*Changes in ES 3.00 R4D [#b384e652] **Bug Fixes [#k7056292] -Fixed the bug that no Fire and Lightning Vampires are summoned. -Fixed the but that Skill Tab Froging can't be removed from Crafted Items. **Monster Changes [#ub1686e0] -Unique bosses are no longer spawned with Stone Skin property in Hell. Instead, increased the physical resist of monsters in Hell by 0-10%. -To avoid the graphic lag, changed Tatarashi as follows: --Reduced the number of Tatarashi in a group (1-3 -> 2). --Reduced the chance for Tatarashi to appear (1 -> 2). --Prohibited reviving Tatarashi. --Tweaked the Firestorm of Diablo and Tatarashi. ---Range: 80 yards -> 50 yards ---Missile # in Hell: 11 -> 3 ---Missile # in Nightmare: 7 -> 3 ---Missile # in Normal: 4 -> 3 ---Increased the damage by 100-150%. -Increased the skill levels of Nihlathak and his clones in Nihlathak's Domain by 3 (Bone Wave, etc.). -Slightly increased the life of Nihlathak clones in Nihlathak's Domain. -Reduced the skill levels of Nihlathak clones in the factories/farm by 1 (Sandstorm, Hell's Gate). -Reduced the skill levels of Nikartana by 3 (Phantom Hatchets, Berserk Fury). -Increased the chance for Shriekers to make an interval between casting Warcry. -Reduced the chance for Safeties to use Charge. -Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl) -Capped the effect of monster's BO (Cheerleaders, Beholders and Evil Eyes) at +20% Max Life. -Nerfed the effect of Cheerleader's Super Salvation (+40% -> +30% to F/C/L/P/M resist). -Recided all resists of Master Thief, Creeping Gold and Golden Scarab (by 10% in Hell, by 5% in NM). -Reduced the walk/run speed of Master Theif again. -Reduced the chance for Master Thief to appear. **Monster Drop Changes [#z078484d] -Made the drop of Treant King, Reziarfg, Reporb and 5 super uniques in Nihlathak's Domain as good as Baal's. -Made more monsters drop "double drop" (a monster drops as if 2 monsters are killed). Double drop monsters are as follows, and the monsters in red were added in this version. --''Naraku Level 1'': &color(red){Living Ice}; --''Naraku Level 2'': &color(red){Living Ice, Evil Eye}; --''Naraku Level 3'': &color(red){Living Ice, Matagi, Namahage}; --''GFraizer Dome'': Quarterback, Defensive End, Defensive Tackle, Cornerback, Safety --''Bill Roper Memorial Ballpark'': Outfielder, Slugger, Manager, Umpire, Knucleballer --''Nowhere'': Ghastly Horseman, &color(red){Grimalkin, Treant}; --''Nihlathak's Domain'': &color(red){Evil Eye, Grimalkin, Tatarashi, Vile Swordman}; -Increased the amount of gold Creeping Gold and Golden Scarab drop by 33%. **Skill Changes [#q2dbb6db] -Reduced the mana cost of following skills: --Raise Vampire: 16 + 2/lvl -> 16 + 1.5/lvl --Bone Spirit: 16 + 2/lvl -> 16 + 1.5/lvl --Bone Wall: 32 + 2/lvl -> 24 + 2/lvl --Summon Water Elemental: 40 + 3/lvl -> 40 + 2.5/lvl **To Do [#hfe6eb44] ***Monster Drop Changes [#n44300bd] -Implement the Crystals (the name isn't final) and Crystal Can. (Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.) ***Skill Changes [#ka9bbdf8] -Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games. -Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave. -Change the set morph bonuses to oskills like werefroms? --Allow to use wereform skills when morphed. --Abolish and refund the morph charms? ***Item Changes [#bf7aeef1] -Try to fix the wrong total damage display with "Damage XXX-XXX" mod. //+1 To Chk(skill): +1 To TestStat(stat) //Chk passive vit-h, -900*(TestStat>1) |