• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
*Diary of Bastige (psycho2) [#n6f10ec7]


**Crazy Craftman's Completionist Competiton [#g868b083]
This tournament will start at 5/31/2013 1600 UTC, in the Eastern Sun forums. Details and where to pitch suggestions is in Tournament Central.

**Open projects [#wecd5764]
Numbers in parentheses is the level of character as of last update. The listing shows how the character is going to progress in terms of skill use. Note that these are listed by what is most important to the character. That means the skills may NOT be maxed or equaled in order.

Numbers in brackets show accumulated deaths. [X/Y] shows X deaths and Y are allowed. The later function is for tournament purposes.

***Greedy (53) Barbarian [#e7125bf4]
***Greedy (58) Barbarian [#e7125bf4]
Double-swing double-Gluttony runeword dire flails.
 30 Double Swing (near)
 30 Close Combat Mastery
 30 Double Swing (met)
 20 Berserk
 30 Close Combat Mastery (near)
 25 Bash
 rest Frenzy (syn. to Double Swing / Iron Skin)
No oskills. Act 1 Fire rogue with "FAITH" runeword bow.

**Progression on Characters [#j8e33b0f]

|Name|Level|Where (s)he currently is|
|Greedy|53|Act 2 Nightmare /p3|
|Greedy|58|Act 3 Nightmare /p3|

**Rerolling facts [#y40a3d18]
-Item reroll is only allowed on an item if the item is unforged and free of socketed items.
-Set reroll is useful if you have set items in constant use -- it wipes d-stonings and meldings, which also clears level requirement penalties.
-You can only use set/unique reroll recipes on base items. If you use them on base-upped or base-converted versions, you'll lose it.
-If you use the re-roll recipe on socketed set/unique rings or amulets, you'll get a magic/rare amulet in the process -- remove the socket first.
-Item reroll clears weapon upgrade penalties, but you'll get new stats. Useful if you find a weapon or armor that can be base-upped to the exceptional or elite you're looking for; but in all due instance, it's just easier to buy, strip, and imbue such :) and it's cheaper, but you'll waste an imbue.
-It is possible to get +6 to a skill on Lv.75 class unique rings either found or re-rolled. Getting the one you want is resource-heavy, however, but is often worth it.
-If an item didn't come with a socket, and you had socketed it before re-roll, then re-rolling the item will force it to have new stats, but your socket will disappear. The exception is set/unique jewelry; you have to remove the socket from those first with Thaw + Socket Donut. (You'll still get the socket donut.)
-For the chance of best and most-desirable mods, try to have the item level close to the requirement of those mods. But if re-rolling for high mods, you should have a very high item level, especially if you're trying for an item with "of Aurora".
-Square charms have grand charm properties. It takes two blemished gems to reroll a magic charm. You cannot make rare square or odd charms - you will end up with a grand charm.
-You can recycle used items and gather new stats by re-rolling. Useful if you want to use the same item again but don't want to wait up until the requirement you've racked up on the item. This also means you can base-up an item to one you are looking for (magic/rare at best) then re-roll it to remove the level penalty and get new stats on the item.
--This is particularly useful on items with stats you ''do not'' want and a base-up is needed to get the item you do want.
-If you made a set/unique amulet a commander's medallion, you can't reroll the amulet until you remove the medallion component -- use a ribbon and thaw potion.
-You can just use a gem can filled with gem points of one kind to reroll square charms. Do note, however, it takes 162 gem points to do one reroll. Same for magic jewels; it uses 81 gem points for a magic jewel reroll.
-Transform unique jewels into different ones. Simply use an un-needed unique jewel and use 2 perfect gems + Key (The KEY is important here, otherwise you're going to reroll it). You'll get a different unique jewel. You'll also get your key back.
-Ever want to reroll the unique charms? Lv.40 charms require 2 perfect gems; Lv.80 charms require 3. Useful if you get a no-bonus Something Wicked...
-Unique rerolls on ethereal items work, but ethereality is lost.
-To keep ethereality on magic and rare items during reroll, use the ancient scroll recipes (22, 23). Attempting to reroll without these recipes will remove ethereality. Prepare to use a lot of money.
-Starter weapons can be rerolled again. Useful if you're trying to get +2 tab and 2 sockets. Item level is 35, so some weapons may come with an additional +1 tab as a prefix.
-Rerolling a LoD unique will give you the same unique, rerolled stats and the sockets/bonuses as before, i.e. rerolling a Cat's Eye will retain +1 all skills and the socket.

More on this subject as I scour the wiki..

**On My Mind [#ff55e675]
This is what I have right now in the back burner.

***Todo [#v021e804]
-Get more D-stones!

***Aura Stones [#p824b97c]
 1x Red (Concentration)

***In search of: [#c32771a1]
 Ancient Scroll 30 (7 Rare Jewel = 1 Unique Jewel)
 Ancient Scroll 38 (RIP mod)

***Willing to trade off: [#t1a9985c]
-I have these I don't want:

-You might be interested in trading for these: (* = new entry)


-Materials Excess

***Quest for all LoD Decals [#b89cda79]
 Highest found: 2x Jah
 Next on stocker: Cham

**Just Founds [#xb5a6615]
***3-31-13 [#t703522d]
 Rare ring with +7 Amplify Damage

***3-30-13 [#p135eb40]
 Sandstorm Trek (Scarabshell Boots)

***3-27-13 [#zbeceb3b]
 Decapitator decal
 Boots of the Valiant
 Unsocketed +3 Bow/Xbow Matriarchal Bow (maybe "ICE"?)
 Perfect Cell
 Gnat Sting

***3-26-13 [#w6605d89]
 Jah Decal
 Something Wicked
 Ro Rune
 Death's Grip
 Boots of the Valiant
 Lancelot's Security (Chaos Armor) - the set is now complete
 Gore Rider
 Cyclop's Protector

***3-25-13 [#l5386c5f]
 Reins of Power
 Elzix's Treasure
 Heart of Jewels
 Mu Rune
 Deadly Hunter
 Scope of the Hawk
 Crook of the Darkest Valley (Petrified Staff) - started Shepherd's set
 Worldstone Shard - started Hurja's set
 Jah Decal
 The Hands of Atlas
 Spirit of the Forest
 Yello Jello
 Deviant Cell -> Maple Leaf

***3-24-13 [#v97e15a6]
 Instrument of Destruction
 The Borgov's Skull
 *The Shroud of Azalin
 Caveman's Fury
 The Unknown Hero
 Ber Decal
 Mo Rune

***3-23-13 [#x8a9aef9]
 2x Deviant Cell -> 2x Maple Leaf
 Ni Rune
 Ma Rune

***3-19-13 [#gd9f2076]
 Rumour of Pain

**Current Updates [#fb04ff4f]

***4-1-13 [#nd07b3b3]
-started Greedy.

Greedy is my up-close and personal (UCP) barbarian using "Gluttony" weapons. Since I started over, there are no Tasselhoff's to look at. Instead, he will make do with what I have obtained so far. The near-wipe has left me with runes, crystals, gems, eyes and brains, so he has to search for the rest. I could only pick one aura stone to bring over and it is Red (Concentration), so he will be using that eventually.

***3-30-13 [#b54e7fa9]
Sizzle is proving to be tougher than I thought, even with meditation on hand.

 I also forgot Marrowwalk boots are Boneweave Boots, instead I get Sandstorm Treks.

***3-22-13 [#led0dd7a]
Everything here is somewhat a mess. But some progress is being made. "Insight" is a long ways away, because of it being a lv.60 runeword. But I overlooked "INSIGHT" (The LoD runeword) which can be put in a polearm. That done, I have a temporary means of mana recovery without needing to use a meditation merc -- and the Meditation stacks with Prayer.

***3-10-13 [#r03caab8]
I'm starting over again. But I've kept some hard-earned items. Going to be building things up again. Let's see what I can do.

**Comments [#xd75abd1]

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