**Changes [#w09d676b]
-Removed following recipes which are now useless because Magic Eraser can do the same thing for free.
--Any Item + Decipherer + Full Rejuv Potion -> Removes RIP
--Any Item + Decipherer + Thawing Potion -> Removes Freeze
-Exhanged the req str of Guardian Helm (Elite Helm) (120 -> 105) and Gladiator Helm (Elite Full Helm) (105 -> 120).
-Reduced the requirement penalty of Helm -> Hachigane Conversion for some helm types.
--Cap Family: none
--Skull Cap Family: +100% 
--Helm Family: +140%
--Full Helm Family: +170%
--Great Helm Family: +200%
--Crown Family: +200%
--Mask Family: +150%
--Bone Helm Family: +170%
-Now Forged equipments show ''*** Forged (Equipment) ***'' and Forged Jewels show ''*** Forged (Jewel) ***''. 
 

**Bug Fixes [#t535779b]
-Changed the damage bonus of Motoko's Power so that it fully works.  
--+150 To Max Damage -> +50 To Max Damage (This is because Max Damage is capped at +50)
--(+1.25/clvl) +1-125 To Max Damage Per Level (New)
-Fixed the bug that monsters drop some LoD body armor.
-Fixed the typo "Lchdanan" again.
-Added the missing string "of Replenishment".
-Shortened the description of Magic Esaser page 2 (-Req% -> -Req) to avoid the display bug.
-Increased the defense of Herculean Wrap which I forgot to increased in R5E.
-Fixed the bug that the strings of Tomb Wand and Petrified Wand were mistakenly swapped.
-Fixed the bug that D-Stoning negative light radius sometimes adds positive light radius.
-Fixed the bug that D-Stoning negative light radius sometimes doesn't return the stamina potion.
-Fixed the graphic glitches of Sorceress skill panel.
-Rearragned PlugY's extra stats display so that the Wind Damage Bonus doesn't touch the edge of the screen.



***Magic Eraser Fixes [#sa221d09]
-Fixed the bug that Life, Mana and Stamina can go negative.
--Now you can remove these stats only 1 by 1.
-Fixed the bug that you can't remove the Enhanced Damage %%%on a weapon%%%.
--Now you can remove these stats only 1 by 1.
--While the Enhanced Damage %%%on a piece of armor%%% can be safely removed, &color(red){the Enhanced Damage %%%on a weapon%%% can go below zero (and get bugged). Please stop it at zero by yourself.}; This is because a cube recipe can't check the Enhanced Damage on a weapon (a restriction of D2).
--&color(red){This recipe now requires a Emerald if the target is a weapon};, instead of a Chipped Emerald, so that players don't use this recipe without knowing the restriction.
--''Note for D-Stoning:'' For the same reason, I found D-Stoning Enhanced Damage %%%on a weapon%%% can go beyond the cap. (The fail-safe routine doesn't work.)
-Fixed the bug that Fire/Cold/Lightning/Poison Damage can't be removed if they have no Min Damage.
-''Note:'' Please unsocket all socketables inside the target item when you use Magic Eraser. Otherwise Magic Eraser doesn't work correctly and may ruin the target item.
--Runeworded items are explicitly prohibited, but other socketables can't be detected by a cube recipe.
--''Note for D-Stoning:'' D-Stoning may not work correctly when any socketbles are inside, either. This is because the fail-safe routine also counts the mods from the socketables.

**Reported Bugs [#za7e4ba6]
-Rerolling with a Gem Can doesn't work correctly. (Can cause a D2 crash, so please stop using until the next version.)
-The launcher doesn't launch the 2nd instance of ES.

To sum up, gem can reroll doesn't keep ilvl=previous ilvl. 

Also, Rerolling Orb accepts only 1 set ring or amulet at a time instead of 1-6. 

Tsuru, I PM'ed you my Magic Eraser bug report.

I had a busted Portal Shrine in Act III Sewers last night. Portal sound went off (you know.... bsshhhhhwwwiinnngg!!) and the words "The freedom to go home" or whatever it says came up, but no portal ever appeared. 



**To Do [#pc423c07]


***Crystal Recipes [#y369e71d]
-Improve the stats of Kanji Runes.
(Add auto repair?)
-Kanji Runewords
-Kanji Rune Forging
-Increase the drop chance of Null Rune?
-Uber Forging
--Golden Anvils
-Oopart base items
-Crafted Charms
-Crafted Jewels
-jp_neta
-Crystal socketable, morph
***Others [#r2d2757e]

-If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
--Rerolling Orb, Multi Stocker
-Rebalance Unique Weapons.
-Rebalance Unique Class Specific Armor.
-Class Skill bonus on weapons needs to be more generic
-new base armor for eth armor upgrade
-can opener size change, rerolling orb image change
-valk attracts meph,duri,council
-uniquestones -> stocker
-Map changes?
-gold storage
1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help. 
2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though. 
page25
Death sentry seems bugged, i have illustrated in the skill description 1-28k lightning damage and it doesnt do significant damage that justifys its description at all and i use lightning mastery + conviction + lvl 5 ancients call, this tested on players 1 act 5. 
I think you're right that something is wrong with it. I tried it out, comparing it to Lightning Sentry. The skill descriptions were ~1-8800 for Death Sentry and ~1-13k for Lightning Sentry. Stacked Death Sentries barely scratched some skeleton archers, I mean whole volleys were taking out only slivers of life. I then used Lightning Sentries on the same pack of skeleton archers and they took down the boss himself in maybe 2 volleys. This was /players 1 Hell Dark Wood. 
 



//メイプルリーフ金貨×5 + クリスタル全種類1つずつ + 「い」ルーン = 空白ルーン
//各上位のユニークチャーム(オッドは通常ユニーク) + エリクサー + 「い」ルーン = 空白ルーン
//あと、これはネタになるといいな程度です
//ハズレの墓所に極端なコンセプトのダンジョンを作って
//そこのダンジョンすべての報酬アイテム(壊れたチャームみたいなもの単体ではゴミ)を合成すると
//各種消耗品を大量に作り出すことができるアイテムXができるっていうのはどうでしょう?
//アイテムX+マルチストッカー=ドラゴンストーン100個分のポイント
//アイテムX+回復ポーション+マルチストッカー=メイプルリーフ金貨2つ分のポイント など
//ダンジョンのコンセプトですが例えば
//・ボスも含めすべて物理攻撃無効(剥がせない)のダンジョン
// 無効系もランダムで2種類は持っている
//・やたら広く宝箱や隠し場所などクリックできるところが沢山あって当りは報酬アイテム、残りはスカ
// 出てくる敵は羽虫系でポーション系をやたら出してアイテムを拾いにくくする
//・(テレポ禁止)とにかく広い、ダンジョンにいる間中毒でライフが減り続ける
// (耐性値適応前で秒間ダメージ10000くらいで)
// ボスがやたら硬い意外は普通

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