• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
*Changes in ES 3.00 R5G [#ecb3175c]

#contents

**Bug Fixes [#da8fb9e9]
-Removed the walkable flag from the tiles in Nihlathak's Domain (at Malah's shop), which would prohibit Nihlathak from escaping into the unreachable area.
-Fixed the typo in the skill descriptions of Dodge, Avoid and Evade (animatin -> animation).
-(jp) Unified the translation of the word "Enigmatic" in "Enigmatic Cinnabar" and "Chipped Enigmatic Cinnabar".
-Fixed the bug that no socketable can be inserted into the socket of LoD unique elite gloves, belts and boots.
-Fixed the bug that the lightning damage of Death Sentry doesn't increase by slvl.
-Fixed the bug that the corpse explosion radius of Death Sentry doesn't increase by slvl.
-Removed the unnecessary magenta dots on the gem can graphics in Act 5.
-Removed the wrong RIP bonus from Motoko Set's full set bonus, which had been changed to the regular mod of the amulet.
-Fixed the errors in the skill description of Fade (12% seconds -> 12 seconds).
-Fixed the bug that Sightless Archer (Unique Faceguard), Zan-Esus' Commitment (Unique Coronet) and Lunar Charm (Unique Tiara) can't be rerolled.
-Fiexd the bug that Life and Mana can be D-Stoned only once per item.
--This is because of an LoD bug (LoD doesn't report the correct Life and Mana on an item.) The recipe no longer checks the cap for Life and Mana. Please check it for yourself. 
-Fixed the bug that Runeword Stone, Void, Forefeel, Gold, Fog, Moon, Sin and Rhino don't accept the extra jewel.
-Fixed the map tiles in River of Flame, Moonshine Distillery, Fake Note Factory and Poppy Farm, in which monsters are wrongly spawned on lava. (This is a bug of D2 itself.)
-Fixed the bug that Sacred Piercer's passive pierce bonus doesn't work.
-Reduced the mana costs of Shock Web, Teeth, Volcano, Poison Slash, Charged Bolt and Ice Bolt as announced in R5F.
-Fixed the mana cost of Arctic Blast, which was lower than anounced in R5F.
-Fixed the bug that Rune Forging on gloves can't be removed.
-Fixed the bug that Poison Explosion doesn't show the physical damage and explosion radius.
-Fixed the skill description of Killer Scythe (Polearm -> 2H Melee Weapon.)
-Fixed the bug that Fanatic Swing's weapon damage was wrongly set to 5/4.


**System Changes [#bcee93da]
-Generally reduced the experience gain in Normal and NM.
-Eased the experience penalty between character level 90 and 95.
-CtC mods of following skills %%%spawned in R5G and later%%% use a special version of the skill that has no casting delay. Existing items aren't updated until rerolled.
--Bone Wave, Hydra
--Fist of the Heavens
--Flame Wave, Meteor, Lightning Hydra, Blizzard, Frozen Orb



**Skill Changes [#heb80f26]
-Made Flame Wave and Cold Wave assignable to the left mouse button.
-Improved the physical damage of Lightning Inferno.
(Lightning Inferno is supposed to deal the same physical damage as its lightning damage, but Lightning Mastery hadn't worked for that.) 
--Old: Physical Damage = Lightning Damage before applying Lightning Mastery * (100 + Wind Mastery) / 100
--New: Physical Damage = Lightning Damage before applying Lightning Mastery * (100 + Wind Mastery + Lightning Mastery) / 100
(Here "Lightning Mastery" includes "+XX% to Lightning Skill Damage".)
-Improved the physical damage of Arctic Blast.
(Arctic Blast is supposed to deal the same physical damage as its cold damage, but Cold Mastery hadn't worked for that.) 
--Old: Physical Damage = Cold Damage before applying Cold Mastery * (100 + Wind Mastery) / 100
--New: Physical Damage = Cold Damage before applying Cold Mastery * (100 + Wind Mastery + Cold Mastery) / 100
(Here "Cold Mastery" includes "+XX% to Cold Skill Damage".)
-Increased the missile ranges of Nerco Vampires (20 -> 26.66 yards).
-Reduced the exlosion radius (yards) of following skills.
--Corpse Explosion: 2.66 + 0.22/lvl -> 2.66 + 0.16/lvl
--Death Sentry: 2.66 + 0.22/lvl -> 2.66 + 0.16/lvl
-Greatly Improved Poison Explosion.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Physical Damage (Old)|12-24|+6|+9|+12|+18|+18|
|Physical Damage (New)|24-48|+12|+24|+36|+48|+48|
|Radius (yards) (Old)|>|>|>|>|>|4|
|Radius (yards) (New)|>|>|>|>|>|16|

-Increased the aura damage of Protection From Evil. This is because PfE pulses only once in 3 seconds while Holy Auras pulse every second.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Magic Damage (Old)|2-6|+1.5|+3|+6|+12|+12|
|Aura Magic Damage (New)|3-10|+2.5|+5|+10|+20|+20|

-Improved Enchant so that the enchanted units show an overlay animation.
(Enchant no longer turns the weapon red, because not all weapons can change the color, and changing some and not changing others is confusing.)

:|&ref(./enchant.jpg);

:|(You can always know whether minions, mercs and characters are Enchanted, even if their weapons have the fixed color.)

-Changed the casting sound of Shade Armor.
-Added synergies to Poison Slash.
--Bone Armor: +8% Poison Damage Per Level
--Killer Scythe: +8% Poison Damage Per Level

-Increased the magic damage of Magic Arrow, Magic Throw and Arrow of Confession.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Magic Damage (Old)|1|+1|+6|+18|+36|+36|
|Magic Damage (New)|2|+2|+10|+20|+40|+40|

-Increased the life after kill of Arrow of Confession (1 -> 3 per Level.)

-Changed Sacred Piercer into a Legendary Arrow clone.
--Difference from Legendary Arrow
---Damage bonus vs Undead/Demon (15% + 10%/lvl) instead of Enhanced Damage (6% + 6%/lvl)
---Grants 2% Pierce per base point and 5% AR per base point via the special oskill Holy Aim.
--Synergy
---Arrow of Confession: +10% Damage vs Undead/Demon per level
---Holy Bolt, Blessed Hammer, Fist of the Heavens, Holy Ward: +10% Damage vs Undead/Demon per level

-Changed the casting delay of following skills.
--Fissure: 20 -> 15 frames
--Flame Wave: 15 -> 10 frames
--Cold Wave: 0 -> 10 frames

***Paladin's 3 Alternative Armor Type Skills [#w447adaf]
&br;
|Skill Name|Required Equipment to Cast|Type|Defense Bonus|Other Bonuses|h
|Holy Shield|Shield|Paladin Skill|Yes|Block, DR%|
|Holy Parry|2H Melee Weapon|Free Oskill|150% of HS|Dodge, DR% (from HS)|
|Holy Aim|Bow/Crossbow|Free Oskill|50% of HS|Pierce, AR% (From AoC and Sacred Piercer)|

-''Holy Shield''
:|
--''Defense Bonus:'' Unchanged
--''Damage Reduction:'' +1% per Base Point (New)
--''Block%:'' Diminishing Return (10 - 40%) -> 20% + 1% per Base Point
--Also benefits 2H melee builds and bow builds via the free oskills ''Holy Parry'' and ''Holy Aim''. (New)


-''Holy Parry''
:|&ref(./holyparry.jpg);
--Added onto Damage Augmenter by cubing Damage Augmenter
--Needs a 2H melee weapon equipped to cast.
--Overwrites and is overwritten by Holy Shield and Holy Aim.
--All bonuses depend on the skill level or the base point of Holy Shield.
--''Defense Bonus:'' 150% of Holy Shield
--''Damage Reduction:'' +1% per Base Point in Holy Shield 
--''Chance to Dodge:'' 20% + 1% per Base Point in Holy Shield


-''Holy Aim''
:|&ref(./holyaim.jpg);
--Added onto Damage Augmenter by cubing Damage Augmenter
(Sacred Piercer's passive pierce bonus was changed to this skill.)
--Needs a bow or crossbow equipped to cast.
--Overwrites and is overwritten by Holy Shield and Holy Parry.
--Pierce and AR bonus depend on the base point of Paladin Bow Skills.
--Defense bonus depends on the skill level of Holy Shield.
--''Defense Bonus:'' 50% of Holy Shield
--''Pierce:'' +2% per Base Point in Paladin Bow Skills
--''Attack Rating:'' 5% per Base Point in Paladin Bow Skills

***Barbarian Passive Change for 27 states crash [#ld4a4d30]
-Changed 3 Barbarian passive skills so that they use only 1 states.
(This doesn't mean the 27 states crash never happens, but this eases the restriction of your carrying aura items and carry1 items by 2.)
-''Luck of the Ancients''
--Req Level: 12 -> 1
-''Strength of the Ancients''
--Req Level: 12 -> 6
--Prereq: none -> Luck of the Ancients
--Removed Crushing Blow.
--This skill doesn't work if you have no point in Luck of the Ancients.
--Assigned points don't take effect until you enter a new game or re-equip any skill+ item.
--No longer works as an oskill. Now RW Hercules has different mods. Please reactivate them if you have any. 
-''Vigor of the Ancients''
--Req Level: 12 -> 6
--Prereq: none -> Strength of the Ancients
--This skill doesn't work if you have no point in Strength of the Ancients.
--Assigned points don't take effect until you enter a new game or re-equip any skill+ item.
--No longer works as an oskill. Now RW Shank has different mods. Please reactivate them if you have any. 

***Druid Shapeshifting Changes [#k5afe688]
-Generally toned down "1 Point Wonder" Wereform and oskill Wereform.
-Elemental Form is slightly nerfed. Werewolf is improved.
-Improved Druid attack skills and their synergies. This will make up for Elemental Form nerf and make Werewolf much better.
-Now Druids can receive some life bonus even in human form. This is to make the difference between wereform and human form smaller.

-''Werewolf''
--IAS: 32% + 2%/lvl (capped at 90%)
--FRW: 32% + 2%/lvl (capped at 90%)
--AR%: 50% + 15%/lvl
--Max Life%: 50% -> 50% + 2%/lvl
--Synergy from Elemental Form: +10% ED -> +7%
--Synergy from Elemental Form: +6% Def -> +7%
--Synergy from SS Mastery: +3% Max Life (New)
--Synergy from SS Mastery: +7% ED (New)

-''Elemental Form''
--ED%: 100% + 20%/lvl -> 50% + 10%/lvl
--Def%: 50% + 10%/lvl
--Max Life%: 100% -> 100% + 2%/lvl
--Synergy from Werewolf: +2% IAS
--Synergy from Werewolf: +2% FRW
--Synergy from Werewolf: +6% AR% -> +7%
--Synergy from SS Mastery: +3% Max Life (New)
--Syner