Changes in ES 3.00 R6


Bug Fixes

  • Fixed the bug that following recipes crashes ES.
    • Raistlin Set Weapon base change (Grim Scythe -> Rune Bow)
    • Raistlin Set Weapon base change (Rune Bow -> Rune Staff)
    • Any Set Item that can't be converted + Thawing Potion
  • Fixed the bug that Multi Stocker returns a Healing Potion when it should return a Mana Potion.
  • Fixed the synergy amount from Shapeshifting Mastery to Werewolf and Elemental Form (3% -> 7%.)
  • Fixed the data of RW Medecine in Runetool, which had been accidentaly broken.

Item Changes

  • Removed Carry One Check from Unique Charms.
    (This doesn't mean you can carry multiple Unique Charms of a kind. Carry One Check is a protect against a certain cheat, but a Carry One Check counts as a state and can be the cause of 27 States error and Too Many Items error. So I decided to remove them for the benefit of the generality of players.)
    • The Carry One Check on an existing Unique Charm can be erased by cubing.
    • The Carry One Check on a White Odd Charm still exists and can't be erased.

Skill Changes

  • Vengence
    • Added 5/4 weapon damage bonus.
  • Sacrifice
    • Increased the damage bonus (80% + 40%/lvl -> 100% + 40%/lvl).
    • Increased the AR bonus (50% + 15%/lvl -> 100% + 15%/lvl).
    • Negates any physical damage you take while attacking.
    • The Life Loss is changed as follows:
      • Propotional to your current life instead of the damage you deal.
      • Propotional to your attack length. (Attacking fast results less life loss.)
      • Increases as the slvl increases.
      • @slvl 1: 5% of your current life per 10 frames. (7% with the initial weapon, with which you attack at 14 FPA.)
      • @slvl 25: 10% of your current life per 10 frames.
      • @slvl 50: 15% of your current life per 10 frames.
      • @slvl 75: 20% of your current life per 10 frames.
      • @slvl 100: 25% of your current life per 10 frames.
    • Removed the Life Loss synergies.
  • Charge
    • Increased the AR bonus (50% + 15%/lvl -> 50% + 25%/lvl).
  • Conversion
    • Added 5/4 weapon damage bonus.
    • Added AR bonus (20% + 10%/lvl).

Plans

Rebalance Heavy Weapons and Light Weapons

  • 1H Melee Weapons (Elite)
    WSMOld Damage (Avg.)New Damage (Avg.)Diff.
    -303945+6
    -204247+5
    -154448.5+4.5
    -104650+4
    -54851+3
    05153+2
    55354+1
    1056560
  • 2H Melee Weapons (Elite)
    WSMOld Damage (Avg.)New Damage (Avg.)Diff.
    -2098114+16
    -10104120+16
    0117126+9
    10128132+4
    20144138-6
  • Bows (Elite)
    WSMOld Damage (Avg.)New Damage (Avg.)Diff.
    -104448+4
    04850+2
    55052+1
    1054540
  • Xbows (Elite)
    WSMOld Damage (Avg.)New Damage (Avg.)Diff.
    -406069+9
    -206975+6
    -107579+4
    083830
  • Throwing Weapons (Elite)
    WSMOld Damage (Avg.)New Damage (Avg.)Diff.
    -203842+4
    -154043+3
    -104144+3
    04547+2
    1050500
    205654-2
  • REM Precision Cleaver has WSM[5] but the damage is that for WSM[-5].
  • REM Reduce the differences of MinDmg/MaxDmg ratios.

Master Ancient Scroll

  • Sold at Gheed.
  • An Master Ancient Scroll (MAS) has a property of Scroll Level 0 at first.
  • You can increase the Scroll Level of an MAS by 1, by cubing with an Ancient Scroll (AS) of one higher number than the Scroll Level. The AS is consumed.
    (Ex. An MAS of Scroll Level 0 requires AS #1 to be upgraded to Level 1. You can't skip a certain level. If you have no AS #2, you can never upgrade your MAS to Level 2.)
  • In Secret Recipes, you can use an MAS as an any AS lower than or equal to its level. An MAS of level 49 can substitute for all AS but AS #50, for example.
  • Once your MAS hit level 25, you don't need to carry Ancient Tome #1-25. Once your MAS hit level 50, you don't need to carry Ancient Tome #26-50. This saves the time to put in and take out the Ancient Scrolls when you use Secret Recipes, and discarding Ancient Tomes will prevent the "Too Many Items" error.
  • Some Secret Recipes must be changed so that multiple recipes don't require the same materials.
    • Secret Recipe 4: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
    • Secret Recipe 5: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
    • Secret Recipe 24: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
    • Secret Recipe 25: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
    • Secret Recipe 31-36: Gloves/Belt/Boots + 1-2 Elixirs

Barbarian Skills

  • Integrate Sword/Axe/Mace/Pole/Spear Masteries into Barbarian Melee Mastery (or Closed Combat Mastery).
  • (New) Bow Mastery(?)
  • (New) Thunder Strike: A Level 1 skill. A Lightning version of Fire Strike. A prereq of Streak Wave.
  • (New) Streak Wave: A level 12 skill. A Lightning version of Flame Wave and Cold Wave. A prereq of Nova.

Ama/Pal/Sor/Nec Defensive Skills

  • Amazon
    • D/A/E takes only 1 frame for all weapons.
    • D/A/E grant +1% DR per base point.
    • D/A/E grant (1-35 or 1-40)% D/A/E chance instead of (1-50)%
    • Free passive oskill on Damage Augmenter that grants +30 or 35% D/A/E chance for 2H melee Amazons. (Lancer's Glory or such name)
    • Change Dodge's Defense vs Melee to flat Defense and increase the amount.
    • Change Avoid's Defense vs Missile to flat Defense and increase the amount.
    • Increase the amount of Evade's Defense bonus.
  • Necromancer
    • Bone Armor grant +1% DR per base point.
    • Free passive oskill on Damage Augmenter that grants +25% D/A/E chance for 2H melee Necromancers.
  • Sorceress
    • Free passive oskill on Damage Augmenter that grants +25% D/A/E chance for 2H melee Sorceresses.
  • Paladin
    • Decrease the req level of Holy Shield from 24 to 18. (For more hard points.)
    • Remove Blessed Hammer from the prereq skills of Holy Shield.
    • Change Holy Aim to a passive bonus that grants +25% D/A/E chance for 2H melee Paladins(?) -> This may let hybrid paladins do without recasting Holy XXX on weapon swapping.

Defense% Skills Rebalancing (?)

  • Reduce monsters' AR by 33% (?)
  • Reduce defense% bonus from skills (Shout, Holy Shield, Fire Armor, etc.) by 40% (?)
    • Assuming an average character has +500% defense bonus from those skills.
    • Assuming the base defense (from armor) is 1000.
    • The total defense is 6000.
    • If the +500% defense bonus is cut down by 40%, the defense bonus will be +300%.
    • The total defense will be 4000, which is 33% less than the previous defense.

Hireling Skill Changes

  • Offensive Barbarian
    • Bash -> Stun (has the same chance and slvl as Defensive Barbarian's)
    • Berserk -> Concentrate (has the same chance and slvl as Defensive Barbarian's)
  • Desert Mercenary
    • Holy Fire, Prayer, Thorns, Meditation slvl/lvl: +0.15625 -> +0.3125
    • Holy Fire, Prayer slvl @lvl 20: 5, 2 -> 7
    • Holy Fire, Prayer, Thorns, Meditation slvl @lvl 50: 10, 6, 11, 5 -> 15
    • Holy Fire, Prayer, Thorns, Meditation slvl @lvl 85: 16, 11, 19, 10 -> 25
    • Fanaticism slvl @lvl 85: 3 -> 4
    • Salvation (slvl 3 @lvl 85) -> Concentration (slvl 7 @lvl 85)
  • Western Sorcerer
    • Fire Ball: +4 slvl
    • Gracial Spike: +4 slvl
    • Chain Lightning: +4 slvl, -10% chance
    • Bone Spirit: +4 slvl, +10 chance (so that all sorcerers have the same chance of sub elemental attack)

Skill Changes

  • Fanaticism Damage Bonus (To Party): 9 ->10%/lvl

Free Oskills

  • Blinder Raven
    • A free oskill for Druid granted by Damage Augmenter.
    • An alternative skill of Raven (i.e. It uses the skill level of Raven.)
    • The ravens summoned by this skill deal Blind Effect like the original ones in LoD.
  • Werebear
    • A free oskill for Druid granted by Damage Augmenter.
    • An alternative skill of Elemental Form (i.e. It uses the skill level of Elemental Form.)
    • Has the almost same stat as Elemental Form.
    • Elemental has some Fire Absorb. (Defense/Life may be slightly nerfed instead.)
    • Werebear has some Cold Absorb. (Defense/Life may be slightly nerfed instead.)
    • Werewolf has some Lightning Absorb. (Defense/Life may be slightly nerfed instead.)

Item Changes

  • Allow tokenizing Grand Charms and Large Charms except Unique ones.
    (Any recipe that spawns Unique Charm(s) can be used for cheating, and bad.)

Bookmarks

Damage Augmenter for each class
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48658
New Skills
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48693
Unique Items
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48759


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