*Changes in ES 3.00 R4D [#b384e652]
**Bug Fixes [#k7056292]
-Fixed the bug that no Fire and Lightning Vampires are summoned.
-Fixed the but that Skill Tab Froging can't be removed from Crafted Items.

**Monster Changes [#ub1686e0]
-Unique bosses are no longer spawned with Stone Skin property in Hell. Instead, increased the physical resist of monsters in Hell by 0-10%.
-To avoid the graphic lag, changed Tatarashi as follows:
--Reduced the number of Tatarashi in a group (1-3 -> 2).
--Reduced the chance for Tatarashi to appear (1 -> 2).
--Prohibited reviving Tatarashi.
--Tweaked the Firestorm of Diablo and Tatarashi.
---Range: 80 yards -> 50 yards
---Missile # in Hell: 11 -> 3
---Missile # in Nightmare: 7 -> 3
---Missile # in Normal: 4 -> 3
---Increased the damage by 100-150%.
-Increased the skill levels of Nihlathak and his clones in Nihlathak's Domain by 3 (Bone Wave, etc.).
-Slightly increased the life of Nihlathak clones in Nihlathak's Domain.
-Reduced the skill levels of Nihlathak clones in the factories/farm by 1 (Sandstorm, Hell's Gate).
-Reduced the skill levels of Nikartana by 3 (Phantom Hatchets, Berserk Fury).
-Increased the chance for Shriekers to make an interval between casting Warcry.
-Reduced the chance for Safeties to use Charge.
-Reduced the AR bonus of monster's Charge. (50% + 15%/lvl -> 50% + 10%/lvl)
-Capped the effect of monster's BO (Cheerleaders, Beholders and Evil Eyes) at +20% Max Life.
-Nerfed the effect of Cheerleader's Super Salvation (+40% -> +30% to F/C/L/P/M resist).
-Recided all resists of Master Thief, Creeping Gold and Golden Scarab (by 10% in Hell, by 5% in NM).
-Reduced the walk/run speed of Master Theif again.
-Reduced the chance for Master Thief to appear.

**Monster Drop Changes [#z078484d]
-Made the drop of Treant King, Reziarfg, Reporb and 5 super uniques in Nihlathak's Domain as good as Baal's.
-Made more monsters drop "double drop" (a monster drops as if 2 monsters are killed). Double drop monsters are as follows, and the monsters in red were added in this version.
--''Naraku Level 1'': &color(red){Living Ice};
--''Naraku Level 2'': &color(red){Living Ice, Evil Eye};
--''Naraku Level 3'': &color(red){Living Ice, Matagi, Namahage};
--''GFraizer Dome'': Quarterback, Defensive End, Defensive Tackle, Cornerback, Safety
--''Bill Roper Memorial Ballpark'': Outfielder, Slugger, Manager, Umpire, Knucleballer
--''Nowhere'': Ghastly Horseman, &color(red){Grimalkin, Treant}; 
--''Nihlathak's Domain'': &color(red){Evil Eye, Grimalkin, Tatarashi, Vile Swordman};
-Increased the amount of gold Creeping Gold and Golden Scarab drop by 33%.
-Improved the gem drop again. No Chipped Gem in Nightmare. No Flawed Gem and Chipped Gem in Hell.

**Skill Changes [#q2dbb6db]
-Reduced the mana cost of following skills:
--Raise Vampire: 16 + 2/lvl -> 16 + 1.5/lvl
--Bone Spirit: 16 + 2/lvl -> 16 + 1.5/lvl
--Bone Wall: 32 + 2/lvl -> 24 + 2/lvl
--Summon Water Elemental: 40 + 3/lvl -> 40 + 2.5/lvl

**Recipe Changes [#h6e997e4]
-Following Recipes now refund the key.
--3 Crafted Rings/Amulets + Key -> Magic Jewel
--3 Set Rings/Amulets + Key -> Magic Jewel
--6 Rare Rings/Amulets + Key -> Magic Jewel



**Misc Changes [#bff0ed2c]
-Made Act 3 Hidden Stashes open faster.
-Made Aura of Divinity blink slower. Adjusted the offset.
**To Do [#hfe6eb44]
***Monster Changes [#i33fbc73]
-Adjust the monsters' level in Act 3 special areas in Normal difficulty.
-Improve the Super Unique in Dark Magician's Chamber.
***Monster Drop Changes [#n44300bd]
-Implement the Crystals (the name isn't final) and Crystal Can.
(Most of Crystal recipes will be implemented in R4E or later, but you can start to collect Crystal.)

***Skill Changes [#ka9bbdf8]
-Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games. 
-Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
-Change the set morph bonuses to oskills like werefroms?
--Allow to use wereform skills when morphed.
--Abolish and refund the morph charms?

***Item Changes [#bf7aeef1]
-Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
//+1 To Chk(skill): +1 To TestStat(stat)
//Chk passive vit-h, -900*(TestStat>1)

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