Necromancer - Summonning Spells / Poison and Bone Spells / Curses
Summoning Spells †
Skeleton Mastery †
- Difference from the LoD version
- Also increases Defense, Attack Rating and Vampire's melee damage.
- Pros
- Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
- Cons
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Base Life of Skeletons | 8 | +8 | Base Damage of Skeletons | 2 | +2 | Defense of Skeletons (ES) | 15 | +15 | Attack Rating of Skeletons (ES) | 15 | +15 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Spell Level of Vampires/Mages | 1 | +1 | Base Life of Vampires/Mages | 8 | +8 | Base Damage of Vampires (ES) | 2 | +2 | Defense of Vampires (ES) | 15 | +15 | Attack Rating of Vampires (ES) | 15 | +15 |
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Max Life% of Revived Monsters | 5 | +5 | Damage% of Revived Monsters | 10 | +10 |
Revive †
- Difference from the LoD version
- A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
- Pros
- Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
- Cons
- Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
- Notes
- In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl | 1 | 2-3 | 4-16 | 17-22 | 23-28 | 29+ | # of Revived Monsters (ES) | 1 | +1 | +1 per 4 slvls | # of Revived Monsters (LoD) | 1 | +1 | mlvl of Revived Monsters | caster's clvl | Base Life | equal to the revived monster's life, which depens on monster's species, mlvl and difficulty | Max Life% | +200% | Base Damage | equal to the revived monster's life, which depens on monster's species, mlvl and difficulty | Damage% (ES) | +250% | Damage% (LoD) | +0% | Faster Run/Walk% | +50% | Duration (ES) (seconds) | 360 | Duration (LoD) (seconds) | 180 | Mana Cost (ES) | 8 | +1 | Mana Cost (LoD) | 45 |
- Passive Bonuses
- Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +20% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Raise Skeleton: +5% Max Life Per Level
Raise Skeleton: +5% Max Life Per Level
Skeleton Mastery: +10% Damage Per Level
Skeleton Mastery: +10% Damage Per Level
Clay Golem †
- Difference from the LoD version
- You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect.
- Pros
- Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.)
- Cons
- Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
(R3E stats)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | # of Clay Golems | 1 | +1 per 15 base points in Clay Golem or Bone Golem | Base Life (Normal) | 100 | + diminishing return (40-500) | Base Life (NM) | 175 | + diminishing return (70-875) | Base Life (Hell) | 275 | + diminishing return (110-1375) | Base Defense | 100 | Base Damage (Normal) | 4-10, 8-14 (ES) / 2-5, 4-7 (LoD) | Base Damage (NM) | 4-12, 10-20 (ES) / 2-6, 5-10 (LoD) | Base Damage (Hell) | 6-14, 12-22 (ES) / 3-7, 6-11 (LoD) | Damage% (ES) | 20 | +20 | Damage% (LoD) | 0 | +35 | Attack Rating (Normal) | 60 | +20 | Attack Rating (NM) | 86 | +20 | Attack Rating (Hell) | 92 | +20 | Slow% (ES) | diminishing return (0-50) | Slow% (LoD) | diminishing return (0-75) | Mana Cost | 15 | +3 |
- Passive Bonuses
- Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Bone Golem: +70 Defense Per Level
Blood Golem: +10% Max Life Per Level
Fire Golem: +10% Damage Per Level
Golem Mastery: +4 Base Damage Per Level
Golem Mastery †
- Difference from the LoD version
- None.
- Pros
- 1 point works fine.
- Cons
- Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Max Life% of Golems | 20 | +20 | Attack Rating of Golems | 25 | +25 | Faster Run/Walk% of Golems | diminishing return (0-40) |
Blood Golem †
- Difference from the LoD version
- You can summon 1-3 Blood Golems with other Golems. Improved damage, life and synergies.
- Pros
- Steals enemy's life and heals the caster.
- Cons
- Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
(R3E stats)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | # of Blood Golems | 1 | +1 per 15 base points in Blood Golem or Fire Golem | Base Life (Normal) | 301 (ES), 201 (LoD) | Base Life (NM) | 582 (ES), 388 (LoD) | Base Life (Hell) | 955 (ES), 637 (LoD) | Max Life% | 10 | +10 | Base Defense | 120 | Base Damage (Normal) | 12-32, 24-48 (ES) 6-16, 12-24 (LoD) | Base Damage (NM) | 18-46, 34-70 (ES) 9-23, 17-35 (LoD) | Base Damage (Hell) | 20-54, 40-82 (ES) 10-27, 20-41 (LoD) | Damage% | +20 | +20 | Damage% (LoD) | 0 | +35 | Base Attack Rating (Normal) | 60 | Base Attack Rating (NM) | 104 | Base Attack Rating (Hell) | 148 | Life Stolen% (ES) | 50 | Life Stolen% (LoD) | diminishing return (75-150) | Stolen Life to Caster% (ES) | 10 | Stolen Life to Caster% (LoD) | 30 | Damage to Caster% (ES) | 0 | Damage to Caster% (LoD) | 10 | Caster Heal to Golem% (ES) | 50 | Caster Heal to Golem% (LoD) | 25 | Mana Cost | 25 | +4 |
- Passive Bonuses
- Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +20 Attack Rating Per Level
Bone Golem: +70 Defense Per Level
Fire Golem: +10% Damage Per Level
Golem Mastery: +4 Base Damage Per Level
Raise Skeleton †
- Difference from the LoD version
- Receives synergy from Revive and Raise Vampire.
- Pros
- No expiration. Very tough and reliable.
- Cons
- Requires a corpse. Less effective against bosses.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ | # of Skeletons (ES) | 1 | +1 | +1 per 4 slvls | # of Skeletons (LoD) | 1 | +1 | +1 per 3 slvls | Base Life (Normal) | 21 | +8 | Base Life (NM) | 30 | +8 | Base Life (Hell) | 42 | +8 | Max Life% | 0 | +0 | +50 | Defense | 20 | +15 | Base Damage | 1-2 | +0 | +1 | +2 | +3 | +4 | Damage% | 0 | +0 | +7 | Attack Rating | 20 | +15 | Mana Cost (ES) | 12 | +1.5 | Mana Cost (LoD) | 6 | +1 |
- Passive Bonuses
- Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Base Life Per Level
Raise Vampire: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level
Bone Golem †
- Difference from Iron Golem
- You can summon at least 1 Bone Golem with other Golems. Can be summoned from a non-metal item. Improved damage, life, Thorns effect and synergies.
- Pros
- Bone Golem inherits most properties on the item. Built-in Thorns effect.
- Cons
- Requires an item to cast.
(R3E stats)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Base Life (Normal) | 382 (ES) / 306 (LoD) | Base Life (NM) | 743 (ES) / 595 (LoD) | Base Life (Hell) | 1225 (ES) / 980 (LoD) | Defense | 140 | +70 | Base Damage (Normal) | 14-38, 30-58 (ES) / 7-19, 15-29 (LoD) | Base Damage (NM) | 22-60, 46-90 (ES) / 11-30, 23-45 (LoD) | Base Damage (Hell) | 24-66, 50-98 (ES) / 12-33, 25-49 (LoD) | Damage% (ES) | +20 | +20 | Base Attack Rating (Normal) | 80 | Base Attack Rating (NM) | 138 | Base Attack Rating (Hell) | 197 | Thorns% (ES) | 150 | 30 | Thorns% (LoD) | 150 | 15 | Mana Cost | 25 | +4 |
- Passive Bonuses
- Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +20 Attack Rating Per Level
Blood Golem: +10% Max Life Per Level
Fire Golem: +10% Damage Per Level
Golem Mastery: +5 Base Damage Per Level
Summon Resist †
- Difference from the LoD version
- None.
- Notes
- Summons aren't affected by the resist penalty of each difficulty.
- Pros
- 1 point works fine.
- Cons
- Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.
Fire Golem †
- Difference from the LoD version
- You can summon a Fire Golem with other Golems. Improved damage, life and synergies.
- Pros
- Deals fire damage and fire aura damage in addition to melee damage. Heals from enemy's fire spells.
- Cons
- Holy Fire may activate too many enemies at once.
(R3E stats)
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Base Life (Normal) | 391 (ES) / 313 (LoD) | Base Life (NM) | 766 (ES) / 613 (LoD) | Base Life (Hell) | 1266 (ES) / 1013 (LoD) | Base Defense | 200 | Base Damage (Normal) | 20-54, 42-82 (ES) / 10-27, 21-41 (LoD) | Base Damage (NM) | 30-78, 60-120 (ES) / 15-39, 30-60 (LoD) | Base Damage (Hell) | 36-94, 70-142 (ES) / 18-47, 35-71 (LoD) | Damage% (ES) | +20 | +20 | Base Attack Rating (Normal) | 120 | Base Attack Rating (NM) | 209 | Base Attack Rating (Hell) | 298 | Fire Resist% | 100 - diminishing return (25-100) | Fire Absorb% | diminishing return (25-100) | Fire Damage (ES) | 10-30 | +10 | +15 | +20 | +25 | +25 | Fire Damage (LoD) | 10-27 | +9.5 | +10.5 | +11.5 | +12.5 | +13.5 | Holy Fire Damage | 4-8 | +2 | +4 | +6 | +8 | +8 | Mana Cost | 50 | +10 |
- Passive Bonuses
- Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Clay Golem: +40 Attack Rating Per Level
Bone Golem: +70 Defense Per Level
Blood Golem: +10% Max Life Per Level
Golem Mastery: +5 Base Damage Per Level
Hydra: +5% Fire Damage Per Level
Hydra: +5% Holy Fire Damage Per Level
Hydra †
- Difference from Hydra (LoD)
- Additional duration per level. Shorter cast delay.
- Pros
- "Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
- Cons
- Unlike other minions, can't be a physical meat shield.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ | Fire Bolt Damage | 12-17 | +5 | +7 | +11 | +13 | +13 | Duration (seconds) (ES) | 10 | +0.2 | Duration (seconds) (LoD) | 10 | +0 | Cast Delay (seconds) (ES) | 0.6 | Cast Delay (seconds) (LoD) | 2 | Mana Cost | 20 | +0.5 | The damage of Hydra is correctly boosted by caster's Fire Mastery, +% To Fire Skill Damage and -% To Enemy Fire Resist. |
Raise Vampire †
- Difference from Raise Skeletal Mage
- Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison missile. Improved life and melee ability.
- Pros
- No expiration. Fairly tough and reliable.
- Cons
- Requires a corpse. Less tough than Skeletons.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ | # of Vampires (ES) | 1 | +1 | +1 per 4 slvls | # of Vampires (LoD) | 1 | +1 | +1 per 3 slvls | Base Life (Normal) | 61 | +8 | Base Life (NM) | 88 | +8 | Base Life (Hell) | 123 | +8 | Max Life% (ES) | 0 | +0 | +10 | Max Life% (LoD) | 0 | +0 | +7 | Defense | 40 | +15 | Defense (Hell) | 40 | +15 | Skills (ES) | Fire Ball, Gracial Spike Lightning Inferno, Bone Spirit | Skills (LoD) | Fire Bolt, Ice Bolt, Charged Bolt, Poison Bolt | Skill Level (ES) | 0 | +0 | +1 | Skill Level (LoD) | 0 | +0 | +1 per 2 slvls | Base Damage (ES) | 1-2 | +0 | +1 | +2 | +3 | +4 | Base Damage (LoD) | 1-2 | +0 | Damage% (ES) | 0 | +0 | +7 | Damage% (LoD) | 0 | Attack Rating (ES) | 20 | +15 | Attack Rating (LoD) | 20 | +0 | Mana Cost (ES) | 16 | +2 | Mana Cost (LoD) | 8 | +1 |
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ | Fire Ball Damage | 30-60 | +12 | +18 | +24 | +30 | +30 | Gracial Spike Damage | 20-40 | +8 | +12 | +16 | +20 | +20 | Lightning Inferno Damage | 1-120 | +0-24 | +0-36 | +0-48 | +0-60 | +0-60 | Bone Spirit Damage | 25-50 | +10 | +15 | +20 | +25 | +25 |
- Passive Bonuses
- Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Skeleton Mastery: +1 Skill Level Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Base Life Per Level
Raise Skeleton: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Skeleton: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Skeleton: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Skeleton: +15 Attack Rating Per Level
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