/lvl
- Bone Spirit: 16 + 2/lvl -> 16 + 1.5/lvl
- Bone Wall: 32 + 2/lvl -> 24 + 2/lvl
- Summon Water Elemental: 40 + 3/lvl -> 40 + 2.5/lvl
Recipe Changes †
- Following Recipes now refund the key.
- 3 Crafted Rings/Amulets + Key -> Magic Jewel
- 3 Set Rings/Amulets + Key -> Magic Jewel
- 6 Rare Rings/Amulets + Key -> Magic Jewel
Misc Changes †
- Made Act 3 Hidden Stashes open faster.
- Made Aura of Divinity blink slower. Adjusted the offset.
To Do †
Monster Changes †
- Adjust the monsters' level in Act 3 special areas in Normal difficulty.
- Improve the Super Unique in Dark Magician's Chamber.
Monster Drop Changes †
- Implement the Crystals (the name isn't final) and Crystal Can.
(Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.)
Skill Changes †
- Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
- Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
- Change the set morph bonuses to oskills like werefroms?
- Allow to use wereform skills when morphed.
- Abolish and refund the morph charms?
Item Changes †
- Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
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