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#contents

-If you find any errors in ES Database or ES Wiki, please post them in [[Errata:http://miyoshino.la.coocan.jp/eswiki/?Changes#u186dd1a]] section. (Click EDIT at the upper right of the heading "Errata".) If you are familiar with Wiki format you can directly edit the errors in Wiki.


*Recent Changes of ES [#o1530d31]
[[ES 3.00 R5>ChangesInR5]] (work in progress)
[[ES 3.00 R6D>ChangesInR6D]] (Mar 20, 2008)
[[ES 3.00 R6C>ChangesInR6C]] (Feb 28, 2008)
[[ES 3.00 R6/A/B>ChangesInR6]] (Feb 13-18, 2008)
[[ES 3.00 R5H>ChangesInR5H]] (Dec 15, 2007)
[[ES 3.00 R5G>ChangesInR5G]] (Dec 10, 2007)
[[ES 3.00 R5F>ChangesInR5F]] (Sep 21, 2007)
[[ES 3.00 R5E>ChangesInR5E]] (Sep 14, 2007)
[[ES 3.00 R5/A/B/C/D>ChangesInR5]] (Jul 02-08, 2007)
[[ES 3.00 R4G>ChangesInR4G]] (Jun 03, 2007)
[[ES 3.00 R4E/F>ChangesInR4E]] (May 14-15, 2007)
[[ES 3.00 R4D>ChangesInR4D]] (Apr 29, 2007)
[[ES 3.00 R4C>ChangesInR4C]] (Apr 13, 2007)
[[ES 3.00 R4A/B>ChangesInR4A]] (Mar 30-31, 2007)
[[ES 3.00 R4>ChangesInR4]] (Mar 16, 2007)
[[ES 3.00 R3F/G/H>ChangesInR3F]] (Jan 31 - Feb 02, 2007)
[[ES 3.00 R3D/E>ChangesInR3D]] (Jan 03, 2007)
[[ES 3.00 R3C>ChangesInR3C]] (Dec 23, 2006)
[[ES 3.00 R3/A/B>ChangesInR3]] (Dec 12-15, 2006)
[[ES 3.00 R2J/K>ChangesInR2J]] (Nov 06, 2006)
[[ES 3.00 R2H>ChangesInR2H]] (Nov 04, 2006)
[[ES 3.00 R2G>ChangesInR2G]] (Oct 29, 2006)
[[ES 3.00 R2E/F>ChangesInR2E]] (Sep 27, 2006)
[[ES 3.00 R2D>ChangesInR2D]] (Sep 12, 2006)
[[ES 3.00 R2C>ChangesInR2C]] (Sep 01, 2006)
[[ES 3.00 R2B>ChangesInR2B]] (Aug 26, 2006)
[[ES 3.00 R2A>ChangesInR2A]] (Aug 24, 2006)
[[ES 3.00 R2>ChangesInR2]] (Aug 23, 2006)
[[ES 3.00 R1x>ChangesInR1x]] (May 24 - Jul 12, 2006)

*Errata [#u186dd1a]
-The [[database:http://homepage3.nifty.com/miyoshino/es/es3pref_n.htm]] says that 'Jeweler's' prefix can give a magic shield the maximum of 3 sockets. However, I rolled a necro head with 4 sockets, so I guess 'tors' should be changed to 'armo'? Also, socketing that shield with 4 jewels didn't make it merc only, is it a bug or a feature of Jeweler's prefix? -Easytough
-The names of the following prefixes are incorrect in database: 'Accursed' -> 'Cursing', 'Vodoun' ->'Mojo' -Easytough
-Unique Armor - Circlets: Coronnet (nor -> exc), Faceguard (nor -> exc), Tiara (exc -> eli) 
-Dwarven Faceguard and Dwarven Faceplate base armor: change description from Strength Automods to Extra Gold Automods
-/Players x affects monster damage and attack rating in hell difficulty as well as its
normal effects 
-- When creating a Medallion of Samurai ( commander's ribbon + amulet + obsidian ) the resulting item act as a medallion of samurai, but it's called Medallion of Caster
(quoted from [[Phrozen Keep Code Editing Forum:http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=43749]])

--Under the Shockwave Druid Skill info, both of the listed Damages are marked as LoD. I assume the one with increased damage was the ES one.
''Kirre''

--Under the Wereform Druid info, it lists all Necro summons as being castable. However, in the last patch I used a Necromancer that used the Wolf Claw axe and I could summon everything, except for the Revives, which I had to revert to summon. They would stay summoned when I transformed, but I couldn't case in Wereform. I am not sure if this is a bug, if it was fixed in the most recent (R6D) patch, or whether it is just an aberation occurs with this particular item.
''Kirre''

--Werebear is supposed to have the same stats as elemental form, but in fact the damage is lower, probably (unconfirmed, but should be easily testable) since the damage synergy from shapeshifting mastery is not applied. Life and Defense are the same, though. 
[[Goeido]]

--An Item called the Skull Cudgel Wand is listed as a level 30 item, when its stats are more suited as a lvl 3 item.

--Unique Suwayyah (Elite Katar) rerolls with 2 PG instead of 3, as other elite uniques do.
''Omican''

*Known Issues [#k08f1d95]
-Please also see [[LoD 1.10 Bugs (Alive):http://miyoshino.la.coocan.jp/eswiki/?Changes#dd58c718]]
-''Any hack/cheat programs can cause a crash or an error.''
--Please don't use any.
-''Normal (white) Throwing Weapons disappear when used up.''
--This is a normal behavior of D2, but any socketables inside are also lost.
--Please watch for the quantity warning so as not to lost Runeworded/D-Stoned ones.
-''All Quivers disappear when used up.''
--Please note Magic, Rare and Unique Quivers also disappear, unlike Magic, Rare and Unique Throwing Weapons don't disappear. Since all quivers are normal quality in LoD, D2 treats any quivers just like normal ones.
--Please watch for the quantity warning so as not to lost good ones.
-''Quivers and Throwing Weapons no longer show the quantity when they have any sockets.''
--This is a bug of D2 but never occurs in LoD where you can't make sockets on them.
--You can see the quantity by selecting normal attack icon.
--You can see the quantity of a socketed Throwing Weapon by selecting normal attack icon.
-''Act 5 Hirelings can't equip two swords.''
--&color(red){If you give them the 2nd sword, it's lost forever.}; This is a bug of D2Mod Hirelings Plugin.
-''The items given to a hireling can be lost or get invisible.''
--This is a bug of D2Mod Hirelings Plugin and rarely occurs.
--Giving an item at the hireling panel is safer than dropping it on the hireling icon.
--You may be able to take out the lost item by giving a new item on the item slot.
-''The spray of Arctic Blast is invisible when cast in wereform.''
--To keep casting Arctic Blast in wereform, you have to repeat clicking.
--Arctic Blast in wereform is offered as is, instead of being deleted, by the request of users.
-''Too many properties on an item cause a display error or a crash.''
--If an item has too many properties (25+ or so), the properties can't be displayed, or even worse, D2 crashes.
--Multiple socket set pieces (Hireling Sets, Tasselhoff's, etc.) tend to cause this error.
--It's desirable to D-Stone less kind of properties on an item as possible.
--If the item has many sockets, it's desirable to socket similar socketables as possible.
--If you find one of your item cause a crash when you see the properties:
---Grab something and drop it on the corrupted item.
---Now you're grabbing the corruptd item without seeing the properties.
---Put it into the cube and unsocket %%%without seeing the properties%%%.
---If unsocketing doesn't help, throw it away on the ground.
-''"character has too many items"''
(quoted from [[Afterlife Forum:http://www.afterlife.ws/forum/index.php?showtopic=7347&pid=12797&mode=threaded&show=&st=&#entry12797]])
|BGCOLOR(lightskyblue):This mainly happens to me when i leave the shared stash on and go out fighting, try turning it to personal stash first before going fighting. (XIxJunIoRxIX)|
--This error also occurs without PlugY, but this can be a possible solution for you.
--(NEW) Another report says this error simply occurs when your character data is larger than 8 KB. If you use heavily twinked equipments, please consider removing junk mods from your equipment with a Magic Eraser. Also, please avoid having many 1x1 items with many mods (i.e. Tokens, Rings, Amulets and Jewels.), which can make the character data very large.
-''"eComponent < NUM_COMPONENTS"''
(quoted from [[ZyEl Web Site:http://zyel.planetdiablo.gamespy.com/id6.html]])
|BGCOLOR(black):&color(yellow){Added:  August 15/04; unresolved};&br;&color(lime){Error message or bug:};&br;&color(red){02:04:55.531 -------- FILE: D2Client\ENGINE\Gfx.cpp LINE: 1303 --------&br;As