Changes in ES 3.00 R4D †
Bug Fixes †
- Fixed the bug that no Fire and Lightning Vampires are summoned.
Monster Changes †
- Fixed the number of Tatarashi in a group at 2. (1-3 -> 2)
- Reduced the chance for Tatarashi to appear. (1 -> 2)
- Increased the skill levels of Tatarashi, Nihlathak and his clones by 3.
- Reduced the skill levels of Nikartana by 3.
- Reduced the chance for Safeties to use Charge.
- Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl)
- Unique bosses are never spawned with Stone Skin property in Hell.
- Increased the physical resist of monsters in Hell by 0-10%.
To Do †
Monster Drop Changes †
- Make the drop of 5 super uniques in Nihlathak's Domain as good as Baal's.
- Implement the Crystals (the name isn't final) and Crystal Can.
(Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.)
Skill Changes †
- Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
- Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
- Change the set morph bonuses to oskills like werefroms?
- Allow to use wereform skills when morphed.
- Abolish and refund the morph charms?
Item Changes †
- Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
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