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[[Amazon]] - [[Bow and Crossbow Skills]] / Passive and Magic Skills / [[Spear and Javelin Skills]]

#contents
**Passive and Magic Skills [#zff5941c]

***Decoy [#t05bcf58]
:Difference from the LoD version|None.
:Pros|Effectively attract melee and ranged enemies. Recastable.
:Cons|No offensive ability.

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|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Base Life|>|>|>|>|>|Caster's Life x 50%|
|Max Life%|0|>|>|>|>|+10|
|Resist all%|4|>|>|>|>|+4 (capped at 85 at slvl 22)&br;(actually capped at 75)|
|Duration (seconds)|10|>|>|>|>|+5|
|Mana Cost||>|>|>|>|-0.75 (reaches 0 at slvl 27)|
|Mana Cost|19|>|>|>|>|-0.75 (the lower limit is 1 at slvl 25)|

:Synergies|'''Valkurie''': +10% Max Life Per Level

***Inner Sight [#md2d618b]
:Difference from the LoD version|Reduces enemy physical resistance and breaks physical immunities. Reduces enemy defense not by value but by percentage. Improved skill radius.
:Pros|Stacks together with Necromancer curses, may be used with amplify/decrepify to lower physical resists further, and better break physical immunes, with lifetap for better leeching, with Confuse for better crowd control, or any other curse you may wish to try.
:Cons|Quickly diminishing returns make large investments in Inner Sight of little value (though investing in its synergies is quite effective).
:Notes|It proved &color(red){Inner Sight stacks togethwr with Slow Missiles.}; Both skills use the same sparkling overlay, but both effects work.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Enemy's Defense (LoD)|-40|-25|-45|-60|-80|-100|
|Radius (ES) (yards)|>|>|>|>|>|16|
|Radius (LoD) (yards)|>|>|>|>|>|13.33|
|Duration (ES) (seconds)|24|>|>|>|>|+3|
|Duration (LoD) (seconds)|8|>|>|>|>|+4|
|Mana Cost|>|>|>|>|>|5|


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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Enemy's DR%|-5|-9|-12|-15|-17|-19|-20|-21|>|-23|-24|-25|>|-26|-27|
|Enemy's Def%|-10|-16|-20|-24|-27|-29|-31|-32|-34|-35|-36|-37|-38|>|-39|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Enemy's DR%|>|>|-28|>|>|-29|>|>|>|-30|>|>|>|>|-31|
|Enemy's Def%|-40|>|-41|>|-42|>|-43|>|>|>|-44|>|>|>|-45|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Enemy's DR%|>|>|>|>|>|>|-32|>|>|>|>|>|>|>|-33|
|Enemy's Def%|>|>|>|>|-46|>|>|>|>|>|-47|>|>|>|-48|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Enemy's DR%|>|>|-33|>|>|>|>|>|>|>|>|>|>|-34|-35|
|Enemy's Def%|>|>|-48|>|>|>|>|>|>|>|>|>|>|-49|-50|

:Synergies|'''Penetrate''': -1% Defense Per Level
'''Slow Missiles''': -1% Defense Per Level
'''Critical Strike''': -2% Physical Resist Per 3 Levels
'''Slow Missiles''': -2% Physical Resist Per 3 Levels

***Critical Strike [#n3efdb79]
:Difference from the LoD version|None.
:Pros|Even 1 point grants a good physical damage boost with +skill items.
:Cons|Diminishing returns make large investments in this skill of little value. (If you plan to use Innser Sight, it gives a good synergy, though.) 

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|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Critical Strike%|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (5-80)|

***Dodge [#a5f997b6]
:Difference from the LoD version|Faster animation with melee weapons. Less Dodge chance. Defense vs. Melee bonus.
:Pros|Reduced the damage taken effectively, especially for 2H Weapon builds.
:Cons|The animation is still slower with bows, which may cause D/A/E lock..

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Dodge% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50)|
|Chance To Dodge% (ES) (Oskill)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50) * 2/3|
|Chance To Dodge% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (10-65)|
|Defense vs. Melee (ES)|8|+8|+16|+24|+32|+32|
|Dodge Speed (Bow) (ES)|>|>|>|>|>|8 frames|
|Dodge Speed (1H Weapon) (ES)|>|>|>|>|>|4 frames|
|Dodge Speed (2H Weapon) (ES)|>|>|>|>|>|1 frames|
|Dodge Speed (LoD)|>|>|>|>|>|8 frames|

:Synergies|'''Avoid''': +10% Defense vs. Melee Per Level
:Synergies|'''Evade''': +10% Defense vs. Melee Per Level

***Frost Nova [#o7feed4d]
:Difference from the LoD version|Improved damage.
:Pros|Attacks and chills the enemies in all directions. Spammable. Multiple missiles hit a large target.
:Cons|Shorter range. You need to approach the target.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Cold Damage (ES)|12-24|+6|+12|+18|+24|+24|
|Cold Damage (LoD)|2-4|+2|+3|+4|+5|+6|
|Missile Range (yards)|>|>|>|>|>|9.3|
|Cold Duration (seconds)|4|>|>|>|>|+1|
|Mana Cost (ES)|12|>|>|>|>|+1|
|Mana Cost (LoD)|9|>|>|>|>|+1|

:Synergies|'''Ice Arrow:''' +10% Cold Damage Per Level
'''Cold Arrow:''' +10% Cold Damage Per Level
'''Frost Javelin:''' +10% Cold Damage Per Level

***Avoid [#v174789f]
:Difference from the LoD version|Faster animation with melee weapons. Less Avoid chance. Defense vs. Missile bonus.
:Pros|Reduced the damage taken effectively, especially for 2H Weapon builds.
:Cons|The animation is still slower with bows, which may cause D/A/E lock..

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Avoid% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50)|
|Chance To Avoid% (ES) (Oskill)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50) * 2/3|
|Chance To Avoid% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (15-75)|
|Defense vs. Missile (ES)|8|+8|+16|+24|+32|+32|
|Avoid Speed (Bow) (ES)|>|>|>|>|>|8 frames|
|Avoid Speed (1H Weapon) (ES)|>|>|>|>|>|4 frames|
|Avoid Speed (2H Weapon) (ES)|>|>|>|>|>|1 frames|
|Avoid Speed (LoD)|>|>|>|>|>|8 frames|

:Synergies|'''Dodge''': +10% Defense vs. Melee Per Level
'''Evade''': +10% Defense vs. Melee Per Level

***Slow Missiles [#q0a67a79]
:Difference from the LoD version|None.
:Pros|Stacks together with Necromancer curses. Party friendly.
:Cons|
:Notes|It proved &color(red){Inner Sight stacks togethwr with Slow Missiles.}; Both skills use the same sparkling overlay, but both effects work.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Enemy's Missile Velocity%|>|>|>|>|>|-66|
|Radius (ES) (yards)|>|>|>|>|>|16|
|Radius (LoD) (yards)|>|>|>|>|>|13.33|
|Duration (ES) (seconds)|24|>|>|>|>|+3|
|Duration (LoD) (seconds)|12|>|>|>|>|+6|
|Mana Cost|>|>|>|>|>|5|

***Fire Wall [#g91784f0]
:Difference From the LoD version|Slightly improved damage. Much shorter Cast Delay. Receives synergy.
:Pros|Good damage. Long duration. (You can do other things while the fire lasts.)
:Cons|You need to pin the target.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage per second (ES)|65-131|+32|+65|+97|+131|+131|
|Fire Damage per second (LoD)|70-93|+42|+66|+98|+98|+98|
|Cast Delay (ES) (seconds)|>|>|>|>|>|1.4|
|Cast Delay (LoD) (seconds)|>|>|>|>|>|0.6|
|Mana Cost|22|>|>|>|>|+1|

:Synergies|'''Immolation Arrow:''' +5% Fire Damage Per Level
'''Exploding Arrow:''' +5% Fire Damage Per Level
'''Fire Strike:''' +5% Fire Damage Per Level
'''Pyre Javelin:''' +5% Fire Damage Per Level

***Penetrate [#offe61cb]
:Difference from the LoD version|None.
:Pr