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[[Necromancer]] - Summonning Spells / [[Poison and Bone Spells>Poison and Bone]] / [[Curses]]
[[Necromancer]] - Summoning Spells / [[Poison and Bone Spells>Poison and Bone]] / [[Curses]]

#contents
**Summoning Spells[#l6825c6d]

***Skeleton Mastery [#v0e54b85]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Also increases Defense, Attack Rating and Vampire's melee damage.
:Pros|Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
:Cons|

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|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Base Life of Skeletons|8|>|>|>|>|+8|
|Base Damage of Skeletons |2|>|>|>|>|+2|
|Defense of Skeletons (ES)|15|>|>|>|>|+15|
|Attack Rating of Skeletons (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Vampires/Mages|1|>|>|>|>|+1|
|Base Life of Vampires/Mages|8|>|>|>|>|+8|
|Base Damage of Vampires (ES)|2|>|>|>|>|+2|
|Defense of Vampires (ES)|15|>|>|>|>|+15|
|Attack Rating of Vampires (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Max Life% of Revived Monsters|5|>|>|>|>|+5|
|Damage% of Revived Monsters|10|>|>|>|>|+10|
|Damage% of Revived Monsters|15|>|>|>|>|+15|

***Revive [#s31e70e3]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
:Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
:Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
:Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]].

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:4-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Revived Monsters (LoD)|1|>|>|>|>|+1|
|# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls (capped at 24)|
|BGCOLOR(#FFAAAA):# of Revived Monsters (LoD)|1|>|>|>|>|+1|
|mlvl of Revived Monsters|>|>|>|>|>|caster's clvl|
|Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depends on monster's species, mlvl and difficulty|
|Max Life%|>|>|>|>|>|+200%|
|Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Damage% (ES)|>|>|>|>|>|+250%|
|Damage% (LoD)|>|>|>|>|>|+0%|
|Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depends on monster's species, mlvl and difficulty|
|Damage% (ES)|>|>|>|>|>|+200%|
|BGCOLOR(#FFAAAA):Damage% (LoD)|>|>|>|>|>|+0%|
|Faster Run/Walk%|>|>|>|>|>|+50%|
|Duration (ES) (seconds)|>|>|>|>|>|360|
|Duration (LoD) (seconds)|>|>|>|>|>|180|
|BGCOLOR(#FFAAAA):Duration (LoD) (seconds)|>|>|>|>|>|180|
|Mana Cost (ES)|8|>|>|>|>|+1|
|Mana Cost (LoD)|>|>|>|>|>|45|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|45|

:Passive Bonuses|'''Skeleton Mastery''': +5% Max Life Per Level
'''Skeleton Mastery''': +20% Damage Per Level
'''Skeleton Mastery''': +15% Damage Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Raise Skeleton''': +5% Max Life Per Level
'''Raise Skeleton''': +5% Max Life Per Level
'''Skeleton Mastery''': +10% Damage Per Level
'''Skeleton Mastery''': +10% Damage Per Level
'''Raise Vampire''': +5% Max Life Per Level
'''Raise Skeleton''': +7% Damage Per Level
'''Raise Vampire''': +7% Damage Per Level

***Clay Golem [#me52b475]
:Required Level|6
:Prerequisites|'''None'''
:Difference from the LoD version|You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect.
:Pros|Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.)
:Cons|Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)

(R3E stats)

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Clay Golems|1|>|>|>|>|+1 per 15 base points in&br;Clay Golem or Bone Golem|
|Base Life (Normal)|100|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (40-500)|
|Base Life (NM)|175|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (70-875)|
|Base Life (Hell)|275|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (110-1375)|
|Base Defense|>|>|>|>|>|100|
|# of Clay Golems|1|>|>|>|>|+1 per 15 base points in&br;Clay Golem or Metal Golem|
|Base Life (Normal)|100|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (40-400)|
|Base Life (NM)|175|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (70-700)|
|Base Life (Hell)|275|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (110-1100)|
|Base Defense|115|>|>|>|>|+15|
|Base Damage (Normal)|>|>|>|>|>|4-10, 8-14 (ES) / 2-5, 4-7 (LoD)|
|Base Damage (NM)|>|>|>|>|>|4-12, 10-20 (ES) / 2-6, 5-10 (LoD)|
|Base Damage (Hell)|>|>|>|>|>|6-14, 12-22 (ES) / 3-7, 6-11 (LoD)|
|Damage% (ES)|20|>|>|>|>|+20|
|Damage% (LoD)|0|>|>|>|>|+35|
|Damage% (ES)|10|>|>|>|>|+10|
|BGCOLOR(#FFAAAA):Damage% (LoD)|0|>|>|>|>|+35|
|Attack Rating (Normal)|60|>|>|>|>|+20|
|Attack Rating (NM)|86|>|>|>|>|+20|
|Attack Rating (Hell)|92|>|>|>|>|+20|
|Slow% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-50)|
|Slow% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-75)|
|Slow% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-35)|
|BGCOLOR(#FFAAAA):Slow% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-75)|
|Mana Cost|15|>|>|>|>|+3|

:Passive Bonuses|'''Golem Mastery''': +20% Max Life Per Level
:Passive Bonuses|'''Golem Mastery''': +3 Base Damage Per Level
'''Golem Mastery''': +20% Max Life Per Level
'''Golem Mastery''': +25 Attack Rating Per Level
'''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return)
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Bone Golem''': +70 Defense Per Level
'''Blood Golem''': +10% Max Life Per Level
:Synergies|'''Blood Golem''': +10% Max Life Per Level
'''Metal Golem''': +50 Defense Per Level
'''Fire Golem''': +10% Damage Per Level
'''Golem Mastery''': +4 Base Damage Per Level 
'''Blood Golem''': +3 Base Damage Per Level
'''Metal Golem''': +3 Base Damage Per Level
'''Fire Golem''': +3 Base Damage Per Level

***Golem Mastery [#r287db1f]
:Required Level|12
:Prerequisites|'''Clay Golem (6)'''
:Difference from the LoD version|None.
:Pros|1 point works fine.
:Cons|Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.