*Changes in ES 3.00 R4F [#mb304942]
**Bug Fixes [#fd735ad9]
-Fixed the typos in the strings.
-Fixed the input materials of Secret Recipe 7.

//*Carried over to R4G or later [#r7097f2e]
**To Do [#t9c751cc]
-Fix Acid Rain so that the effect +XX% to Poison Skill Damage is correctly displayed.
-Mana Cost bs ven
-Hell Spawn
-statsinterface remarks 
-knucklebone soul shiver
-anvilstone displayed color in multistocker
-prohibit token reroll
-soulstealer not fixed
-ancient scroll + multistocker -> identify, -1 decipherer
-unwanted normal unique/set + multistocker -> +0.5 decipherer (as before)
-unwanted exceptional unique/set + multistocker -> +1 decipherer
-unwanted elite unique/set + multistocker -> +1.5 decipherer
-remove "2 pieces of set/unique -> decipherer".

***Map Changes [#j0901107]
-Add some shortcut in Naraku?
-Reallocate Nihlathak from Nihlathak's Domain to some easy area?
(Make Nihlahak in Nihlathak's Domain non-quest related like uber Diablo?)
***Monster Changes [#i524dd70]
-Adjust the monsters' level in Act 3 special areas in Normal difficulty.
-Improve the Super Unique in Dark Magician's Chamber.
***Monster Drop Changes [#kdff5ed1]
-Implement the Crystals (the name isn't final) and Crystal Can.

***Skill Changes [#va041f05]
-Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games. 
-Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
-Change the set morph bonuses to oskills like werefroms?
--Allow to use wereform skills when morphed.
--Abolish and refund the morph charms?

***Item Changes [#de4d9ce9]
-Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
//+1 To Chk(skill): +1 To TestStat(stat)
//Chk passive vit-h, -900*(TestStat>1)
//a	1	1-2	1-3	1-6
//b	0	0-1	0-1	0-3
//c	0	0	0-1	0-2
//	1	2	3	6
//	5	5	2	1

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