-If you find any errors in ES Database or ES Wiki, please post them in [[Errata:http://miyoshino.la.coocan.jp/eswiki/?Changes#u186dd1a]] section. (Click EDIT at the upper right of the heading "Errata".) If you are familiar with Wiki format you can directly edit the errors in Wiki.

*Recent Changes of ES [#o1530d31]
[[ES 3.00 R5>ChangesInR5]] (work in progress)
[[ES 3.00 R4G>ChangesInR4G]] (Jun 03, 2007)
[[ES 3.00 R4E/F>ChangesInR4E]] (May 14-15, 2007)
[[ES 3.00 R4D>ChangesInR4D]] (Apr 29, 2007)
[[ES 3.00 R4C>ChangesInR4C]] (Apr 13, 2007)
[[ES 3.00 R4A/B>ChangesInR4A]] (Mar 30-31, 2007)
[[ES 3.00 R4>ChangesInR4]] (Mar 16, 2007)
[[ES 3.00 R3F/G/H>ChangesInR3F]] (Jan 31 - Feb 02, 2007)
[[ES 3.00 R3D/E>ChangesInR3D]] (Jan 03, 2007)
[[ES 3.00 R3C>ChangesInR3C]] (Dec 23, 2006)
[[ES 3.00 R3/A/B>ChangesInR3]] (Dec 12-15, 2006)
[[ES 3.00 R2J/K>ChangesInR2J]] (Nov 06, 2006)
[[ES 3.00 R2H>ChangesInR2H]] (Nov 04, 2006)
[[ES 3.00 R2G>ChangesInR2G]] (Oct 29, 2006)
[[ES 3.00 R2E/F>ChangesInR2E]] (Sep 27, 2006)
[[ES 3.00 R2D>ChangesInR2D]] (Sep 12, 2006)
[[ES 3.00 R2C>ChangesInR2C]] (Sep 01, 2006)
[[ES 3.00 R2B>ChangesInR2B]] (Aug 26, 2006)
[[ES 3.00 R2A>ChangesInR2A]] (Aug 24, 2006)
[[ES 3.00 R2>ChangesInR2]] (Aug 23, 2006)
[[ES 3.00 R1x>ChangesInR1x]] (May 24 - Jul 12, 2006)

*Errata [#u186dd1a]
-The [[database:http://homepage3.nifty.com/miyoshino/es/es3pref_n.htm]] says that 'Jeweler's' prefix can give a magic shield the maximum of 3 sockets. However, I rolled a necro head with 4 sockets, so I guess 'tors' should be changed to 'armo'? Also, socketing that shield with 4 jewels didn't make it merc only, is it a bug or a feature of Jeweler's prefix? -Easytough
*Known Issues [#k08f1d95]
-Please also see [[LoD 1.10 Bugs (Alive):http://miyoshino.la.coocan.jp/eswiki/?Changes#dd58c718]]
-''Any hack/cheat programs can cause a crash or an error.''
--Please don't use any.
-''Normal (white) Throwing Weapons disappear when used up.''
--This is a normal behavior of D2, but any socketables inside are also lost.
--Please watch for the quantity warning so as not to lost Runeworded/D-Stoned ones.
-''All Quivers disappear when used up.''
--Please note Magic, Rare and Unique Quivers also disappear, unlike Magic, Rare and Unique Throwing Weapons don't disappear. Since all quivers are normal quality in LoD, D2 treats any quivers just like normal ones.
--Please watch for the quantity warning so as not to lost good ones.
-''Quivers and Throwing Weapons no longer show the quantity when they have any sockets.''
--This is a bug of D2 but never occurs in LoD where you can't make sockets on them.
--You can see the quantity by selecting normal attack icon.
-''Act 5 Hirelings can't equip two swords.''
--&color(red){If you give them the 2nd sword, it's lost forever.}; This is a bug of D2Mod Hirelings Plugin.
-''The items given to a hireling can be lost or get invisible.''
--This is a bug of D2Mod Hirelings Plugin and rarely occurs.
--Giving an item at the hireling panel is safer than dropping it on the hireling icon.
--You may be able to take out the lost item by giving a new item on the item slot.
-''The spray of Arctic Blast is invisible when cast in wereform.''
--To keep casting Arctic Blast in wereform, you have to repeat clicking.
--Arctic Blast in wereform is offered as is, instead of being deleted, by the request of users.

*LoD 1.10 Bugs [#aff7d890]
-Some of LoD 1.10 bugs have been fixed, but most bugs are hard-coded and haven't been fixed.

**LoD 1.10 Bugs (Fixed) [#o54fad2c]
-''Gloams Lightning Damage Bug'': Gloams (Hiddens in ES) deal bugged Lightning damage in 1.10. This bug is fixed in ES.
-''Tomb Viper Poison Cloud Bug'': Tomb Viper's poison clouds also deal physical damage per frame. This bug is fixed in ES.
-''Act 5 Fallen Shaman Display Bug'': Fallen shamans in Act 5 shows they resurrect wrong type of Fallens. This bug is fixed in ES.
-''Act 4 Stained Glass Display Bug'': Stained Glasses in Act 4 shows their name as "An Evil Force". This bug is fixed in ES.
-''Mercenary and Aura Item Bug (1)'': By a certain method, players can receive the aura damage of Holy Auras (Holy Fire, Holy Freeze and Holy Shock) from aura items as many times as they wish. This bug had been badly exploited on Battle Net to do PK, and was fixed at July 2006, by the server side patch. This bug is fixed by an original method in ES.
--Due to this fix, the slvls of multiple Holy Aura items aren't added up, but they work separately in ES. (This limitation is Holy Auras only, and other auras work as before.) This change reduces the damage if you have multiple Holy Aura items of a kind. The good point is, now they work on top of player's Holy Aura.
-''Fire Enchanted Boss Bug'': The death explosion damage of FE boss, which was nerfed only by the server side patch in LoD 1.10, is nerfed in ES.

**LoD 1.10 Bugs (Alive) [#dd58c718]
-''Lightning Enchanted Boss Bug'': &color(red){If an LE boss also has FE or CE, it constantly emits invisible Corpse Explosion or Frost Nova};, which often leads to one hit kill. LE bosses seem to deal buggy Poison Damage if it also has Spectral Hit. Please be prepared, especially when you play HC.
-''Ethereal Armors Upgrade Bug'': The upgrade recipes of rare and unique armor removes the ethereal defense bonus in 1.10.
-''Synergy Bug (Marrowalk Bug)'': &color(red){Charged skills work as the synergy}; for other skills, as long as you don't put any skill point into that skill. This is originally a bug but is considered a feature in ES, and some items are intentionally given some charged skill for the synergy.
-''Malah's Resist Scroll Bug'': When you die, the resist bonus is displayed but doesn't work until you re-enter the game.
-''Amazon Bow Skill AR Bug'': The Amazon's bow skills don't receive the AR bonus, but the false AR is reflected in the character screen. It was impossible to fix this bug, so the bonus itself has been removed in ES, so that the correct AR is displayed in the character screen.
-''Min/Max Damage and ED Jewel Bug'': If a jewel with Min/Max Damage and Enhanced Damage is socketed into armor, the ED part doesn't work correctly. Please socket those jewels into weapons.
-''Leap Attack and Charge Bug'': When you are using these skills and hit at a certain moment of the attack, the attack may be disabled until the next game.
-''Fend Bug'': The Dodge/Avoid/Evade animations during Fend make further attacks in that Fend cycle miss. This bug isn't fixed, but it matters less in ES, because:
--The interval of each Fend cycle is 40% shorter in ES
--The attack number is capped at 7 in ES (12 in LoD)
--The D/A/E animations take only 4 frames for 1H melee weapons and 1 frame for 2H melee weapons (8 frames in LoD).
-''Mercenary and Aura Item Bug (2)'': &color(red){When your mercenary dies, you have to re-equip their aura item to activate the aura from the item again.};
-''Stuck Character Bug'': Characters can get stuck between the map objects like the graves, caskets, armor/weapon stands, etc. Teleporting (or sometimes using a town portal) can be used to get out. Otherwise, a Save and Exit is necessary.
-''Invisible Mercenary Bug'': The mercenary can rarely be invisible, but still attacks and gets attacked. This appears to be a display bug only.
-''Oskill Whirlwind Bug'': If a character levels up during a Whirlwind, he/she will get stuck and unable to interact with the game. A Save and Exit fixes the problem.
-''Oskills Disappearance'': Hovering the mouse cursor over an item with a class-specific skill bonus &color(red){disables the oskill of the same kind.}; For example, hovering over a staff with "+1 To Teleport (Sorceress Only)" makes the oskill Teleport disappear from the icon pool. Reequipping the oskill item enables the oskill again.
-''Character Status Graphic Bug'': Characters and mercenaries may stay green or blue, even after the poison/cold duration expires. This display glitch also occurs with Curse and Aura graphics.
-''Door Graphic Bug'': Sometimes open doors are displayed as if they are closed.
-''CtC/Charged Minion Bug'': &color(red){Minions summoned by CtC spells or charges sometimes die}; or expire without any reason. CtC minions can also crash the game, if the skill is activated by a mercenary or an Iron Golem.
For this reason, CtC minions have been removed from ES. (The only remaining CtC minion is CtC Valkyrie on LoD "Peace" runeword.)
Charged minions still exist, because they can be useful for synergy, but please note those charged minions may suddenly die and are less reliable.
Also &color(red){Charged minions immediately expire when there is no charge]; on your item. This means the last charge is of no use. Charged minions have at least 2 charges in ES for this reason.
-''Mana Burn Bug'': Mana Burn monsters drain mana 256 times the intended amount. This leads most mana burn attacks to empty a players mana bulb completely.
-''Inferno Bug'': Inferno, Arctic Blast and Wake of Inferno only deal 1/2 to 1/3 of their listed damage. The animation for the area of effect is also misleading, as the damage does not occur in the entire area of the graphic.
-''Andarial Quest Drop Bug'': Andarial continues to drop the quest drop (the first kill drop) if you continue on to Act 2 without Saving and Exiting after killing her for the first time.
-''Single/Realm Bug'': An error occurs when you try to connect Battle Net after you play a single game, or vice versa. According to the error message, this seems a limitation of D2 itself.
-''Morphing and Animation Speed Issue'': The monsters you can transform into by the set bonus of some sets have their own animation speed (attack, cast, run, etc.), which is different from that of player characters. The difference is little in the latest version, though.
-''Barbarian Stamina Display Bug'': A display bug has been reported for Barbarians with the increased stamina skill who use a skill shrine. The maximum stamina will still display at the higher amount, although it will only fill to the correct amount. This makes it appear as if the Barbarian is unable to regain full stamina. Save and Exit fixes this problem.
-''Hurricane Sound Bug'': If you recast hurricane before the first one runs out, there's no sound.
(Some bugs are quoted from diabloii.net forum.)

*LoD 1.11 Bugs and Features [#i449d9a2]
-Because ES 3.00 is based on LoD 1.10 ([[Details:http://miyoshino.la.coocan.jp/eswiki/?FAQ#heac9b72]]), the new features of LoD 1.11 basically don't work in ES, but soft-coded features like the runewords work.  

**LoD 1.11 Features [#d8d1014d]
-All LoD 1.11 runewords are implemented including ladder only ones and disabled ones.
-Hellfire Torch Event never occur.
-In LoD 1.11, high level characters can hire a high level mercenary (1-5 levels below your clvl) in Normal and NM. In ES, mercenary's level is capped by the difficulty like in LoD 1.10, but this doesn't matter much because the stats of mercenary doesn't depend on the hired difficulty in ES.

**LoD 1.11 Bugs [#p70bf1ae]
-''Fangskin Drop Bug'': In LoD 1.11 Fangskin drops nothing in Hell. This bug doesn't exist in ES.
-''Ethereal Armor Socket Bug'': If apply the socketing recipe to a piece of ethereal armor, ethereal defense bonus is applied twice. This bug doesn't exist in ES.

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