Unique Item Overhaul †
The original thread
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=49459
Unique Armor †
Unique Rings †
- Fallen Star
New | Old | +10-20 To Mana | +15 To Mana | +10-20 To Life | +15 To Life | +15-30% Better Chance Of Getting Magic Items | 20% Better Chance Of Getting Magic Items | Magic Damage Taken Reduced By 4-8 | Magic Damage Taken Reduced By 3 | Resist All +15-20 | Resist All +15 | Resist Poison -15% | Resist Poison -15% | Attacker Takes Lightning Damage Of 30-90 | Attacker Takes Lightning Damage Of 15-25 | Monsters Slain Rest in Peace (50% chance) | (nil) |
- Dragon Eye
New | Old | +0-10 To All Stats | +20 To Mana | 3% CtC Lvl 12 Fire Ball On Attack | 5% CtC Lvl 10 Fire Ball On Attack | 3% CtC Lvl 12 Lightning On Striking | 5% CtC Lvl 10 Lightning On Striking | 3% CtC Lvl 12 Ice Nova When Struck | 5% CtC Lvl 10 Ice Nova When Struck | -(0-10%) To Enemy Fire Resistance | +5-15% Fire Skill Damage | -(0-10%) To Enemy Lightning Resistance | +5-15% Lightning Skill Damage | -(0-10%) To Enemy Cold Resistance | +5-15% Cold Skill Damage | | Replenish Life +6-8 | | Damage Taken Reduced By 3 |
- Ring Of Vengeance
New | Old | Piercing Attack 25% | Piercing Attack 25% | +15% Enhanced Damage | +15% Enhanced Damage | (0.75/clvl) +0-75 To Max Damage | (0.5/clvl) +0-50 To Max Damage | 30% Bonus To Attack Rating | 15-30% Bonus To Attack Rating | 5-10% Life Stolen Per Hit | 6-10% Life Stolen Per Hit | (1/clvl) +1-100 To Life | (1/clvl) +1-100 To Life | Attacker Takes Damage of 75-150 | Attacker Takes Damage of 50 | (3/clvl) Attacker Takes Damage of 3-300 | |
- Elemental Jewel
New | Old | +2 To All Skills | +1 To All Skills | Adds 30-90 Fire Damage | Adds 15-40 Fire Damage | Adds 1-120 Lightning Damage | Adds 1-60 Lightning Damage | Adds 10-15 Cold Damage 20 Sec Duration | Adds 10-35 Cold Damage 4 Sec Duration | +5-7% To Max All Resistances | +5-7% To Max All Resistances | All Resistances +30-40 | All Resistances +30-40 | 50-150% Extra Gold From Monsters | 50% Extra Gold From Monsters |
- Iron Thimble
New | Old | +3 To Combat Masteries (Barbarian Only) | +3 To Combat Masteries (Barbarian Only) | +7-10 To Concentrate | +7-10 To Concentrate | +1-3 To Iron Skin | +1-3 To Iron Skin | (5/clvl) +5-500 Defense | (5/clvl) +5-500 Defense | +30-40 To Life | +20-40 To Life | Damage Reduced By 25-35 | Damage Reduced By 25-35 | +12-18 Life After Each Kill | +12-18 Life After Each Kill | (6/clvl) Attacker Takes Damage of 6-600 | (3/clvl) Attacker Takes Damage of 3-300 | All Resistances +10 | |
- Zodiac Band
New | Old | +1-3 To All Skills | +2 To All Skills | 20% Faster Run/Walk | 20% Faster Run/Walk | 20% Increased Attack Speed | 20% Increased Attack Speed | 20% Faster Cast Rate | 20% Faster Cast Rate | Prevent Monster Heal | Prevent Monster Heal | +30-40 To All Attributes | +20-40 To All Attributes | +15-20 Mana After Each Kill | +8-12 Mana After Each Kill | +15-20 Life After Each Kill | |
- The One Ring
New | Old | +2-3 To All Skills | +2 To All Skills | Damage Reduced By -(10-20) ![[heart]](image/face/heart.png) | Increase Max Life 15% | Drain Life -30 | Drain Life -10 | Increase Max Mana 15% | Increase Max Mana 15% | All Resistances +30 | All Resistances +15-25 | Attacker Takes Damage of 500 | Damage Reduced By 4-6 | Magic Damage Reduced By 20 | Magic Damage Reduced By 4-6 | 50% Better Chance of Getting Magic Item | 30% Better Chance of Getting Magic Item | Attacker Takes Lightning Damage of 500 | | Fade (Cosmetic Effect) | Fade (Cosmetic Effect) |
effectively increases damage taken by 10-20, still needs to be tested in-game
- skill bonuses should be capped at 2 to keep rare jewelry conpetitive. did you check the affix page? -- COROZO?
- ATD 500 isn't going to do jack for anything more than /players1. -30 life regen is a threefold increase for an extra skill and a measly extra 5 resistance no matter how you slice it. -- seamonster?
- Dragon Eye seems reasonable now, compared to the version posted in the forums. -- Lardarse?
- On the whole I do not think the unique rings need much boost. They are quite useful the way they are. There are plenty of other uniques that need a boost more. Also, please be careful not to overpower things. +3 to All Skills from a Ring slot is VERY much, you can forge another +skills and get one more if you socket a jewel after all. -- Nameless?
- one ring doesnt seem overpowered. remember that it can't be cubed and must be found or gambled (good luck doing it!) -- seamonster?
- The One Ring/Zodiac Band looks a tad overpowered? -- fates?
- I think the unique rings were already quite good before, and dont really need a skill boost. Especially zodiac band and elemental jewel seem a bit overpowered now. -- goeido
- anni isnt a ring, but a charm....... -- mysterious?
- Whoops! -- Stabby?
- I think that's all STATS, not all SKILLS, Stabby. ^_^;; -- Nightfire?
- You should drop Dragon Eye to +0~5 All skills. It's a common ring and having +20 All Skills is WAAAAY over powered. -- Stabby?
- The class specific rings as well as some circlets include a bonus to experience gained, so this item property is used sparingly on other item types -- Perfect Cell?
- THERE IS NO RING WITH 1 TO 10% MORE EXPERIENCE LIKE ANIHILUS, could you provide one -- ROCCHA?
Unique Rings (Class) †
- Elven Blessing
New | Old | 5% CtC Lvl 30 Chain Lightning On Attack | 5% CtC Lvl 15 Chain Lightning On Attack | +2 To Amazon Skill Levels | +2 To Amazon Skill Levels | 30% Faster Run/Walk | 20% Faster Run/Walk | 30% Increased Attack Speed | 20% Increased Attack Speed | 30% Faster Hit Recovery | 20% Faster Hit Recovery | (3/clvl) +3-300 To Attack Rating | (3/clvl) +3-300 To Attack Rating | +25 To Dexterity | +25 To Dexterity | +25 To Energy | +25 To Energy | All Resistances +15-20 | All Resistances +15-20 | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item |
- Dfuzzz's Fingerguard
New | Old | 2% CtC Lvl 50 Blizzard When You Kill An Enemy | 2% CtC Lvl 50 Blizzard When You Kill An Enemy | +3 To Amazon Skill Levels | +2 To Amazon Skill Levels | 25% Faster Run/Walk | 25% Faster Run/Walk | +40-60% Enhanced Damage | +40-60% Enhanced Damage | +5-8 To Burst of Speed | +5-8 To Burst of Speed | (0.75/clvl) +0-75 To Dexterity | (0.5/clvl) +0-50 To Dexterity | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Amazon Skill | +3 To Random Amazon Skill | +3 To Random Amazon Skill | +3 To Random Amazon Skill |
- Lilith's Heart
New | Old | +2 To Assassin Skill Levels | +2 To Assassin Skill Levels | 30% Increased Attack Speed | 20% Increased Attack Speed | 30% Faster Hit Recovery | 20% Faster Hit Recovery | -15% Target Defense | -15% Target Defense | Increase Max Life 15% | Increase Max Life 15% | (1/clvl) +1-100 To Life | (1/clvl) +1-100 To Life | All Resistances +15-20 | All Resistances +15-20 | Magic Damage Reduced By 30 | Magic Damage Reduced By 5-7 | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item | +15 Summon Anointed Bear | Lvl 15 Summon Anointed Bear (2 Charges) |
- Killjoy's Attitude
New | Old | 2% CtC Lvl 50 Chain Lightning When You Kill An Enemy | 2% CtC Lvl 50 Chain Lightning When You Kill An Enemy | +3 To Assassin Skill Levels | +2 To Assassin Skill Levels | 25% Faster Run/Walk | 25% Faster Run/Walk | +40-60% Enhanced Damage | +40-60% Enhanced Damage | +10-13 To Enchant | +10-13 To Enchant | (0.75/clvl) +0-75 To Vitality | (0.5/clvl) +0-50 To Vitality | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Assassin Skill | +3 To Random Assassin Skill | +3 To Random Assassin Skill | +3 To Random Assassin Skill |
- Madawc's Frenzy
New | Old | +2 To Barbarian Skill Levels | +2 To Barbarian Skill Levels | 30% Faster Run/Walk | 20% Faster Run/Walk | 30% Increased Attack Speed | 20% Increased Attack Speed | (1.0/clvl) +0-100 To Max Damage | (0.375/clvl) +0-37 To Max Damage | 9% Life Stolen Per Hit | 7-9% Life Stolen Per Hit | +8 To Shout (Barbarian Only) | +8 To Shout (Barbarian Only) | +30 To Strength | +30 To Strength | Damage Reduced By 15 | Damage Reduced By 5-7 | Magic Damage Reduced By 30 | Magic Damage Reduced By 5-7 | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item |
- The Mad Celt's Shining Sparkly
New | Old | 2% CtC Lvl 50 Poison Nova When You Kill An Enemy | 2% CtC Lvl 50 Poison Nova When You Kill An Enemy | +3 To Barbarian Skill Levels | +2 To Barbarian Skill Levels | 25% Faster Run/Walk | 25% Faster Run/Walk | +40-60% Enhanced Damage | +40-60% Enhanced Damage | +10-13 To Shadow Master | +10-13 To Shadow Master | (0.75/clvl) +0-75 To Strength | (0.5/clvl) +0-50 To Strength | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Barbarian Skill | +3 To Random Barbarian Skill | +3 To Random Barbarian Skill | +3 To Random Barbarian Skill |
- Alakashar Rahl
New | Old | +2 To Druid Skill Levels | +2 To Druid Skill Levels | 20% Faster Cast Rate | 20% Faster Cast Rate | (1.25/clvl) +0-125 To Max Damage | (0.375/clvl) +0-37 To Max Damage | (2/clvl) +2-200 To Attack Rating | (3/clvl) +3-300 To Attack Rating | 20% Chance of Crushing Blow | 20% Chance of Crushing Blow | 20% Deadly Strike | 20% Deadly Strike | +25% Enhanced Defense | +25% Enhanced Defense | +25 To Strength | +25 To Strength | +25 To Vitality | +25 To Vitality | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item |
- Yagul's Wrath
New | Old | 2% CtC Lvl 50 Hell's Gate When You Kill An Enemy | 2% CtC Lvl 50 Hell's Gate When You Kill An Enemy | +3 To Druid Skill Levels | +2 To Druid Skill Levels | 25% Faster Run/Walk | 25% Faster Run/Walk | +40-60% Enhanced Damage | +40-60% Enhanced Damage | +7-10 To Shout | +7-10 To Shout | (0.75/clvl) +0-75 To Vitality | (0.5/clvl) +0-50 To Vitality | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Druid Skill | +3 To Random Druid Skill | +3 To Random Druid Skill | +3 To Random Druid Skill |
- Vorador's Essence
New | Old | +2 To Necromancer Skill Levels | +2 To Necromancer Skill Levels | 30% Faster Run/Walk | 20% Faster Run/Walk | 30% Faster Cast Rate | 20% Faster Cast Rate | +5 To Summon Resist (Necromancer Only) | +3 To Summon Resist (Necromancer Only) | +5 To Golem Mastery (Necromancer Only) | +3 To Golem Mastery (Necromancer Only) | +5 To Skeleton Mastery (Necromancer Only) | +3 To Skeleton Mastery (Necromancer Only) | +0-1 Teleport | +25% Enhanced Defense | Increase Max Mana 25% | Increase Max Mana 20% | Damage Reduced By 20 | Damage Reduced By 5-7 | Magic Damage Reduced By 40 | Magic Damage Reduced By 5-7 |
- BlackMage's Knucklebone
New | Old | 2% CtC Lvl 50 Ice Nova When You Kill An Enemy | 2% CtC Lvl 50 Ice Nova When You Kill An Enemy | +3 To Necromancer Skill Levels | +2 To Necromancer Skill Levels | 25% Faster Cast Rate | 25% Faster Cast Rate | +10-13 To Fire Armor | +10-13 To Fire Armor | Increase Max Mana 40-60% | (5/clvl) +5-500 Defense | (0.75/clvl) +0-75 To Energy | (0.5/clvl) +0-50 To Energy | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Necromancer Skill | +3 To Random Necromancer Skill | +3 To Random Necromancer Skill | +3 To Random Necromancer Skill |
- Rock of Aadayan
New | Old | +2 To Paladin Skill Levels | +2 To Paladin Skill Levels | 30% Increased Attack Speed | 20% Increased Attack Speed | (3/clvl) +3-300 To Attack Rating | (3/clvl) +3-300 To Attack Rating | +8 To Holy Shield (Paladin Only) | +8 To Holy Shield (Paladin Only) | +25 To Strength | +25 To Strength | +25 To Dexterity | +25 To Dexterity | Increase Max Life 15% | Increase Max Life 15% | Replenish Life +15 | Replenish Life +15 | All Resistances +15-20 | All Resistances +15-20 | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item |
- The Tipsy Donut
New | Old | 2% CtC Lvl 50 Meteor When You Kill An Enemy | 2% CtC Lvl 50 Meteor When You Kill An Enemy | +3 To Paladin Skill Levels | +2 To Paladin Skill Levels | 25% Faster Run/Walk | 25% Faster Run/Walk | +40-60% Enhanced Damage | +40-60% Enhanced Damage | +10-13 To Summon Elemental | +10-13 To Summon Elemental | (0.75/clvl) +0-75 To Strength | (0.5/clvl) +0-50 To Strength | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Paladin Skill | +3 To Random Paladin Skill | +3 To Random Paladin Skill | +3 To Random Paladin Skill |
- Khelek's Crystal Band
New | Old | +2 To Sorceress Skill Levels | +2 To Sorceress Skill Levels | 25% Faster Cast Rate | 20% Faster Cast Rate | +8 To Static Field (Sorceress Only) | +8 To Static Field (Sorceress Only) | +8 To Telekinesis (Sorceress Only) | +8 To Telekinesis (Sorceress Only) | +8 To Energy Shield (Sorceress Only) | +3 To Energy Shield (Sorceress Only) | (2/clvl) +2-200 To Mana | (2/clvl) +2-200 To Mana | Magic Resist +15-20% | Magic Resist +15-20% | All Resistances +15-20 | All Resistances +15-20 | 30-50% Damage Taken Goes to Mana | 30-50% Damage Taken Goes to Mana | 20-30% Better Chance of Getting Magic Item | 20-30% Better Chance of Getting Magic Item |
- Killashandra Ree's Black Crystal
New | Old | 2% CtC Lvl 50 Immolation When You Kill An Enemy | 2% CtC Lvl 50 Immolation When You Kill An Enemy | +3 To Sorceress Skill Levels | +2 To Sorceress Skill Levels | 25% Faster Cast Rate | 25% Faster Cast Rate | +5-8 To Lower Resist | +5-8 To Lower Resist | Increase Max Mana 40-60% | (5/clvl) +5-500 Defense | (0.75/clvl) +0-75 To Energy | (0.5/clvl) +0-50 To Energy | All Resistances +20-25 | All Resistances +20-25 | +3% To Experience Gained | +3% To Experience Gained | 30-35% Better Chance of Getting Magic Item | 30-35% Better Chance of Getting Magic Item | +3 To Random Sorceress Skill | +3 To Random Sorceress Skill | +3 To Random Sorceress Skill | +3 To Random Sorceress Skill |
- Most changes seem unneccesary, and most items are getting worse. In R6, both monsters and stats on items got NERFED, so it's pointless to IMPROVE uniques. I don't like R6 much because it's TOO EASY. If you want tweak things anyway, NERF them. --
- the class specific rings were already quite powerful before, tweaking the lvl 75 oskills would be ok, zon and sorc have very good oskills but the others are rather mediocre. -- goeido
- Perhaps for Summoner's, but I play Melee Necro's, and fire armor is a valuable oskill. -- devilfunk?
- I think it would be a good idea to switch the oskills on the Necro Rings. Teleport on a lvl 60 ring is insane, while fire armor on the lvl 75 ring is uhh...pretty weak. That's if oskill teleport is a good idea in the first place, this ring will be the holy grail item for Summoner Necros. -- Blinn?
Unique Amulets †
- Could you please change the CtC Lvl 11 Thunder Storm When Struck cuz it doesnt work at all and change for other skill plz -- Xc0n?
- Maybe the life and mana per clvl mods can be boosted or changed. They are not affected by Battle Orders and +%max life mods, so such mods aren't as useful as comparable flat life mods. This ammy is high level anyway, so the difference in life/mana from lvl 60 and lvl 90 isn't much anyway. -- Blinn?
- 10-15% block would make spellcasters aide perfect for all casters, even though its good already imo. beholder could get a all skill with spellcasters if more. but beholder isnt anything rare compared to roaring thunder --
- Looking at the Spellcasters Aide, I see some room for improvement: run speed, resist all, and maybe a socket or something...thoughts? -- Perfect Cell?
- Scratch that --- but the non-class ammys are kind of weak vs the class types -- Stabby?
- Ammy are kind of underpowered compared to the class ammy's and especially with the new rings. Maybe give Beholder and Spellcaster +0~5 All Skill? -- Stabby?
Unique Amulets (Class) †
- Same as the ringe. The lv 75 class ammys are the standard item for that slot for many players, they REALLY don't need to get any better. -- Nameless?
- oobs i just saw you wanted to add even more skills.. thats not necessary, I think they are quite good as they are, much better than average rares and only slightly worse than top rares/crafts -- goeido
- these are already pretty good, no real need for changes -- goeido
Jewels †
- I can see ideal craft is going to chew up alot of peoples' pgems in botched re-rolls -- seamonster?
- It would make it more feasible. If Ideal Craft is going to have those states than it should not be forgable and have a required level of 75 or higher to use. -- Hans?
- Would a random 0-20% on all the other stats make it more feasible? -- Perfect Cell?
- It is quite rare (~2% of all unique jewels), so it's more of something for treasure hunters to ultimately get 1-2 of. -- Perfect Cell?
- well, u do get like 5-10 magic all skill jewel before u find 1 ideal craft, and he can for example just make it req lvl 72-80 so u get a great jewel, but lose lots of dstoning room. magic all skill jewel is 67? i dont remember. so u get kinda a penalty with the good jewel.. :P -- mysterious?
- Ideal Craft looks too good. If it happens to get the +1 all skills, it will be the best jewel in the game by a large margin. Current +1 all skill jewels are magic only, and get weaker forgings. A +1 all skill Ideal craft is going to be near impossible to beat. -- Blinn?
Circlets †
Unique Weapons †
Unique Axes †
- I'm surprised that one was missed, it was only supposed to be 3. Sorry, I use the numpad for typing in numbers. At least it didn't say 36 ^_^ -- Perfect Cell?
- WOW a 6 socketed unique. seems to allow for a max of +1260% ED (900 natural cap +6(60%jewels)), not to mention the possibility of an ethereal... -- seamonster?
- The Barbaric Devastator looks...devastating. Might those 6 sockets be a bit much? The other mods are already quite good. -- Blinn?
- I tried to create some type of theme on each item, so stats are either consistent with the name, or with other mods on the item (eg. Gold Digger is about getting monster life down asap, and would be a good weapon swap for item/gold farming) -- Perfect Cell?
Unique Bows †
- I think making it Legendary Arrow would be fine. Wild Airs of the Elements looks a tad weak to me. The 50-300 elemental damages aren't going to count for much on such a high end elite, and the oskills are not going to do much damage. -- Blinn?
- Hehe, this item hasn't been changed in a long time, and I didn't touch the skills on it. It can be changed if people feel it should be
-- Perfect Cell?
- For Heartseeker, pierce doesn't work with Guided Arrow, but it does work with Legendary Arrow. Don't know if your intention is for those 2 oskills to complement each other or not, but thought I should point it out if that was the case. -- Blinn?
- I've never played a bowazon beyond normal, so feedback on these weapons would be GREATLY appreciated -- Perfect Cell?
Unique Crossbows †
Unique Daggers †
Unique Javelins †
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