Changes in ES 3.00 R4G

Bug Fixes

  • Fixed the typos in the strings.
  • Fixed the input materials of Secret Recipe 7.

To Do

  • Fix Acid Rain so that the effect +XX% to Poison Skill Damage is correctly displayed.
  • Mana Cost bs ven
  • Hell Spawn
  • StaticField-20/30/40
  • statsinterface remarks
  • knucklebone soul shiver
  • anvilstone displayed color in multistocker
  • prohibit token reroll
  • soulstealer not fixed
  • ancient scroll + multistocker -> identify, -1 decipherer
  • unwanted normal unique/set + multistocker -> +0.5 decipherer (as before)
  • unwanted exceptional unique/set + multistocker -> +1 decipherer
  • unwanted elite unique/set + multistocker -> +1.5 decipherer
  • remove "2 pieces of set/unique -> decipherer".

Map Changes

  • Add some shortcut in Naraku?
  • Reallocate Nihlathak from Nihlathak's Domain to some easy area?
    (Make Nihlahak in Nihlathak's Domain non-quest related like uber Diablo?)

Monster Changes

  • Adjust the monsters' level in Act 3 special areas in Normal difficulty.
  • Improve the Super Unique in Dark Magician's Chamber.

Monster Drop Changes

  • Implement the Crystals (the name isn't final) and Crystal Can.

Skill Changes

  • Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games.
  • Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave.
  • Change the set morph bonuses to oskills like werefroms?
    • Allow to use wereform skills when morphed.
    • Abolish and refund the morph charms?

Item Changes

  • Try to fix the wrong total damage display with "Damage XXX-XXX" mod.

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