The Bowler/Summoner is basically a caster who uses molten boulder and firestorm to deal damage, but has invested some points into Raven to get the bonus summons. Oak Sage and Battle Orders make himself and the summons even tougher with a massive life boost. Another nice bonus is that the druid fire skills can be cast while shapeshifted so this build uses Elemental Form and Shapeshifting Mastery to get even more life. The summons are not expected to do much damage, but having Annihilation aura of course helps. Also both MB and FS are LMB skills so ArchDimeron can be used for Conviction. If you choose to use ArchDimeron, Might will also help boost your summons dmg to help get past those pesky Fire Immunes.

This concept isnt new, the newest description on the phrozenkeep ES forum about this build is the Uber Druid from Logger120.

Base Stats

Its possible to invest points in str and dex for items and block, but its better to get str and dex from items.



Its necessary to get all summons up to Summon Elemental and Oak Sage, Shapeshifting Mastery and Elemental Form, but since these skills are not required as synergies, its possible to get them from items (staffmods). Another useful druid skill to get from items is Cyclone Armor.

Elemental skills
:Volcano 30
:Molten Boulder 25
:Firestorm 20

Summoning skills
:Raven 24

Remaining points can be invested in the following skills:

  • Shapeshifting; Elementla Form and SS Mastery (1 point each if you can't get staffmods)
  • Summons; Spirit Wolf, Dire Wolf, Elemental, Oak Sage (1 point each if you can't get staffmods)
  • Dire Wolf (life synergy to other summons)
  • Summon Elemental (dmg synergy to other summons)
  • Cow Baloon (for 2nd Oak Sage)
  • Fire Maul and prereqs (dmg synergy to fire skills)


The most important stats for equipment are stats which boost the damage of molten boulder and firestorm:

+all skills, +druid skills, +elemental skills, +fire skill damage, -fire resist.

Other desirable mods are fast cast, +life, +mana, +summoning skills, and general defensive mods.

For Oskills, the most important ones are Fire Mastery, Conviction, and Battle Orders. Lower Resist is also desirable and even replaces Conviction if you go witht he Act II merc.

As Aura on equip, Annihilation helps the summons most, either Aura forge the ammy or give the merc a weapon with Annihilation on equip. Meditation is very helpful to your druid. Mana costs are high and mana pool is low so Meditation helps a lot. Defiance is always useful especially when combined with edef% from EF. Lastly Protection from Element auras. These give nice DR bonus to you summons and PfCold also grants CBF to you summons.

Druid Elemental Starter Weapon (+3 with 2 sockets; ideally with some other +skill prefix)
  • Dstone: +fire skill damage, Life and Mana after Kill
  • Socket: 2 +elemental skill forged, +skill jewels
  • Forge: +all skills
Druid Summoning Starter Weapon (+3 with 2 sockets; ideally with some other +skill prefix)
  • Dstone: not needed
  • Socket: 2 +summoning forged, +skill jewels
  • Forge: +druid skills
Something Defensive. Eternal Reign, Insight, Enigma, CoH, etc

a) ArchDimeron Gemword Pelt (look for good staffmods)
b) Druid Craft/Rare: Looks for +skills, auras, oskills
  • Dstone: Max Life/Mana or Meld Ruby or Saph
  • Socket: 2 +elemental skill forged, +skill jewels (for Rare or Craft only)
  • Forge: +Elemental Skills
Shield 1
Several RW choices, Link's Mirror, Stonewall, Guardian Angel, Rare or druid craft reflection shield with +all skills and increased block chance.
  • Dstone: meld Ametysts (ICB/FBR/+def), meld diamonds, or dstone resists.
  • Socket: +elemental skill forged, +skill jewels (2 for rare or craft)
  • Forge: Unique/Rare (allskills), Craft (skilltab), RW (none)
Shield 2
4 socket with 3 +1/+1 jewels or Stormwynd's forged +1 and socketed with 2 +1/+1 jewels
Runefusion or Hearthrand Gauntlets
Runefusion or Goldark or Rare or Craft or Whatever
Runefusion or Hermes or Rare or Craft or Whatever
Druid Craft or Rare or Yagul's Bloody Rage
Druid Craft or Rare or Yagul's Wrath
Druid Craft or Rare or Yagul's Wrath


Mercs should get most Aura on equip gear and some gear with ctc curses (Amplify damage or Decrepify or Lower Resist).

Act 1 Rogue (Fire) Can activate CtC curses and slow effects best
Act 2 Desert Mercenary (Conviction) Frees the helmet slot
Act 3 Iron Wolf (Fire) PfF Aura increases fire skill damage

Strategy & Tips

The +summoning skill weapon slot (on switch) is used to cast all the summons in town, the other weapon slot is used to cast elemental skills.

Another good boost to summoning is a +3 summoning magic pelt. Add 3 sockets and socket with 3 +1/+1 jewels (can add +10 to summoning skills).

Molten Boulder/Firestorm/Volcano can be used while in Elemental Form, which provides a big life/def boost.

Volcano is a good skill to cast when there are monsters on the other side of an obstacle or against stationary targets and bosses.

Firestorm is great against packs

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