Amazon - Bow and Crossbow / Passive and Magic / Spear and Javelin


Bow and Crossbow Skills

  • All Attack Rating bonus of bow skills have been removed, because they don't work due to a bug of LoD, but increases the displayed Attack Rating on the character screen.

Magic Arrow

Difference from the LoD version
Adds Magic Damage instead of Min/Max Damage. The AR bonus is removed, which doesn't work due to a bug of LoD.
Pros
Consumes no Arrow. Consumes no Mana after slvl 13 (good against mana burn monsters). Converts slvl% of Physical Damage to Magic Damage (good against PI monsters).
Cons
Single target skill.
slvl12-89-1617-2223-2829+
Magic Damage (ES)1+1+8+24+48+48
Min/Max Damage (LoD)1+1
Physical->Magic Convert%1+1
Mana Cost1.5-0.125 (reaches 0 at slvl 13)
Synergies
Cold Arrow: +10% Magic Damage Per Level
Immolation Arrow: +10% Magic Damage Per Level
Freezing Arrow: +10% Magic Damage Per Level
Exploding Arrow: +10% Magic Damage Per Level
Lightning Arrow: +10% Magic Damage Per Level
Poison Arrow: +10% Magic Damage Per Level
(The converted Magic Damage isn't affected by the synergy.)

Cold Arrow

Difference from the LoD version
Much improved damage.
Pros
Cons
slvl12-89-1617-2223-2829+
Cold Damage (ES)4-6+4+20+40+60+60
Cold Damage (LoD)3-4+2+2.5+4+8+21
Cold Duration (seconds) (ES)5+1
Cold Duration (seconds) (LoD)4+1.2
Physical->Cold Convert%3+2
Mana Cost3.5+0.125
Synergies
Magic Arrow: +6% Cold Damage Per Level
Freezing Arrow: +6% Cold Damage Per Level
Poison Arrow: +6% Cold Damage Per Level
Frost Nova: +6% Cold Damage Per Level

Multiple Shot

Difference from the LoD version
3 center arrows trigger CtC skills, instead of 2 center arrows in LoD.
Pros
Multiple target attack, great for crowd-clearing.
Cons
Big mana-hog at high levels. No benefit comes from raising the skill level above 23, when the maximum number of arrows is reached, but the mana cost continues to go up if the slvl is raised further.
slvl12-89-1617-2223-2829+
Weapon Damage3/4
# of Arrows2+1 (capped at 24 at slvl 23)
# of Trigger Arrows (ES)3
# of Trigger Arrows (LoD)2
Mana Cost4+1

Immolation Arrow

Difference from the LoD version
The casting timer was removed, making Immolation Arrow a viable skill in Eastern Sun.
Pros
Multiple pyres can be stacked on top of each other, creating a hot spot of intense damage.
Cons
Less immediate explosion damage than Exploding Arrow, fast moving monsters may escape the area of the pire.
slvl12-89-1617-2223-2829+
Fire Explosion Damage (ES)15-301020304040
Fire Explosion Damage (LoD)10-201020303234
Fire Patch Damage Per Second8.2-10.5+5.9
Fire Patch Duration (seconds)3
Cast Delay (seconds) (ES)none
Cast Delay (seconds) (LoD)1
Mana Cost6+0.5
Synergies
Magic Arrow: +5% Fire Damage Per Level
Exploding Arrow: +5% Fire Damage Per Level
Poison Arrow: +5% Fire Damage Per Level
Fire Wall: +5% Fire Damage Per Level
(Both the explosion damage and the patch damage are affected by the synergy.)
Notes
The damage per second listed here is the same or close to that listed in the skill description (with no synergies). Whether the damage displayed is correct or triple the amount of damage actually done is under investigation. It's possible the amount of "damage per second" displayed in the skill description is actually the total damage dealt over the total duration of the fire patch, similar to the damage displayed for poison skills...if that is the case, the numbers here and in the skill description in-game will be triple the actual damage dealt (With the hitshift and amounts of damage used in skills.txt, one would expect the damage dealt to be 1/3rd of what the skill description lists...either the skill description is wrong, or there is a hidden multiplier). Note that the fire explosion damage is accurate, only the damage per second is under investigation. I'll update this note when I've had time to do the necessary testing. (Verbatim)
Update(2006.10.02): I've determined the multiplier is probably not the 3 second duration, since changing the duration has no effect on the displayed damage...it also has no effect on the displayed duration (the display still says 3 seconds, even when I increase the duration to 4 seconds), so it's still a bit inconclusive...I'll do real DOT testing in multiplayer next, to see what the actual damage is.

Freezing Arrow

Difference from the LoD version
Improved damage.
Pros
Cons
slvl12-89-1617-2223-2829+
Cold Damage (ES)32-48+8+16+24+32+32
Cold Damage (LoD)40-50+10+15+20+22+24
Freeze Duration (seconds)2
Mana Cost9+0.5
Synergies
Magic Arrow: +4% Cold Damage Per Level
Cold Arrow: +4% Cold Damage Per Level
Poison Arrow: +4% Cold Damage Per Level
Frost Nova: +4% Cold Damage Per Level
Cold Arrow: +5% Freeze Duration Per Level
Frost Nova: +5% Freeze Duration Per Level

Guided Arrow

Difference from the LoD version
Improved damage. Less mana cost.
Pros
Homing ability. Consumes no Mana after slvl 13.
Cons
If you have enough pierce, Legendary Arrow may be stronger.
slvl12-89-1617-2223-2829+
Damage% (ES)100+20%
Damage% (LoD)0+5%
Mana Cost (ES)8-0.5 (reaches zero at slvl 17)
Mana Cost (LoD)8-0.25 (reaches zero at slvl 33)
Synergies
Magic Arrow: +5% Damage Per Level
Multiple Shot: +5% Damage Per Level
Legendary Arrow: +5% Damage Per Level
Strafe: +5% Damage Per Level

Exploding Arrow

Difference from the LoD version
Much improved damage.
Pros
Cons
slvl12-89-1617-2223-2829+
Fire Damage (ES)20-401326395252
Fire Damage (LoD)2-657.5101321.5
Mana Cost5+0.5
Synergies
Magic Arrow: +6% Fire Damage Per Level
Immolation Arrow: +6% Fire Damage Per Level
Poison Arrow: +6% Fire Damage Per Level
Fire Wall: +% Fire Damage Per Level

Legendary Arrow

Difference from Guided Arrow
Less weapon damage. Hit the target multiple times if the arrow pierces the target. Fixed mana cost.
Pros
Homing ability. Hitting the target multiple times is very effective with other damage source like elemental damage and Crushing Blow.
Cons
slvl12-89-1617-2223-2829+
Weapon Damage1/2
Damage% (ES, LA)0+5%
Damage% (ES, GA)100+20%
Damage% (LoD, GA)0+5%
Mana Cost (ES)8
Mana Cost (LoD)8-0.25 (reaches zero at slvl 33)
Synergies
Magic Arrow: +4% Damage Per Level
Multiple Shot: +4% Damage Per Level
Guided Arrow: +4% Damage Per Level
Strafe: +4% Damage Per Level

Lightning Arrow

Difference from Lightning Fury (ES)
Less damage. The bolts released on impact has only 2/3 radius. This is because arrows are more spammable than javelins.
Pros
Numerous lightning bolts are released every time the arrow hits a monster. With a good amount of pierce, very effective against packed monsters.
Cons
Ineffective against a single target.
slvl12-89-1617-2223-2829+
Min Lightning Damage1
Max Lightning Damage32+16+24+32+40+40
# of Bolts2+1 (after slvl 30, +1 per 2 slvls)
Mana Cost10+0.5
Synergies
Magic Arrow: +2% Magic Damage Per Level
Immolation Arrow: +2% Magic Damage Per Level
Exploding Arrow: +2% Magic Damage Per Level

Poison Arrow

A new ES skill
Pros
Cons
slvl12-89-1617-2223-2829+
Poison Damage Per Second28+14+28+42+56+56
Poison Length (seconds)40.2
Cast Delay (ES)0.6
Mana Cost6+0.25
Synergies
Magic Arrow: +6% Poison Damage Per Level
Cold Arrow: +6% Poison Damage Per Level
Freezing Arrow: +6% Poison Damage Per Level

Strafe

Difference from the LoD version
None.
Pros
Fast attack. Triggers CtC spells frequently.
Cons
The possibility of Strafe Lock (you can't move until all the sequence of Strafe ends).
slvl12-89-1617-2223-2829+
Weapon Damage3/4
Damage%5+5
# of Arrows5+1 (capped at 10 at slvl 6)
Mana Cost11
Synergies
Magic Arrow: +3% Damage Per Level
Multiple Shot: +3% Damage Per Level
Guided Arrow: +3% Damage Per Level
Legendary Arrow: +3% Damage Per Level
Notes
Strafe will not fire its maximum number of arrows if there is only one monster in range. The number of arrows it fires goes up based on how many actual hard points have been placed in the skill.
Hard Points in Strafe0-34-78-1112-1516-1920+
Arrows Fired at a Single Target234567

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