[[Necromancer]] - Summonning Spells / [[Poison and Bone Spells>Poison and Bone]] / [[Curses]] #contents **Summoning Spells[#l6825c6d] ***Skeleton Mastery [#v0e54b85] :Difference from the LoD version|Also increases Defense, Attack Rating and Vampire's melee damage. :Pros|Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions. :Cons| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Base Life of Skeletons|8|>|>|>|>|+8| |Base Damage of Skeletons |2|>|>|>|>|+2| |Defense of Skeletons (ES)|15|>|>|>|>|+15| |Attack Rating of Skeletons (ES)|15|>|>|>|>|+15| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Spell Level of Vampires/Mages|1|>|>|>|>|+1| |Base Life of Vampires/Mages|8|>|>|>|>|+8| |Base Damage of Vampires (ES)|2|>|>|>|>|+2| |Defense of Vampires (ES)|15|>|>|>|>|+15| |Attack Rating of Vampires (ES)|15|>|>|>|>|+15| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Max Life% of Revived Monsters|5|>|>|>|>|+5| |Damage% of Revived Monsters|15|>|>|>|>|+15| ***Revive [#s31e70e3] :Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost. :Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields. :Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI. :Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]]. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-3|CENTER:4-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls| |# of Revived Monsters (LoD)|1|>|>|>|>|+1| |mlvl of Revived Monsters|>|>|>|>|>|caster's clvl| |Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty| |Max Life%|>|>|>|>|>|+200%| |Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty| |Damage% (ES)|>|>|>|>|>|+200%| |Damage% (LoD)|>|>|>|>|>|+0%| |Faster Run/Walk%|>|>|>|>|>|+50%| |Duration (ES) (seconds)|>|>|>|>|>|360| |Duration (LoD) (seconds)|>|>|>|>|>|180| |Mana Cost (ES)|8|>|>|>|>|+1| |Mana Cost (LoD)|>|>|>|>|>|45| :Passive Bonuses|'''Skeleton Mastery''': +5% Max Life Per Level '''Skeleton Mastery''': +15% Damage Per Level '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Raise Skeleton''': +5% Max Life Per Level '''Raise Vampire''': +5% Max Life Per Level '''Raise Skeleton''': +7% Damage Per Level '''Raise Vampire''': +7% Damage Per Level ***Clay Golem [#me52b475] :Difference from the LoD version|You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect. :Pros|Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.) :Cons|Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.) |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |# of Clay Golems|1|>|>|>|>|+1 per 15 base points in&br;Clay Golem or Metal Golem| |Base Life (Normal)|100|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (40-500)| |Base Life (NM)|175|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (70-875)| |Base Life (Hell)|275|>|>|>|>|+ [[diminishing return>Glossary#diminishing_return]] (110-1375)| |Base Defense|115|>|>|>|>|+15| |Base Damage (Normal)|>|>|>|>|>|4-10, 8-14 (ES) / 2-5, 4-7 (LoD)| |Base Damage (NM)|>|>|>|>|>|4-12, 10-20 (ES) / 2-6, 5-10 (LoD)| |Base Damage (Hell)|>|>|>|>|>|6-14, 12-22 (ES) / 3-7, 6-11 (LoD)| |Damage% (ES)|10|>|>|>|>|+10| |Damage% (LoD)|0|>|>|>|>|+35| |Attack Rating (Normal)|60|>|>|>|>|+20| |Attack Rating (NM)|86|>|>|>|>|+20| |Attack Rating (Hell)|92|>|>|>|>|+20| |Slow% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-50)| |Slow% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-75)| |Mana Cost|15|>|>|>|>|+3| :Passive Bonuses|'''Golem Mastery''': +3 Base Damage Per Level '''Golem Mastery''': +20% Max Life Per Level '''Golem Mastery''': +25 Attack Rating Per Level '''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return) '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Blood Golem''': +10% Max Life Per Level '''Metal Golem''': +50 Defense Per Level '''Fire Golem''': +10% Damage Per Level '''Blood Golem''': +3 Base Damage Per Level '''Metal Golem''': +3 Base Damage Per Level '''Fire Golem''': +3 Base Damage Per Level ***Golem Mastery [#r287db1f] :Difference from the LoD version|None. :Pros|1 point works fine. :Cons| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Base Damage Bonus|3|>|>|>|>|+3| |Max Life% of Golems|20|>|>|>|>|+20| |Attack Rating of Golems|25|>|>|>|>|+25| |Faster Run/Walk% of Golems|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-60)| ***Blood Golem [#qc9b800c] :Difference from the LoD version|You can summon 1-3 Blood Golems with other Golems. Improved damage, life and synergies. :Pros|Steals enemy's life and heals the caster. :Cons|Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.) |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |# of Blood Golems|1|>|>|>|>|+1 per 15 base points in&br;Blood Golem or Fire Golem| |Base Life (Normal)|>|>|>|>|>|301 (ES), 201 (LoD)| |Base Life (NM)|>|>|>|>|>|582 (ES), 388 (LoD)| |Base Life (Hell)|>|>|>|>|>|955 (ES), 637 (LoD)| |Max Life%|10|>|>|>|>|+10| |Base Defense|135|>|>|>|>|+15| |Base Damage (Normal)|>|>|>|>|>|12-32, 24-48 (ES)&br;6-16, 12-24 (LoD)| |Base Damage (NM)|>|>|>|>|>|18-46, 34-70 (ES)&br;9-23, 17-35 (LoD)| |Base Damage (Hell)|>|>|>|>|>|20-54, 40-82 (ES)&br;10-27, 20-41 (LoD)| |Damage%|+10|>|>|>|>|+10| |Damage% (LoD)|0|>|>|>|>|+35| |Base Attack Rating (Normal)|>|>|>|>|>|60| |Base Attack Rating (NM)|>|>|>|>|>|104| |Base Attack Rating (Hell)|>|>|>|>|>|148| |Life Stolen% (ES)|>|>|>|>|>|30| |Life Stolen% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (75-150)| |Stolen Life to Caster% (ES)|>|>|>|>|>|10| |Stolen Life to Caster% (LoD)|>|>|>|>|>|30| |Damage to Caster% (ES)|>|>|>|>|>|0| |Damage to Caster% (LoD)|>|>|>|>|>|10| |Caster Heal to Golem% (ES)|>|>|>|>|>|50| |Caster Heal to Golem% (LoD)|>|>|>|>|>|25| |Mana Cost|25|>|>|>|>|+4| :Passive Bonuses|'''Golem Mastery''': +3 Base Damage Per Level '''Golem Mastery''': +20% Max Life Per Level '''Golem Mastery''': +25 Attack Rating Per Level '''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return) '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Clay Golem''': +20 Attack Rating Per Level '''Metal Golem''': +50 Defense Per Level '''Fire Golem''': +10% Damage Per Level '''Clay Golem''': +3 Base Damage Per Level '''Metal Golem''': +3 Base Damage Per Level '''Fire Golem''': +3 Base Damage Per Level ***Raise Skeleton [#u4d2a297] :Difference from the LoD version|Receives synergy from Revive and Raise Vampire. :Pros|No expiration. Very tough and reliable. :Cons|Requires a corpse. Less effective against bosses. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |# of Skeletons (ES)|1|+1|>|>|>|+1 per 4 slvls| |# of Skeletons (LoD)|1|+1|>|>|>|+1 per 3 slvls| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Base Life (Normal)|21|>|>|>|>|+8| |Base Life (NM)|30|>|>|>|>|+8| |Base Life (Hell)|42|>|>|>|>|+8| |Max Life%|0|+0|>|>|>|+50| |Defense|20|>|>|>|>|+15| |Base Damage|1-2|+0|+1|+2|+3|+3| |Damage%|0|+0|>|>|>|+7| |Attack Rating|20|>|>|>|>|+15| |Mana Cost (ES)|12|>|>|>|>|+1.5| |Mana Cost (LoD)|6|>|>|>|>|+1| :Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level '''Skeleton Mastery''': +15 Defense Per Level '''Skeleton Mastery''': +2 Base Damage Per Level '''Skeleton Mastery''': +15 Attack Rating Per Level '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Revive''': +8 Base Life Per Level '''Raise Vampire''': +8 Base Life Per Level '''Revive''': +15 Defense Per Level '''Raise Vampire''': +15 Defense Per Level '''Revive''': +2 Base Damage Per Level '''Raise Vampire''': +2 Base Damage Per Level '''Revive''': +15 Attack Rating Per Level '''Raise Vampire''': +15 Attack Rating Per Level ***Metal Golem [#g1aa5a27] :Difference from Iron Golem|You can summon a Metal Golem with other Golems. Can be summoned from a non-metal item. Improved damage, life, Thorns effect and synergies. :Pros|Metal Golem inherits most properties on the item. Built-in Thorns effect. :Cons|Requires an item to cast. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Base Life (Normal)|>|>|>|>|>|382 (ES) / 306 (LoD)| |Base Life (NM)|>|>|>|>|>|743 (ES) / 595 (LoD)| |Base Life (Hell)|>|>|>|>|>|1225 (ES) / 980 (LoD)| |Defense|205|>|>|>|>|+65| |Base Damage (Normal)|>|>|>|>|>|14-38, 30-58 (ES) / 7-19, 15-29 (LoD)| |Base Damage (NM)|>|>|>|>|>|22-60, 46-90 (ES) / 11-30, 23-45 (LoD)| |Base Damage (Hell)|>|>|>|>|>|24-66, 50-98 (ES) / 12-33, 25-49 (LoD)| |Damage% (ES)|+10|>|>|>|>|+10| |Base Attack Rating (Normal)|>|>|>|>|>|80| |Base Attack Rating (NM)|>|>|>|>|>|138| |Base Attack Rating (Hell)|>|>|>|>|>|197| |Thorns% (ES)|150|>|>|>|>|30| |Thorns% (LoD)|150|>|>|>|>|15| |Mana Cost|25|>|>|>|>|+4| :Passive Bonuses|'''Golem Mastery''': +3 Base Damage Per Level '''Golem Mastery''': +20% Max Life Per Level '''Golem Mastery''': +25 Attack Rating Per Level '''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return) '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Clay Golem''': +20 Attack Rating Per Level '''Blood Golem''': +10% Max Life Per Level '''Fire Golem''': +10% Damage Per Level '''Clay Golem''': +3 Base Damage Per Level '''Blood Golem''': +3 Base Damage Per Level '''Fire Golem''': +3 Base Damage Per Level ***Summon Resist [#ebf034c2] :Difference from the LoD version|None. :Notes|Summons aren't affected by the resist penalty of each difficulty. :Pros|1 point works fine. :Cons|Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |All Resist% of Summons|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (20-75)| ***Fire Golem [#e64e9299] :Difference from the LoD version|You can summon a Fire Golem with other Golems. Improved damage, life and synergies. :Pros|Deals fire damage and fire aura damage in addition to melee damage. Heals from enemy's fire spells. :Cons|Holy Fire may activate too many enemies at once. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Base Life (Normal)|>|>|>|>|>|391 (ES) / 313 (LoD)| |Base Life (NM)|>|>|>|>|>|766 (ES) / 613 (LoD)| |Base Life (Hell)|>|>|>|>|>|1266 (ES) / 1013 (LoD)| |Base Defense|225|>|>|>|>|+15| |Base Damage (Normal)|>|>|>|>|>|20-54, 42-82 (ES) / 10-27, 21-41 (LoD)| |Base Damage (NM)|>|>|>|>|>|30-78, 60-120 (ES) / 15-39, 30-60 (LoD)| |Base Damage (Hell)|>|>|>|>|>|36-94, 70-142 (ES) / 18-47, 35-71 (LoD)| |Damage% (ES)|+20|>|>|>|>|+20| |Base Attack Rating (Normal)|>|>|>|>|>|120| |Base Attack Rating (NM)|>|>|>|>|>|209| |Base Attack Rating (Hell)|>|>|>|>|>|298| |Fire Resist%|>|>|>|>|>|100 - [[diminishing return>Glossary#diminishing_return]] (25-100)| |Fire Absorb%|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (25-100)| |Fire Damage (ES)|8-24|+8|+12|+16|+20|+20| |Fire Damage (LoD)|10-27|+9.5|+10.5|+11.5|+12.5|+13.5| |Holy Fire Damage|4-8|+2|+4|+6|+8|+8| |Mana Cost|50|>|>|>|>|+10| :Passive Bonuses|'''Golem Mastery''': +3 Base Damage Per Level '''Golem Mastery''': +20% Max Life Per Level '''Golem Mastery''': +25 Attack Rating Per Level '''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return) '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Clay Golem''': +40 Attack Rating Per Level '''Blood Golem''': +10% Max Life Per Level '''Metal Golem''': +50 Defense Per Level '''Clay Golem''': +3 Base Damage Per Level '''Blood Golem''': +3 Base Damage Per Level '''Metal Golem''': +3 Base Damage Per Level '''Hydra''': +5% Fire Damage Per Level '''Hydra''': +5% Holy Fire Damage Per Level ***Hydra [#u1c97e3d] :Difference from Hydra (LoD)|Additional duration per level. Shorter cast delay. :Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD). :Cons|Unlike other minions, can't be a physical meat shield. |LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|1|2-8|9-16|17-22|23-28|29+|h |Fire Bolt Damage (ES)|12-18|+6|+8|+10|+12|+12| |Fire Bolt Damage (LoD)|12-17|+5|+7|+11|+13|+13| |Duration (seconds) (ES)|10|>|>|>|>|+0.2| |Duration (seconds) (LoD)|>|>|>|>|>|10| |Cast Delay (seconds) (ES)|>|>|>|>|>|0.6| |Cast Delay (seconds) (LoD)|>|>|>|>|>|2| |Mana Cost|20|>|>|>|>|+0.5| |>|>|>|>|>|>|The damage of Hydra is correctly boosted by caster's&br;''Fire Mastery'', ''+% To Fire Skill Damage''&br;and ''-% To Enemy Fire Resist''.| '''Fire Golem''': +5% Fire Damage Per Level '''Raise Vampire''': +5% Fire Damage Per Level ***Raise Vampire [#o86db5b4] :Difference from Raise Skeletal Mage|Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison Bolt. Improved life and melee ability. :Pros|No expiration. Fairly tough and reliable. :Cons|Requires a corpse. Less tough than Skeletons. |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |# of Vampires (ES)|1|+1|>|>|>|+1 per 4 slvls| |# of Vampires (LoD)|1|+1|>|>|>|+1 per 3 slvls| |Base Life (Normal)|61|>|>|>|>|+8| |Base Life (NM)|88|>|>|>|>|+8| |Base Life (Hell)|123|>|>|>|>|+8| |Max Life% (ES)|0|+0|>|>|>|+10| |Max Life% (LoD)|0|+0|>|>|>|+7| |Defense|40|>|>|>|>|+15| |Defense (Hell)|40|>|>|>|>|+15| |Skills (ES)|>|>|>|>|>|Fire Ball, Gracial Spike&br;Lightning Inferno, Bone Spirit| |Skills (LoD)|>|>|>|>|>|Fire Bolt, Ice Bolt,&br;Charged Bolt, Poison Bolt| |Skill Level (ES)|0|+0|>|>|>|+1| |Skill Level (LoD)|0|+0|>|>|>|+1 per 2 slvls| |Base Damage (ES)|1-2|+0|+1|+2|+3|+3| |Base Damage (LoD)|>|>|>|>|>|1-2| |Damage% (ES)|0|+0|>|>|>|+7| |Damage% (LoD)|>|>|>|>|>|0| |Attack Rating (ES)|20|>|>|>|>|+15| |Attack Rating (LoD)|>|>|>|>|>|20| |Mana Cost (ES)|16|>|>|>|>|+2| |Mana Cost (LoD)|8|>|>|>|>|+1| |LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c |slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h |Fire Ball Damage|22-44|+9|+13|+18|+24|+24| |Gracial Spike Damage|15-30|+6|+9|+12|+15|+15| |Lightning Inferno Damage|1-90|+0-24|+0-36|+0-48|+0-60|+0-60| |Bone Spirit Damage|18-36|+8|+12|+16|+20|+20| :Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level '''Skeleton Mastery''': +15 Defense Per Level '''Skeleton Mastery''': +2 Base Damage Per Level '''Skeleton Mastery''': +15 Attack Rating Per Level '''Skeleton Mastery''': +1 Skill Level Per Level '''Summon Resist''': All Resist Bonus (Diminishing Return) (Passive bonus is similar to synergy, but the total skill level works instead of base level.) :Synergies|'''Revive''': +8 Base Life Per Level '''Raise Skeleton''': +8 Base Life Per Level '''Revive''': +15 Defense Per Level '''Raise Skeleton''': +15 Defense Per Level '''Revive''': +2 Base Damage Per Level '''Raise Skeleton''': +2 Base Damage Per Level '''Revive''': +15 Attack Rating Per Level '''Raise Skeleton''': +15 Attack Rating Per Level |