Blackduck's Diary

My Profile

I started D2 as early as 1.00 patch but to be honest the first times I played it more serioysly were at 1.10+ era. At some point I tried Eastern sun thanks to a friend of mine. I fell in love with the mod and thought that I would never return to LoD.

However I was a fool back then and I used to cheat every now and then with the game a little. Out of gold and still want some unique item? Just cheat some gold and gamble it. I didn't do any very big cheats unless doing some infinite rerolling with some uniques by using the read only tag on save files counts as one. In the end I got bored with the game and returned to LoD.

I played few ladders on After that I was fed up with bots that advertised some item shops and the endless grinding with bots that ran diablo and baal 24/7 and decided to stick with Single Player. That was lots of fun but when I was doing the 200th (or insert any "big" number) Diarun with my cheaply done hammerdin I remembered Eastern Sun and returned to it. I still have my old save files somewhere secured but I decided to start from fresh so I could say that everything is 100% legal.

My favourite class has always been Amazon so I created one. I though of making Dance of Death her main skill but at the end of NM I decided to drop that idea and stick with good old Strafe. I may make another amazon at some point but until I truly have a godly Strafer at my hands I won't be focusing on other characters too much.


AmazonLunarbreeze100Everything done in /p8Main character
AmazonLunarpillar57Nightmare Act 1 doneBlues only -ruleset challenge character
SorceressLunarpulse80Has lvl 100 Holy Fire, used for easymode material farming and lvl 75 amulet/ring gambling
SorceressLunarburn50Used for rolling skiller charms
PaladinLunarring15Used for gambling material rings/amulets

Blues only -ruleset

  • Always play with /players 8
  • If you die you must save & exit and start all over from the last waypoint
  • Only gray/white/blue items are allowed
  • Runewords or gemwords are NOT allowed
  • Runes, gems and magic jewels are allowed (as long as they don't form a rune- or gemword)
  • All quests must be finished including Nihlathak
  • D.stoning, gem melding, forging or tinkering is NOT allowed
  • Respeccing stats and skills is allowed but only once after finishing Den of Evil quest on each Difficulty (similarly as in LoD 1.13)
  • Extra respec is earned after each time you beat Hell Baal


Everything is in SC. Send offers and questions with private messages in the Phrozen Keep forums.

Im search of


  • Steaks (I offer 8 Ancient Decipherer points for each)
  • Cookbooks (I offer 56 Ancient Decipherer points for each)

Magic/Rare Ring with 6% CtC lvl 5 Amplify Damage on Striking

  • Great additional mods: +1 All Skills, +x Amazon Skills, +x Passive & Magic Skills, Life, Strength, Dexterity
  • I need 2 of these.
  • Currently have: 1x bad 5% lvl 4 with 15% fire resist

2x Jeweler's Titania Crown of Aurora/Valkyrie's Titania Crown of Aurora/Athletic Titania Crown of Aurora

  • Needs one of the following auras: lvl 10+ Defiance, lvl 10+ Cleansing, lvl 9 Vigor
  • If it has Jeweler's prefix it must give 4 gemsockets
  • Valkyrie's or Athletic give +3 Amazon Skills or +3 Passive & Magic Skills
  • I need two helms and one armor with separate auras. If I get one of the items I'm looking for then the field of allowed auras gets slimmer (because I don't want duplicates).
  • Titania Crowns are preferred because of the low strength requirement and the possibility of staffmods.
  • Titania Crowns can be shopped from Drognan in act 2.
  • Good ones with both perfect Jewelers prefix and good aura suffix are easily worth 1000 Ancient Decipherer points (=125 Dragon Stones) for me.

Jeweler's Archmage Robe of Aurora

  • Needs one of the following auras: lvl 10+ Defiance, lvl 10+ Cleansing, lvl 9 Vigor
  • It can have up to 6 gemsockets but due to their rarity I'm interested in 4 or 5 gem socket versions as well.
  • I need two helms and one armor with separate auras. If I get one of the items I'm looking for then the field of allowed auras gets slimmer (because duplicates do not stack as far as I know).
  • Archmage Robes are preferred because of the low strength requirement. Other alternatives that can have 6 sockets are: Dragon Scale, Plated Cuirass and Ceremonial Armor.
  • Archmage Robes can be shopped from Drognan in act 2.
  • Staffmods (from Archmage Robes) do not matter as the item goes to an Amazon.
  • Good ones with both perfect Jewelers (= 6 sockets) and good aura suffix are worth 2000 Ancient Decipherer points for me. (Difference to the aurora helm comes from the fact that 6 sockets in a body armor seems to be much more rare than 4 sockets in a helm.)

Amazon Passive & Magic tree SQUARE Charm skillers

  • With or without suffix.
  • I want enough of these to fill my inventory.
  • Currently have: 6


  • [Unique] Icestorm Shard (multiple)
  • [Unique] Salamander Stone (multiple)
  • [Magic] Knowledgeable Jewel (multiple)

For trade

Dragon Stones / Ancient Decipherers

Ethereal rare weapons (for rerolling)

  • If you're looking for an ethereal rare weapon with ilvl 88 or higher just send me a pm and I'll check if I have the one you're looking for.

Unique Charms

  • Unkown Hero (12 ias, 11 str, 11 dex, 7 dr, 9 mdr)
  • Unkown Hero (13 ias, 13 str, 20 dex, 10 dr, 8 mdr)
  • Unkown Hero (12 ias, 15 str, 15 dex, 10 dr, 8 mdr)
  • Unkown Hero (13 ias, 12 str, 11 dex, 6 dr, 7 mdr)
  • Unkown Hero (12 ias, 15 str, 15 dex, 10 dr, 8 mdr)
  • Vlad Tepe's Sustenance (6% ll, 6% ml, 10 replenish life, 9% reg mana, 12 all res, 23% mf)
  • Vlad Tepe's Sustenance (6% ll, 6% ml, 9 replenish life, 9% reg mana, 14 all res, 15% mf)
  • Something Wicked (+1 Assassin, +1 Barbarian, +1 Druid, +1 Necromancer, +1 Paladin, +1 Sorceress, 12 all res)
  • Something Wicked (+1 Druid, +1 Necromancer, +1 Paladin, +1 Sorceress, 13 all res)

Skillers (Grand Charm)

  • [Assassin] +1 Shadow Disciplines
  • [Assassin] +1 Shadow Disciplines
  • [Assassin] +1 Shadow Disciplines, +14 Life
  • [Assassin] +1 Martial Arts, +10 Dexterity
  • [Assassin] +1 Martial Arts, Adds 4-11 Cold Damage, 6% Deadly Strike, -5 Monster defense per hit, +3 Dexterity, +45 Stamina (Rare)
  • [Assassin] +1 Martial Arts, Adds 12-22 Fire Damage, Adds 90 Poison Damage Over 4 Secs, +44 Life, Attacker Takes Damage of 38
  • [Barbarian] +1 Combat Masteries, 6% Crushing Blow, +23 Life, +13 Mana, Attacker takes damage of 15 (Rare)
  • [Barbarian] +1 Combat Masteries
  • [Barbarian] +1 Combat Masteries, Attacker takes damage of 72
  • [Barbarian] +1 Warcries
  • [Barbarian] +1 Warcries
  • [Barbarian] +1 Warcries, -7 Monster Defense per Hit, +17 Life, +0.25/clvl Life, +42 Stamina
  • [Barbarian] +1 Combat Skills
  • [Druid] +1 Elemental Skills, +8 Maximum Damage, Adds 15-33 Fire Damage, +7 Dexterity, Attacker takes damage of 50 (Rare)
  • [Druid] +1 Summoning Skills, Adds 1-40 Lightning Damage, 6% Deadly Strike, +17 Life, +0.5 Mana/clvl, Attacker takes damage of 49 (Rare)
  • [Druid] +1 Shapeshifting Skills
  • [Druid] +1 Shapeshifting Skills
  • [Necromancer] +1 Curses, 10% Faster hit recovery, +8 Attack rating, +17 Life, Attacker takes damage of 89 (Rare)
  • [Necromancer] +1 Curses
  • [Necromancer] +1 Curses, Attacker takes damage of 50
  • [Necromancer] +1 Summoning Skills
  • [Necromancer] +1 Summoning Skills
  • [Necromancer] +1 Summoning Skills
  • [Necromancer] +1 Poison & Bone Skills, +31 Poison Damage over 3 secs
  • [Necromancer] +1 Poison & Bone Skills, +12 Strength
  • [Paladin] +1 Defensive Auras, +6 Life
  • [Paladin] +1 Defensive Auras, +7 Dexterity
  • [Paladin] +1 Offensive Auras
  • [Paladin] +1 Offensive Auras
  • [Paladin] +1 Offensive Auras, +5 Strength, +20 Life, +0.625/clvl Mana, +45 Stamina (Rare)
  • [Sorceress] +1 Cold Skills
  • [Sorceress] +1 Cold Skills, Adds 23-45 Fire Damage
  • [Sorceress] +1 Lightning Skills
  • [Sorceress] +1 Lightning Skills, +22 Life
  • [Sorceress] +1 Lightning Skills, Attacker takes damage of 74
  • [Sorceress] +1 Lightning Skills, +7 Maximum Damage
  • [Sorceress] +1 Lightning Skills, +46 Life

Skillers (Square Charm)

  • [Assassin] +1 Traps
  • [Barbarian] +1 Combat Skills
  • [Barbarian] +1 Warcries, +8 Life
  • [Druid] +1 Shapeshifting Skills, 90 Poison Damage Over 90 Seconds
  • [Necromancer] +1 Summoning Skills
  • [Necromancer] +1 Summoning Skills
  • [Necromancer] +1 Poison & Bone Skills
  • [Necromancer] +1 Curses
  • [Paladin] +1 Defensive Auras
  • [Paladin] +1 Combat Skills, +12 Dexterity
  • [Sorceress] +1 Cold Skills, +22 Life
  • [Sorceress] +1 Cold Skills, +31 Life
  • [Sorceress] +1 Lightning Skills

Large Charms

  • [Amazon] +1 Decoy, +1 Shadow Strike, Adds 12-19 Fire Damage, Adds 1-64 Lightning Damage, 9% Better Chance of Getting Magic Items (Rare)
  • [Amazon] +1 Freezing Arrow, +15 Life
  • [Assassin] +1 Melee Mastery
  • [Assassin] +1 Phoenix Strike
  • [Assassin] +1 Blade Sentinel, -6 Monster Defense per Hit
  • [Assassin] +1 Fade, Adds 2-10 Fire Damage, +5 Dexterity (Rare)
  • [Barbarian] +1 Stun
  • [Barbarian] +1 Taunt, Adds 1-70 Lightning Damage
  • [Barbarian] +1 Battle Command, Attacker Takes Damage of 34
  • [Druid] +1 Creeping Doom, Adds 7-20 Fire Damage, Adds 1-36 Lightning Damage, +48 Defense (Rare)
  • [Druid] +1 Summon Dire Wolf, +1 Feral Rage, +0.5/clvl Attack Rating, 7% Faster Hit Recovery, Lightning Resist +7%, +2 Life, Attacker Takes Damage of 39 (Rare)
  • [Druid] +1 Cyclone Armor, +1 Firestorm, 4% Deadly Strike, +26 Defense, +6 Dexterity, +30 Mana (Rare)
  • [Druid] +1 Volcano, +40 Attack Rating, Adds 7-14 Cold Damage, Replenish Life +3, Cold Resist 16% (Rare)
  • [Druid] +1 Rabies, +1 Poison Creeper, +1 Maximum Damage
  • [Druid] +1 Feral Rage, +1 Molten Boulder
  • [Druid] +1 Spirit of Barbs, +1 Volcano
  • [Necromancer] +1 Lower Resist
  • [Necromancer] +1 Bone Wave
  • [Necromancer] +1 Attract, +1 Dim Vision
  • [Necromancer] +1 Blood Golem, +2 Maximum Damage, -3 Monster defense per hit, +9 Defense Fire Resist 9% (Rare)
  • [Paladin] +1 Fist of the Heavens, +1 Meditation, +36 Attack Rating, +2 Strength (Rare)
  • [Paladin] +1 Salvation, Adds 4-9 Fire Damage
  • [Paladin] +1 Thorns, Adds 3-6 Cold Damage
  • [Paladin] +1 Defiance, +1 Thorns
  • [Paladin] +1 Holy Shock, +1 Protection from Lightning, Adds 6-7 Fire Damage
  • [Sorceress] +1 Frozen Orb
  • [Sorceress] +1 Shiver Armor
  • [Sorceress] +1 Lightning Hydra, +1 Glacial Spike
  • [Sorceress] +1 Charged Bolt
  • [Sorceress] +1 Shock Armor
  • [Sorceress] +1 Fire Armor, 6% Faster Run/Walk
  • [Sorceress] +1 Fire Bolt

Jewels (magic / rare / unique)
Tell me what you're looking for and I'll tell you if I have anything like that. I'm aware that I can reroll all the unique jewels with 2 Perfect Gems but that is a bit costly when someone might be willing to trade his/her Icestorm Shards for other jewels.

Lunarbreeze's gear (Strafer)

WeaponDualmax GMBDualmax GMB (2soc, 900%ed, ll, ml, ias)
QuiverQuiver of Prince Ashitaka (RIP) / Legolas' QuiverQuiver of Prince Ashitaka / Legolas' Quiver
HelmTitania Crown of Aurora (3soc, lvl 10 Defiance)Jeweler's Titania Crown of Aurora (4soc, Defiance / Cleansing / Vigor)
Valkyrie's Titania Crown of Aurora (3soc, Defiance / Cleansing / Vigor)
Body ArmorJeweler's Archmage Robe of Shielding (5soc, 7/25 shielding, socketed with 5x Nexus Stars)Jeweler's Archmage Robe of Aurora (6soc, Defiance / Cleansing / Vigor)
GlovesSuffocation of Indifference (45% slow)Suffocation of Indifference (48+% slow)
BeltHemp Band of Skill Master (2soc, +7 to Oak Sage){Good Prefix} Hemp Band of Skill Master (2soc, +8 to Oak Sage)
BootsSuffocation of Indifference (48% Slow)Suffocation of Indifference (48+% Slow)
AmuletRare Amulet (+1 All Skills, +4 Teleport, +29 Strength, +26 Energy, Poison Length Reduced by 75%, Concentration Forging)Rare Amulet (+1 All Skills, +4 Teleport, +29 Strength, +26 Energy, Poison Length Reduced by 75%, Meditation Forging)
RingElemental JewelRare Ring (6% CtC lvl 5 Amplify Damage + nice mods)
RingMagic Ring (5% CtC lvl 4 Amplify Damage, +15% Fire Resist)Rare Ring (6% CtC lvl 5 Amplify Damage + nice mods)
Swap WeaponLissom Spear of Skill Master (3soc, +8 Battle Orders)Jewelers <Throwing Spear> of Skill Master (4soc, +12 Battle Orders)
Swap ShieldGiant Buckler of Skill Master (3soc, +4 Enchant)Jewelers <Shield> of Skill Master (4soc, +4 Enchant)

19 Gem Sockets in perfect main gear. (20 if I would reroll another GMB with 3 sockets and dualmax mods which I have not planned to do.)
8 Gem Socket in perfect weapon swap (all filled with Knowledgeables).

WeaponFaith Arcane Bow (lvl 15 Fanaticism, +2 All Skills)Faith Ancient Bow (lvl 15 Fanaticism, +2 All Skills)
HelmRare Titania Crown (2soc, lvl 10 Cleansing, some adds)Jeweler's Titania Crown of Aurora (4soc, Defiance / Cleansing / Vigor)
Body ArmorAtlastrust (lvl 8 Annihilation)Atlastrust (lvl 8 Annihilation)
GlovesMighty gemword (10% CtC lvl 8 Amplify Damage)Greiz's Legion (Protection from Fire)
BeltBand of Famine?
BootsHermes' Gift (lvl 5 Vigor)?
AmuletBand of War (7% CtC lvl 7 Amplify Damage)Beads of the Guardian (lvl 5 Concentration)
RingBand of PestilenceElemental Jewel (+7% Max All Resists, +40 All Resists)
RingBand of DeathElemental Jewel (+7% Max All Resists, +40 All Resists)

All sockets filled with Knowledgeable Jewels (or Salamander Stones until I have enough Knowledgeables).

My Diary


Breeze is now level 100. Thank you everyone who have shared their wisdom and given me advices. Also I'd like to thank you all those I have traded with. Without being able to trade things I wouldn't have had the will to grind her all the way to lvl 100.

After all that grinding I wanted to renew her equipment and get rid of the somewhat ugly Eternal Reign and Plague's Last Arrowhead. Sure they both are nice items but somehow I don't like runewords in ES and Plague's is somehow too... bland. First I thought about keeping Plagues and trying to trade LoD unique Atma's Scarab for her. However I found quite nice rare amulet that I had stashed a while back. The aura comes from aura forgings of course.


I don't really like to wait for my mercenary to do debuffing. She does fairly good job with full Waves of Ascension set but still I'd like to have some %CtC Amplify Damage in my own gear. Such a mod can spawn in weapons, rings and amulets so it works perfectly for me. Downside is that only ring in my possession that has such a mod is pretty weak 5% ctc +15 fire resistance magic one. On a good side it has plenty of room for d.stoning since it's level requirement is 10. For the time being I saved my d.stones and I'll try to obtain better CtC amplifier rings. I guess even magical ones would be fine if they had perfect mods which would be +1 All Skills and 6% CtC lvl 5 Amplify Damage.

Body armor was pretty big part too. I had stashed some interesting armors when I tried to roll that 6 socket blue armor with of Aurora suffix. Out of those options I chose 5 socket 7/25 shielding armor. It looks kind of cool (or plain ugly :F) but at least it gives me a nice chance and makes her to stick out in my character screen like a level 100 character should.


In general she got a bit gimped in the process of swapping few items, removing bow&crossbow square charms and totally overhauling her jewels. Strafe max damage dropped from ~51k to 45k and her life dropped from 4.6k to 3.9k. However I'm still quite happy with the outcome as it appears that she is still very strong character and she is now much more easier to equip with some of the final equipment when/if I actually obtain it at some point. I'm especially looking for in getting a body armor I'm happy to stick with so I could d.stone all the essentials into my body armor (mapling is cheaper for body armors since each stoning adds 3 and each mapling removes 2). These essentials include some faster cast rate (so I don't need jewels forged with fcr), +life % and enough resistances so that 10x Nexus Stars are enough with all the other gear to bring my resistances to 95.


Busy day. Breeze is now well over half way from level 100 standing with 3595M xp. I also spent many hours gambling rings and turning them into Devil's Food and then killing DC over and over again. After 99 kills (I didn't plan on doing exactly that many but I ended up having 498 Devil's Food point in my stocker after I got enough of gambling) I had 10 more Maples to be used into her weapon in addition to many higher quality unique charms.

I was again very lucky with drops since I got around 15 unique charms and roughly half of them were those rare ones (which are now for sale in my trading section). I made an interesting note. While those 99 kills I obtained only 2 rare charms. IIRC they have around 30% drop rate so something was definitely wrong there. Doesn't really matter since the results were so nice for me but bleh. :P


I'm doing updates way more often than I thought I would. I'll just have to write it down how nice drops I got from few (3 or 4) Hell /p8 Cowruns. First a perfect 15% Enhanced Defense Ethereal Plated Cuirass dropped. I already have similar Dragon Scale so this wasn't really a needed drop but I still have that much LoD knowledge lingering in my mind that this kind of piece of armor leaves a mark (well of course in LoD it wouldn't be that great armor because there you want to ethbug all ethereal armors but anyway). Sure you can d.stone those gray armors too but still a perfect start point makes me happy. Basically it would be enough in ES to hit a superior ethereal armor with any amount of Enhanced Defense for best results after d.stoning.

Right after finding that I found a plain Knowledgeable Jewel. Then Diablo Clone spawns and drops Yello Jello which nicely turned into yet another Maple Leaf to wait it when I find an Ancient Scroll #50. Well pretty much on the next run that #50 scroll dropped completing my scroll collection. After that I used all my Maples on my dualmax bow and it's damage popped from 74-704 to 106-800 after d.stoning ED with all the newly aqcuired room in Level Required. The effect wasn't as big as I was hoping in the lying character screen where my max damage raised from 42k to 45k. My min damage rised nicely though so I guess it was worth it. Now I just need dozens more of them.

I think that I'll go for the Enchant Sorceress at some point. The consept seems fun enough although I'm a bit worried about getting her damage high enough to fit the description I wrote earlier. I figured out that I can't avoid rerolling for rares with her either. While Demon Machine is a nice piece of equipment it is hardly impressive when comparing to something what a great rare could spawn with. A rare bow should also make her attacks much faster than 11f attack speed with Demon Machine. Some idea what such a bow could spawn with: Fires lvl 16 Exploding Arrows (Demon Machine has just lvl 6), 2-3 gem sockets (Demon Machine has 2) and some other random goodies I haven't really though that much. Only advantage on Demon Machine would be its quite high Pierce (66%) but that can be d.stoned if I can't obtain enough elsewhere.

If someone has done calculations on how high the explosion (fire) damage could get with such a sorceress with each arrow/bolt I'm certainly interested in hearing those. Basically she would have lvl 99 Enchant, lvl 99 Fire Mastery, maxed synergies, Protection from Fire (Greiz Legion / Fire Mage Mercenary), Holy Fire (lvl 16 if passively active from gear or *pretty high* if activated with RMB) and of course 400% Fire Damage from weapon + some bonus from Energy.

Edit: I did some Square Charm rolling after writing all the previous things. First charm needed 8 rerolls and I got a plain Passive & Magic which is exactly what I was looking for. Second Square needed ONE (1!) reroll and I got another Passive & Magic charm with a minor +0.5/clvl to Life side mod. At this point I was literally very excited about my luck. Third charm needed again just ONE reroll in order to spawn as a skiller (Necromancer Summoning so nothing too sweet but a skiller with one reroll is a skiller with just one reroll!). Fourth Square ate 20+ rerolls and I got one more Fire skiller for my Enchanter. Today is apparently a good day to spend all my wealth! Gladly I still have some points remaining. :)


Rolled 6 Square Charms. I still have few thousand gempoints and around 1.8k AD points remaining but I would have to do a lot of Tristram runs for Wirt's legs (6 for each charm) and also obtain magic jewels. Usually I just put them into my rerolling orb right away in order to reroll them into uniques (since I still need a lot of them). Converting 3->1 from magic points is of course possible since I could say that I'm trying to roll Knowledgeables but meh. Normal Cow level with my Holy Fire -sorceress tends to give me 3-4 jewels each run but I'm lazy.

I've been thinking that I could create a destruction machine at some point. Strafer is nice already though I'll still keep honing her for a long time. I'm eager to create something that doesn't strike too many hits but each of them would make a difference. Earth would shake on her (or his) steps and enemies in the whole screen will get obliterated when she releases her wrath. Is there such a build?

Elemental damage is a bit turn off but I suppose it is inevitable to use it if I want to do proper aoe damage. I can remember that I read some sort of kicker guide a long time ago and she was something I'm looking for (oneshotting big heaps of enemies with every buffed kick). Only problem is that I want her to be somewhat universal and Dragon Talon suffers badly from Physical OR Fire Immunes. All in all my options after going through all the skills listed on wiki:

  • Dragon Tail assassin
  • Freezing Arrow amazon
  • Enchanter sorceress with Demon Machine (LoD unique)
  • Fist of Heavens paladin

I'm not interested in:

  • Casters (pretty much any other sorc than chanter, caster barbs, necromancers... Nova based builds might be ok but I doubt their damage potential is high enough even after very serious building up)
  • Druids (they look silly imo)
  • Trappers (too boring)


Yesterday I spent a lot of time by doing Diaruns with my strafer. I realized that those weren't that bad for my xp although Baalruns would have granted better xp/time ratio. I've always liked Diaruns a lot more so just for the pure enjoyment they were a blast. Finally after hours of playing she heard that beloved sound that echoed across seas and mountains. She dinged 99. Just one more to go. I'm not going to plan when she claims that last powerup but I could imagine that 2-3 weeks is not too bad guess.

Now I have 2417 Ancient Decipherer and 17883 gem points (divided across all the different gem types). Let's see how many Squares I score with them. ;) I'm a bit tired though since I had to wake up pretty early this morning due to my studies so some of the rolling job might be saved for later.


Nihlathak went down in normal so I started working on NM. I had a fun death at Radament. He poisoned me and the poison was so strong that it kept my health at 1 even if I drank potions. Unfortunately I had no purples on my belt. I was running away few monsters with one hp for quite a while until I met an unkilled skeleton mage who finally got me. It was pretty hilarious. Maybe I should finally put Tome of Town Portal under some hotkey.

I also grinded Baal a bit and my strafer is now nicely over halfway from level 99. Only 104M xp to go! After I got tired of Baal I farmed some Halls and ended up having around 1.6k decipherer points in my multistocker. I suppose that I'll make new Square Charms at some point to burn those points.


Main thing: I updated my tradelist by adding some more charms for sale and adding some jewels on my needlist.

It has been a bit calm for me in the D2 world. I've been busy with other things and Dragon Age 2. Pretty much all I've done is few Baalruns and I've kept the game on for DC walks.

Before I started this slower period I got a bit tired of playing my strafer. Not too tired but I was in need of something new. I was resistant to start another character as (s)he would inevitably eat some resources. In the end I came up with a somewhat challening game mode to play with. I'm not familiar with all the tournaments that are held at the Phrozen Keep but I believe that at least to some extend this is a bit similar thing but without scores of any kind.

Anyway. Here is what I came up with:

  • Always play with /players 8
  • If you die you must save & exit and start all over from the last waypoint
  • Only gray/white/blue items are allowed
  • Runewords or gemwords are NOT allowed
  • Runes, gems and magic jewels are allowed (as long as they don't form a rune- or gemword)
  • All quests must be finished including Nihlathak
  • D.stoning, gem melding, forging or tinkering is NOT allowed
  • Respeccing stats and skills is allowed but only once after finishing Den of Evil quest on each Difficulty (similarly as in LoD 1.13)
  • Extra respec is earned after each time you beat Hell Baal

With these rules in mind I created an Amazon. Restriction of blues should keep me from burning too much decipherer points into her. I was able to beat Baal on normal but when I ventured to Naraku I was getting rather cold welcome there. I had to use my first respec at that point. I swapped to Viper Bite / Plague Javelin. With these Reziarfg was easy but the witches (or whatever they are called) slaughtered me and I was too tired to try again. I've earned some life charms after that so I suppose that I could try again...

Till the next update.


I thought that I could do some rerolling since I figured out yesterday that I want to wear more rares with oskills and auras. I burned all what my gemcan contained and got an ugly rare with +4 to Oak Sage. I decided to put it to test. Before wearing it I did all the preparations: unsocket and unforge my old belt etc. When I tried to do sockets to that belt I was stunned. It only got 1 socket! Quickly I headed to the ES database to check if I did some sort of error with the recipe and found out that rare belts only get one gemsocket.

I thought that a good magic with two sockets can easily beat bad rares with just one. So I headed to act 1 where Charsi was eager to serve me. I ended up hitting +14 to Shadow Master and +7 to Oak Sage belts which both I must test out later. Oak Sage would be nice but if they die too easily then I'll definitely want to go with a Shadow Master that would grant me slightly more safety by being a third melee tank. Not really needed but whatever.

So now that I was in the world of magic items I started checking the padded armors and other act 1 items that Charsi has to offer. Slowly I got an idea: I could buy those hard to get of Aurora -items by buying them from vendors!

First of all the main idea was to buy some lightweight low strength requirement armor and helm with four gem sockets and one of the following auras: Defiance, Cleansing and Vigor. If I would scrap Sorrow body armor I could use my own body armor and helm slots for these aura items. Also my mercenary's helmslot was occupied by Animal Friend so it could be replaced with something else as well. With these three auras I could drop Hermes' Gift and get something else instead of it. I don't know really what but something.

After a bit of teleporting around Charsi I had this idea of having Titania Crown as the base item for my helm so I could get some extra staffmods along the sockets and aura. I started checking different vendors and finally the second last npc to check had Titania Crowns for sale. Even better he stood right next to town entrance so rerolling his stock was easy. After a short while I was breathless. No. I did not find 4 socket, lvl 12 Defiance, +3 Valkyrie, +3 Strafe, +3 Slow Missiles Titania Crown. I saw Jewelers Archmage Robe with 5 empty gem sockets.

Quick look at database revealed that some armors can indeed spawn with 5 sockets. Actually some can spawn even with SIX sockets! After this shocking finding I spent like 7 hours trying to find 4s helm or 6s body armor without being that lucky. I picked up some almost nice plain lvl ~10 aura items which I now wear. In the end my ISO list is a bit more cooler with few Magic items.


Created this file, wrote some stuff to my profile and went to bed. It was 5:14 am after all. =.=


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