*Changes in ES 3.00 R4D [#b384e652]
**Bug Fixes [#k7056292]
-Fixed the bug that no Fire and Lightning Vampires are summoned.

**Monster Changes [#ub1686e0]
-Fixed the number of Tatarashi in a group at 2. (1-3 -> 2)
-Reduced the chance for Tatarashi to appear. (1 -> 2)
-Increased the skill levels of Tatarashi, Nihlathak and his clones by 3.
-Reduced the skill levels of Nikartana by 3.
-Reduced the chance for Safeties to use Charge.
-Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl)
-Unique bosses are never spawned with Stone Skin property in Hell.
-Increased the physical resist of monsters in Hell by 0-10%.

**To Do [#hfe6eb44]

***Monster Drop Changes [#n44300bd]
-Make the drop of 5 super uniques in Nihlathak's Domain as good as Baal's.
-Make some non-boss monsters in Nowhere and Nihlathak's Domain drop multiple items.
-Implement the Crystals (the name isn't final) and Crystal Can.
(Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.)

***Skill Changes [#ka9bbdf8]
-Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games. 
-Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
-Change the set morph bonuses to oskills like werefroms?
--Allow to use wereform skills when morphed.
--Abolish and refund the morph charms?

***Item Changes [#bf7aeef1]
-Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
//+1 To Chk(skill): +1 To TestStat(stat)
//Chk passive vit-h, -900*(TestStat>1)

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