*Changes in ES 3.00 R4G [#mb304942] **Bug Fixes [#fd735ad9] -Fixed the typos in the strings. -Fixed the input materials of Secret Recipe 7. //*Carried over to R4G or later [#r7097f2e] **To Do [#t9c751cc] -Fix Acid Rain so that the effect +XX% to Poison Skill Damage is correctly displayed. -Mana Cost bs ven -Hell Spawn -StaticField-20/30/40 -statsinterface remarks -knucklebone soul shiver -anvilstone displayed color in multistocker -prohibit token reroll -soulstealer not fixed -ancient scroll + multistocker -> identify, -1 decipherer -unwanted normal unique/set + multistocker -> +0.5 decipherer (as before) -unwanted exceptional unique/set + multistocker -> +1 decipherer -unwanted elite unique/set + multistocker -> +1.5 decipherer -remove "2 pieces of set/unique -> decipherer". ***Map Changes [#j0901107] -Add some shortcut in Naraku? -Reallocate Nihlathak from Nihlathak's Domain to some easy area? (Make Nihlahak in Nihlathak's Domain non-quest related like uber Diablo?) ***Monster Changes [#i524dd70] -Adjust the monsters' level in Act 3 special areas in Normal difficulty. -Improve the Super Unique in Dark Magician's Chamber. ***Monster Drop Changes [#kdff5ed1] -Implement the Crystals (the name isn't final) and Crystal Can. ***Skill Changes [#va041f05] -Merge the states used by passive skills as possible to reduce the total states used, which may reduce the crash in multiplayer games. -Improve Inferno Sentry. Replace the skill with Teeth, Hell's Gate or Bone Wave. -Change the set morph bonuses to oskills like werefroms? --Allow to use wereform skills when morphed. --Abolish and refund the morph charms? ***Item Changes [#de4d9ce9] -Try to fix the wrong total damage display with "Damage XXX-XXX" mod. //+1 To Chk(skill): +1 To TestStat(stat) //Chk passive vit-h, -900*(TestStat>1) //a 1 1-2 1-3 1-6 //b 0 0-1 0-1 0-3 //c 0 0 0-1 0-2 // 1 2 3 6 // 5 5 2 1 |