Changes in ES 3.00 R4F †
Bug Fixes †
- Fixed the typos in the strings.
- Fixed the input materials of Secret Recipe 7.
To Do †
- Fix Acid Rain so that the effect +XX% to Poison Skill Damage is correctly displayed.
- Mana Cost bs ven
- Hell Spawn
- StaticField-20/30/40
- statsinterface remarks
- knucklebone soul shiver
- anvilstone displayed color in multistocker
- prohibit token reroll
- soulstealer not fixed
- ancient scroll + multistocker -> identify, -1 decipherer
- unwanted normal unique/set + multistocker -> +0.5 decipherer (as before)
- unwanted exceptional unique/set + multistocker -> +1 decipherer
- unwanted elite unique/set + multistocker -> +1.5 decipherer
- remove "2 pieces of set/unique -> decipherer".
Map Changes †
- Add some shortcut in Naraku?
- Reallocate Nihlathak from Nihlathak's Domain to some easy area?
(Make Nihlahak in Nihlathak's Domain non-quest related like uber Diablo?)
Monster Changes †
- Adjust the monsters' level in Act 3 special areas in Normal difficulty.
- Improve the Super Unique in Dark Magician's Chamber.
Monster Drop Changes †
- Implement the Crystals (the name isn't final) and Crystal Can.
Skill Changes †
- Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
- Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
- Change the set morph bonuses to oskills like werefroms?
- Allow to use wereform skills when morphed.
- Abolish and refund the morph charms?
Item Changes †
- Try to fix the wrong total damage display with "Damage XXX-XXX" mod.
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