• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
*Changes in ES 3.00 R6 [#q238d811]
*Changes in ES 3.00 R6/R6A/R6B [#q238d811]

#contents


**Overview [#i6c45a79]
-This version contains a lot of major changes. If you don't like to read all of the long chage log, please read this section at least.

***BETA State [#o736b463]

-Since the game system (including skills, stat bonus and available skill points) is drastically changed in R6, many skills or even character classes can be underpowered or overpowered. 
-I'll try to rebalance those things within a few months, but until then R6 will be in so-called BETA state and most things, especially skill damages are subject to change. 
-&color(red){Please be patient even if something is off-balance, or something is changed frequently.}; 


***Character Compatibility [#m6d38b82]
-Old characters are still playable, but you may want to create a new character because;
--Each character is given 12 more skill points.
--Amazon, Barbarian and Druid Skills have been reworked a lot.
--Stat Points now work differently.
---Now 1 point in Vitality always grants +2 To Life and 1 point in Energy grants +2 To Mana. Instead, characters automatically gain much more Life and Mana per level.

-Each character is given 12 more skill points from quests.
--You can give 12 skill points to R5 characters by Nameless' utility. (Included in R6B and later)

-Stat Points now work differently.
--1 point in Vitality always grants +2 To Life.
--1 point in Energy always grants +2 To Mana.
--Characters automatically gain much more Life and Mana per level.
(This means now spending skill points in Strength, Dexterity or Energy isn't so disadvantageous.)
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 2 points fpr 2H melee weapons.
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 4 points for other weapons.
---Now actual skill points in Energy grants +1% To F/C/L/P Skill Damage and Summon's Melee Damage per 4 points.
---Now actual skill points in Energy grants +1% To Magic/Wind Skill Damage per 6 points.
--2 actual skill points in Strength or Dexterity grants +1 To Max Damage for 2H weapons.
--4 actual skill points in Strength or Dexterity grants +1 To Max Damage for other weapons.
--4 actual skill points in Energy grants +1% To F/C/L/P Skill Damage.
--6 actual skill points in Energy grants +1% To Magic/Wind Skill Damage.
--2 actual skill points in Energy grants +1% To Summon Melee Damage.

-PlugY's stat allocation is disabled, because it makes characters bugged in R6.
--You can reset your stat points by Nameless' utility. (Included in R6B and later)

***Item Compatibility [#y973ca8a]
-All items are basically compatible with R6, but please note;
--All jewels are temporarily converted to tokens.
---You need to untokenize them to use them again.
---Forgings on magic/rare jewels are removed and the materials are refunded at that time.
---You can't apply Skill Tab Forging if the target jewel has a skill bonus already.

-&color(red){Please cube all Unique Charms you have}; to erase Carry One Check, or they will reduce your life to 1. 

-&color(red){All jewels temporarily become tokens in R6. Please untokenize them}; to use them again.
--Some Forgings are removed and the materials are refunded at that time.
--In R6, You can't apply Skill Tab Forging to a jewel that has a skill bonus.
(Please don't try, or you may lose the skill bonus on the jewel.)

-&color(red){Please cube your Damage Augmenter}; to add new passive oskills. You need those passives to get the damage bonus from base stats. 

-Adventurer's Pack now also contains a Noob's Odd Charm and a Rogin Oil.
--Wirt's Leg + Tome of Identify -> Adventurer's Pack

-&color(red){Noob's Odd Charm}; is a weaker version of the White Odd Charm. (You can carry only one of them.)

**Bug Fixes [#eb48c35d]
-You can add a defensive passive skill to any 2H melee weapons. Rogin Oil is sold at Charsi.
--Any 2H Weapon + &color(red){Rogin Oil}; -> Adds ''2H Melee Passive''

-"Damage +X" property on LoD items will be gone. The items will be given an equivalent damage bonus by reactivating (RW) or rerolling (Unique Items).
(Attack damage hardly changes, but the new damage bonus no longer works with Smite. Instead, Smite itself is improved.)
--Affected Items: RW Grief, Astreon's Iron Ward, The Redeemer, Stone Crusher




**Bug Fixes (R6) [#eb48c35d]
-Fixed the bug that following recipes crashes ES.
--Raistlin Set Weapon base change (Grim Scythe -> Rune Bow)
--Raistlin Set Weapon base change (Rune Bow -> Rune Staff)
--Any item that can't be converted + Thawing Potion
--Any item except convertible Set Pieces + Thawing Potion
-Fixed the bug that Multi Stocker returns a Healing Potion when it should return a Mana Potion. 
-Fixed the synergy amount from Shapeshifting Mastery to Werewolf and Elemental Form (+3% Damage per Level -> +7%.)
-Fixed the data of RW Medecine in Runetool, which had been accidentaly broken.
-Fixed the bug that Spirit Wolves don't regenerate their life.
-Fixed the wrong synergy description of Charged Claws. (Feral Rage -> Fire Claws)
-Fixed the wrong synergy description of Sandstorm. (Feral Rage -> Cyclone Armor)
-Fixed the bug that tokenizing any 3 socket Rune Scepter (including Righteous Avenger) yields a corrupted token.
--The corrupted tokens of Righteous Avenger can be untokenized.
--The corrupted tokens of other 3 sokcet Rune Scepters cannot be untokenized. (Sorry)
-Fixed the bug that Precision Cleaver has a lower base damage than supposed.
-Fixed the bug that Reziarfg and Reporb are wrongly colored black.
-Fixed the bug that Decipherer Jackpots don't happen.
-(jp) Fixed the typo on Rerolling Orb and other several items. (Key -> Ancient Scroll 27 to reroll a rare charm.)
-(jp) Removed the remaining English strings on several items.
-(jp) Changed the translation of Wind Skill Damage. (物理スキルダメージ -> 風系スキルダメージ)
-(jp) Unified the spells of Bear. (ベアー -> ベア)
-Fixed the bug that Blizzard and Chilling Armor don't show the cold duration. (This is the bug of LoD itself.)
-Fixed the bug that Cold Wave doesn't show the cold duration.
-Fixed the bug that Assassin's Cold Wave's actual damage is calculated from Baal's Cold Wave's damage table.
-Fixed the bug that Flame Wave is bothered by the obstacles on the ground.
-Fixed the bug that Fire Wall's actual/displayed damage is calculated from Flame Wave's damage table.
-Fixed the bug that Poison Arrow's actual/displayed damage is calucalted from Plague Javelin's damage table.
-Fixed the bug that Fissure's displayed damage is calculated from Earth Spike's damage table.
-Fixed the bug that D-Stoning Magic Skill Damage and Wind Skill Damage aren't capped correctly.
-Unified the spell "Shape Shifting" to "Shapeshifting".
-Fixed the color palette of Square Charm. (Removed the dots of wrong colors shown in certain acts.)
-Fixed the bug that Poison Damage of Acid Rain increases 40% less than supposed between slvl 17 and 22. This also fixes Acid Rain's Min Poison Damage being greater than Max Poison Damage after slvl 17.

**Bug Fixes (R6A) [#ud8247c2]
-(Mac) Replaced some wrong (R5H) files with correct (R6) ones.
-Fixed the bug that Cain Set Body Armor and Song of the Damned Unique Demonic Wand cause a bad item error. 
-Fixed the bug that "Rerolling Orb + Anything" trun into "Rerolling Orb + Can Opener". 
-Fixed the bug that Shadow Warriors don't use Dragon Blade. 
-Fixed the bug that Elemental Damages are wrongly displayed in LCS. 

**Bug Fixes (R6B) [#uda7faf6]
-Fixed the level requirement of Ice Fangs. (18 -> 12) 
-Fixed the bug that Stat Forging doesn't work for Magic/Rare Jewels. 
-Fixed the bug that Meteor and Meteor Shower damage aren't updated to R6 stats. 
-Removed the unnecessary synergy description of Dodge and Dragon Talon. 
-Fixed the description of Rune Stocker. (22-45 -> 22-47) 
-Fixed the bug of LoD that the graphics of Wolf Head disappear when a Druid attacks with a dagger. 
-Rogue's invisible animation with Immolation Arrow may have been fixed. 
-Fixed the number of Spirit Wolves and Dire Wolves displayed in the skill tab. The skill icons show a wrong number instead. (Only one of them can show the correct number.) 
-Re-fixed the bug that Shadow Warrior can't use Dragon Blade.
-Fixed the prerequisite of Nova and Thunder Storm.
-Slightly reduced the density of the missile graphics of Thunder Wave.




**System Changes [#n2bc579f]
***Rescaling Skill Levels [#t6d2ca2f]

***+2 Skill Jewel Restriction [#z96c10f3]
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48450
-As explained in this thread, the skill level is capped at 100, and if once your main skill hits level 100, it's very difficult to improve your damage any more. So, to make the room for further improvement:
--"+2 skill bonus" on a jewel (ex. Skill Affix + Tab Forging) is prohibited.
--%%To make up for this, all skills are generally improved so that they do more damage with less skill levels.%% -> This may be canceled because 12 more skill points and the new stat bonus to skill damages in R6 may make up for the most part of the jewel nerf. 
--"+2 skill bonus" on a jewel (ex. Skill Affix Jewel + Skill Tab Forging) is prohibited.
--New strong affixes like -Enemy Res and Elemental Damage Bonus are added for jewels.
--12 more skill points, the new stat bonus to skill damages, free passive oskills and other new features are added to make up for this nerf.
--Skill damages will be improved in future if it proved the compensation is not enough.

-Due to the change of jewel forging, all existing Jewels are temporarily converted into tokens when you update to R6.
--Jewel tokens remain even if they are socketed in an item, but don't work until untokenized.
--You can untokenize jewel tokens by cubing.
--Forgings on rare/magic jewels are removed and the materials are refunded when untokenized.
--Forgings on unique jewels aren't removed.
--Mods on unique jewels aren't rerolled, but some mods will be updated.
--Forgings on jewels can be removed and the materials are refunded when untokenized.
--Some mods on unique jewels can be improved or capped.

***Too Many Items Error Fix [#u9df5ce5]
-(Win) Removed the save data size limit (8KB) of D2 to get rid of "Too Many Items" error. The bundled PlugY is customized for this fix, so please don't install any other PlugY.
-(Win) Removed the save data size limit (8KB) of D2 to get rid of "Too Many Items" error.
--The bundled PlugY is customized for this fix, so please don't install any other PlugY.

***Character Stats Changes [#s171a974]
-Life/Mana Increment per Stat/Level
--Changed the stat bonus so that 1 point in Vitality always increases the life by 2 and 1 point in Energy always increases the mana by 2.
(Now investing into Vitality isn't always the best option.)
--Tweaked the Life/Mana per level so that all classes have more Life/Mana without investing into Vitality/Energy.

||CENTER:60|CENTER:60|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c
||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Life/Vit|Life/Lvl|>|>|>|>|>|Increased Life Per Level   &size(10){(5:0 means 5 points in Vit & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|4->2|4->12|24->22|20->20|16->18|12->16|8->14|4->12|
|Pal|3.5->2|3.5->10|21->20|17.5->18|14->16|10.4->14|7->12|3.5->10|
|Bar|4->2|4->10|24->22|20->20|16->18|12->16|8->14|4->12|
|Pal|3.5->2|3.5->9|21->20|17.5->18|14->16|10.4->14|7->12|3.5->10|
|Ama/Asn|3->2|3->8|18|15->16|12->14|9->12|6->10|3->8|
|Dru|2.5->2|2.5->5.5|15->15.5|12.5->13.5|10->11.5|7.5->9.5|5->7.5|2.5->5.5|
|Nec|2|2->3|12->13|10->11|8->9|6->7|4->5|2->3|
|Sor|1.5->2|1->0.5|8.5->10.5|7->8.5|5.5->6.5|4->4.5|2.5|1->0.5|

||CENTER:60|CENTER:60|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c
||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Mana/Ene|Mana/Lvl|>|>|>|>|>|Increased Mana Per Level   &size(10){(5:0 means 5 points in Ene & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|1->2|1->0.5|6->10.5|5->8.5|4->6.5|3->4.5|2->2.5|1->0.5|
|Bar|1->2|1->0|6->10.5|5->8.5|4->6.5|3->4.5|2->2.5|1->0.5|
|Pal|1.5->2|1.5->1|9->11|7.5->9|6->7|4.5->5|3|1.5->1|
|Ama/Asn|2|2|12|10|8|6|4|2|
|Dru|2.5->2|2.5->4.5|15->14.5|12.5->12.5|10->10.5|7.5->8.5|5->6.5|2.5->4.5|
|Nec|3->2|3->7|18->17|15->15|12->13|9->11|6->9|3->7|
|Sor|3.5->2|4->9.5|21.5->19.5|18->17.5|14.5->15.5|11->13.5|7.5->11.5|4->9.5|

-Added extra damage bonus from Stat Points (via Damage Augmenter)
--Attack Damage Boost (Oskill) grants:
-Added extra damage bonus from Stat Points (via the free oskills on Damage Augmenter)
--''Attack Damage Boost'' grants:
---+1% To Total Attack Damage per clvl (unchanged)
---+1 To Max Damage per 4 base Strength/Dexterity points (new)
--Spell/Summon Damage Boost (Oskill) grants:
---+1% To Fire/Cold/Lightning/Poison/Summon Skill Damage per 4 base Energy points (new)
---+1% To Magic/Wind Damage Skill per 6 base Energy points (new)
(+X% To Summon Skill Damage increases only melee damage and works like ED% from Might.)
--The new passive oskill for 2H weapons (unfinished):
---+1 To Max Damage per 4 base Strength/Dexterity points (new)
---+1 To Max Damage per 2 base Strength/Dexterity points for 2H weapons (incuding Bows)
---+1 To Max Damage per 4 base Strength/Dexterity points for other weapons
--''Spell Damage Boost'' grants:
---+1% To Fire/Cold/Lightning/Poison Skill Damage per 4 base Energy points
---+1% To Magic/Wind Damage Skill per 6 base Energy points
--''Summon Damage Boost'' grants:
---+1% To Summon Melee Damage per 2 base Energy points
(+X% To Summon Melee Damage works like ED% from Might.)

-Rebalanced the initial Stat Points. (The total is unchanged.)

-%%Reduced the initial Stat Points.%% Rebalanced the initial Stat Points. (The total is unchanged.)

|LEFT:50|CENTER:70|CENTER:70|CENTER:70|CENTER:70|CENTER:70|c
|Class|Str|Dex|Vit|Ene|Total|h
|Ama|25|30|25|20|100|
|Asn|25|30|25|20|100|
|Bar|35|20|30|15|100|
|Dru|35|20|20|25|100|
|Nec|20->25|30|20|30->25|100|
|Pal|30|25|25|20|100|
|Sor|20->25|30|15|35->30|100|


-Slightly reduced the default Run speed.

|LEFT:50|CENTER:50|CENTER:50|CENTER:50|c
||LoD|R5|R6|h
|Walk|6|7|7|
|Run|9|11|10|


***Quest Reward Changes [#a02f69b7]

-Akara gives 2 skill points for Den of Evil quest.
-Book of Skill (Radament quest reward) gives 2 skill points.
-Tyrael gives 4 skill points for Izual quest.
(+12 more skill points per dcharacter)
-Akara gives a Magic/Rare Grand Charm for reqsuing Cain.
-Ormus gives a Rare Jewel for Gidbinn quest.
-The Charm and Jewel in Anya's quest reward are removed. 
***Base Stats Display [#qdc72a79]
-The skill icon of Attack, Throw and Unsummon displays the characters base stats.
(This is because the bundled PlugY 5.xx can't show these stats.)

:|&ref(./basestats.jpg);

 

***Kill/Death Counter [#xd0b3213]

-Added Kill/Death Counter Function. Please find it for yourself. ;)
--Kill Counter can't count minions' kill. Minions include Hydras and Assassin Traps.
***Misc Changes [#x65fe35e]

-PlugY now shows the amount of Half Freeze Duration and Cannot Be Frozen.

-Renewed some system graphics.

-Updated Runetool.
**Item Changes [#ode0bcff]

-Socketing following items no longer makes the target ''Mercenary Only'', because skiller jewels are nerfed.
--6 Jewels on normal Weapons and Body Armor
--4 Jewels on normal Helms and Shield
--3 Jewels on normal Charms

-Reduced the stack size of following throwing potions.
--Choking Gas Potion, Exploding Potion: 500 -> 300
--Strangling Gas Potion, Fulminating Potion: 500 -> 100

-Magic/Rare Large Charms, Grand Charms, Square Charms and Odd Charms can be tokenized.
(Unique Charms and White Odd Charms can't be tokenized.)

-Abolished the negative FRW charm, because now you can remove unwanted FRW by Magic Eraser, and the game becomes buggy if you have too much negative FRW.
--For a technical reason, existing negative MF charms are also deleted. Please make new ones. (Sorry) 
--For a technical reason, existing negative MF charms are also deleted. Please make new ones. (Sorry)

-Cleaned up the inventory image of Dragon Stone.

***White Odd Charm Changes [#pb8c4bf5]

-''Noob's Odd Charm''
--Noob's Odd Charm is a free white Odd Charm that is given to starting characters.
--Noob's Odd Charm has a single socket, and you can't increase the socket.
--The starting skill (Ex. +1 To Sacrifice on Pally's short sword) is moved onto this charm, so that the character can receive the bonus with any weapon.
---Noob's Odd Charm has +1 To (One of Level 1 Skills of Your Class).
---You can switch it to another level 1 skill by cubing.
(Ex. Amazon: Petrify -> Critical Strike -> Magic Arrow -> Cold Arrow -> Fire Strike -> Jab -> Petrify)
--You can carry only one Noob's Charm OR one Veteran's Odd Charm (see below) per character.
--R5 characters who have the White Odd Charm don't need any Noob's Odd Charm.
--R5 characters who don't have the White Odd Charm can get a Noob's Odd Charm by the following recipe.
---Wirt's Leg + Tome of Identify -> Adventurer's Pack

-''Veteran's Odd Charm''
--The White Odd Charm pre R6 is called Veteran's Odd Charm in R6.
--Secret Recipe 49 now converts your Noob's Odd Charm to a Veteran's Odd Charm.
--Veteran's Odd Charm can have 1-3 sockets. (You can increase the sockets by the recipe.)
--On a Veteran's Odd Charm, the skill bonus isn't limited to level 1 skills. You can switch it up to any skill of your class.
---A Veteran's Odd Charm upgraded from a Noob's Odd Charm inherits the previous skill bonus.
---A pre R6 White Odd Charm is given the first skill of the class by the first cubing.
(Ex. It gains +1 To Petrify when cubed by an Amazon. Then you can switch it up to Lightning Fury, DoD or whatever you like. 
---When you reset the sockets on the charm, the skill bonus is also reset, which lets you add a skill bonus of another class.

***Property Changes [#g523575e]
-''+X Life After Each Kill'' is displayed as +X Life After Each Kill [x2] and heals %%%twice as much life as listed%%%.

***Stocker Changes [#c991bbb3]

-Rerolling Orb
--Rerolling Orb shows slightly diferent colors by the type of input and output.
--Rerolling Orb now skips the quiver outputs when their stock is zero. This is because I hear few players stock those items. If you don't like to see those outputs, simply don't store them.
(Quivers are deleted from the Rerolling Orb description. But you can continue to store quivers if you wish.)

-Gem Can
--Gem Can + Key -> Extracts a 6-Pack Gem of selected color.

-Multi Stocker and Rerolling Orb check the cap when you store materials and junks.
(Now all stockers check the cap not so as to lose the stored items.)
***Carry One Check Changes [#l13ae778]

-Removed Carry One Check from Unique Charms.
(This doesn't mean you can carry multiple Unique Charms of a kind. Carry One Check is a protect against a certain cheat, but a Carry One Check counts as a state and can be the cause of '''27 States''' error. So I decided to remove them for the benefit of the generality of players.)
--&color(red){The Carry One Check on an existing Unique Charm can be erased by cubing.}; 
--To avoid '''27 States''' error, please cube all Unique Charms you have to erase the Carry One Checks.
--The Carry One Check on a White Odd Charm still exists and can't be erased.

***Unique Item Changes [#nf964935]
-''Yagul's Wrath'' (Unique Druid's Seal)
--2% CtC Lvl 50 Bone Wall When You Kill An Enemy -> Hell's Gate (by a request, to avoid graphic lag)
-Reduced the level requirement of LoD Uniques by 0-30%.
--Most Normal and Exceptional Uniques: -30%
--Good Normal and Exceptional Uniques: -15%
--Most Elite Uniques: -20%
--Good Elite Uniques: -10%
--Few very good Exceptional/Elite Uniques (Ex. Alibaba, CoA) : -0%

-''Blade of Corruption'' (Unique Soul Destroyer)
--+1 To Avoid (Sway) -> None
-''Ethereal Edge'' (LoD Unique Silver-Edged Axe)
--+5-10 Life After Each Demon Kill ->+5-10 Life After Each Kill 

-''Dark Clan Crusher'' (LoD Unique Cudgel)
--+15 Life After Each Demon Kill ->+15 Life After Each Kill 

-''Bloodtree Stump'' (LoD Unique War Club)
--+3 To Mace Mastery (Barbarian Only) -> +3 To Close Combat Mastery (Barbarian Only)

-''Bloodletter'' (LoD Unique Gladius)
--+2-4 To Sword Mastery (Barbarian Only) -> +2-4 To Close Combat Mastery (Barbarian Only)

-''Yagul's Wrath'' (Unique Druid's Seal)
--2% CtC Lvl 50 Bone Wall When You Kill An Enemy -> Hell's Gate (by a request, to avoid graphic lag)

-''The Eagle Helm'' (Unique Casque)
--Piercing Attack 20% -> 30% 

-''Sparhawk's Spirit'' (Unique Spirit Crown)
--%%20% CtC Lvl 1 Life Tap On Striking -> Level 1 Life Tap (20 Charges)%%
--Piercing Attack 20-35% (New)
--(0.5/clvl) +0-50 To Dexterity (New)

-''Spirit of Life'' (Unique Ethereal Crown)
--+1 To All Skills (New)
--(2/clvl) +2-200 To Life -> +200 To Life

-''Arthur's Crown'' (Unique Titania Crown)
--+10 Mana After Each Kill -> +15
--+10 Life After Each Kill -> +15
--(0.5/clvl) +0-50% Chance of Open Wounds -> +1 To All Skills (New)
--Level 15 Teleport (25 Charges) (New)

-''Hijikata's Heart-blood'' (Unique Hachigane)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Zan-Esus' Commitment'' (Unique Coronet)
--+10% Enhanced Damage -> 100%
--Increase Max Mana 10-20% -> 40%

-''Lunar Charm'' (Unique Tiara) 
--Replenish Life +15 -> +10% Magic Skill Damage
--All Resistances +25-35 -> +45-55

-''Heart of Jewels'' (Unique Diadem)
--+3-6 To Vengeance (Paladin Only) -> 40% Faster Cast Rate
--Magic Damage Reduced By 5-10 -> 10-20

-''Darkmage's Robe'' (Unique Robe)
--+2 To Elemental Skills (Druid Only) -> none
--+2 To Traps (Assassin Only) -> none
--+1 To Necromancer Skill Levels -> none
--+1 To Sorceress Skill Levels -> +2
--+100-140 Defense (New)

-''Wisdom's Wrap'' (Unique Mage Robe)
--+1-2 To Necromancer Skill Levels -> +3 To Random Sorceress Skill (Sorceress Only)
--+1-2 To Druid Skill Levels -> +100-150% Enhanced Defense (New)

-''Kaija's Gown'' (Unique Archmage Robe)
--+3 To All Skills -> +4-5 To Sorceress Skill Levels
--+1200 Defense -> +1500-1800
--(1/clvl) +1-100 To Energy -> +200 To Mana

-''Shroud of Azalin'' (Unique Shadow Cloak)
--+5 To Bone Spirit (Necromancer Only) -> +1-3 To Traps (Assassin Only)
--+5 To Bone Wave (Necromancer Only) -> +3 To Shade Armor (Assassin Only)
--+5 To Bone Spirit -> +5 To Bone Armor
--+90-140% Enhanced Defense (New)

-''Lothar's Cape'' (Unique Shinobi Cloak)
--Req Level: 70 -> 65
--Magic Damage Rduced by 10 -> +1-2 To All Skills
--+5 To Shadow Disciplines -> +3
--+10-20% Fire Skill Damage -> +15-30%
--+10-20% Cold Skill Damage -> +15-30%
--+10-20% Lightning Skill Damage -> +15-30%

-''Boots of Aether'' (Unique Sepulcher Boots)
--+1 To Avoid (Sway) -> None

-''The Heel of Blood'' (Unique Titan Boots)
--7% CtC Lvl 11 Life Tap On Striking -> Level 11 Life Tap (20 Charges)

-''Treefeller'' (Unique Axe)
--+2-3 To Axe Mastery (Barbarian Only) -> +2-3 To Close Combat Mastery (Barbarian Only)

-''Meat Cleaver'' (Unique Sprit Axe)
--+5 To Axe Mastery -> +5 To Close Combat Mastery

-''Manifier of Slugger'' (Unique Brass Knuckle)
--+1 To Mace Mastery -> +1 To Close Combat Mastery

-''Black Gypsum'' (Unique Rock Buster)
--+33 Life After Each Demon Kill ->+33 Life After Each Kill 

-''Eternal Reign'' (Unique Death Reaper)
--+1 To Polearm Mastery -> +1 To Close Combat Mastery
--+5-10 Life After Each Demon Kill ->+5-10 Life After Each Kill 

-''Heaven's Light'' (Unique Mighty Scepter)
--+15-20 Life After Each Demon Kill ->+15-20 Life After Each Kill 

-''Storm Seeker'' (Unique Ranseur)
--+1 To Spear Mastery -> +1 To Close Combat Mastery

-''Terminus Est'' (Unique Executioner Sword)
--+1-3 To Sword Mastery -> +1-3 To Close Combat Mastery

-''Minotaur's Sidearm'' (Unique Hurlbat)
--+1-3 To Axe Mastery -> +1-3 To Close Combat Mastery

-''Manifier of Slugger'' (Unique Brass Knuckle)
--+1 To Mace Mastery -> +1 To Close Combat Mastery


-''Boots of Aether'' (Unique Sepulcher Boots)
-''Blade of Corruption'' (Unique Soul Destroyer)
--+1 To Avoid (Sway) -> None
--+10 Life After Each Demon Kill ->+10 Life After Each Kill 


***Unique Jewel Changes [#y45f1a74]
-Tweaked the Lvl/Req Lvl.
--Jindujun: 45/40
--Ideal Craft: 65/60 -> 45/40
--Lady Eboshi's Greed: 50/45
--Nexus Star: 55/50 -> 50/45
--Bohemian Stone: 45/40 -> 55/50
--Icestorm Shard: 50/45 -> 55/50
--Salamander Stone: 55/50
--Sescheronya's Spark: 65/60 -> 55/50
--Smiiiff Stone: 60/55
--Larias' Licentious Lament: 60/55

-Tweaked the stats. (Also applied to existing ones.)
-Tweaked the stats. (Some changes are also applied to existing ones.)
--Jindjun: +15-20 To Dexterity -> +25-30
--Ideal Craft: +20-30% Enhanced Damage -> +25-35
--Ideal Craft: +20-30% Enhanced Defense -> +25-35
--Nexus Star: Magic Damage Reduced By 3-5 -> 5-8
--Bohemian Stone: -(4-8)% To Enemy Poison Resistance -> -(3-5)%
--Bohemian Stone: 10% CtC Lvl 14 Poison Nova -> 5% Lvl 16
--Icestorm Shard: -(4-8)% To Enemy Cold Resistance -> -(3-5)%
--Icestorm Shard: 7% CtC Lvl 10 Gracial Spike -> Lvl 13
--Salamander Stone: -(4-8)% To Enemy Fire Resistance -> -(3-5)%
--Salamander Stone: 8% CtC Lvl 15 Fire Ball -> 10%, Lvl 18
--Salamander Stone: 8% CtC Lvl 15 Fire Ball -> Lvl 18
--Sescheronya's Spark: -(4-8)% To Enemy Lightning Resistance -> -(3-5)%
--%%Sescheronya's Spark: 5% CtC Lvl 10% Static Field -> 4% %%
--%%Smiiiff Stone: +1 To Shadow Desciplines (Assassin Only) -> none%%
--%%Larias' Licentious Lament: +1 To Passive and Magic (Amazon Only) -> none%%

***Set Item Changes [#b4c8253f]

-Set Item Base Conversion Bonus
--The target gains Piercing Attack 10% when converted into a normal Throwing Weapon.
--The target gains Piercing Attack 15% when converted into an exceptional Throwing Weapon.


-''Reaver of the Angel of Annihilation'' (Set Soul Destroyer)
--50% CtC Lvl 14 Bone Armor When Struck -> +5 To Bone Armor (because CtC BA overwrites native BA)

-''Malek's Strike'' (Set Blessed Edge)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Sarevok's Master'' (Set Death Blade)
--+1 To Sword Mastery (Barbarian Only) -> +1 To Close Combat Mastery (Barbarian Only)

-''Alora's Silent Assault'' (Set Hand Scythe)
--Made convertible to War Dart. (Hand Scythe -> War Dart -> Tekko)

-''Vega's Beauty'' (Set Spirit Crown -> Hachigane)
--Changed the base item, because Spirit Crown had been changed to Amazon related armor.

-''Gabrielle's Revelation'' (Set Hachigane -> Spirit Crown)
--Changed the base item, because Spirit Crown had been changed to Amazon related armor.

-''Divada's Tiara'' (Set Ethereal Crown -> Coronet)
--Changed the base item, because Ethereal Crown had been changed to Amazon related armor.

-%%''Raistlin's Glance'' (Set Tiara -> Coronet)%%
--%%Changed the base item from Tiara (qlvl = 70) to Coronet (qlvl = 53), because the set level is 55.%% (Reduced the qlvl of Tiara instead)

-''Arcanna's Flesh'' -> ''Arcanna's Sash'' (Set Cloak -> Sash)
--Changed the base item, because Cloak had been changed to Assassin related armor.
--Damage Reduced By 3 -> 2

-''Death's Guard'' (Set Sash -> Cloak)
--Changed the base item, because Cloak had been changed to Assassin related armor.
--Damage Reduced By 2 -> 4
--Magic Damage Reduced By 1 -> 50 To Defense
--(0.5/clvl) +0-50 Defense (3 items) -> (2/clvl) +2-200

-''Death's Touch'' (Set Throwing Knife -> Katar)
--Changed the base item to reduce the gamble cost. (Still convertible to Throwing Knife)

-''Robes of Earth and Water'' -> ''Mail of Earth and Water'' (Set Shadow Cloak -> Tigulated Armor)
--Changed the base item, because Shadow Cloak had been changed to Assassin related armor.

-''Alora's Silhouette'' (Set Tigulated Armor -> Shadow Cloak)
--Changed the base item, because Shadow Cloak had been changed to Assassin related armor.

-''Jade Wrap'' (Set Shinobi Cloak -> Demon Carapace)
--Changed the base item, because Shinobi Cloak had been changed to Assassin related armor.

-''Ihsan's Spine'' (Set Thorned Armor -> Shinobi Armor)
--Changed the base item, because Shinobi Cloak had been changed to Assassin related armor.

-''Sascha's Bosom'' (Set Demon Carapace -> Thorned Armor)
--Changed the base item, because this set has a lower set level than Ihsan's set.

***Runeword Changes [#id7e77b7]

-''Opposing Destiny''
-''Opposing Destiny'' (A Ki To)
--+8 To Mace Mastery -> +8 To Thunder Wave

-''Chaos'' (Fal Ohm Um)
--+15 Life After Each Demon Kill -> +15 Life After Each Kill

-''Psychic'' (A Ki Ra) for Helms
--Magic Damage Reduced By 10 -> 15

-''Psychic'' (A Ki Ra) for Charms
--Damage Reduced By 5 -> none
--Magic Damage Reduced By 7 -> 12


***New Kanji Runewords [#v42e07ce]

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 2H Melee Weapons  
 Level 16 Conviction Aura When Equipped 
 20% CtC Level 40 Holy Bolt On Attack
 +40% To Magic Skill Damage
 +380-420% Enhanced Damage
 +250% Damage To Demons
 +250% Damage To Undead
 +400% Damage To Demons
 +400% Damage To Undead
 +700-1000 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 1H Melee Weapons  
 Level 10 Conviction Aura When Equipped 
 13% CtC Level 40 Holy Bolt On Attack
 +24% To Magic Skill Damage
 +380-420% Enhanced Damage
 +250% Damage To Demons
 +250% Damage To Undead
 +400% Damage To Demons
 +400% Damage To Undead
 +450-700 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Gold Scarab'' (Ko Metal Mu Shi, '''Kogane Mushi''') 4 Socket Body Armor
 Level 14 Protection From Lightning Aura When Equipped
 +3 To All Skills
 +12-16 To Holy Shock
 +12-16 To Luck of the Ancient
 +3000 Defense
 +250% Extra Gold From Monsters
 +15 To Strength
 +15 To Strength
 +1 To All Skills
 +50% Extra Gold From Monsters
 (0.75/clvl) Cold Resist +0-75%
 +3 Mana After Each Kill

-''Creature'' (Life Ki Mo No, '''Ikimono''') 4 Socket Helms
 +1 To All Skills
 +7-9 To Battle Orders
 +20 To Spirit Wolf
 +20 To Summon Anointed Bear
 All Resistances +15
 +120-160% Enhanced Defense
 Lvl 11 Raven (40 Charges)
 +1 To All Skills
 Increase Max Life 12%
 Fire Resist +35%
 (0.375/clvl) +0-37 To Strength
 (0.375/clvl) +0-37 To Dexterity

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 2H Melee Weapons
 50% CtC Lvl 1 Static Field On Striking
 +3 To All Skills
 +30% Increased Attack Speed
 (+4/lvl) +4-400 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -30% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 Increase Max Mana 12%
 10% Mana Stolen Per Hit
 +1 To All Skills
 +2% Experience Gained

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 1H Melee Weapons
 35% CtC Lvl 1 Static Field On Striking
 +1 To All Skills
 +30% Increased Attack Speed
 (+2.5/lvl) +2-250 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -20% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 Increase Max Mana 12%
 10% Mana Stolen Per Hit
 +1 To All Skills
 +2% Experience Gained

-''Moonlight'' (Moon Ko U, '''Gekkou''') 3 Socket Bows/Crossbows
 12% CtC Level 20 Inner Sight On Striking
 +2 To All Skills
 +1 To Strafe*
 +19 To Strafe (Amazon Only)*
 +230-260% Enhanced Damage
 (+3/lvl) +3-300% Enhanced Max Damage
 +1000 Magic Damage
 +1 To All Skills
 +6% To Magic Skill Damage
 +15 To Strength
 +75 To Attack Rating Against Undead
 +75% Damage To Undead
 (*All classes gain +20 To Strafe)

-''Sunlight'' (Sun Ko U, '''Nikkou''') 3 Socket Shields
 16% CtC Level 30 Immolation On Striking
 +2 To All Skills
 +16-20 To Holy Fire
 +16-20 To Fire Strike
 +170-210% Enhanced Defense
 18% Increased Chance of Blocking
 -16% Enemy Fire Resistance
 +1 To All Skills
 Cannot Be Frozen
 Replenish Life +40
 +15 To Strength
 7% Increased Chance of Blocking

-''Tourbillion'' (Tsu Mu Shi Wind, '''Tsumuji-Kaze''') 4 Socket 2H Weapons
 +24% CtC Level 14 Weaken When Struck
 +38% CtC Level 34 Twister When Struck
 +12 To Dance of Death (Amazon Only)
 +12 To Whirlwind (Barbarian Only)
 40% Increased Attack Speed
 +470-520% Enhanced Damage
 Damage Reduced by 33%
 20% Increased Attack Speed
 (2.5/clvl) +2-250 To Max Cold Damage
 +3 Mana After Each Kill
 +1 To All Skills
 +8% To Wind Skill Damage



***Rune Changes [#y14c9c31]

-Changed the mods of Kanji Runes as follows. (All runes also have "+1 To All Skills".)

|LEFT:80|LEFT:290|LEFT:290|c
|Rune|Weapon Mod|Armor Mod|h
|Moon|+6% To Magic Skill Damage|&color(red){5% Magic Absorb};|
|Fire|+8% To Fire Skill Damage|&color(red){7% Fire Absorb};|
|Water|+8% To Cold Skill Damage|&color(red){7% Cold Absorb};|
|Wood|&color(red){+8% To Summon Melee Damage};|&color(red){Cannot Be Frozen};|
|Metal|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Earth|+8% To Poison Skill|&color(red){Magic Damage Reduced by 20};|
|Sun|&color(red){Replenish Life +40};|&color(red){Replenish Life +40};|
|Thunder|+8% To Lightning Skill|&color(red){7% Lightning Absorb};|
|Wind|+6% To Wind Skill Damage|&color(red){Damage Reduced by 20};|
|Dragon|+50% Enhanced Damage|&color(red){Damage Reduced by 7%};|
|Life|&color(red){10% Life Stolen Per Hit};|&color(red){Increase Max Life 10%};|
|Death|&color(red){10% Mana Stolen Per Hit};|&color(red){Increase Max Mana 10%};|

-Changed the mods of Normal Runes as follows.

|LEFT:80|LEFT:290|LEFT:290|c
|Rune|Weapon Mod|Armor Mod|h
|A (Sol)|+9 To Min Damage|&color(red){Damage Reduced By 7 -> 12};|
|Chi (Dol)|&color(red){Replenish Life +10 -> +15};|&color(red){Replenish Life +10 -> +15};|
|Ra (Lem)|&color(red){50% Extra Gold From Monsters -> 40%};|&color(red){50% Extra Gold From Monsters -> 40%};|
|Me (Mal)|Prevent Monster Heal|&color(red){Magic Damage Reduced By 7 -> 12};|
|Na (Sur)|&color(red){Hit Blinds Target -> Slows Target By 12%};|Increase Max Mana 12%|
//|%%So%%|&color(red){%%+2-250 To Max Fire Damage -> +4-400%%};|%%(0.75/clvl) Fire Resist +0-75% %%|
//|%%Mu%%|&color(red){%%+2-250 To Max Colf Damage -> +4-400%%};|%%(0.75/clvl) Cold Resist +0-75% %%|
//|%%Ne%%|&color(red){%%+2-250 To Max Lightning Damage -> +4-400%%};|%%(0.75/clvl) Lightning Resist +0-75% %%|
//|%%Re%%|&color(red){%%+2-250 To Max Poison Damage -> +4-400%%};|%%(0.75/clvl) Poison Resist +0-75% %%|
//|Mo|&color(red){+0-37 To Strength -> +0-50};|&color(red){+0-37 To Strength -> +0-50};|
//|No|&color(red){+0-37 To Dexterity -> +0-50};|&color(red){+0-37 To Dexterity -> +0-50};|
//|Te|&color(red){+0-37 To Vitality -> +0-50};|&color(red){+0-37 To Vitality -> +0-50};|
//|Ro|&color(red){+0-37 To Energy -> +0-50};|&color(red){+0-37 To Energy -> +0-50};|
|Su|(3/clvl) +3-300 To Attack Rating|&color(red){(2/clvl) +2-200 Defense -> +3-300};|
|He|&color(red){+0-75 To Max Damage -> +0-62};|&color(red){Attacker Takes Damage of 5-500 -> 7-750};|
//|Nu|&color(red){+10 To All Attributes -> +12};|&color(red){+10 To All Attributes -> +12};|

-Changed the mods of LoD runes according to their ES counterparts.
***Crystal Changes [#iabf1729]

-Added the new Crystal size "Flawed".
--Crystal Can + Can Opener (Flawed) -> Extracts a Flawed Crystal (Uses 10 Crystal Points.)
--100 Chipped Crystals = 10 Flawed Crystals = 1 Crystal

-Made Crystals socketable.

-''Crystals'' have "20 To Life" in addition to the listed mod. (Req Lvl = 48)

|LEFT:170|LEFT:230|LEFT:230|c
|Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|+6% To Magic Skill Damage|5% Magic Absorb|
|Bleeding Stone|+8% To Fire Skill Damage|7% Fire Absorb|
|Dark Azurite|+8% To Cold Skill Damage|7% Cold Absorb|
|Tomb Jade|+8% To Summon Melee Damage|Cannot Be Frozen|
|Solid Mercury|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Bitter Peridot|+8% To Poison Skill|Magic Damage Reduced by 20|
|Enigmatic Cinnabar|Replenish Life +40|Replenish Life +40|
|Burning Surphur|+8% To Lightning Skill|8% Lightning Absorb|
|Tainted Tourmarine|+6% To Wind Skill Damage|Damage Reduced by 20|
|Storm Amber|50% Enhanced Damage|Damage Reduced by 7%|
|Pulsing Opal|10% Life Stolen Per Hit|Increase Max Life 10%|
|Shadow Quartz|10% Mana Stolen Per Hit|Increase Max Mana 10%|

-''Flawed Crystals'' have "10 To Life" in addition to the listed mod. (Req Lvl = 24)

|LEFT:170|LEFT:230|LEFT:230|c
|Flawed Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|+4% To Magic Skill Damage|4% Magic Absorb|
|Bleeding Stone|+5% To Fire Skill Damage|5% Fire Absorb|
|Dark Azurite|+5% To Cold Skill Damage|5% Cold Absorb|
|Tomb Jade|+5% To Summon Melee Damage|Half Freeze Duration|
|Solid Mercury|33% Extra Gold From Monsters|33% Extra Gold From Monsters|
|Bitter Peridot|+5% To Poison Skill|Magic Damage Reduced by 14|
|Enigmatic Cinnabar|Replenish Life +26|Replenish Life +26|
|Burning Surphur|+5% To Lightning Skill|5% Lightning Absorb|
|Tainted Tourmarine|+4% To Wind Skill Damage|Damage Reduced by 14|
|Storm Amber|33% Enhanced Damage|Damage Reduced by 5%|
|Pulsing Opal|7% Life Stolen Per Hit|Increase Max Life 7%|
|Shadow Quartz|7% Mana Stolen Per Hit|Increase Max Mana 7%|

-''Chipped Crystals'' have "5 To Life" in addition to the listed mod. (Req Lvl = 6)

|LEFT:170|LEFT:230|LEFT:230|c
|Chipped Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|+3% To Magic Skill Damage|3% Magic Absorb|
|Bleeding Stone|+3% To Fire Skill Damage|3% Fire Absorb|
|Dark Azurite|+3% To Cold Skill Damage|3% Cold Absorb|
|Tomb Jade|+3% To Summon Melee Damage|Half Freeze Duration|
|Solid Mercury|16% Extra Gold From Monsters|16% Extra Gold From Monsters|
|Bitter Peridot|+3% To Poison Skill|Magic Damage Reduced by 7|
|Enigmatic Cinnabar|Replenish Life +13|Replenish Life +13|
|Burning Surphur|+3% To Lightning Skill|3% Lightning Absorb|
|Tainted Tourmarine|+3% To Wind Skill Damage|Damage Reduced by 7|
|Storm Amber|16% Enhanced Damage|Damage Reduced by 3%|
|Pulsing Opal|4% Life Stolen Per Hit|Increase Max Life 4%|
|Shadow Quartz|4% Mana Stolen Per Hit|Increase Max Mana 4%|

***Affix Changes (Jewel)[#xb2d983e]
-Added following jewel prefixes to make up for prohibiting +2 Skill jewels.

-New Prefixes
(All are exclusive to +Skill prefixes.)
--Adjudging: -(5-6)% Enemy Fire Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Cold Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Lightnig Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Poison Resist (Magic Only)
--Adjudging: -(3-4)% Enemy Fire Resist
--Adjudging: -(3-4)% Enemy Cold Resist
--Adjudging: -(3-4)% Enemy Lightnig Resist
--Adjudging: -(3-4)% Enemy Poison Resist
--Intensifying: +8-10% To Fire Skill Damage (Magic Only)
--Intensifying: +8-10% To Cold Skill Damage (Magic Only)
--Intensifying: +8-10% To Lightning Skill Damage (Magic Only)
--Intensifying: +8-10% To Poison Skill Damage (Magic Only)
--Intensifying: +6-7% To Magic Skill Damage (Magic Only)
--Intensifying: +6-7% To Wind Skill Damage (Magic Only)
--Intensifying: +4-7% To Fire Skill Damage
--Intensifying: +4-7% To Cold Skill Damage
--Intensifying: +4-7% To Lightning Skill Damage
--Intensifying: +4-7% To Poison Skill Damage
--Intensifying: +3-5% To Magic Skill Damage
--Intensifying: +3-5% To Wind Skill Damage
--Adjudging: -(1-3)% Enemy Fire Resist
--Adjudging: -(1-3)% Enemy Cold Resist
--Adjudging: -(1-3)% Enemy Lightnig Resist
--Adjudging: -(1-3)% Enemy Poison Resist
--Intensifying: +2-4% To Fire Skill Damage
--Intensifying: +2-4% To Cold Skill Damage
--Intensifying: +2-4% To Lightning Skill Damage
--Intensifying: +2-4% To Poison Skill Damage
--Intensifying: +1-3% To Magic Skill Damage
--Intensifying: +1-3% To Wind Skill Damage
--Commander's: +4-8% To Summon Melee Damage

-New Suffixes
--of Sentense: -(1-3)% Enemy Fire Resist
--of Sentense: -(1-3)% Enemy Cold Resist
--of Sentense: -(1-3)% Enemy Lightnig Resist
--of Sentense: -(1-3)% Enemy Poison Resist
--of Emphasis: +2-4% To Fire Skill Damage
--of Emphasis: +2-4% To Cold Skill Damage
--of Emphasis: +2-4% To Lightning Skill Damage
--of Emphasis: +2-4% To Poison Skill Damage
--of Emphasis: +1-3% To Magic Skill Damage
--of Emphasis: +1-3% To Wind Skill Damage
--of Command: +4-8% To Summon Melee Damage


-Prefix Changes
--Defense: Increased by 50%
--Stamina: 16-25 -> 16-30
--Mana Sfter Kill: 2-8 -> 4-12
--Damage/AR vs Demon: 25-50% -> 50-75%
--Damage/AR vs Undead: 25-50% -> 50-75%
--Regenerate Mana: 31-50 -> 31-60
--F/C/L Damage (Colorful): Doubled the damage. Made all tiers Magic Only.
--MF/lvl: Tweaked the Frequency, Lvl and Req Lvl. Made the second highest tier Magic Only.

-Suffix Changes
--Absorb F/C/L: 3-9 -> 4-12
--Absorb F/C/L: 3-9 -> 6-12
--Str, Dex, Enr: Made the highest tier Magic Only.
--Str/lvl, Dex/lvl, Vit/lvl, Enr/lvl: Reduced all tiers by 0.125/lvl. Tweaked the Lvl and Req Lvl. Made the second highest tier Magic Only.
--Poison Damage: Duration -1 Second

***Affix Changes (Equipment) [#ted1e237]
-Prefix Changes
--Colorful: Doubled the F/C/L damage.
--Mechanic's and Jeweler's: Removed the low level ones that can spoil the target (ex. 1 socket on Weapons)
--Mechanic's: Allowed 3 Socket Rare Weapons, Body Armor, Helms and Shields
--Mechanic's: Allowed 2 socket Rare Gloves, Belts and Boots
--Jeweler's: Allowed 6 Socket Magic Weapons and Body Armor
--Jeweler's: Allowed 4 Socket Magic Helms and Shiled 

:|&ref(./jeweler.gif);

-Suffix Changes
--Doubled the following properties:
---Damage Reduced By X
---Magic Damage Reduced By X
---+X Defense Vs. Missile
---+X Defense Vs. Melee
---−X To Monster Defense Per Hit
---Attacker Takes Damage of X
--of Skill Master: Oskill Dodge, Oskill Avoid (Sway) -> Oskill Dodge
--of Skill Master: Oskill Axe Mastery (Thunder Strike) -> disabled
--of Skill Master: Oskill Mace Mastery (Thunder Wave) -> disabled
--of Skill Master: Oskill Pole Arm Mastery (Plasma Squall) -> disabled
--of Skill Master: Oskill Pole Arm Mastery (Plasma Rain) -> disabled
--of Skill Master: Oskill Spear Mastery (Walkning Decoy) -> disabled
--of Skill Master: Oskill Sword Mastery (Close Combat Mastery) -> Also appears on other melee weapons than swords.

-Automod Changes
--Removed the meaningless FCR automod on Crystal Boots and its family.
--Necro Daggers and Necro Heads
---+3-14% Poison Skill Damage
---Adds 15-160 Poison Damage over 2 seconds (New)
--Daggers
---+3-14% Poison Skill Damage (New)
---Adds 15-160 Poison Damage over 2 seconds (New)



***Base Item Changes [#e115fddb]



-Rebalanced the base damage of elite weapons.

--Moderated weapons Min/Max Damage ratios, so that they are 25:75 at least and 40:60 at most.
(This is because the weapons with less max damage benefit less from '''Enhanced Max Damage Per Level'''.)

--Increased the base damage of fast/normal weapons and reduced that of slow weapons.
(This is because weapon speed is less important than weapon damage in ES.)  
---1H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|39|45|+6|
|-20|42|47|+5|
|-15|44|48.5|+4.5|
|-10|46|50|+4|
|-5|48|51|+3|
|0|51|53|+2|
|5|53|54|+1|
|10|56|56|0|
|20|63|60|-3|

---2H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|90|108|+18|
|-20|98|114|+16|
|-15|101|117|+16|
|-10|104|120|+16|
|-5|110|123|+13|
|0|117|126|+9|
|5|125|129|+4|
|10|128|132|+4|
|20|144|138|-6|

---Bows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-10|44|48|+4|
|0|48|50|+2|
|5|50|52|+1|
|10|54|54|0|

---Xbows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-40|60|69|+9|
|-20|69|75|+6|
|-10|75|79|+4|
|0|83|83|0|

---Throwing Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-20|38|42|+4|
|-15|40|43|+3|
|-10|41|44|+3|
|0|45|47|+2|
|10|50|50|0|
|20|56|54|-2|

-Rebalanced the req level of following armor.
--Thorned Armor: 20 -> 25
--Spiked Armor: 45 -> 58
--Archmage Robe: 65 -> 60
--Gladiator Gauntlets: 57  -> 56
--Titan Gauntlets: 64 -> 60 (This makes Jahera'
--Royal Guards: 60 -> 64
--Gladiator Belt: 62-> 59
--Titan Belt: 66 -> 62
--Gladiator Boots: 60 -> 58
--Titan Boots: 65 -> 61
--Phase Boots: 64 -> 65

-Rebalanced the quality level of following armor.
--Coronet: 53 -> 50
--Tiara: 70 -> 60
--Cloak: 12 -> 5
--Shinobi Cloak: 70 -> 60

-Increased the stat bonus of Dagger class weapons. (Str/Dex 75/75 -> Str/Dex 100/50)

-Increased the kick damage of all boots by 50%.

-Increased the stat bonus of all boots that works for kicks. (Str 120 -> Str/Dex 100/100)

-Increased the Smite damage of all shields by 100%.

-Added a stat bonus that works for Smites to all shields. (Str 100)

-Increased the range of following weapons.
--Maul family: 3 -> 4
--Great Maul family: 3 -> 4

-Increased the weight (Faster Run/Walk penalty) of following base armor.
--All metal body armor (not including Spiked Shoulder family): +5 
--Great Helm family: 0 -> 5
--Crown family: 0 -> 5
--Kite Shield family: 0 -> 5 
--Heraldic Shield family: 0 -> 5
--Aerin Shield Family: 0 -> 5
--Fortress Shield family: 0 -> 5
--Iron Guards family: 0 -> 5
--Muscle Wrap family: 0 -> 5
--Crystal Boots family: 0 -> 5

-Changed the base damage of following weapons to avoid a certain bug.
--Hand Axe: 3-6 -> 1-9 (+1)
--Wand: 2-4 -> 1-9 (+4)
--Yew Wand: 2-8 -> 1-9 (0)
--Bone Wand: 3-7 -> 1-9 (0)
--Club: 1-6 -> 1-9 (+3)
--Spiked Club: 5-8 -> 4-9 (0)
--Short Sword: 2-7 -> 1-9 (+1)
--Scimitar: 2-6 -> 1-9 (+2)
--Saber: 3-8 -> 2-9 (0)
--Dagger: 1-4 -> 1-9 (+5)
--Short Staff: 1-5 -> 1-9 (+4)
--Long Staff: 2-8 -> 2-10 (+2)
--Short Bow: 1-4 -> 1-9 (+5)
--Hunter Bow: 2-6 -> 1-9 (+2)
--Composite Bow: 4-8 -> 3-9 (0)

-Reduced the stat bonus of Bows and Crossbows. (Str/Dex 0/100 -> 0/75)

**Recipe Changes [#u77d36f5]
-Most rerolling recipes (including Mercenary Set Upgrade) don't work if the target has a Forging, not so as to lose the Forging materials.
--Recipes don't check Merc Only Conversion.
--Recipes don't check Forging when you use a Gem Can instead of gems.
--Recipes don't check Forging if it has multiple inputs. (ex. 3 Magic Rings -> Magic Ring)

-Disabled the standard base upgrade recipes for Mercenary Sets, because the special upgrade recipes should be used for them.


-Added a recipe to reroll a Unique Jewel.
--Unique Jewel + 2 Perfect Gems + Key -> Unique Jewel (lvl = clvl) + Key
--Unique Jewel + Gem Can + Key -> Unique Jewel (lvl = clvl) + Gem Can + Key
(cf. Unique Jewel + 2 Perfect Gems -> Unique Jewel of the same name)



-All Skill Forging no longer requires Ancient Scroll 40.
--Magic/Rare/Set/Unique Equipment + Maple Leaf + Anvil Stone + Chipped Gem -> Adds +1 To All Skills

-Made base upgrading recipe not work for ethereal armor.
--This is because the ethereal defense bonus is lost by upgrade, and the target gets spoiled. This is a known bug of LoD 1.10.

-Added the upgrade recipes for Healing Potions and Mana Potions.
--3 Minor Healing Potions -> 1 Light Healing Potion (Up to Super)
--9 Minor Healing Potions -> 1 Healing Potion (Up to Super)
--1 Light Healing Potion + 6 Minor Healing Potions -> 1 Healing Potion (Up to Super)
--2 Light Healing Potions + 3 Minor Healing Potions -> 1 Healing Potion (Up to Super)
--3 Minor Mana Potions -> 1 Light Mana Potion (Up to Super)
--9 Minor Mana Potions -> 1 Mana Potion (Up to Super)
--1 Light Mana Potion + 6 Minor Mana Potions -> 1 Mana Potion (Up to Super)
--2 Light Mana Potions + 3 Minor Mana Potions -> 1 Mana Potion (Up to Super)

-Changed the following recipe.
--(Old) Wirt's Leg + Tome of Identify -> Damage Augmenter
--(New) Wirt's Leg + Tome of Identify -> Adventurer's Pack (also includes Damage Augmenter)





***Jewel Forging Changes [#x7bc8d80]
-Prohibited Skill Tab Forging to jewels that have a skill bonus already, and vice versa.
--Examples
---Bow & Crossbow Tab Forging to ''+1 To Ama'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To All'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To Sor'' Jewel -> Allowed
---Assassin Skill Forging to ''Smiiiff Stone'' Unique Jewel -> Not Allowed
---Amazon Skill Forging to ''Larias' Licentious Lament'' Unique Jewel -> Not Allowed

-Stat Forging can also be applied to magic/rare jewels.
--Stat Forging has 3/4 effect on magic/rare jewels.

-2/3 Rune Forging is now simply called Rune Forging.
--Rune Forging has 3/5 - full effect on magic/rare jewels. (3/4 in average)

**Skill Changes [#q3fbf778]
***Secret Recipe Changes [#i6701ee2]
-''Secret Recipe 40''
--(Old) All Skill Forging (All Skill forging becomes a non-secret recipe in R6.)
--(New) 14 Devil's Foods + AS 40 -> Maple Leaf + AS 40
---This is an emulation of the World Event, where Diablo Clone has 7% chance to drop a Unique Charm. (100% / 7% = roughtly 14)
---This would be helpful for Mac Users (because World Event doesn't occur on Mac) or those who want to bypass the combat and get a Maple Leaf.

-''Secret Recipe 49''
--(Old) 7 Rare Charms + Elixir + Maple Leaf + AS 49 -> White Odd Charm + AS 49
--(New) Noob's Charm + 7 Rare Charms + Elixir + Maple Leaf + AS 49 -> True Odd Charm + AS 49
---Please also see [[White Odd Charm Changes:http://miyoshino.la.coocan.jp/eswiki/?ChangesInR6#pb8c4bf5]].

***Amazon [#hcb00913]
**Skill Changes [#sed00f61]

***General [#c1a7bb1f]

-''Skill Damage Increment Ratio''

--Unified the increment ratio of skill damages as follows.
(This change makes most skills have more damage increment in low slvls, which also pushes up the total skill damage.)

--''1:2:4:8 Ratio''
---Level 1, Level 6 Skills (except Sorceress)

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Skill Damage|X-2X|+X|+2X|+4X|+8X|+8X|

--''1:2:3:4 Ratio''
---Level 12, Level 18 Skills (except Sorceress Skills)
---Level 1, Level 6 Sorceress Skills, Meteor, Lightning Inferno
(This is because Sorceress Spells have 1/2 damage because of Elemental Masteries, but they are weak until Masteries are accessible. Meteor and Lightning Inferno are half physical and work better without Masteries, so they are treated like non-Sorceress skills.)

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Skill Damage|X-2X|+X|+2X|+3X|+4X|+4X|

--''3:4:5:6 Ratio''
---Level 24, Level 30 Skills (except Sorceress Skills)
---Other Sorceress Skills

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Skill Damage|3x-6X|+3X|+4X|+5X|+6X|+6X|

-''Unified Skill Damage''

--Rebalanced the damage of most skills according to the damage type, AoE, and caster's class.
---Soreceress skills had had 50-60% less damage per slvl not so as to be overpowered by Elemental Masteries. This penalty is unified to 50%.
---(WIP) Druid Elemental Melee skills have some less damage per slvl not so as to be overpowered by the very fast FPA in wereform. This penalty is going to be unified.

--The number in the skill change log means the damage increment after slvl 23.
---Ex. "Damage: Fire 10 -> 20" means the Fire Damage increases by 20 instead of 10 after slvl 23.
---Ex. "Poison 10" means 10 Poison damage %%%per 0.5 seond%%%. 


-''Unified Synergy''

--Experimentally unified the synergy amounts of most skills as follows, because most skills are rebalanced and should have the same potential. Please report if some skill need more or less synergy.

--Level 1, Level 6 Skills -> +7% Damage per Level 
--Level 12, Level 18 Skills -> +6% Damage per Level 
--Level 24, Level 30 Skills -> +5% Damage per Level 
(Some "Power Skills" like Lightning Fury receive less synergy as before.)

***Rescaling Defense% Skills [#ec67ad88]

-Generally reduced monsters' Attack Rating. (25% in Hell)
-Generally reduced the defense bonus from skills that work in percentage.
-All 2H builds are given 30% D/A/E chance and (20 + 7/lvl) % defense by a free oskill.
-Dual wielding Barbarians, who don't have Weapon Block and are as weak as 2H builds, gain some defense bonus by synergies.

-''Fire Armor'', ''Shiver Armor'', ''Shock Armor'', ''Shade Armor''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl

-''Shout''
--Defense Bonus: 100% + 15%/lvl -> 70% + 10%/lvl

-''Iron Skin''
--Defense Bonus: 30% + 10%/lvl -> 20% + 5%/lvl
--Synergies:
---Double Swing: +5% Defense per Level
---Double Throw: +5% Defense per Level
---Frenzy: +5% Defense per Level

-''Iaigiri'', ''Concentrate'' 
--Defense Bonus: 100% + 10%/lvl -> 100%
(This nerf is because of the new defense bonus (20% + 7%/lvl) from the free oskill. Iaigiri and Concentrate are almost as safe as before, and you can safely use other skills like Tiger Strike and Berserk with 2H weapons.)

-''Elemental Form''
--Defense Bonus: 50% + 10%/lvl -> 50%
(For the same reason as Iaigiri and Concentrate.)

-''Cloak of Shadows''
--Defense Bonus: 10% + 3%/lvl -> 10% + 2%/lvl

-''Defiance''
--Defense Bonus: 100% + 25%/lvl -> 100% + 15%/lvl

-''Holy Shield''
--Defense Bonus: 25% + 15%/lvl -> 20% + 10%/lvl

**Amazon Skill Changes [#u641c8c5]

***Spear and Javelin Skills [#sdb03b83]

-''Fire Strike''
--Synergies:
---+5% Fire Damage per Level -> 7%

-''Fend''
--Max Attack Number: 7 -> 4
--Animation Rollback: 60% -> 50%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator
--Charged the targeting algorithm Zeal compatible. (Hits a single target multiple times.) 
--Damage: 100% + 20%/lvl -> 0% + 14%/lvl (equal to Zeal's damage)
--AR: 40% + 10%/lvl -> 10% + 10%/lvl (equal to Zeal's damage)
--Synergies:
---+15% Damage per Level -> 8% (equal to Zeal's synergies)

-''Dodge''
--Required Level: 6 -> 12
--Prerequisites: None -> ''Sway''
--Also includes the fuction of ''Avoid'' and ''Evade''
--D/A/E animation takes only 1 frame with all weapons
--D/A/E chance: (3-50)% -> 20% (Fixed)
--+1% DR per base point
--No defense bonus
--Synergy
---Sway: +1% Chance to D/A/E per level

-''Avoid'' -> ''Sway''
--Required Level: 12 -> 6
--Prerequisites: Dodge -> None
--Defense Bonus: 15 +15 +30 +45 +60 +60
--Oskill Avoid (Oskill Sway) no longer works, because Oskill Dodge and Oskill Avoid had been always paired and now Oskill Dodge includes the function of Avoid.
--Synergy
---Dodge: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)
---Petrify: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)
-''Viper Bite''
--Prerequisites: Fend -> Fire Strike
--Damage: Poison 35 -> 30, Physical 48 -> 30
--Synergies:
---+5% Poison Damage per Level -> 6%


-''Plague Javelin''
--Required Level: 18 -> 12
--Damage: Poison 21 -> 24
--Synergies:
---+2% Poison Damage per Level -> 5%
--Removed the cosmetic effects from the animation to reduce the graphic lag.
--Removed the cast delay (15 frames -> 0).

:|&ref(./plaguej.jpg);

-''Lightning Strike''
--Required Level: 18 -> 24

-''Frost Javelin''
--Required Level: 12 -> 24
--Damage: Cold 30 -> 28
--Synergies:
--+2% Cold Damage per Level -> 4%

-''Dance of Death''
--Damage: 0% + 8%/lvl -> 0% + 10%/lvl (cf. Whirlwind Damage: 50% + 10%/lvl)
--Synergies:
---Jab: +5% Damage Per Level -> 7%
---Fire Strike: +5% Damage Per Level -> 7%
---Viper Bite: +5% Damage Per Level -> 7%
---Lightning Strike: +5% Damage Per Level -> 7%
---Shadow Strike: +5% Damage Per Level -> 7%

***Passive and Magic Skills [#l2a2205c]

-''Evade'' -> ''Petrify''
--Required Level: 24 -> 6
--Prerequisites: Avoid -> Inner Sight
--Required Level: 24 -> 1
--Prerequisites: Avoid -> None
--An Inner Sight like skill that slows target's Run/Walk speed.
--Doesn't overwrite curses, Inner Sight and Slow Missiles.
--Slower Run/Walk: 33% + 3% per Level
--Slower Run/Walk: 50% + 3% per Level
--Radius: 1.33 yard + 0.67 yard per 3 Base Points
--Duration: 4 seconds
--Synergy
---Inner Sight: +0.12 Second per Level
--Duration: 6 Seconds + 0.2 Second per Level
--Mana Cost: 4
--Synergies:
---Inner Sight: +0.2 Second per Level
---Slow Missiles: +3% Slower Run/Walk per Level
--Unlike Decrepify, attack speed is not affected (so ranged attackers still fire), but the slow Run/Walk effect is much stronger.
--Suggested Usage: Slow fleeing monsters like Blowpipe Fetish. Slow a dangerous boss pack. Break up a large pack into small groups. (The default radius is narrow, so you can selectively slow monsters.) Keep a monster pack tight so that Lightning Fury effectively works. (For this purpose you need to invest some base point to increase the radius.) 

:|&ref(./petrify.jpg);
Gray monsters are petrified.

-''Frost Nova''
--Required Level: 6 -> 1
--Prerequisites: Inner Sight -> None
--Mana Cost: 9 + 1/lvl -> 6 + 0.25/lvl
--Range: 9.33 -> 11.33 yards
--Synergies 
---+10% Cold Damage Per Level -> 7%
---Fire Wall: +7% Cold Damage Per Level (New)
---Decoy: +7% Cold Damage Per Level (New)

-''Critical Strike''
--Changed the double damage effect to Deadly Strike. (Now the chance of CS and DS are simply added up.)
---(Old) 50% Critical Strike + 50% Deadly Srtike = 75% Chance of Double Damage
---(New) 50% Critical Strike + 50% Deadly Strike = 100% Chance of Double Damage
--+1% Chance of Crushing Blow per Base Level (New)

-''Inner Sight''
--Required Level: 1 -> 6
--Prerequisites: None -> Petrify

-''Avoid'' -> ''Sway''
--Required Level: 12 -> 6
--Prerequisites: Dodge -> None
--Defense Bonus: 10 +10 +20 +30 +40 +40
--+1% DR per base point
--Oskill Avoid (Oskill Sway) on the old items no longer works, because Oskill Dodge now includes the function of Avoid.
--Synergies:
---Dodge: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)
---Petrify: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)

-''Slow Missiles''
--Prerequisites: Inner Sight -> Petrify
--Prerequisites: Frost Nova -> Inner Sight

-''Frost Nova''
--Prerequisites: Inner Sight -> None
-''Dodge''
--Required Level: 6 -> 12
--Prerequisites: None -> ''Sway''
--Also includes the fuction of ''Avoid'' and ''Evade''
--D/A/E animation takes only 1 frame with all weapons
--D/A/E Chance: (3-50)% -> (1-25)%
--Defense Bonus: -> none
--Oskill Penalty: -> none
--+1% D/A/E Chance per Base Point

-''Decoy''
--Required Level: 1 -> 18
--Increased the base defense in Normal and NM so that it has the same stats in all difficulties.

-''Fire Wall''
--Prerequisites: Slow Missile -> Frost Nova
--Mana Cost: 22 + 1/lvl -> 22 + 0.5/lvl
--Synergies 
---+5% Fire Damage Per Level -> 6%
---Frost Nova: +6% Fire Damage Per Level (New)
---Decoy: +6% Fire Damage Per Level (New)

-''Penetrate''
--Prerequisites: Critical Strike -> None

***Druid [#ub846366]
-''Valkyrie''
--Increased the base defense, damage and AR in Normal and NM so that it has the same stats in all difficulties.
--Synergies 
---Decoy: +10% Max Life Per Level -> +1 Valkyrie Per 25 Levels
---Decoy: +10% Defense% Per Level -> none
---Decoy: +2% All Resist Per Level -> none
---Avoid: (slvl = caster's base level) -> Sway (slvl = caster's base level) 
---Evade: (slvl = caster's base level) -> none

***Bow and Crossbow Skills [#u3a98fff]

-''Multiple Shot''
--Arrow: 3 + 1/lvl (Cap: 24) -> 3 + 1 per 2 levels (Cap: 12)
--Trigger Arrow: 3 -> 2
--Min Damage Bonus: +1 per level after level 24 -> +1 per level
--Max Damage Bonus: +2 per level after level 24 -> +2 per level
--+1 Arrow per 2 Base Points (Possible Max Arrows: 24 -> 27)
--+1 Trigger Arrow per 15 Base Points (Possible Max Trigger Arrows: 3 -> 4)

-''Magic Arrow''
--Damage: 40 -> 56
--Synergies:
---+10% Magic Damage per Level -> 7%

-''Cold Arrow''
--Damage: 40 -> 56
--Synergies:
---+6% Cold Damage per Level -> 7%

-''Exploding Arrow''
--Required Level: 18 -> 6
--Prerequisites: Multiple Shot, Immolation Arrow -> Magic Arrow

-''Poison Arrow''
--Required Level: 24 -> 12
--Prerequisites: Freezing Arrow -> Cold Arrow, Exploding Arrow
--Damage: Poison 21 -> 24
--Synergies:
---+6% Poison Damage per Level -> 5%
--Removed the cosmetic effects from the animation to reduce the graphic lag.
--Removed the cast delay (10 frames -> 0).

-''Immolation Arrow''
--Required Level: 6 -> 18
--Prerequisites: Magic Arrow -> Multiple Shot, Exploding Arrow
--Damage: Fire 30 -> 32, Fire Patch +5.9 +5.9 +5.9 +5.9 -> +2.4 +4.8 + 7.2 +9.6

-''Freezing Arrow''
--Required Level: 12 -> 24
--Prerequisites: Cold Arrow -> Poison Arrow
--Damage: Cold 30 -> 28

-''Lightning Arrow''
--Required Level: 24 -> 30
--Prerequisites: Exploding Arrow -> Immolation Arrow
--Damage: Lightning 15 -> 18
--Synergies:
---+2% Lightning Damage per Level -> 1%


**Assassin Skill Changes [#g6db1da4]

***Shadow Discplines [#vc604229]

-''Cloak of Shadows''
--Duration: (8-32) Seconds -> (8-16) Seconds
--Enemy Defense: -(15% + 3%/lvl) -> -(4-50)% (equal to Inner Sight's effect)
--Self Defense Bonus: -> Enemy Physical Resist: -10% (-40% When fully synergized)
--Synergies:
---Psychic Slash: -2% Physical Resist Per 3 Levels (equal to Inner Sight's synergy)
---Mind Blast: -2% Physical Resist Per 3 Levels

-''Psychic Slash''
--Required Level: 24 -> 18 
--Prerequisites: Melee Mastery -> Cloak of Shadows
--Synergies:
---Cloak of Shadows: +5% Physical Damage Per Level -> +8%
---Mind Blast: +5% Physical Damage Per Level -> 8%
---Teeth: +5% Magic Damage Per Level -> Cloak od Shadows: +8% Magic Damage Per Level
---Shuriken: +5% Magic Damage Per Level -> Mind Blast: +8% Magic Damage Per Level

-''Mind Blast''
--Prerequisites: Shadow Master -> Psychic Slash
--Removed the conversion effect.
--Cast Delay: none -> 10 frames
(This is because now Assassins can spam MB 7/24 without worrying about the conversion, which can be overpowered. This may be rebalanced in a future version.)

-''Wake of Fire Sentry'' -> ''Command Mastery''
--A passive that increases summoned minions' damage and gives Shadows special bonuses.
--Required Level: 12
--Prerequisites: none
--+4% Summon Melee Damage per Level
--+1 To All Skills per 3 Base Levels (This bonus affects following skills.)
---Shadow Warrior and Shadow Master: All skills they use
---Valkyrie: Critical Strike, Sway, Dodge 
---Ghost Decoy: Iron Skin, Natural Resistance
---Poison Creeper: Vine Attack
---Volcanic Creeper: Fissure
---Arctic Creeper: Cold Blast
---Druid Spirits: Auras
---Fire Golem: Holy Fire 
---Vampire: Vampire Missile 
--(Shadows Only) +1% Chance of Crushing Blow per Base Point
--(Shadows Only) +2% Pierceing Attack per Base Point

-''Shadow Warrior''
--Increased the base AR in Normal and NM so that it has the same stats in all difficulties.
--Now Shadow Warriors and Shadow Masters are mutually exclusive.
--Synergies:
---Commander Mastery: +1 Shadow Warrior per 15 Levels (New)
---Melee Mastery: +40 Attack rating Per Level -> Shadow Master
---Weapon Block: +12% Defense Per Level -> Shadow Master
---Fade: +5 Strength Per Level -> Shadow Master, +10
---Burst of Speed: +5 Dexterity Per Level -> Shadow Master, +10

-''Shadow Master''
--Increased the base AR in Normal and NM so that it has the same stats in all difficulties.
--Now Shadow Warriors and Shadow Masters are mutually exclusive.
--Defense: 6% + 6%/lvl -> 12% + 12%/lvl (equal to Shadow Warrior)
--Synergies:
---Commander Mastery: +1 Shadow Master per 25 Levels (New)
---Melee Mastery: +40 Attack rating Per Level -> Shadow Warrior
---Weapon Block: +6% Defense Per Level -> Shadow Warrior, +12%
---Fade: +5 Strength Per Level -> Shadow Warrior, +10
---Burst of Speed: +5 Dexterity Per Level -> Shadow Warrior, +10

-''Melee Mastery''
--Required Level: 12 -> 1 
--Prerequisites: Weapon Block -> none

-''Venom''
--Synergies:
---Poison Stream: +4% Poison Damage per Level -> 5%

-''Shade Armor''
--Synergies:
---Cloaks of Shadows: +5% Defense Per Level -> none
---Weapon Block: +5% Defense Per Level -> none

***Martial Arts [#zeb07fc5]

-''Dragon Talon'', ''Dragon Tail'', ''Dragon Flight''
--Kicks damage from boots receives better stat bonus in R6. (120% Str -> 100% Str + 100% Dex)
--Kick Skills benefits from the increased (+50%) boots damage in R6.

-''Dragon Talon''
--AR: 50% + 25% per Level -> 100% + 25% per Level
--Synergies:
---Dragon Claw: +10% Attack Rating Per Level -> none
---Dragon Tail: +10% Attack Rating Per Level -> none
---Dragon Flight: +10% Attack Rating Per Level -> none

-''Dragon Tail''
--Required Level: 24 -> 18
--Prerequisites: Tiger Strike, Cobra Strike -> Dragon Talon
--Fire Damage: 50% + 10% -> 50% + 13%

-''Dragon Flight''
--Required Level: 30 -> 24
--Prerequisites: Dragon Tail, Iaigiri -> Dragon Tail
--Kick Damage: 200% + 25% -> 200% + 30%
--Radius: 18 yards -> 24 yards
--Synergies:
---Dragon Talon: +0.67 Yard Per 10 Levels -> none
---Dragon Tail: +0.67 Yard Per 10 Levels -> none
---Dragon Flight: +0.67 Yard Per 10 Levels -> none


-''Dragon Claw''
--Required Level: 12 -> 1
--Prerequisites: Dragon Talon, Iaigiri -> none
--Damage: 100% + 16% -> 100% + 18%
--Synergies:
---Dragon Talon: +11% Damage Per Level -> 12%
---Dragon Tail: +11% Damage Per Level -> 12%
---Dragon Flight: +11% Damage Per Level -> 12%
---Weapon Block: +11% Damage Per Level -> 12%
---Melee Mastery: +11% Damage Per Level -> Tiger Strike, 12%
---Phoenix Strike: +12% Damage Per Level (New)

-''Iaigiri''
--Prerequisites: Dragon Talon -> none
--&color(red){Now Daggers, Throwing Knives and Knuckles can also be used.};
--%%Removed defense bonus.%%Defense Bonus: 70% + 7% per Level -> 50%
(Now 2H Melee Passive gives an equivalent defense bonus. Iaigiri is still more defensive than other skills because it's unterruptible.)
--Synergies:
---Tiger Strike: +10% Damage Per Level
---Claw Mastery: +10% Damage Per Level -> Phoenix Strike
---Shuriken: +10% Damage Per Level
---Dragon Blade: +10% Damage Per Level (New)
---Cloak of Shadows: +5% Defense Per Level -> none
---Blade Shield: +5% Defense Per Level -> none

-''Dragon Blade''
--Two super fast slashes in a row.
--2H melee weapons, Daggers, Throwing Knifes and Knuckles only.
--This isn't a finishing move (can't release Assassin charge-ups.)
--Damage: -50% + 12% per level
--Required Level: 18
--Prerequisites: Iaigiri
--Synergies:
---Iaigiri: +7% Damage Per Level
---Shuriken: +7% Damage Per Level
---Blade Shield: +7% Damage Per Level
---Blade Sentinel: +7% Damage Per Level

-''Shuriken''
--Now Shuriken belongs to Martial Arts skill tab.
--Finally I figured out how to give Skill ED to Shuriken. :)
--Magic Damage: -> none 
--Damage (Skill ED): none -> 8% + 8% per Level (equal to Strafe's damage bonus)
--Synergies:
---Iaigiri: +6% Damage Per Level (New)
---Dragon Blade: +6% Damage Per Level (New)
---Blade Sentinel: +5% Magic Damage Per Level -> +6% Damage Per Level
---Blade Shield: +5% Magic Damage Per Level -> +6% Damage Per Level
---Poison Stream: +5% Magic Damage Per Level -> none


-''Tiger Strike''
--Charge Duration: 15 Seconds -> 60 Seconds
--Synergies:
Cobra Strike: +15% Damage Per Level -> Dragon Claw
Psychic Slash: +15% Damage Per Level -> Dragon Talon
Dragon Tail: +15% Damage Per Level (New)
Dragon Flight: +15% Damage Per Level (New)
Iaigiri: +15% Damage Per Level (New)
Charge-Up Skills: +1 Second Duration Per Level -> none

-''Fist of Fire''
--Charge Duration: 15 Seconds -> 60 Seconds
--Synergies:
---Phoenix Srtike: +14% Fire Damage Per Level -> 7%
---Dragon Craw: +7% Fire Damage Per Level (New)
---Dragon Talon: +7% Fire Damage Per Level (New)
---Dragon Tail: +7% Fire Damage Per Level (New)
---Charge-Up Skills: +1 Second Duration Per Level -> none

-''Claws of Thunder''
--Charge Duration: 15 Seconds -> 60 Seconds
--Synergies:
---Fist of Fire: +10% Lightning Damage Per Level -> 7%
---Blades of Ice: +10% Lightning Damage Per Level -> 7%
---Phoenix Srtike: +15% Lightning Damage Per Level -> 7%
---Dragon Craw: +7% Lightning Damage Per Level (New)
---Dragon Talon: +7% Lightning Damage Per Level (New)
---Dragon Tail: +7% Lightning Damage Per Level (New)
---Charge-Up Skills: +1 Second Duration Per Level -> none

-''Blades of Ice''
--Charge Duration: 15 Seconds -> 60 Seconds
--Damage: Cold 32 -> 42
--Synergies:
---Fist of Fire: +10% Lightning Damage Per Level -> 7%
---Claws of Thunder: +10% Cold Damage Per Level -> 7%
---Phoenix Srtike: +15% Cold Damage Per Level -> 7%
---Dragon Craw: +7% Cold Damage Per Level (New)
---Dragon Talon: +7% Cold Damage Per Level (New)
---Dragon Tail: +7% Cold Damage Per Level (New)
---Charge-Up Skills: +1 Second Duration Per Level -> none

-''Phoenix Strike''
--Charge Duration: 15 Seconds -> 60 Seconds
--Damage: Fire (Patch) 24 -> 30
--Damage: Cold 32 -> 36
--Synergies:
---Dragon Craw: +10% Fire/Cold/Lightning Damage Per Level (New)
---Dragon Tail: +10% Fire/Cold/Lightning Damage Per Level (New)
---Iaigiri: +10% Fire/Cold/Lightning Damage Per Level (New)
---Charge-Up Skills: +1 Second Duration Per Level -> none

***Traps [#x3176377]

-Blade Shield, Blade Sentinel and Poison Stream carry weapon damage, so they form a group in R6. Blade Spells also receives synergy from granade type traps.

-''Blade Shield''
--Prerequisites: Shock Web -> none
--Synergies: 
---Blade Sentinel: +12% All Damage Per Level
---Poison Stream: +12% All Damage Per Level
---Cold Blast: +12% All Damage Per Level
---Shock Web: +12% All Damage Per Level

-''Blade Sentinel''
--Required Level: 6 -> 12
--Prerequisites: Teeth -> Blade Shield
--Synergies: 
---Blade Shield: +12% Damage Per Level
---Poison Stream: +12% Damage Per Level
---Cold Blast: +12% Damage Per Level
---Shock Web: +12% Damage Per Level

-''Poison Stream''
--Prerequisites: Wake of Fire Sentry, Cold Blast -> Blade Sentinel
--Synergies: 
---Blade Shield:  +10% Poison Damage Per Level
---Poison Stream:  +10% Poison Damage Per Level
---Cold Blast:  +10% Poison Damage Per Level
---Shock Web: +10% Poison Damage Per Level
---Venom: +10% Poison Damage Per Level

-Cold Blast, Ice Fangs and Cold Wave form another group. Cold Spells mildly receives synergy from traps.

-''Cold Blast''
--Improved the explosion graphics.
--Required Level: 24 -> 1
--Prerequisites: Blade Sentinel, Wake of Fire Sentry -> none 
--+0.67 yard Explosion Radius Per 5 Base Points (New)
--Synergies:
---Shock Web: +0.67 yard Explosion Radius Per 4 Levels -> none
---Ice Fangs: +8% Cold Damage Per Level
---Cold Wave: +8% Cold Damage Per Level
---Shock Web: +6% Cold Damage Per Level
---Lava Sentry: +6% Cold Damage Per Level
---Lightning Sentry: +6% Cold Damage Per Level
---Steam Sentry:  +6% Cold Damage Per Level

-''Teeth'' -> ''Ice Fangs''
--Changed the missile graphics.
--Required Level: 1 -> 12
--Prerequisites: none -> Cold Blast 
--Damage: Mag 20 -> Cold 30
--Missile: 2 + 1/lvl (Capped at 24) -> 3 + 1 per 3levels (Capped at 12)
--Synergies:
---Cold Blast: +7% Cold Damage Per Level
---Cold Wave: +7% Cold Damage Per Level
---Shock Web: +5% Cold Damage Per Level
---Lava Sentry: +5% Cold Damage Per Level
---Lightning Sentry: +5% Cold Damage Per Level
---Steam Sentry: +5% Cold Damage Per Level

-''Cold Wave''
--Cold Wave now belongs to Traps skill tab.
--Required Level: 30 -> 24
--Prerequisites: Phoenix Strike -> Ice Fangs
---Damage: Cold 20 -> Cold 24
--Synergies:
---Cold Blast: +6% Cold Damage Per Level
---Ice Fangs: +6% Cold Damage Per Level
---Shock Web: +4% Cold Damage Per Level
---Lava Sentry: +4% Cold Damage Per Level
---Lightning Sentry: +4% Cold Damage Per Level
---Steam Sentry: +4% Cold Damage Per Level

-Other skills are classified into the third group, Traps. Traps mildly receives synergy from Cold Spells. Death Sentry gives no synergy, because the synergy slots are full, and it's a 1-point-wonder.  

-''Shock Web''
--Damage: Lightning: 15-> 16
--# of Spikes: 6 + 1 per 3 levels -> 6 + 1 per 2 levels
--Synergies:
---Cold Blast: +1 Spike Per Level -> none
---Lava Sentry: +8% Lightning Damage Per Level
---Lightning Sentry: +8% Lightning Damage Per Level
---Steam Sentry: +8% Lightning Damage Per Level
---Cold Blast: +6% Lightning Damage Per Level
---Ice Fangs: +6% Lightning Damage Per Level
---Cold Wave: +6% Lightning Damage Per Level

-''Charged Bolt Sentry'' -> ''Lava Sentry''
--Changed to a fire trap.
--Required Level: 12 -> 6
--Prerequisites: Blade Shield -> Shock Web 
--+1 Trap Per 10 Base Points (New)
--Synergies:
---Shock Web: +1 Trap Per 10 Levels -> none
---Shock Web: +8% Fire Damage Per Level
---Lightning Sentry: +8% Fire Damage Per Level
---Steam Sentry: +8% Fire Damage Per Level
---Cold Blast: +6% Fire Damage Per Level
---Ice Fangs: +6% Fire Damage Per Level
---Cold Wave: +6% Fire Damage Per Level

-''Lightning Sentry''
--Required Level: 24 -> 18 
--+1 Trap Per 10 Base Points (New)
--Synergies:
---Charged Bolt Sentry: +1 Trap Per 10 Levels -> none
---Shock Web: +7% Lightning Damage Per Level
---Lava Sentry: +7% Lightning Damage Per Level
---Steam Sentry: +7% Lightning Damage Per Level
---Cold Blast: +5% Lightning Damage Per Level
---Ice Fangs: +5% Lightning Damage Per Level
---Cold Wave: +5% Lightning Damage Per Level

-''Steam Sentry''
--Prerequisites: Wake of Fire Sentry -> Lightning Sentry
--+1 Trap Per 10 Base Points (New)
--Damage: Magic 20 -> Fire 24
--Synergies:
---Wake of Fire Sentry: +1 Trap Per 10 Levels -> none
---Shock Web: +6% Fire Damage Per Level
---Lava Sentry: +6% Fire Damage Per Level
---Lightning Sentry: +6% Fire Damage Per Level
---Cold Blast: +4% Fire Damage Per Level
---Ice Fangs: +4% Fire Damage Per Level
---Cold Wave: +4% Fire Damage Per Level

-''Death Sentry''
--Prerequisites: Lightning Sentry -> Steam Sentry
--+1 Trap Per 10 Base Points (New)
--Synergies:
---Lightning Sentry: +1 Trap Per 10 Levels -> none
---Shock Web: +6% Lightning Damage Per Level
---Lava Sentry: +6% Lightning Damage Per Level
---Lightning Sentry: +6% Lightning Damage Per Level
---Steam Sentry: +6% Lightning Damage Per Level

**Barbarian Skill Changes [#hf2d872d]

***Warcries [#l9b373bf]

-''War Cry''
--Damage: Magic 12 -> 8, Physical 12 -> 8
--Synergies:
---+6% Magic Damage per Level -> 5%
---+6% Physical Damage per Level -> 5%

-''Battle Command''
--Skill Bonus: 1 + 1 per 5 Base Ponts -> 1+ 1 per 6 Base Points (Capped at +4)

-''Spear Mastery'' -> ''Ghost Decoy''
--Summon a dead Barbarian's spirit that draws fire from enemies for you.
--Req Level: 24
--Prerequisites: None (Moved to "Warcries" skill tab page.)
--Base Life: 400-480 (equal to Valk's)
--Base Defense: 164 (equal to Valk's)
--Life Bonus: 0% + 10%/lvl (1/2 of Valk's)
--Defense Bonus: 0% + 5%/lvl (1/2 of Valk's)
--Life Regeneration: 4 (1/3 of Valk's)
--Equipment Level: 16 + 2/lvl (2/3 of Valk's)
--Equipment:
---Level 1: Magic Gothic Plate
---Level 9: Magic Avenger Guard
---Level 12: Rare Embossed Plate
---Level 18: Rare Slayer Guard
---Level 24: Rare Royal Armor
---Level 27: Rare Guardian Crown
--+1 Ghost per 10 Base Points (Max = 3)
--+150 Attacker Takes Damage per Base Point
--+1 To Iron Skin per Base Point
--+1 To Natural Resistance per Base Point
--Synergies:
---Iron Skin: +1 To Iron Skin per Level
---Natural Resistance: +1 To Natural Resistance per Level

:|&ref(./ghostdecoy.jpg);



***Combat Masteries [#l61e7466]

-''Sword Mastery'' -> ''Close Combat Mastery''
--Works with any melee weapons.
--This skill and Assassin's Melee Mastery are mutually exclusive. (The higher level one works.)
--Req Level: 1
--Prerequisites: None
--Synergies: -> None

-''Throwing Mastery''
--Synergies: -> None

-''Axe Mastery'' -> ''Thunder Strike''
--A Lightning version of Amazon's Fire Strike.
--Req Level: 1
--Prerequisites: None
--Synergies:
---Thunder Wave: 7% Lightning Damage per Level
---Nova: 7% Lightning Damage per Level
---Plasma Rain: 7% Lightning Damage per Level
---Thunder Storm: 7% Lightning Damage per Level
---Close Combat Mastery: 7% Lightning Damage per Level
---Bash: 7% Lightning Damage per Level

-''Strength of the Ancients''
--Req Level: 12 -> 6
--Prerequisites: Luck of the Ancients -> none


-''Luck of the Ancient''
--Fixed the skill description so that it displays the correct Magic Find bonus, because it proved the Magic Find Bonus from a skill is internally capped at 255%. Magic Find bonus reaches 255% at slvl 50, and after that, only Gold Bonus increases per level.


-''Vigor of the Ancients''
--Vitality Bonus: 3 + 3/lvl -> 5 + 5/lvl


-''Mace Mastery'' -> ''Thunder Wave''
--A Lightning version of Assassin's Cold Wave.
--Req Level: 12
--Prerequisites: Thunder Strike
--Synergies:
---Thunder Strike: 6% Lightning Damage per Level
---Nova: 6% Lightning Damage per Level
---Plasma Rain: 6% Lightning Damage per Level
---Thunder Storm: 6% Lightning Damage per Level
---Close Combat Mastery: 6% Lightning Damage per Level

:|&ref(./thunderwave.jpg);

-''Iron Skin''
--Prerequisites: none -> Vigor of the Ancients
--Synergies:
---Double Swing: +5% Defense per Level
---Double Throw: +5% Defense per Level
---Frenzy: +5% Defense per Level

-''Nova''
--Req Level: 18
--Prerequisites: None -> Thunder Wave
---Thunder Strike: 6% Lightning Damage per Level
---Thunder Wave: 6% Lightning Damage per Level
---Plasma Rain: 6% Lightning Damage per Level
---Thunder Storm: 6% Lightning Damage per Level
---Close Combat Mastery: 6% Lightning Damage per Level
---War Cry: 6% Lightning Damage per Level

-''Polearm Mastery'' -> ''Plasma Rain''
--A Lightning version of Sorceress' Blizzard.
--Req Level: 24
--Prerequisites: Nova
--Synergies 
---Thunder Strike: 5% Lightning Damage per Level
---Thunder Wave: 5% Lightning Damage per Level
---Nova: 5% Lightning Damage per Level
---Thunder Storm: 5% Lightning Damage per Level
---Close Combat Mastery: 5% Lightning Damage per Level

:|&ref(./plasma.jpg);

-''Thunder Storm''
--Damage: Lightning: 21 -> 36
--Synergies:
---Thunder Strike: 5% Lightning Damage per Level
---Thunder Wave: 5% Lightning Damage per Level
---Nova: 5% Lightning Damage per Level
---Plasma Rain: 5% Lightning Damage per Level

***Combat Skills [#jf539749]

-''Magic Throw''
--Damage: Magic 40 -> 56
--Synergies:
---+10% Magic Damage Per Level -> 7%

-''Double Swing''
--Damage: 50% + 13%/lvl -> 50% + 16%/lvl

-''Double Throw''
--Damage: 30% + 11%/lvl -> 100% + 18%/lvl
--Synergies:
---Double Swing: +9% Damage Per Level -> +12%
---Phantom Hatchets: +9% Damage Per Level -> +12%
---Frenzy: +9% Damage Per Level -> +12%

-''Concentrate''
--Defense Bonus: 70% + 7% per Level -> 50%
(Now 2H Melee Passive gives an equivalent defense bonus. Concentrate is still more defensive than other skills because it's unterruptible.)
--Synergies:
---Iron Skin: +5% Defense Per Level -> none
---Shout: +5% Defense Per Level -> none


-''Whirlwind''
--Synergies 
---Leap Attack: +5% Damage Per Level -> 7%
---Frenzy: +5% Damage Per Level -> 7%
---Berserk: +5% Damage Per Level -> 7%
---Concentrate: +5% Attack Rating Per Level -> 7%

-''Berserk Fury''
--Damage: Magic 20 -> 18
--Synergies:
---+2% Magic Damage Per Level -> 3%

**Druid Skill Changes [#m26b4968]

***Summoning Skills [#aa0240e3]

-Summary
--Now damaging minions are rearranged into 3 groups. 
--''Vines'' are greatly improved and specialized for elemental attack (P/F/C) like Necro Vampires.
---75 Base Points in 3 kinds of Vines grant fully synergized 15 Vines.
--''Water Elemental'' is now independent from Ravens and Wolves.
---Receives/gives no synergies and passives.
---Automatically gains powerful stats without synergies and passives.
---20 Base Points in Water Elemental grant 2 Elementals.
---This group requires only 20 points to max out, and is handy as the second damage source of any hybrid builds.
--''Raven'', ''Spirit Wolf'' and ''Dire Wolf'' form the third group.
---Raven gives +1 Spirit Wolf per 3 Base Points and +1 Dire Wolf per 6 Base Points.
(4 more Spirit Wolves or 2 more Dire Wolves, to make up for 1 less Water Elementals)
---Wolves automatically gain decent stats without synergies and passives.
---On top of it, Spirit Wolf and Dire Wolf synergize the stats each other.
(You can summon only one type of Wolf at once, but maxing out both Wolves makes sense.)
---85 Base Points in Raven and Wolves grant fully synergized 7 Ravens and 8 Dire Wolves or 16 Spirit Wolves.
--Removed DR% bonus because it spoils Thorns damage.
--Generally increased the Life, Defense and Attack Rating of summons. Especially the base stats are increased so that auras and warcries work better.

-''Oak Sage''
--Base Life: 56-64 -> 130-150
--Base Defense: 49 + 10/lvl -> 90 + 5/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura Life%: 35% + 6%/lvl -> 20% + 6%/lvl

-''Heart of Wolverine''
--Base Life: 128-144 -> 150-170
--Base Defense: 123 + 10/lvl -> 100 + 5/lvl
--Life Bonus: 25%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura AR%: 25% + 7%/lvl -> 20% + 6%/lvl
--Aura Damage%: 20% + 7%/lvl -> 20% + 6%/lvl

-''Spirit of Barbs''
--Base Life: 200-226 -> 170-190
--Base Defense: 196 + 10/lvl -> 110 + 5/lvl
--Life Bonus: 25%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura Thorns%: 180% + 60%/lvl -> 120% + 40%/lvl

-''Raven''
--Reduced the maximum number of Ravens to avoid ptRoom errors in multiplayer games. Improved killing abilities instead.
--# of Ravens: +1 per 2 levels (capped at 5 at slvl 9) -> +1 per 3 levels (capped at 7 at slvl 22)
--# of Ravens: +1 per 2 levels (capped at 5 at slvl 9) -> +1 per 2 levels (capped at 7 at slvl 13)
--Summon Spirit Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Summon Dire Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Cow Balloon: +5% Life Per Level -> 10% Lightning Damage Per Level (Adds Lightning Damage that is equal to 10% of Raven's physical damage.)
--Removed the reference to Blindness effect in the skill description and added that to Crushing Blow.
--Added the chance of Crushing Blow to the skill description.

-''Summon Spirit Wolf''
--# of Wolf: 1 + 1/lvl (capped at 5) -> 1 + 1 per 2 levels (capped at 6)
--Base Life: 60-82 -> 90-120
--Base Defense: 67 -> 80 + 8/lvl
--Base AR: 50 -> 100 + 8/lvl
--Life Bonus: none -> +15%/lvl
--Defense Bonus: +25%/lvl -> +15%/lvl
--Defense Bonus: +10%/lvl -> +5%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +25%/lvl -> +15%/lvl
--Attack Rating Bonus: +25%/lvl -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Passive:
---Dire Wolf: +25% Life Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
--Synergies:
---Raven: +1 Spirit Wolf per 4 Levels -> per 3 Levels
---Dire Wolf: +15% Life Per Level (new)
---Dire Wolf: +7% Defense per Level (new)
---Dire Wolf: +5% Defense per Level (new)
---Dire Wolf: +7% Damage per Level (new)
---Dire Wolf: +15% Attack Rating per Level (new)
(Now you can summon exactly twice as many Spirit Wolves as Dire Wolves, and a Spirit Wolf deals 2/3 Damage of a Dire Wolf.)
---Dire Wolf: +5% Attack Rating per Level (new)
(Now you can summon exactly twice as many Spirit Wolves as Dire Wolves, and a Spirit Wolf deals 3/4 Damage of a Dire Wolf.)

-''Summon Dire Wolf''
--# of Wolves 1 + 1/lvl (capped at 3) -> 1 + 1 per 2 levels (capped at 3)
--Base Life: 98-130 -> 135-180
--Base Defense: 116 -> 120 + 9/lvl
--Base Damage: 9-18 +4.5 +9 +13.5 +18 +18 -> 8-16 +4 +8 +12 +16 +16
--Base AR: 150 -> 150 + 9/lvl
--Life Bonus: 25%/lvl -> +15%/lvl
--Defense Bonus: none -> +15%/lvl
--Defense Bonus: none -> +5%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +none -> +15%/lvl
--Attack Rating Bonus: +none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
--Synergies:
---Raven: +1 Spirit Wolf per 8 Levels -> per 6 Levels
---Spirit Wolf: +15% Life Per Level (new)
---Spirit Wolf: +7% Defense per Level (new)
---Spirit Wolf: +5% Defense per Level (new)
---Spirit Wolf: +7% Damage per Level (new)
---Spirit Wolf: +15% Attack Rating per Level (new)
---Spirit Wolf: +5% Attack Rating per Level (new)

-''Summon Water Elemental''
--Prerequisites: Summon Dire Wolf -> none
--# 0f Elementals: 1 -> 1 + 1 per 20 Base Points
--Base Life 550-750
--Base Defense: 245 -> 245 + 10/lvl
--Base Damage: 22-44 +11 +22 +33 +44 +44 -> 20-40 +10 +20 +30 +40 +40
--Base AR: 150 -> 300 + 10/lvl
--Life Bonus: none -> +20%/lvl
--Defense Bonus: none -> +10%/lvl
--Defense Bonus: none -> +7%/lvl
--Damage Bonus: 10%/lvl
--Attack Rating Bonus: +none -> +20%/lvl
--Attack Rating Bonus: +none -> +7%/lvl
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Dire Wolf: +25% Life Per Level -> none
--Synergy:
--Synergies:
---Raven: +1 Water Elemental per 12 Levels -> none

-''Oak Sage''
--Base Life: 56-64 -> 200-226
--Base Defense: 74 -> 196

-''Heart of Wolverine''
--Base Life: 128-144 -> 200-226
--Base Defense: 123 -> 196

-''Poison Creeper''
--# of Creepers: 1 + 1 per 5 Base Points (Max = 6) 
--Base Life: 63-87 -> 100-138
--Base Defense: 50 -> 138
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 63-87 -> 100-130
--Base Defense: 50 + 10/lvl -> 60 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 8 -> 20
--Synergy:
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 8 -> 8 + 1/lvl
--Synergies:
---Acid Rain: +8% Poison Damage per Level
---Rabies: +8% Poison Damage per Level
---Volcanic Creeper: +8% Poison Damage per Level
---Arctic Creeper: +8% Poison Damage per Level
---Cow Balloon: +15% Life per Level
---Cow Balloon: +20% Life per Level

-''Carrion Vine'' -> ''Volcanic Creeper''
--Skill: Life Leech -> Fissure
--# of Creepers: 1 + 1 per 5 Base Points (Max = 5) 
--Base Life: 100-138
--Base Defense: 138
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 100-138 -> 110-140
--Base Defense: 138 + 10/lvl -> 80 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 10 -> 25
--Synergy:
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 10 -> 16 + 1.5/lvl
--Synergies:
---Volcano: +6% Fire Damage per Level
---Molten Boulder: +6% Fire Damage per Level
---Fire Storm: +6% Fire Damage per Level
---Poison Creeper: +6% Fire Damage per Level
---Arctic Creeper: +6% Fire Damage per Level
---Cow Balloon: +15% Life per Level
---Cow Balloon: +20% Life per Level

-''Solar Creeper'' -> ''Arctic Creeper''
--Skill: Mana Leech -> Cold Blast
--# of Creepers: 1 + 1 per 5 Base Points (Max = 4) 
--Base Life: 138-192 -> 100-138
--Base Defense: 165 -> 138
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 138-192 -> 120-150
--Base Defense: 165 + 10/lvl -> 100 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 14 -> 30
--Synergy:
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 14 -> 24 + 2/lvl
--Synergies:
---Arctic Blast: +7% Cold Damage per Level
---Molten Boulder: +7% Cold Damage per Level
---Winter Fury: +7% Cold Damage per Level
---Poison Creeper: +7% Cold Damage per Level
---Volcanic Creeper: +7% Cold Damage per Level
---Cow Balloon: +20% Life per Level

:|&ref(./newcreepers.jpg);

***Elemental Skills [#f2c0bd90]

-''Arctic Blast''
--Damage: Cold, Physical -> increased by 33%
--Synergies:
---Arctic Creeper: +7% Cold Damage Per Level
---Arctic Creeper: +7% Physical Damage Per Level

***Barbarian [#be57703a]
-''Sword Mastery'' -> ''Close Combat Mastery''
--Works with any melee weapons.
--This skill and Assassin's Melee Mastery are mutually exclusive. (The higher level one works.)
--Req Level: 1
--Prerequisites: None
--Synergy: None
-''Volcano''
--Damage: Fire, Physical 15 -> 16
--Synergies:
---Volcanic Creeper: +7% Fire Damage Per Level
---Volcanic Creeper: +7% Physical Damage Level

-''Axe Mastery'' -> ''Thunder Strike''
--A Lightning version of Amazon's Fire Strike.
--Req Level: 1
--Prerequisites: None
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)
-''Winter Fury''
--Damage: Cold 16 -> 20
--Synergies:
---+10% Cold Damage Per Level -> 7%
---Arctic Creeper: +7% Cold Damage Per Level

-''Mace Mastery'' -> ''Thunder Wave''
--A Lightning version of Sorceress' Flame Wave.
--Req Level: 12
--Prerequisites: Thunder Strike
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)
-''Bone Spear''
--Damage: Magic 24 -> 48

:|&ref(./thunderwave.jpg);
-''Molten Boulder''
--Damage: Phys 24 -> 24, Fire 27 -> 24 (This was a typo)
--Synergies:
---+8% Fire Damage Per Level -> 6%
---Volcanic Creeper: +6% Fire Damage Per Level
---Volcanic Creeper: +6% Physical Damage Level

-''Nova''
--Increased the missile range (13 -> 14 yards).
--Req Level: 18
--Prerequisites: None -> Thunder Wave
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)
--Synergy: War Cry: X% Lightning Damage per Level
-''Earth Spike''
--Damage: Magic 20 -> 40

-''Polearm Mastery'' -> ''Plasma Squall''
--A Lightning version of Sorceress' Blizzard.
--Req Level: 24
--Prerequisites: Nova
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)
-''Tornado''
--Damage: Physical 30 -> 32

:|&ref(./plasma.jpg);
-''Acid Rain''
--Damage: Magic 16 -> 24

-''Thunder Storm''
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
-''Firestorm''
--Increased the missile range and submissile range by 20%.
--Damage: Fire 37.5 -> 45 (per 0.5 second)
--Synergies:
---+6% Fire Damage per Level -> 5%
---Volcanic Creeper: +5% Fire Damage Per Level
--Removed the cosmetic effects from the animation to reduce the graphic lag.

-''Spear Mastery'' -> ''Walking Decoy''
--Summons a Barbarian shaped Decoy that doesn't attack but follows after you.
--Walking Decoy should need hard points to make it last long, because melee Barbarians themselves are the tank, and a one-point-wonder tank for them will be off-balance. Some ranged/spell builds may want an additional tank at the cost of some skill points.
--Req Level: 24
--Prerequisites: None (Moved to "Warcries" skill tab page.)
--X to Base Defense per Base Point.
--X to Base Life per Base Point.
--+1 Walking Decoy per 10 Base Points.
--Synergy: Iron Skin: +3% Defense per Level.
--Synergy: Natural Resistance: +3% All Resistance per Level.
 
***Necromancer [#g8f688c0]
:|&ref(./firestorm.jpg);

-''Creeping Doom''
--Damage: Magic 9 -> 18

-''Sandstorm''
--Range: 22-> 18 yards


***Shapeshifting Skills [#k9450302]

-''Were Wolf''
--Faster Run/Walk: 32% + 2%/lvl -> none
--Increased the base Run/Walk speed by 50%.
--Lightning Absorb: none -> 1 + 1 Per 3 Levels
--Synergies:
---Shapeshifting Mastery: 7% Damage Per Level -> 8%
---Elemental Form: 7% Damage Per Level -> 8%

-''Elemental Form''
--Damage: 50% + 10%/lvl -> 50% + 8%/lvl
--Fire Absorb: none -> 1 + 1 Per 3 Levels
--Synergies:
---Shapeshifting Mastery: 7% Damage Per Level -> 8%
---Were Wolf: 2% Faster Run/Walk Per Level -> none

-''Fire Claws''
--Synergies:
---+8% Damage Per Level -> 6%

-''Rabies''
--Synergies:
---Poison Creeper: 14% Poison Damage Per Level -> 7% Poison Damage
(This is because Poison Creeper itself is much stronger in R6.)

-''Charged Claws''
--Damage: Lightning 25 -> 24

**Necromancer Skill Changes [#z65650ef]

***Summoning Spells [#lff73cf8]

-''Raise Skeleton'', ''Raise Vampire''
--Reduced the footprint of Skeletons and Vampires (2x2 -> 1x1) to reduce the jam.

-''Raise Skeleton''
--Base Life: 21, 30 ,42 (Nor, NM, Hell) -> 40
--Base Defense: 5, 6, 7 (Nor, NM, Hell) -> 15
--Base Attack Rating: 5, 6, 7 (Nor, NM, Hell) -> 15
(This is because only Necromancer's minions have less base stats in Normal and NM.)

-''Raise Vampire''
--Base Life: 61, 88 ,123 (Nor, NM, Hell) -> 120
--Base Defense: 24, 26, 28 (Nor, NM, Hell) -> 30
--Base Attack Rating: 5, 6, 7 (Nor, NM, Hell) -> 15

-''All Golems''
--Increased all golems Base Life, Defense and AR in Normal and NM, so that they have the same stats in all difficulties.
--Clay Golem Life% Bonus: diminishing return (40-400)% -> diminishing return(0-400)%

-''Fire Golem''
--Melee Fire Damage: 20 -> 24

-''Hydra''
--Damage: Fire 12 -> 30

***Poison and Bone Spells [#tb799ecc]

-''Bone Armor''
--(General Passive) Damage Reduced By 1% per Base Point (Also works when BA is inactive)
--Synergies:
---Poison Slash: 5% Faster Hit Recovery per Level -> Changed to General Passive (Also works when BA is inactive)
---Killer Scythe: 5% Faster Hit Recovery per Level -> Changed to General Passive (Also works when BA is inactive)

-''Poison Slash''
--Damage: Poison 14 -> 50
--Poison Length (Second): 2 + 0.08/lvl -> 2 + 0.2/lvl
--Synergies:
---+8% Poison Damage Per Level -> 7%

-''Killer Scythe''
--Reqiured Level: 18 -> 6
--Max Attack Number: 7 -> 4
--Now Daggers and Throwing Knives can also be used. 
--Animation Rollback: 80% -> 65%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator
--Charged the targeting algorithm Zeal compatible. (Hits a single target multiple times.) 
--Damage: 100% + 20%/lvl -> 0% + 14&/lvl (equal to Zeal's damage)
--AR: 50% + 20%/lvl -> 10% + 10%/lvl (equal to Zeal's damage)
--Synergies:
---+15% Damage per Level -> 8% (equal to Zeal's synergies)

-''Summon Skeleton'', ''Summon Vampire''
--Reduced the footprint of Skeletons and Vampires (2x2 -> 1x1) to reduce the jam.

-''Bone Armor''
--+1% DR per base point.
-''Poison Explosion''
--Damage: Physical 48 -> 40
--Poison Length (Second): 2 + 0.4/lvl -> 2 + 0.2/lvl
--Synergies:
---+12% Poison Damage Per Level -> 7%

-''Frozen Spear''
--Renewed the missile and explosion graphics.
--Damage: Cold 27 -> 43
--Synergies:
---Hell's Gate: +6% Cold Damage Per Level (New)

-''Bone Spirit''
--Damage: Magic 40 -> 60
--Synergies:
---Hell's Gate: +5% Magic Damage Per Level (New)

-''Hell's Gate''
--Range: 22-> 18 yards

-''Poison Nova''
--Changed the missile graphics.
(This is because the old missiles cause graphic lag on some PC. But both missiles don't cause any lag on my PC, and I'm not sure if the new missiles are better. Please report if this change fixes the problem.)
--Range: 20 -> 16
--Damage: Poison 20 -> 18
--Synergies:
---+6% Poison Damage Per Level -> 5%
---+6% Physical Damage Per Level -> 5%
---Hell's Gate: +5% Poison Damage Per Level (New)
---Hell's Gate: +5% Physical Damage Per Level (New)

:|&ref(./newpoisonnova.jpg);

-''Bone Wave''
--Synergies:
---Hell's Gate: +5% Magic Damage Per Level (New)

***Curses [#yc5ced72]

***Paladin [#uf9f9b47]
-''Vengence''
--Added 5/4 weapon damage bonus.
--Elemental Damage%: 70% + 6%/lvl -> 100% + 10%/lvl
--Synergy from Protection Auras: 10% -> 12%
--Synergy from Other Auras: 5% -> 7%
-''Amplify Damage''
--Required Level: 1 -> 6
--Prerequisites: none -> Weaken

**Paladin Skill Changes [#oc24691c]

***Defensive Auras [#e99e0b50]

-''Prayer''
--Doubled the life regeneration.
--Halved the mana cost.

-''Holy Ward''
--Removed the synergy to Sacrifice, Zeal and Charge. The synergy to Arrow of Confession and Sacred Piercer remain.

***Offensive Auras [#n4589f8a]

-''Summon Anointed Bear''
--Updated (mostly improved) the stats according to the Water Elemental's change.
--Synergies:
---Holy Ward: 10% Damage Per Level -> +1 Anointed Bear per 25 Base Point
---Defiance: 10% Defense Per Level -> None

-''Fanaticism''
--Damage% To Self: 40% + 12%/lvl -> 42% + 12%/lvl
--Damage% To Party: 30% + 9%/lvl -> 35% + 10%/lvl (3/4 of full damage -> 5/6)

-''Holy Fire'', ''Holy Freeze'', ''Holy Shock''
--Melee Damage Multiplier: 4 -> 3
***Combat Skills [#q9336653]

-''Sacrifice''
--Increased the damage bonus (80% + 40%/lvl -> 100% + 40%/lvl).
--Increased the AR bonus (50% + 15%/lvl -> 100% + 15%/lvl).
--Negates any physical damage you take while attacking.
--The Life Loss is changed as follows:
---Propotional to your current life instead of the damage you deal.
---Propotional to your attack length. (Attacking fast results less life loss.)
---Increases as the slvl increases.
---@slvl 1: 5% of your current life per 10 frames. (7% with the initial weapon, with which you attack at 14 FPA.)
---@slvl 34: 10% of your current life per 10 frames.
---@slvl 67: 15% of your current life per 10 frames.
---@slvl 100: 20% of your current life per 10 frames.
--Increased the AR bonus (50% + 15%/lvl -> 100% + 25%/lvl).
--The Life Loss is changed to 8% of caster's current life over 20 frames. In this period, your graphic turns red and you don't take any other physical damage.
--Removed the Life Loss synergies.
--Made the attack uninterruptible.

-''Arrow of Confession''
--Damage: Magic 40 -> 56

-''Smite''
--Smite receives 100% damage bonus from Strength like melee attacks.
--Smite benefits from the doubled shield damage in R6.
--Smite no longer benefit from the Damage +X mod on RW Grief, etc.
--Synergies:
---+5% Magic Damage Per Level -> 7%

-''Holy Bolt''
--+1 Missile per 7 Base Levels
--Damage Magic: 32 -> 44
--Mana Cost: 2 -> 2 + 0.25/lvl
--Synergies 
---+12% Magic Damage Per Level -> 7%

-''Zeal''
--Now Zeal attacks up to 5 times at slvl 1.
--Damage bonus: 0% + 14% per Level %%%after slvl 5%%% -> 0% + 14% per Level 

-''Charge''
--Increased the AR bonus (50% + 15%/lvl -> 50% + 25%/lvl).
--Increased the AR bonus (50% + 15%/lvl -> 100% + 25%/lvl).

-''Conversion''
-''Vengence''
--Added 5/4 weapon damage bonus.
--Added AR bonus (20% + 10%/lvl).
--Elemental Damage%: 70% + 6%/lvl -> 100% + 10%/lvl
--Synergy from Protection Auras: 10% -> 12%
--Synergy from Other Auras: 5% -> 7%

-''Fanaticism''
--Damage% To Self: 40% + 12%/lvl -> 42% + 12%/lvl
--Damage% To Party: 30% + 9%/lvl -> 35% + 10%/lvl (3/4 of full damage -> 5/6)
-''Blessed Hammer''
--Damage Magic: 24 -> 28
--Synergies 
---+9% Magic Damage Per Level -> 6%

-''Holy Shield''
--Required Level: 24 -> 18
--Prerequisites: Charge, Blessed Hammer -> Charge 
--Prerequisites: Charge, Blessed Hammer -> Charge
--Changed back the block bonus to (1-40)% diminishing return.
--Damage Reduced By 1% per Base Level -> Changed to General Passive (Also works when HS is inactive)
--Synergies:
---Smite: +5% Smite Damage Bonus Per Level

-''Conversion'' -> ''Hypno Blast''
--Changed to a ranged spell
--Conversion Chance: diminishing return (15-60)%
--Conversion Length: 8-12 seconds
--Range: 2 yard + 0.67 yard per 4 Base Levels
--Damage: the same damage as Mind Blast (No Stun and Knockback)
--Mana Cost: 12
--Synergies:
---Protection From Evil: +6% Damage Per Level
---Cleansing: +6% Damage Per Level
---Fist of the Heavens: +6% Damage Per Level 

***Sorceress [#z0a3eab1]
:|&ref(./hypno.jpg);

-''Fist of Heavens''
--Holy Bolt Damage: Magic 48 -> 36
--Cast Delay: 5 frames -> none
--Synergies 
---+15% Magic Damage Per Level -> 5%
---+7% Lightning Damage Per Level -> 5%

**Sorceress Skill Changes[#z0a3eab1]

-''Fire Mastery'', ''Cold Mastery'', ''Lightning Mastery''
--Effect: 60% + 5%/lvl -> 60% + 4%/lvl



***Cold Spells [#ia0f213e]

-''Ice Bolt''
--+1 Missile per 15 Base Levels
--Damage: Cold 23 -> 20
--Mana Cost: 3 -> 3 + 0.25/lvl
--Synergies:
---+12% Cold Damage Per Level -> +7%

-''Chilling Armor'' -> ''Shiver Armor''
--Damage: Cold 9 -> 10
--Other stats (Cold Length, Defense Bonus, Spell duration) remain unchanged.
--This is because Chilling Armor's shooting back is reportedly annoying in certain situations.

-''Aerial Guard''
--Required Level: 18 -> 1
--FCR Penalty: -40% -2%/lvl (capped at -100) -> -3% -3%/lvl (capped at -100%)
--Damage Reduced By 1% per Base Level -> Changed to General Passive (Also works when AG is inactive)

-''Twister''
--Damage: Wind 18 -> 24
--Synergies:
---+10% Physical Damage Per Level -> +7%

-''Gracial Spike''
--Synergies:
---+5% Cold Damage Per Level -> +6%

-''Ice Blast'' -> ''Snow Spirit''
--Releases a spirit of snow that traces and freezes the target.
--Required Level: 6 -> 18
--Prerequisites: Ice Bolt -> Gracial Spike
--Damage: Cold 32 -> 30
--Mana Cost: 2.5 -> 8 + 1/lvl
--Synergies:
---+12% Cold Damage Per Level -> +6%

:|&ref(./snowspirit.jpg);

-''Blizzard''
--Damage: Cold 44 -> 36
--Synergies:
---+4% Cold Damage Per Level -> +5%

***Fire Spells [#u86fb304]

-''Fire Bolt''
--+1 Missile per 15 Base Levels
--Damage: Fire 24 -> 22
--Mana Cost: 2.5 -> 2.5 + 0.25/lvl
--Synergies:
---+12% Fire Damage Per Level -> +7%

-''Fissure''
--Damage: Fire 25 -> 24
--Cast Delay: 0.8 Second -> 0.6
--Synergies:
---+12% Fire Damage Per Level -> +7%

-''Enchant''
--Added an AoE with radius 4 yards. (Now CtC Enchant can affect nearby friendly units.)
--In the town, it only affects the caster like Barbarian's friendly warcries.  
--Doubled the mana cost.
--Synergies:
---+4% Fire Damage Per Level -> +5%

-''Fire Mastery'', ''Cold Mastery'', ''Lightning Mastery''
--Reduced the effect: 60% + 5%/lvl -> 60% + 4%/lvl
-''Fanatic Swing''
--Required Level: 18 -> 12
--Prerequuisites: none -> Enchant

-''Fire Ball''
--Damage: Fire 20 -> 24

***Rescaling Defense% Skills [#ec67ad88]
-Reduced monsters' Attack Rating by 25% at most. (Less reduction in early difficulty.)
-Reduced Defense% bonus from skills by 30%.
-This is intended to ease the inequality that the classes/builds with no native Defense% skills are significantly disadvantaged, because monsters are balanced against very defensive characters.
-''Flame Wave''
--Required Level: 12 -> 18
--Damage: Fire 11 -> 12
--Synergies:
---+5% Fire Damage Per Level -> +6%

--Assuming an average defensive character has 500% defense bonus from skills in end games.
--His total defense is ''base * 600%''.
--If reduced by 30%, his defense bonus is 350%.
--His total defense is ''base * 450%''.
--So he loses 25% of his total defense, which will be offset by the -25% AR of monsters.
(Less defensive characters will simply benefit from -25% AR of monsters.)
-''Meteor''
--Damage: Fire 72 -> Fire 52, Physical 52
(Fire patch damage is unchanged.)

-''Cloak of Shadows''
--Defense Bonus: 10% + 3%/lvl -> 10% + 2%/lvl
--Synergies:
---+5% Fire Damage Per Level -> +6%

-''Shade Armor'', ''Fire Armor'', ''Chilling Armor'', ''Shock Armor''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl
-''Meteor Shower''
--Damage: Fire 18 -> Fire 18, Physical 18
--Synergies:
---+4% Fire Damage Per Level -> +5%

-''Iaigiri'', ''Concentrate'' 
--Defense Bonus: 100% + 10%/lvl -> 70% + 7%/lvl
***Lightning Spells [#jd0f00e7]

-''Shout''
--Defense Bonus: 100% + 15%/lvl -> 70% + 10%/lvl
-''Lightning''
--Synergies:
---+6% Lightning Damage per Level -> 7%

-''Iron Skin''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl
-''Telekinesis''
--Damage: Lightning 18 -> %%40%%24
(can't be increased much because RW Psychic has +33 To Telekinesis)
--Synergies:
---+4% Lightning Damage per Level -> 6%

-''Elemental Form''
--Defense Bonus: 50% + 10%/lvl -> 35% + 7%/lvl
-''Lightning Inferno''
--Synergies:
---+5% Lightning Damage per Level -> 6%
---+5% Physical Damage per Level -> 6%

-''Defiance''
--Defense Bonus: 100% + 25%/lvl -> 100% + 15%/lvl
-''Time Stop''
--Duration Cap: 10 seconds -> 12 seconds

-''Holy Shield''
--Defense Bonus: 25% + 15%/lvl -> 20% + 10%/lvl
-''Lightning Hydra''
--Damage: Lightning 9 -> 15
--Synergies:
---+4% Lightning Damage per Level -> 6%

***Holy Parry -> Parry Mastery (Damage Augmenter Oskill) [#hc2458c7]
-A passive skill that works for all classes.
-Works only when the character equips a 2H melee weapon.
--(1-30)% Chance to D/A/E
--Converts Increased Block Chance and FBR on your equipment into FHR.
--Defense Bonus: 20% + 7% per your primary defense skill level
(The highest slvl (not blvl) of following skills is used.)
-''Chain Lightning''
--Damage: Lightning 22 -> 24
--Synergies:
---+4% Lightning Damage per Level -> 5%


**Free Oskills [#hae2aa0d]
***Free Oskills on Damage Augmenter [#fc856b4f]
-Damage Augumenters are spawned with following 4 essential passive oskills in R6.
-You can update an old Damage Augmenter by cubing.

-''Attack Damage Boost'' (All Classes)
--A passive skill that works for all classes.
---+1% Total Physical Attack Damage per Level
---+1 To 1H Max Damage per 4 Base Points in Strength (Including Throw Damage)
---+1 To 1H Max Damage per 4 Base Points in Dexterity (Including Throw Damage)
---+1 To 2H Max Damage per 2 Base Points in Strength (Including Bow Damage) 
---+1 To 2H Max Damage per 2 Base Points in Dexterity (Including Bow Damage)

-''Spell Damage Boost'' (All Classes)
--A passive skill that works for all classes.
---+1% Fire Damage per 4 Base Points in Energy 
---+1% Cold Damage per 4 Base Points in Energy 
---+1% Lightning Damage per 4 Base Points in Energy 
---+1% Poison Damage per 4 Base Points in Energy 
---+1% Magic Damage per 6 Base Points in Energy 
---+1% Wind Damage per 6 Base Points in Energy 

-''Summon Damage Boost'' (All Classes)
---+1% Summon Melee Damage per 4 Base Points in Energy -> may be changed to 3 or 2?

-''General Passive'' (All Classes)
--A passive skill that works for all classes.
---%%Converts 2 Half Freeze Duration's on your equipment into Cannot Be Frozen%%
(This function is suspended because it proved CBF remains after you unequip HFD items.)
---Damage Reduced By +1% per Base Point in Bone Armor
---Damage Reduced By +1% per Base Point in Holy Shield
---Damage Reduced By +1% per Base Point in Aerial Guard
---+5% Faster Hit Recovery per Base Point in Poison Slash
---+5% Faster Hit Recovery per Base Point in Killer Scythe
---+2% Pierce per Base Point in Arrow of Confession 
---+2% Pierce per Base Point in Sacred Piercer 
---+5% Attack Rating per Base Point in Arrow of Confession 
---+5% Attack Rating per Base Point in Sacred Piercer

-You can add/remove bonus oskills of your class to/from Damage Augmenter by cubing.
--Currently only Druids have one bonus oskill of the class (Were Bear.)

-''Were Bear'' (Druid Only)
--An alternative skill of Elemental Form (Druid Only)
--Were Bear has the same stats as Fire Elemental except following differences.
---Appearance: Elemental -> Bear
---Elemental Absorb: 1 + 1 Fire Absorb per 3 Levels -> Cold Absorb



-''Holy Parry'' (Paladin Only) -> ''2H Melee Passive'' (All Classes)
--This skill is absorbed into 2H Melee Passive.

-''Holy Aim'' (Paladin Only) -> ''General Passive'' (All Classes)
--This skill is absorbed into General Passive.


***Free Oskill on 2H Weapons [#m0027ccc]

-You can add/remove a bonus oskill ''2H Melee Passive'' on any 2H melee weapons by cubing with a Rogin Oil.
--Charsi sells a Rogin Oil for 50 gold.
--Barbarians can't equip a 2H Sword with 2H Melee Passive by one hand.
(This restriction is removed when you remove 2H Melee Passive.)
--You can't reroll or base upgrade the weapons with 2H Melee Passive.
(This restriction is removed when you remove 2H Melee Passive.)

-''2H Melee Passive '' (All Classes)
--A passive skill that works for all classes.
---Defense Bonus: 20% + 7% per your Primary Defense Skill level
---D/A/E Chance: diminishing return (1-30)% (based on your Primary Defense Skill level)
---Converts Increased Block Chance and Faster Block Rate on your equipment into Faster Hit Recovery.
--Primary Defense Skill means the skill of the highest slvl of following skills.
---Sway
---Shade Armor
---Iron Skin
---Shapeshifting Mastery
---Bone Armor
---Holy Shield (slvl is doubled, because unlike from other skills, you don't benefit from Holy Shield when Parry Mastery is active.)
---Holy Shield (Defense Bonus: +7%/lvl -> +14%/lvl, because HS itself doesn't work with 2H weapons)
---Fire Armor
---Chilling Armor
---Shiver Armor
---Shock Armor
-2H Assassins, 2H Barbarians and 2H Were Druids are strong enough without this skill, so:
--The 7% defense bonus of Iaigiri, Concentrate and Elemental Form is removed.
--The defense bonus of Shade Armor and Iron Skin is reduced by 2%. (7% -> 5%)
(Those builds still benefit from the D/A/E bonus, and the passive 7% defense would be helpful when they use other nondefensive skills like Tiger Strike or Berserk.)
--Iron Skin will receive synergy from Double Swing and Frenzy, because dual-weapon Barbs are less defensive as well as 2H Barbs and don't benefit from Parry Mastery. Dual-claw Assassins would need no compensation because they have Weapon Block. 

**Hireling Changes [#p070f62d]

**Hireling Changes [#p070f62d]
-''Offensive Barbarian''
--Bash: +4-6 to slvl
--Berserk: -> Concentrate
-''Rogue Scout''
--Now they use Exploding Arrow in low clvls and Immolation Arrow later.
---This is because the reqired level of both skills were swapped.

-''Desert Mercenary''
--Defiance, Holy Fire, Prayer, Thorns, Meditation
---slvl @clvl 20: 2-5 -> 8
---slvl @clvl 50: 5-11 -> 17
---slvl @clvl 85: 10-19 -> 27
--Might
---Slightly increased the slvl increment after clvl 85.
--Fanaticism
---slvl @clvl 85: 3 -> 4
--Salvation
---Salvation: -> Concentration
---slvl @clvl 85: 3 -> 7

-''Western Sorcerer''
--Fire Ball: +4 to slvl
--Gracial Spike: +4 to slvl
--Chain Lightning: +4 to slvl, -10% chance
--Bone Spirit: +10 chance (so that all sorcerers have the same chance of sub elemental attack)

-''Offensive Barbarian''
--Bash: +4-6 to slvl
--Berserk: -> Concentrate


**Monster Changes [#a9263358]

-Rebalanced monsters' life and experience, especially in early levels.


-''Radament'', ''Smith'', ''Hephasto'', ''Lava Fiend''
--Increased Defense.

-''Wyvern'', ''Electrocuter''
--Reduced Life by 10%.

-''Summoner'' (not including Dark Magicians)
--Increased Defense, Life and Experience.
--Uses Living Ice's aura (negating CBF, -Cold Res) and Magma Juggler's aura (-Fire Res).

-''Clay Golem (Monster)''
--Changed the graphic to yellow colored Living Ice type golem and renamed as Mud Golem.

-''Blood Golem (Monster)''
--Changed the graphic to red colored Living Ice type golem and renamed as Flesh Golem.

-''Death Mauler''
--Increased the damage of Death Maul attack.

-''Siege Beast''
--Increased the damage of Stomping attack.
**To Do [#s08c9559]
-Remove the socket recipes that can spoil the target item. (ex. Making 1-2 sockets on Magic Weapons that can have 3 sockets)
-Remove the socket prefixes that can spoil the target item. (ex. Jeweler's prefix that adds 1 socket on Rare Weapons)
-Fix the short skill description (shown on the skill icon) of Lightning Inferno, which says 100% Lightning Damage.
-Change the base item of Raistlin Set Helm (Set Level 55) from Tiara (qlvl 70) to Coronet (qlvl 53).
-(jp) Fix the typo on Rerolling Orb. (Key -> Ancient Scroll 27 to reroll a rare charm.)
-(jp) Change the translation of Wind Skill Damage. (物理スキルダメージ -> 風系スキルダメージ)
-Upgrading a piece of Merc sets automatically unforge any forging and refunds the materials.
-Disable the normal base upgrading recipes for merc set pieces, because the special upgrading recipes should be used for them. (Database should be updated, too.)

-''Master Thief''
--Reduced the radius of the negtive Extra Gold aura again (10 -> 5.33 yards).

***Database, Wiki Update [#v6cb3a54]
-Kanji Runewords
-Prefixes, Suffixes (partially done)
-''Act Bosses'' (not including the clones in Baal's Throne)
--Added a little FRW and IAS to conter slow effect. Added some deffensive property.

***Not Confirmed [#r69a7da4]
-(jp, mac) Quest Reward Fix causes a crash (?) on Japanese Mac version ES.
-Reseting a white Odd Charm causes a crash (?).

**Plans [#m18d46b4]
-Make "Half Freeze Duration" stackable. (2 or more HFD's grant "Cannot Be Frozen".) 
-Valshift GG
-Replace item_normal_damage with Min/Max Damage.
-+Wind Skill Damage -> Smite
-Gem Can + Key -> exracts a six-pack of the selected color
-Improve the Replenish Life mod of Chi (Dol) Runes (10% -> 14%).
-Improve the DR/MDR mod of A/Me (Sol/Mal) Runes (7 -> 10).
-Nerf the Extra Gold mod of Ra (Lem) Runes (50% -> 40%).
-Add Flawed Crystals (size). 100 Chipped Crystals = 10 Flawed Crystals = 1 Crystal
-Change the mods of Kanji Runes as follows. (All runes also has "+1 To All Skills".)

|LEFT:170|LEFT:210|LEFT:210|c
|Rune|Weapon Mod|Armor Mod|h
|Moon|+6% To Magic Skill Damage|&color(red){5% Magic Absorb};|
|Fire|+8% To Fire Skill Damage|&color(red){7% Fire Absorb};|
|Water|+8% To Cold Skill Damage|&color(red){7% Cold Absorb};|
|Earth|+8% To Poison Skill|&color(red){Magic Damage Reduced by 24};|
|Sun|&color(red){Slows Target by 7%};|Cannot Be Frozen|
|Thunder|+8% To Lightning Skill|&color(red){7% Lightning Absorb};|
|Wind|+6% To Wind Skill Damage|&color(red){Damage Reduced by 7%};|
|Dragon|&color(red){+30 To Max Damage};|&color(red){Damage Reduced by 24};|
|Life|&color(red){10% Life Stolen Per Hit};|Increase Max Life 12%|
|Death|&color(red){10% Mana Stolen Per Hit};|Increase Max Mana 12%|

-Make Crystals socketable. Crystals have the same mod as the corresponding Kanji Rune except "+1 To All Skills".

|LEFT:170|LEFT:210|LEFT:210|c
|Crystal&br;Req Lvl=48|Weapon Mod|Armor Mod|h
|Frozen Soul|+6% To Magic Skill Damage|5% Magic Absorb|
|Bleeding Stone|+8% To Fire Skill Damage|7% Fire Absorb|
|Dark Azurite|+8% To Cold Skill Damage|7% Cold Absorb|
|Tomb Jade|Replenish Life +40|Replenish Life +40|
|Solid Mercury|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Bitter Peridot|+8% To Poison Skill|Magic Damage Reduced by 24|
|Enigmatic Cinnabar|Slows Target by 7%|Cannot Be Frozen|
|Burning Surphur|+8% To Lightning Skill|8% Lightning Absorb|
|Tainted Tourmarine|+6% To Wind Skill Damage|Damage Reduced by 7%|
|Storm Amber|+30 To Max Damage|Damage Reduced by 24|
|Pulsing Opal|10% Life Stolen Per Hit|Increase Max Life 12%|
|Shadow Quartz|10% Mana Stolen Per Hit|Increase Max Mana 12%|

|LEFT:170|LEFT:210|LEFT:210|c
|Flawed Crystal&br;Req Lvl=24|Weapon Mod|Armor Mod|h
|Frozen Soul|+4% To Magic Skill Damage|4% Magic Absorb|
|Bleeding Stone|+5% To Fire Skill Damage|5% Fire Absorb|
|Dark Azurite|+5% To Cold Skill Damage|5% Cold Absorb|
|Tomb Jade|Replenish Life +26|Replenish Life +26|
|Solid Mercury|33% Extra Gold From Monsters|33% Extra Gold From Monsters|
|Bitter Peridot|+5% To Poison Skill|Magic Damage Reduced by 16|
|Enigmatic Cinnabar|Slows Target by 5%|Half Freeze Duration|
|Burning Surphur|+5% To Lightning Skill|5% Lightning Absorb|
|Tainted Tourmarine|+4% To Wind Skill Damage|Damage Reduced by 5%|
|Storm Amber|+20 To Max Damage|Damage Reduced by 16|
|Pulsing Opal|7% Life Stolen Per Hit|Increase Max Life 8%|
|Shadow Quartz|7% Mana Stolen Per Hit|Increase Max Mana 8%|

|LEFT:170|LEFT:210|LEFT:210|c
|Chipped Crystal&br;Req Lvl=6|Weapon Mod|Armor Mod|h
|Frozen Soul|3% To Magic Skill Damage|3% Magic Absorb|
|Bleeding Stone|3% To Fire Skill Damage|3% Fire Absorb|
|Dark Azurite|3% To Cold Skill Damage|3% Cold Absorb|
|Tomb Jade|Replenish Life +13|Replenish Life +13|
|Solid Mercury|16% Extra Gold From Monsters|16% Extra Gold From Monsters|
|Bitter Peridot|+3% To Poison Skill|Magic Damage Reduced by 8|
|Enigmatic Cinnabar|Slows Target by 3%|Half Freeze Duration|
|Burning Surphur|+3% To Lightning Skill|3% Lightning Absorb|
|Tainted Tourmarine|+3% To Wind Skill Damage|Damage Reduced by 3%|
|Storm Amber|+10 To Max Damage|Damage Reduced by 8|
|Pulsing Opal|4% Life Stolen Per Hit|Increase Max Life 4%|
|Shadow Quartz|4% Mana Stolen Per Hit|Increase Max Mana 4%|


***Master Ancient Scroll [#o3d3d435]
-Sold at Gheed.
-An '''Master Ancient Scroll''' (MAS) has a property of '''Scroll Level 0''' at first.
-You can increase the Scroll Level of an MAS by 1, by cubing with an Ancient Scroll (AS) of one higher number than the Scroll Level. The AS is consumed.
(Ex. An MAS of Scroll Level 0 requires AS #1 to be upgraded to Level 1. You can't skip a certain level. If you have no AS #2, you can never upgrade your MAS to Level 2.)
-In Secret Recipes, you can use an MAS as an any AS lower than or equal to its level. An MAS of level 49 can substitute for all AS but AS #50, for example.
-Once your MAS hit level 25, you don't need to carry Ancient Tome #1-25. Once your MAS hit level 50, you don't need to carry Ancient Tome #26-50. This saves the time to put in and take out the Ancient Scrolls when you use Secret Recipes, and discarding Ancient Tomes will prevent the "Too Many Items" error.
-Some Secret Recipes must be changed so that multiple recipes don't require the same materials.
--Secret Recipe 4: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 5: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 24: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 25: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 31-36: Gloves/Belt/Boots + 1-2 Elixirs


***Free Oskills [#ra135a93]
-Blinder Raven
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Raven (i.e. It uses the skill level of Raven.)
--The ravens summoned by this skill deal Blind Effect like the original ones in LoD.
-Werebear
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Elemental Form (i.e. It uses the skill level of Elemental Form.)
--Has the almost same stat as Elemental Form.
--Elemental has some Fire Absorb. (Defense/Life may be slightly nerfed instead.)
--Werebear has some Cold Absorb. (Defense/Life may be slightly nerfed instead.)
--Werewolf has some Lightning Absorb. (Defense/Life may be slightly nerfed instead.)
-Find Potion
--A free oskill for Barbarian granted by Damage Augmenter.
--An alternative skill of Find Treasure (i.e. It uses the skill level of Find Treasure.)

***Crystal Recipes [#q9870502]
-%%Improve the stats of Kanji Runes.(Add auto repair?)%%
-Kanji Runewords
-Kanji Rune Forging
-Increase the drop chance of Null Rune?
-Uber Forging
--Golden Anvils
-Oopart base items
-Crafted Charms
-Crafted Jewels
-jp_neta
-Crystal socketable, morph
***Others [#x381bb5a]

-If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
--Rerolling Orb, Multi Stocker
-Rebalance Unique Weapons.
-Rebalance Unique Class Specific Armor.
-Class Skill bonus on weapons needs to be more generic
-new base armor for eth armor upgrade
-can opener size change, rerolling orb image change
-valk attracts meph,duri,council
-uniquestones -> stocker
-Map changes?
-gold storage
1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help. 
2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though. 
-Pally discussion: http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=47585
-Kick Damage(?)
-Smite, Sacrifice, Vengence, etc.
-Allow tokenizing Grand Charms and Large Charms %%%except Unique ones.%%%
(Any recipe that spawns Unique Charm(s) can be used for cheating, and bad.)



//メイプルリーフ金貨×5 + クリスタル全種類1つずつ + 「い」ルーン = 空白ルーン
//各上位のユニークチャーム(オッドは通常ユニーク) + エリクサー + 「い」ルーン = 空白ルーン
//あと、これはネタになるといいな程度です
//ハズレの墓所に極端なコンセプトのダンジョンを作って
//そこのダンジョンすべての報酬アイテム(壊れたチャームみたいなもの単体ではゴミ)を合成すると
//各種消耗品を大量に作り出すことができるアイテムXができるっていうのはどうでしょう?
//アイテムX+マルチストッカー=ドラゴンストーン100個分のポイント
//アイテムX+回復ポーション+マルチストッカー=メイプルリーフ金貨2つ分のポイント など
//ダンジョンのコンセプトですが例えば
//・ボスも含めすべて物理攻撃無効(剥がせない)のダンジョン
// 無効系もランダムで2種類は持っている
//・やたら広く宝箱や隠し場所などクリックできるところが沢山あって当りは報酬アイテム、残りはスカ
// 出てくる敵は羽虫系でポーション系をやたら出してアイテムを拾いにくくする
//・(テレポ禁止)とにかく広い、ダンジョンにいる間中毒でライフが減り続ける
// (耐性値適応前で秒間ダメージ10000くらいで)
// ボスがやたら硬い意外は普通


***Bookmarks [#u01bc7d9]

Damage Augmenter for each class
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48658
New Skills
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48693
Unique Items
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48759


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