Changes in ES 3.00 R4D

Bug Fixes

  • Fixed the bug that no Fire and Lightning Vampires are summoned.

Monster Changes

  • Fixed the number of Tatarashi in a group at 2. (1-3 -> 2)
  • Reduced the chance for Tatarashi to appear. (1 -> 2)
  • Increased the skill levels of Tatarashi, Nihlathak and his clones by 3.
  • Reduced the skill levels of Nikartana by 3.
  • Reduced the chance for Safeties to use Charge.
  • Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl)
  • Unique bosses are never spawned with Stone Skin property in Hell.
  • Increased the physical resist of monsters in Hell by 0-10%.

To Do

Monster Drop Changes

  • Make the drop of 5 super uniques in Nihlathak's Domain as good as Baal's.
  • Make some non-boss monsters in Nowhere and Nihlathak's Domain drop multiple items.
  • Implement the Crystals (the name isn't final) and Crystal Can.
    (Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.)

Skill Changes

  • Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
  • Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
  • Change the set morph bonuses to oskills like werefroms?
    • Allow to use wereform skills when morphed.
    • Abolish and refund the morph charms?

Item Changes

  • Try to fix the wrong total damage display with "Damage XXX-XXX" mod.

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