#contents

*ES 3.00 R5Eでの変更点 [#jd482208]


**Bug Fixes [#w21dc974]
-Fixed the wrong buying price caps of Act 1-4 vendors (except Gheed) in NM and Hell (40000 -> 50000 gold).
-Fixed the bug that Null runes are displayed before Wo runes in Rune Stocker.
-Fixed the display bug of the heal synergy of Cleansing and Meditation.
-Fixed the bug that the unsocketing recipe also works for no socket items and identifies them.
--The unsocketing recipe still works for any items with sockets and identifies the target if not identified. This isn't intended but can't be fixed.
-Removed the unnecessary dot on the background of Blessed Edge.
-(en) Fixed the typo (Lchdanan -> Lachdanan).
-(jp) Fixed the typo in Secret Scroll 7 (2 P-Gems -> P-Gem).
-Fixed the durability of some Normal Axes. (All weapons are supposed to have at least 45 durability in the current version, but some Normal Axes didn't because of an oversight.)
-Fixed the bug that Merlin's Legacy grants 4 times higher "AR per level" full set bonus.
-Fixed the bug that Futurebreeze Unique Spiculum grants 4 times higher "AR per level".
-Fixed the max damage of Cold Blast.
-Fixed the bug that Obsidian Melding adds Attacker Takes Lightning Damage.
-Fixed the missing description of Slow Missiles.
-Fixed the broken synergy of Poison Exlosion and Mind Blast.
-Fixed the wrong max physical damage of Mind Blast.
-Fixed the wrong mod orders of Runetool.
-Fixed the broken skill description of several skills.
-Fixed the bug that the upper block of the skill descriptions show the value of the next slvl. This bug is due to a strage behavior of LoD and can't be completely fixed.
--Restriction: Following stats show the value of the previous slvl %%%in the skill icon of RMB%%%.
--Restriction: Following stats show the value of the previous slvl in the skill tab %%%until any skill point is assigned%%%.
---Valkyrie: Equipment Level
---Shadow Warrior: Equipment Level
---Shadow Master: Equipment Level
---Summon Spirit Wolf: Resist All, Damage Reduced by X% 
---Summon Dire Wolf: Life, Resist All, Damage Reduced by X% 
---Summon Water Elemental: Resist All, Damage Reduced by X% 
-Fixed the bug that Cloaks are displayed as Druid items in the gamble screen.
-Fixed an exploitable loophole when players sell items to NPC.
-Fixed the description of Stash Switcher.
-Fixed Living Ice's anti Cannot Be Frozen aura that was mistakenly broken.


**System Changes [#pe6ba79f]
-The old PlugY 5.06 is included again because of a good number of trouble reports with 7.01b in TCP/IP plays.
-Added an automatic save data backup function to the launcher.
--All ".d2s" (character) ".d2x" (personal stash) and ".sss" (shared stash) files are copied in "es300\save\backup" folder every time you launch ES.
--The backup remains for 3 generations. (No extra extension, ".001" and ".002")
-Improved the anti-hack routine so that legit players enjoy better performance.
-Updated the readme of Runetool. (Added the usage.)
-Updated PlugY's expanded stat display to show +X% To Magic Skill Damage and +X% To Wind Skill Damage.


**Skill Changes [#l6280ae6]
-Moved the skill description of the fixed stats (mana cost, etc.) to the upper block.
-Improved the skill description of several skills.
-Allowed using Charge in wereform.
-Nerfed the slow effect of Clay Golem (0-40% -> 0-35%).
-Changed the pierce bonus of Sacred Piercer to a passive bonus again.
--This pierce passive bonus needs Damage Augmenter charm to work.
-Nerfed the pierce bonus of Sacred Piercer (0-80% -> 0-60%).
-Reduced the initial mana cost of following level 1 skills.
--Cold Arrow: 3.5 -> 2.5
--Shock Web: 6 -> 5
--Teeth: 3 -> 2
--Arctic Blast: 8 -> 7
--Volcano: 12 -> 11
--Poison Slash: 3 -> 2
--Charged Bolt: 3 -> 2
--Ice Bolt: 3 -> 2.5
-Annihilation
--It proved the item stat an aura transfers is limited to 6 bits (0-63). This means Annihilation's Crushing Blow chance has been capped at 63% whatever the description says.
--Fixed the description so that the CB Chance% is capped at 63%.
--CB Chance%: 12.5% + 2.5%/lvl -> 13% + 2%/lvl (capped at 63% at slvl 25)
-Aerial Guard
--Added Damage Reduced by 1% per base level.
--Eased the initial FCR penalty. (-100% -> -40% - 2%/slvl, capped at -100%)
--Changed the Block% bonus to Defense bonus.
---(Old) Block: diminishing return(0-20)%
---(new) Defense: 10 +10 +20 +30 +40 +40
-Enchant
--Fire Damage (old): 8-10 +2 +4 +6 +8 +8
--Fire Damage (new): 8-10 +2 +4 +7 +11 +11
--Fire Damage synergy from Meteor Shower: 3% -> 4%
--Fire Damage synergy from Fanatic Swing: 4% (New)
-Meteor Shower
--Fire Damage (old): 20-60 +9 +11 +13 +15 +15
--Fire Damage (new): 20-60 +9 +12 +15 +18 +18
--Fire Damage synergy from Enchant: 3% -> 4%
--Fire Damage synergy from Fanatic Swing: 4% (New)
-Thunder Storm
--Lightning Damage (old): 1-120 +12 +14 +16 +18 +18
--Lightning Damage (new): 1-120 +12 +15 +18 +21 +21
-Fanatic Swing
--Fire Damage (new): 5-10 +5 +6 +7 +8 +8
--Fire Damage synergy from Enchant: 4% (New)
--Fire Damage synergy from Meteor Shower: 4% (New)
-Fire Armor
--Fire Absorb synergy from Aerial Guard: 1% per 2 levels (New)
-Chilling Armor
--Cold Absorb synergy from Aerial Guard: 1% per 2 levels (New)
-Shock Armor
--Lightning Absorb synergy from Aerial Guard: 1% per 2 levels (New)
-Find Treasure
--No longer requires Leap Attack as the prereq skill.
-Bone Armor
--Faster Recovery synergy from Poison Slash: 5% (New)
--Faster Recovery synergy from Killer Scythe: 5% (New)
-Dodge, Avoid, Evade
--Made the animation for Bows and Crossbows faster (8 frames -> 5).
--Made the animation for 1H Weapons faster (6 frames -> 3).
-Energy Shield
--Improved the self-synergy (Mana Consumption -3% -> -4%). This lets you save about 8 skill points.
-Raven
--Removed the descriptions of Life and other defensive mods because Ravens aren't hit by enemies.
-Revive, Raise Skeleton, Raise Vampire
--Capped each summon at 24 to avoid the graphical lag in multiplayer games.
-Tiger Strike
--Charge 1 Damage%: +20 per level -> +30% 
--Charge 2 Damage%: +40 per level -> +60% 
--Charge 3 Damage%: +60 per level -> +90%
--Increased the damage synergy (8% -> 15%).
-War Cry
--Receives the physical and magic damage synergy (6%) from Nova.
-Nova
--Receives the lightning damage synergy (8%) from War Cry.
-Lightning Inferno
--Lightning/Physical Damage per second (old): 14-21 +7 +14 +28 +42 +42
--Lightning/Physical Damage per second (new):  9-18 +9 +18 +36 +54 +54
-Arctic Blast
--Cold/Physical Damage per second (old): 7-14 +7 +14 +28 +42 +42
--Cold/Physical Damage per second (new): 9-18 +9 +18 +36 +54 +54
-Amplify Damage
--educes enemy physical resistance by 80% (Slightly nerfed). This is to counterbalance Stone Skin property being removed in NM and Hell.
-Decrepify
--Slows enemy by 40% (Slightly nerfed). Monster's Decrepify is also affected.
-Fist of the Heavens
--FoH Bolt Magic Damage (old): 36-48 +6 +12 +24 +36 +36
--FoH Bolt Magic Damage (new): 36-48 +6 +12 +24 +48 +48
--FoH Bolt Heal Amount (old): 1-6 +2 +2 +2 +2 +2 (equal to LoD Holy Bolt and FoH Bolt)
--FoH Bolt Heal Amount (new): 10-15 +5 +5 +5 +5 +5 (1/2 of ES Holy Bolt)
("Holy Bolt" skill has been much improved its heal amount in ES, while FoH holy bolt hadn't, which is I guess why FoH holy bolt seems not to heal. But FoH has a mass effect, so I gave 1/2 of ES Holy Bolt heal amount.)
Fisure
--Cast Delay: 25 -> 20 (frame)
Earth Spike
--Cast Delay: 25 -> 20 (frame)

**Recipe Changes [#z6e85375]
-Prohibited Rune Forging PMH if the target has PMH already.
-Secret Recipe 31-36 need to be applied before Forging and Gem-Melding.
-Some old Rune Forging applied on Gloves, Belts and Boots can't be removed any longer to avoid a bug.
-Secret Receipe 50 doesn't work if the target has no penalty to remove.
-Jewel Downgrade Recipes refund the TP scroll.

***Set Reroll [#g95225e2]
-Made Set Reroll recipe a lot cheaper to help players get the updated Set Pieces.
--Normar Set Item + Normal Gem -> Set Item of the Same Name
--Exceptional Set Item + 2 Normal Gems -> Set Item of the Same Name
--Elite Set Item + 3 Normal Gems -> Set Item of the Same Name
--Set Ring/Amulet + Normal Gem -> Set Item of the Same Name

*** Charm, Jewel, Quiver Reroll [#z9cd4c3a]
-Magic Charm Reroll
--Cost: Pefect Gem -> 2 Blemish Gems
-Rare Charm Reroll (Secret Recipe 28)
--Cost: 3 Pefect Gems -> 4 Blemish Gems
-Magic Quiver Reroll
--Cost: Normal Gem -> Flawed Gem
-Rare Quiver Reroll
--Cost: Flawless Gem -> Normal Gem
-Following recipes accept a Gem Can instead of gem(s). The selected gem points are consumed.
--Magic Charm + 2 Blemished Gems -> Magic Charm
--Rare Charm + 4 Blemished Gems + Scroll 28 -> Rare Charm + Scroll 28
--Magic Jewel + Blemished Gem -> Magic Jewel
--Rare Jewel + Perfect Gem -> Rare Jewel
--Magic Quiver + Flawed Gem -> Magic Quiver
--Rare Quiver + Normal Gem -> Rare Quiver



***D-Stoning Changes [#ld614fda]
-Prohibited meaningless D-Stonings for the sake of failsafe.
--D-Stoning doesn't work if the property on the target item has reached the cap.
--D-Stoning doesn't work if the target is elite and has +58 level requirement penalty or more.
--D-Stoning doesn't work if the target is exceptional and has +79 level requirement penalty or more.
--D-Stoning doesn't work if the target is normal (or jewelry) and has +99 level requirement penalty or more.
-Any Weapon + Blackmoor + Key
--6% Damage Taken Goes to Mana -> +3 Mana After Each Kill
-Any Weapon + Blackmoor + Stamina Potion
--+3 Mana After Each Kill -> +2% To Magic Skill Damage
-Any Weapon + Forging Hammer + Stamina Potion
--+4 Life After Each Kill -> +2% To Wind Skill Damage
-Any Armor + Tyranium Ore + Key
--+4 To Vitality -> +16 To Life
-Any Armor + Crushed Gem + Key
--+4 To Vitality -> +16 To Mana
-Any Armor + Blackmoor + Stamina Potion
--−2 To Light Radius (Added for mercs to stay away from monsters)
-Any Armor + Holy Symbol + Stamina Potion
--+2 To Light Radius (Has been existed but not documented)

***Gem Melding Changes [#wef06f00]
-Prohibited meaningless Gem Melding for the sake of failsafe.
--Gem Melding doesn't work if the property on the target item has reached the cap.
--Gem Melding doesn't work if the target is elite and has +58 level requirement or more.
--Gem Melding doesn't work if the target is exceptional and has +79 level requirement or more.
--Gem Melding doesn't work if the target is normal and has +99 level requirement or more.
***Stocker Changes [#c732d3fd]
-If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
--Gem Can, Cristal Can, Rune Stocker, Decal Stocker, Ancient Tome
-Rerolling Orb
--Rerolling Orb + 1-6 Set Rings -> Adds 1-6 Jewel Reroll Points 
--Rerolling Orb + 1-6 Set Amulets -> Adds 1-6 Jewel Reroll Points 
--Rerolling Orb + 1-6 Crafted Rings -> Adds 1-6 Jewel Reroll Points 
--Rerolling Orb + 1-6 Crafted Amulets -> Adds 1-6 Jewel Reroll Points
-Rerolling Orb stores Rare Rings, Amulets, Jewels, Charms and Quivers.

***Base Upgrade Recipes [#b11ec323]
-Reduced the penalty and cost for helms, shields, gloves, belts and boots, because they benefit less from base upgrade.
-Allowed Set Item Upgrade except an Exceptional weapon to an Elite weapon.
--The recipe is the same as the Unique Item Base Upgrade Recipes.
--Upgraded Set Items can't be rerolled as well as Upgraded Unique Items can't.
--Upgraded Set Items can't be applied Base Conversion.
--As an exception, pre R5E Motoko's Power can't be base upgraded.


CENTER:&size(18){Req Level Penalty Changes};&br;

|LEFT:320|CENTER:80|CENTER:80|c
|Normal to Exceptional|Old|New|h
|Weapons/Armor|+5|+6|
|Helms/Shields|+5|+3|
|Gloves/Belts/Boots|+5|none|

|LEFT:320|CENTER:80|CENTER:80|c
|Exceptional to Elite|Old|New|h
|Weapons/Armor|+7|+6|
|Helms/Shields|+7|+3|
|Gloves/Belts/Boots|+7|none|

CENTER:&size(18){Required Gem Changes};&br;

|LEFT:320|CENTER:80|CENTER:80|c
|Normal to Exceptional (Unique, Set)|Old|New|h
|Weapons/Armor|P-Gem|3 B-Gems|
|Helms/Shields|P-Gem|2 B-Gems|
|Gloves/Belts/Boots|P-Gem|B-Gem|

|LEFT:320|CENTER:80|CENTER:80|c
|Exceptional to Elite (Unique, Set)|Old|New|h
|Weapons/Armor|3 P-Gems|3 P-Gems|
|Helms/Shields|3 P-Gems|2 P-Gems|
|Gloves/Belts/Boots|3 P-Gems|P-Gem|

|LEFT:320|CENTER:80|CENTER:80|c
|Normal to Exceptional (Craft/Rare/Magic)|Old|New|h
|Weapons/Armor|B-Gem|3 F-Gems|
|Helms/Shields|B-Gem|2 F-Gems|
|Gloves/Belts/Boots|B-Gem|F-Gem|

|LEFT:320|CENTER:80|CENTER:80|c
|Exceptional to Elite (Craft/Rare/Magic)|Old|New|h
|Weapons/Armor|3 B-Gems|3 B-Gems|
|Helms/Shields|3 B-Gems|2 B-Gems|
|Gloves/Belts/Boots|3 B-Gems|B-Gem|

***Helm to Hachigane Conversion [#mc0a0d6a]
--Normal Helm + Decipherer + Magic Ring -> Hachigane of the same mods, Requirement +200%
--Exceptional Helm + Decipherer + Magic Ring -> Faceguard of the same mods, Requirement +200%
--Elite Helm + Decipherer + Magic Ring -> Tiara of the same mods, Requirement +200%
-Class Specific Helms and Hachigane family themselves can't be converted.
-White (Normal, Superior and Low Quality) Helms can't be converted.
-Requirement +200% makes Hachigane family roughly as heavy as Crown family (the heaviest helms). This penalty is added to prevent players using this recipe to reduce the requirement.

***Starter Weapon Rebalanced [#d39a481c]
-Cost: Flawless Gem of each class -> Normal Gem of each class
-Ilvl: Previous ilvl -> 35
(You can still get good mods if the base item has a high qlvl. Death Blade for Cruel, for example.)
-Skill Tab Bonus: +1-3 -> +1-2



**Item Changes [#c49f1d46]
-3 Jewel White Odd Charm is prohibited as well as 6 Jewel Armor and 4 Jewel Helm/Shield.
-Forged items show the string ''*** Forged ***'' on them.
-Reverted the inventory images of Obsidians back to the old version.
-Reworked the inventory images of Blemished Gems.
-Fixed the graphic glitch of chipped skull.
***Base Item Changes [#s5fe1a32]
-Helms
--Increased the base defense of elite Barbarian Helms by 30-50%.
--Increased the base defense of elite Generic Helms* by 50-100%.
--Increased the base defense of all other Helms* by 50%.
(*Doesn't include Dwarven Circlet family.)
--Increased the req level of Gladiator Helm from 40 to 52.
--Changed the in-game graphics of Mask family back to the original.
-Circlets
--Increased the base defense of Faceguard and Coronet by 100%.
--Increased the base defense of Tiara and Diadem by 200%.
-Shields
--Increased the base defense of elite Generic Shields