Changes in ES 3.00 R4G

Bug Fixes

  • Fixed the typos in the strings.
  • Fixed the input materials of Secret Recipe 7.
  • Fixed the bug that Anvil Stone is shown in the color of the next stored item in Multi Stocker.
  • Lowered the level of following sets which had been higher than the listed value in the database.
    • Achilles' Advantage: 30 -> 25
    • Diablo's End: 40 -> 30
    • Planet's Veneration: 50 -> 40
    • Waves of Ascension: 60 -> 50
  • Fixed the bug that some cube recipes accept some unintended inputs.
  • Fixed the description of Runetool about RW Sorrow on weapons (EDef -> EDam).
  • Cleaned up the death animation of Knuckleballer.
  • Updated RW Soul Stealer (+500 To Mana -> (6/clvl) +6-600 To Mana) which was announced but not implemented.

Recipe Changes

  • Added Multi Stocker shortcut recipes.
    • Unidentified Ancient Scroll + Multi Stocker -> Reduces 1 Decipherer, Identifies Ancient Scroll
    • Multi Stocker + Unique Charm + Key + Any Rejuv Potion -> Adds 1 Maple Leaf
    • Multi Stocker + Perfect Gem + Key -> Reduces 32 Decipherers, Adds 1 Anvil Stone
    • Multi Stocker + 12 Perfect Gems + Ancient Scroll 26 -> Reduces 4 Anvil Stones, Adds 1 Maple Leaf
  • Upper/Ethereal uniques and set items yield more Decipherer points.
    • Multi Stocker + Elite Unique/Set -> Adds 2 Decipherers
    • Multi Stocker + Exceptional Unique/Set -> Adds 1 Decipherer
    • Multi Stocker + Normal Unique/Set -> Adds 1/2 Decipherer
    • If the piece is ethereal, the added decipherers are doubled.
    • The old recipe "2 Uniques/Set Pieces + Key -> Decipherer" is abolished.
  • Disabled removing Merc Only Conversion applied on Runeworded items, because it destroys runes and corrupts the base item.
    (Merc Only Conversion recipe doesn't work on Runeworded items in the current patch, because it proved you need to apply Merc Only Conversion before you make the runeword, or the conversion is lost when you unsocket the runes.)
    • This means you can unsocket the rune from Runeworded items you applied Merc Only Conversion in an older version of ES, to reuse the runes and base item, but there is no way to get the Anvil Stone and P-Gem refunded.

Skill Changes

  • The cap of the life reduction effect of Static Field is changed. This is because monster's Static Field is too deadly in lower difficulties.
    • In Normal: 10% -> 20%
    • In Nightmare: 20% -> 30%
    • In Hell: 40% (not changed)
  • The cap of the duration of Time Stop is changed (11 -> 10 seconds).
  • Reduced the bonus of Elemental Masteries for actual points (75 -> 55%).
  • Increased the missile speed of Druid Firestorm by 50% (8 -> 12). This also increases the missile range.
  • Reduced the synergies of Pyre Javelin, Frost Javelin and Plague Javelin by 2%.
  • The Poison Length of Viper Bite is fixed at 2 seconds.
  • Rebalanced the mana cost of following skills:
    • Jab: 2 + 0.25/lvl -> 3 (fixed like other fast attack skills)
    • Fend: 5 -> 4
    • Viper Bite: 9 + 0.25/lvl -> 12 + 0.25/lvl
    • Dragon Talon: 6 -> 4 (equal to Fend's mana cost)
    • Psychic Slash: 10 -> 8 + 0.25/lvl
    • Fists of Fire: 3 -> 2 + 0.125/lvl
    • Claws of Thunder: 4 -> 2 + 0.125/lvl
    • Blades of Ice: 2 -> 2 + 0.125/lvl
    • Cold Wave: 16 + 1/lvl -> 18 + 0.75/lvl (equal to Flame Wave's mana cost)
    • Double Swing: 1 - 0.125/lvl -> 1
    • Frenzy: 1.5 -> 2 (equal to Dragon Claw's mana cost)
    • Concentrate: 2 -> 2 + 0.125/lvl (equal to Iaigiri's mana cost)
    • Winter Fury: 30 + 2/lvl -> 30 + 1.5/lvl
    • Killer Scythe: 5 -> 4 (equal to Fend's mana cost)
    • Bone Spirit: 16 + 2/lvl -> 16 + 1/lvl
    • Hell's Gate: 25 + 1.5/lvl -> 20 + 1/lvl
    • Poison Nova: 20 + 0.5/lvl -> 14 + 1/lvl
    • Bone Wave: 32 + 2/lvl -> 24 + 2/lvl
    • Zeal: 2 -> 4 (equal to Fend's mana cost)
    • Charge: 9 -> 6
    • Holy Bolt: 2 + 0.0625/lvl -> 2.5
    • Vengence: 4 + 0.25/lvl -> 4
    • Arrow of Confession: 1.5 + 0.125/lvl -> 2
    • Sacred Piercer: 2.25 + 0.125/lvl -> 2 + 0.125/lvl
    • Summon Anointed Bear: 40 + 2/lvl -> 40 + 3/lvl (equal to Summon Water Elemental' mana cost)
    • Ice Bolt: 3 -> 4 (equal to Fire Bolt's mana cost)
    • Twister: 7 + 1/lvl -> 7 + 0.5/lvl
    • Frozen Orb: 25 + 0.5/lvl -> 21 + 1/lvl
    • Chilling Armor: 11 -> 11 + 0.5/lvl
    • Shock Armor: 11 -> 11 + 0.5/lvl
    • Fire Armor: 11 -> 11 + 0.5/lvl
    • Fire Bolt: 5 -> 4 (equal to Ice Bolt's mana cost)
    • Fissure: 15 -> 13 + 0.5/lvl
    • Fanatic Swing: 2 -> 4 (equal to Fend's mana cost)

Item Changes

  • Gambling Chits now show the output ilvl.
  • Ancient Coupons now show the correct bonus.
  • Made Devil's Food cheaper (6 -> 5 Devil's Food points).

Set Item Changes

  • Removed RIP from the full set bonus of Motoko Set and added RIP to Motoko's Power (Amulet), so that players can remove it.

Unique Item Changes

  • Replaced oskill Soul Shiver on BlackMage's Knucklebone (Unique Necromancer's Stone) with oskill Fire Armor, to avoid the bug of D2 with oskill Soul Shiver.

To Do

  • Fix Acid Rain so that the effect +XX% to Poison Skill Damage is correctly displayed.
  • Hell Spawn
  • statsinterface remarks
  • knucklebone soul shiver
  • prohibit token reroll

Map Changes

  • Add some shortcut in Naraku?
  • Reallocate Nihlathak from Nihlathak's Domain to some easy area?
    (Make Nihlahak in Nihlathak's Domain non-quest related like uber Diablo?)

Monster Changes

  • Adjust the monsters' level in Act 3 special areas in Normal difficulty.
  • Improve the Super Unique in Dark Magician's Chamber.

Monster Drop Changes

  • Implement the Crystals (the name isn't final) and Crystal Can.

Skill Changes

  • Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
  • Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
  • Change the set morph bonuses to oskills like werefroms?
    • Allow to use wereform skills when morphed.
    • Abolish and refund the morph charms?

Item Changes

  • Try to fix the wrong total damage display with "Damage XXX-XXX" mod.

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