Changes in ES 3.00 R5F

Changes

  • Removed following recipes which are now useless because Magic Eraser can do the same thing for free.
    • Any Item + Decipherer + Full Rejuv Potion -> Removes RIP
    • Any Item + Decipherer + Thawing Potion -> Removes Freeze
  • Removed the direct jewelry -> jewel conversion recipes (ex. 3 Set/Crafted Rings + Key -> Magic Jewel).
  • Exhanged the req str of Guardian Helm (Elite Helm) (120 -> 105) and Gladiator Helm (Elite Full Helm) (105 -> 120).
  • Reduced the requirement penalty of Helm -> Hachigane Conversion for some helm types.
    • Cap Family: none
    • Skull Cap Family: +100%
    • Helm Family: +140%
    • Full Helm Family: +170%
    • Great Helm Family: +200%
    • Crown Family: +200%
    • Mask Family: +150%
    • Bone Helm Family: +170%
  • Now Forged equipments show *** Forged (Equipment) *** and Forged Jewels show *** Forged (Jewel) ***.
  • Changed the ilvl of gem-rerolled Charms, Jewels and Quivers from (previous ilvl) to (clvl).
  • Improved gem-reroll recipes so that they can reroll socketed charms and quivers without losing the socket.

Bug Fixes

  • Fixed the bug that the launcher can't launch the second instance of ES.
  • Changed the damage bonus of Motoko's Power so that it fully works.
    • +150 To Max Damage -> +50 To Max Damage (This is because Max Damage is capped at +50)
    • (+1.25/clvl) +1-125 To Max Damage Per Level (New)
  • Fixed the bug that monsters drop some LoD body armor.
  • Fixed the typo "Lchdanan" again.
  • Added the missing string "of Replenishment".
  • Shortened the description of Magic Esaser page 2 (-Req% -> -Req) to avoid the display bug.
  • Increased the defense of Herculean Wrap which I forgot to increased in R5E.
  • Fixed the bug that the strings of Tomb Wand and Petrified Wand on the Ancient Coupons were mistakenly swapped.
  • Fixed the bug that D-Stoning negative light radius sometimes adds positive light radius.
  • Fixed the bug that D-Stoning negative light radius sometimes doesn't return the stamina potion.
  • Fixed the graphic glitches of Sorceress skill panel.
  • Rearragned PlugY's extra stats display so that the Wind Damage Bonus doesn't touch the edge of the screen.
  • Fixed the bug that rerolling with a Gem Can spawns a low level item.
  • Fixed the bug that rerolling a charm with a Gem Can spawns a random type of charm.
  • Fixed the bug that Rerolling Orb doesn't accept multiple Set Rings as Magic Jewel points.
  • Fixed the bug that Rerolling Orb doesn't accept LoD jewelry as Devil's Food points.

Magic Eraser Fixes

Most bugs were reported by Easytough. Thanks Easytough for the intensive test play! :)

  • Fixed the typos.
  • Fixed the bug that Life, Mana and Stamina can go negative.
  • Fixed the bug that Fire/Cold/Lightning/Poison Damage can't be removed if they have no Min Damage.
  • Fixed the bug that any mod on quivers can't be removed.
  • Fixed the bug that Freezes Target can't be removed.
  • Fixed the bug that Absorb Cold% can't be removed.
  • Fixed the bug that +X To Fire Skills can't be removed.
  • Fixed the bug that any Skill Tab bonus can't be removed.
  • Following mods can't be removed because they aren't the true mods.
    • Any mods from socketed socketables.
    • Any bonus mods of runeworded items.
    • "+50% Damage to Undead" bonus of blunt weapons.
  • Now following mods can be removed, but under some restriction.
    • Enhanced Damage, Max Damage and Min Damage on weapons.
    • Enhanced Defense and Defense on armor.
    • Increased Max Durability on weapons and armor.
    • These mods can go negative, so you must stop it at zero by yourself. Please remove these mods at your own risk.
    • You need to use a Normal Gem as the marker instead of Chipped Gem for these mods.This is to avoid players remove these mods without knowing the restriction.
  • Prohibited accepting runeworded items.
  • Note: Please unsocket all socketables inside the target item when you use Magic Eraser. Otherwise Magic Eraser doesn't work correctly and may ruin the target item.

Reported Bugs

I had a busted Portal Shrine in Act III Sewers last night. Portal sound went off (you know.... bsshhhhhwwwiinnngg (TM)!!) and the words "The freedom to go home" or whatever it says came up, but no portal ever appeared.

To Do in the next version

Crystal Recipes

  • Improve the stats of Kanji Runes.
    (Add auto repair?)
  • Kanji Runewords
  • Kanji Rune Forging
  • Increase the drop chance of Null Rune?
  • Uber Forging
    • Golden Anvils
  • Oopart base items
  • Crafted Charms
  • Crafted Jewels
  • jp_neta
  • Crystal socketable, morph

Others

  • If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
    • Rerolling Orb, Multi Stocker
  • Rebalance Unique Weapons.
  • Rebalance Unique Class Specific Armor.
  • Class Skill bonus on weapons needs to be more generic
  • new base armor for eth armor upgrade
  • can opener size change, rerolling orb image change
  • valk attracts meph,duri,council
  • uniquestones -> stocker
  • Map changes?
  • gold storage
    1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help.
    2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though.
    page25
    Death sentry seems bugged, i have illustrated in the skill description 1-28k lightning damage and it doesnt do significant damage that justifys its description at all and i use lightning mastery + conviction + lvl 5 ancients call, this tested on players 1 act 5.
    I think you're right that something is wrong with it. I tried it out, comparing it to Lightning Sentry. The skill descriptions were ~1-8800 for Death Sentry and ~1-13k for Lightning Sentry. Stacked Death Sentries barely scratched some skeleton archers, I mean whole volleys were taking out only slivers of life. I then used Lightning Sentries on the same pack of skeleton archers and they took down the boss himself in maybe 2 volleys. This was /players 1 Hell Dark Wood.
  • −MDef and -TDef

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