• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
*Changes in ES 3.00 R6 [#q238d811]

#contents


**Overview [#i6c45a79]
-This version contains a lot of major changes. If you don't like to read all of the long chage log, please read this section at least.

***Character Compatibility [#m6d38b82]
-Old characters are still playable, but you may want to create a new character because;
--Each character is given 12 more skill points.
--Amazon, Barbarian and Druid Skills have been reworked a lot.
--Stat Points now work differently.
---Now 1 point in Vitality always grants +2 To Life and 1 point in Energy grants +2 To Mana. Instead, characters automatically gain much more Life and Mana per level.
(This means now spending skill points in Strength, Dexterity or Energy isn't so disadvantageous.)
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 2 points fpr 2H melee weapons.
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 4 points for other weapons.
---Now actual skill points in Energy grants +1% To F/C/L/P Skill Damage and Summon's Melee Damage per 4 points.
---Now actual skill points in Energy grants +1% To F/C/L/P Skill Damage per 4 points.
---Now actual skill points in Energy grants +1% To Magic/Wind Skill Damage per 6 points.
---Now actual skill points in Energy grants +1% To Summon Melee Damage per 4 points.

***Item Compatibility [#y973ca8a]
-All items are basically compatible with R6, but please note;
--All jewels are temporarily converted to tokens.
---You need to untokenize them to use them again.
---Forgings on magic/rare jewels are removed and the materials are refunded at that time.
---You can't apply Skill Tab Forging if the target jewel has a skill bonus already.
(Please don't try, or you may lose the skill bonus on the jewel.)
--To avoid '''27 States''' error, &color(red){please cube all Unique Charms you have};  to erase the Carry One Checks.





**Bug Fixes [#eb48c35d]
-Fixed the bug that following recipes crashes ES.
--Raistlin Set Weapon base change (Grim Scythe -> Rune Bow)
--Raistlin Set Weapon base change (Rune Bow -> Rune Staff)
--Any item that can't be converted + Thawing Potion
-Fixed the bug that Multi Stocker returns a Healing Potion when it should return a Mana Potion. 
-Fixed the synergy amount from Shapeshifting Mastery to Werewolf and Elemental Form (+3% Damage per Level -> +7%.)
-Fixed the data of RW Medecine in Runetool, which had been accidentaly broken.
-Fixed the bug that Spirit Wolves don't regenerate their life.
-Fixed the wrong synergy description of Charged Claws. (Feral Rage -> Fire Claws)
-Fixed the bug that tokenizing any 3 socket Rune Scepter (including Righteous Avenger) yields a corrupted token.
--The corrupted tokens of Righteous Avenger can be untokenized.
--The corrupted tokens of other 3 sokcet Rune Scepters cannot be untokenized. (Sorry)
-Fixed the bug that Precision Cleaver has a lower base damage than supposed.
-Fixed the bug that Reziarfg and Reporb are wrongly colored black.
-Fixed the bug that Decipherer Jackpots don't happen.


**System Changes [#n2bc579f]
***Rescaling Skill Levels [#t6d2ca2f]
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48450
-As explained in this thread, the skill level is capped at 100, and if once your main skill hits level 100, it's very difficult to improve your damage any more. So, to make the room for further improvement:
--"+2 skill bonus" on a jewel (ex. Skill Affix + Tab Forging) is prohibited.
--%%To make up for this, all skills are generally improved so that they do more damage with less skill levels.%% -> This may be canceled because 12 more skill points and the new stat bonus to skill damages in R6 may make up for the most part of the jewel nerf. 

-Due to the change of jewel forging, all existing Jewels are temporarily converted into tokens when you update to R6.
--Jewel tokens remain even if they are socketed in an item, but don't work until untokenized.
--You can untokenize jewel tokens by cubing.
--Forgings on rare/magic jewels are removed and the materials are refunded when untokenized.
--Forgings on unique jewels aren't removed.
--Mods on unique jewels aren't rerolled, but some mods will be updated.
--Forgings jewels can be removed and the materials are refunded when untokenized.
--Some mods on unique jewels can be improved or capped.

***Too Many Items Error Fix [#u9df5ce5]
-(Win) Removed the save data size limit (8KB) of D2 to get rid of "Too Many Items" error. The bundled PlugY is customized for this fix, so please don't install any other PlugY.
-(Win) Removed the save data size limit (8KB) of D2 to get rid of "Too Many Items" error.
--The bundled PlugY is customized for this fix, so please don't install any other PlugY.

***Character Stats Changes [#s171a974]
-Life/Mana Increment per Stat/Level
--Changed the stat bonus so that 1 point in Vitality always increases the life by 2 and 1 point in Energy always increases the mana by 2.
(Now investing into Vitality isn't always the best option.)
--Tweaked the Life/Mana per level so that all classes have more Life/Mana without investing into Vitality/Energy.

||CENTER:60|CENTER:60|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c
||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Life/Vit|Life/Lvl|>|>|>|>|>|Increased Life Per Level   &size(10){(5:0 means 5 points in Vit & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|4->2|4->12|24->22|20->20|16->18|12->16|8->14|4->12|
|Pal|3.5->2|3.5->10|21->20|17.5->18|14->16|10.4->14|7->12|3.5->10|
|Ama/Asn|3->2|3->8|18|15->16|12->14|9->12|6->10|3->8|
|Dru|2.5->2|2.5->5.5|15->15.5|12.5->13.5|10->11.5|7.5->9.5|5->7.5|2.5->5.5|
|Nec|2|2->3|12->13|10->11|8->9|6->7|4->5|2->3|
|Sor|1.5->2|1->0.5|8.5->10.5|7->8.5|5.5->6.5|4->4.5|2.5|1->0.5|

||CENTER:60|CENTER:60|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c
||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Mana/Ene|Mana/Lvl|>|>|>|>|>|Increased Mana Per Level   &size(10){(5:0 means 5 points in Ene & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|1->2|1->0.5|6->10.5|5->8.5|4->6.5|3->4.5|2->2.5|1->0.5|
|Pal|1.5->2|1.5->1|9->11|7.5->9|6->7|4.5->5|3|1.5->1|
|Ama/Asn|2|2|12|10|8|6|4|2|
|Dru|2.5->2|2.5->4.5|15->14.5|12.5->12.5|10->10.5|7.5->8.5|5->6.5|2.5->4.5|
|Nec|3->2|3->7|18->17|15->15|12->13|9->11|6->9|3->7|
|Sor|3.5->2|4->9.5|21.5->19.5|18->17.5|14.5->15.5|11->13.5|7.5->11.5|4->9.5|

-Added extra damage bonus from Stat Points (via Damage Augmenter)
-Added extra damage bonus from Stat Points (via the free oskills on Damage Augmenter)
--Attack Damage Boost (Oskill) grants:
---+1% To Total Attack Damage per clvl (unchanged)
---+1 To Max Damage per 4 base Strength/Dexterity points (new)
--Spell/Summon Damage Boost (Oskill) grants:
---+1% To Fire/Cold/Lightning/Poison/Summon Skill Damage per 4 base Energy points (new)
---+1% To Fire/Cold/Lightning/Poison Skill Damage per 4 base Energy points (new)
---+1% To Magic/Wind Damage Skill per 6 base Energy points (new)
(+X% To Summon Skill Damage increases only melee damage and works like ED% from Might.)
--The new passive oskill for 2H weapons (unfinished):
---+1 To Max Damage per 4 base Strength/Dexterity points (new)
---+1% To Summon Melee Damage per 4 base Energy points (new)
(+X% To Summon Melee Damage works like ED% from Might.)
--Parry Mastery (Oskill) grants:
---+1 To Max Damage per 4 base Strength/Dexterity points (new, for 2H weapons only)

-Rebalanced the initial Stat Points. (The total is unchanged.)

-%%Reduced the initial Stat Points.%% Rebalanced the initial Stat Points. (The total is unchanged.)

|LEFT:50|CENTER:70|CENTER:70|CENTER:70|CENTER:70|CENTER:70|c
|Class|Str|Dex|Vit|Ene|Total|h
|Ama|25|30|25|20|100|
|Asn|25|30|25|20|100|
|Bar|35|20|30|15|100|
|Dru|35|20|20|25|100|
|Nec|20->25|30|20|30->25|100|
|Pal|30|25|25|20|100|
|Sor|20->25|30|15|35->30|100|


-Slightly reduced the default Run speed.

|LEFT:50|CENTER:50|CENTER:50|CENTER:50|c
||LoD|R5|R6|h
|Walk|6|7|7|
|Run|9|11|10|

**Item Changes [#ode0bcff]

-Socketing following items no longer makes the target ''Mercenary Only'', because skiller jewels are nerfed.
--6 Jewels on normal Weapons and Body Armor
--4 Jewels on normal Helms and Shield
--3 Jewels on normal Charms

-Reduced the stack size of following throwing potions.
--Choking Gas Potion, Exploding Potion: 500 -> 300
--Strangling Gas Potion, Fulminating Potion: 500 -> 100

-Magic/Rare Large Charms, Grand Charms, Square Charms and Odd Charms can be tokenized.
(Unique Charms and White Odd Charms can't be tokenized.)

-Abolished the negative FRW charm, because now you can remove unwanted FRW by Magic Eraser, and the game becomes buggy if you have too much negative FRW.
--For a technical reason, existing negative MF charms are also deleted. Please make new ones. (Sorry) 

***Carry One Check Changes [#l13ae778]

-Removed Carry One Check from Unique Charms.
(This doesn't mean you can carry multiple Unique Charms of a kind. Carry One Check is a protect against a certain cheat, but a Carry One Check counts as a state and can be the cause of '''27 States''' error. So I decided to remove them for the benefit of the generality of players.)
--&color(red){The Carry One Check on an existing Unique Charm can be erased by cubing.}; 
--To avoid '''27 States''' error, please cube all Unique Charms you have to erase the Carry One Checks.
--The Carry One Check on a White Odd Charm still exists and can't be erased.

***Unique Item Changes [#nf964935]
-''Yagul's Wrath'' (Unique Druid's Seal)
--2% CtC Lvl 50 Bone Wall When You Kill An Enemy -> Hell's Gate (by a request, to avoid graphic lag)

-''Blade of Corruption'' (Unique Soul Destroyer)
--+1 To Avoid (Sway) -> None

-''Bloodtree Stump'' (LoD Unique War Club)
--+3 To Mace Mastery (Barbarian Only) -> +3 To Close Combat Mastery (Barbarian Only)

-''Bloodletter'' (LoD Unique Gladius)
--+2-4 To Sword Mastery (Barbarian Only) -> +2-4 To Close Combat Mastery (Barbarian Only)

-''Hijikata's Heart-blood'' (Unique Hachigane)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Treefeller'' (Unique Axe)
--+2-3 To Axe Mastery (Barbarian Only) -> +2-3 To Close Combat Mastery (Barbarian Only)

-''Meat Cleaver'' (Unique Sprit Axe)
--+5 To Axe Mastery -> +5 To Close Combat Mastery

-''Eternal Reign'' (Unique Death Reaper)
--+1 To Polearm Mastery -> +1 To Close Combat Mastery

-''Storm Seeker'' (Unique Ranseur)
--+1 To Spear Mastery -> +1 To Close Combat Mastery

-''Terminus Est'' (Unique Executioner Sword)
--+1-3 To Sword Mastery -> +1-3 To Close Combat Mastery

-''Minotaur's Sidearm'' (Unique Hurlbat)
--+1-3 To Axe Mastery -> +1-3 To Close Combat Mastery

-''Manifier of Slugger'' (Unique Brass Knuckle)
--+1 To Mace Mastery -> +1 To Close Combat Mastery


-''Boots of Aether'' (Unique Sepulcher Boots)
--+1 To Avoid (Sway) -> None

***Unique Jewel Changes [#y45f1a74]
-Tweaked the Lvl/Req Lvl.
--Jindujun: 45/40
--Ideal Craft: 65/60 -> 45/40
--Lady Eboshi's Greed: 50/45
--Nexus Star: 55/50 -> 50/45
--Bohemian Stone: 45/40 -> 55/50
--Icestorm Shard: 50/45 -> 55/50
--Salamander Stone: 55/50
--Sescheronya's Spark: 65/60 -> 55/50
--Smiiiff Stone: 60/55
--Larias' Licentious Lament: 60/55

-Tweaked the stats. (Also applied to existing ones.)
--Jindjun: +15-20 To Dexterity -> +25-30
--Ideal Craft: +20-30% Enhanced Damage -> +25-35
--Ideal Craft: +20-30% Enhanced Defense -> +25-35
--Nexus Star: Magic Damage Reduced By 3-5 -> 5-8
--Bohemian Stone: -(4-8)% To Enemy Poison Resistance -> -(3-5)%
--Bohemian Stone: 10% CtC Lvl 14 Poison Nova -> 5% Lvl 16
--Icestorm Shard: -(4-8)% To Enemy Cold Resistance -> -(3-5)%
--Icestorm Shard: 7% CtC Lvl 10 Gracial Spike -> Lvl 13
--Salamander Stone: -(4-8)% To Enemy Fire Resistance -> -(3-5)%
--Salamander Stone: 8% CtC Lvl 15 Fire Ball -> 10%, Lvl 18
--Salamander Stone: 8% CtC Lvl 15 Fire Ball -> Lvl 18
--Sescheronya's Spark: -(4-8)% To Enemy Lightning Resistance -> -(3-5)%
--%%Sescheronya's Spark: 5% CtC Lvl 10% Static Field -> 4% %%
--%%Smiiiff Stone: +1 To Shadow Desciplines (Assassin Only) -> none%%
--%%Larias' Licentious Lament: +1 To Passive and Magic (Amazon Only) -> none%%

***Set Item Changes [#b4c8253f]

-''Reaver of the Angel of Annihilation'' (Set Soul Destroyer)
--50% CtC Lvl 14 Bone Armor When Struck -> +5 To Bone Armor (because CtC BA overwrites native BA)

-''Malek's Strike'' (Set Blessed Edge)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Sarevok's Master'' (Set Death Blade)
--+1 To Sword Mastery (Barbarian Only) -> +1 To Close Combat Mastery (Barbarian Only)

-''Death's Touch'' (Set Throwing Knife)
--Piercing Attack 10% (New)

-''Alora's Silent Assault'' (Set Hand Scythe)
--Made convertible to War Dart. (Hand Scythe -> War Dart -> Tekko)

-Set Item Base Conversion
--The target gains Piercing Attack 10% when converted into a normal Throwing Weapon.
--The target gains Piercing Attack 15% when converted into an exceptional Throwing Weapon.
***Runeword Changes [#id7e77b7]

-''Opposing Destiny''
--+8 To Mace Mastery -> +8 To Thunder Wave




***New Kanji Runewords [#v42e07ce]

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 2H Melee Weapons  
 Level 16 Conviction Aura When Equipped 
 20% CtC Level 40 Holy Bolt On Attack
 +40% To Magic Skill Damage
 +380-420% Enhanced Damage
 +250% Damage To Demons
 +250% Damage To Undead
 +700-1000 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 1H Melee Weapons  
 Level 10 Conviction Aura When Equipped 
 13% CtC Level 40 Holy Bolt On Attack
 +24% To Magic Skill Damage
 +380-420% Enhanced Damage
 +250% Damage To Demons
 +250% Damage To Undead
 +450-700 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Gold Scarab'' (Ko Metal Mu Shi, '''Kogane Mushi''') 4 Socket Body Armor
 Level 14 Protection From Lightning Aura When Equipped
 +3 To All Skills
 +12-16 To Holy Shock
 +12-16 To Luck of the Ancient
 +3000 Defense
 +250% Extra Gold From Monsters
 +15 To Strength
 +15 To Strength
 +1 To All Skills
 +50% Extra Gold From Monsters
 (0.75/clvl) Cold Resist +0-75%
 +3 Mana After Each Kill

-''Creature'' (Life Ki Mo No, '''Ikimono''') 4 Socket Helms
 +1 To All Skills
 +7-9 To Battle Orders
 +20 To Spirit Wolf
 +20 To Summon Anointed Bear
 All Resistances +15
 +120-160% Enhanced Defense
 Lvl 11 Raven (40 Charges)
 +1 To All Skills
 Increase Max Life 12%
 Fire Resist +35%
 (0.375/clvl) +0-37 To Strength
 (0.375/clvl) +0-37 To Dexterity

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 2H Melee Weapons
 50% CtC Lvl 1 Static Field On Striking
 +3 To All Skills
 +30% Increased Attack Speed
 (+4/lvl) +4-400 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -30% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 Increase Max Mana 12%
 +1 To All Skills
 +2% Experience Gained

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 1H Melee Weapons
 35% CtC Lvl 1 Static Field On Striking
 +1 To All Skills
 +30% Increased Attack Speed
 (+2.5/lvl) +2-250 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -20% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 Increase Max Mana 12%
 +1 To All Skills
 +2% Experience Gained

-''Moonlight'' (Moon Ko U, '''Gekkou''') 3 Socket Bows/Crossbows
 12% CtC Level 20 Inner Sight On Striking
 +2 To All Skills
 +1 To Strafe*
 +19 To Strafe (Amazon Only)*
 +230-260% Enhanced Damage
 (+3/lvl) +3-300% Enhanced Max Damage
 +1000 Magic Damage
 +1 To All Skills
 +6% To Magic Skill Damage
 +15 To Strength
 +75 To Attack Rating Against Undead
 +75% Damage To Undead
 (*All classes gain +20 To Strafe)

-''Sunlight'' (Sun Ko U, '''Nikkou''') 3 Socket Shields
 16% CtC Level 30 Immolation On Striking
 +2 To All Skills
 +16-20 To Holy Fire
 +16-20 To Fire Strike
 +170-210% Enhanced Defense
 18% Increased Chance of Blocking
 -16% Enemy Fire Resistance
 +1 To All Skills
 Cannot Be Frozen
 +15 To Strength
 7% Increased Chance of Blocking

-''Tourbillion'' (Tsu Mu Shi Wind, '''Tsumuji-Kaze''') 4 Socket 2H Weapons
 +24% CtC Level 14 Weaken When Struck
 +38% CtC Level 34 Twister When Struck
 +12 To Dance of Death (Amazon Only)
 +12 To Whirlwind (Barbarian Only)
 40% Increased Attack Speed
 +470-520% Enhanced Damage
 Damage Reduced by 33%
 20% Increased Attack Speed
 (2.5/clvl) +2-250 To Max Cold Damage
 +3 Mana After Each Kill
 +1 To All Skills
 +8% To Wind Skill Damage


***Affix Changes (Jewel)[#xb2d983e]
-Added following jewel prefixes to make up for prohibiting +2 Skill jewels.
(All are exclusive to +Skill prefixes.)
--Adjudging: -(5-6)% Enemy Fire Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Cold Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Lightnig Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Poison Resist (Magic Only)
--Adjudging: -(3-4)% Enemy Fire Resist
--Adjudging: -(3-4)% Enemy Cold Resist
--Adjudging: -(3-4)% Enemy Lightnig Resist
--Adjudging: -(3-4)% Enemy Poison Resist
--Intensifying: +8-10% To Fire Skill Damage (Magic Only)
--Intensifying: +8-10% To Cold Skill Damage (Magic Only)
--Intensifying: +8-10% To Lightning Skill Damage (Magic Only)
--Intensifying: +8-10% To Poison Skill Damage (Magic Only)
--Intensifying: +6-7% To Magic Skill Damage (Magic Only)
--Intensifying: +6-7% To Wind Skill Damage (Magic Only)
--Intensifying: +4-7% To Fire Skill Damage
--Intensifying: +4-7% To Cold Skill Damage
--Intensifying: +4-7% To Lightning Skill Damage
--Intensifying: +4-7% To Poison Skill Damage
--Intensifying: +3-5% To Magic Skill Damage
--Intensifying: +3-5% To Wind Skill Damage
-Prefix Changes
--Defense: Increased by 50%
--Stamina: 16-25 -> 16-30
--Mana Sfter Kill: 2-8 -> 4-12
--Damage/AR vs Demon: 25-50% -> 50-75%
--Damage/AR vs Undead: 25-50% -> 50-75%
--Regenerate Mana: 31-50 -> 31-60
--F/C/L Damage (Colorful): Doubled the damage. Made all tiers Magic Only.
--MF/lvl: Tweaked the Frequency, Lvl and Req Lvl. Made the second highest tier Magic Only.
-Suffix Changes
--Absorb F/C/L: 3-9 -> 4-12
--Str, Dex, Enr: Made the highest tier Magic Only.
--Str/lvl, Dex/lvl, Vit/lvl, Enr/lvl: Reduced all tiers by 0.125/lvl. Tweaked the Lvl and Req Lvl. Made the second highest tier Magic Only.

***Affix Changes (Equipment) [#ted1e237]
-Prefix Changes
--Colorful: Doubled the F/C/L damage.

-Suffix Changes
--of Skill Master: Oskill Dodge, Oskill Avoid (Sway) -> Oskill Dodge
--of Skill Master: Oskill Axe Mastery (Thunder Strike) -> disabled
--of Skill Master: Oskill Mace Mastery (Thunder Wave) -> disabled
--of Skill Master: Oskill Pole Arm Mastery (Plasma Squall) -> disabled
--of Skill Master: Oskill Spear Mastery (Walkning Decoy) -> disabled
--of Skill Master: Oskill Sword Mastery (Close Combat Mastery) -> Also appears on other melee weapons than swords.


***Base Item Changes [#e115fddb]
-Rebalanced the base damage of elite weapons.

--Moderated weapons Min/Max Damage ratios, so that they are 25:75 at least and 40:60 at most.
(This is because the weapons with less max damage benefit less from '''Enhanced Max Damage Per Level'''.)

--Increased the base damage of fast/normal weapons and reduced that of slow weapons.
(This is because weapon speed is less important than weapon damage in ES.)  
---1H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|39|45|+6|
|-20|42|47|+5|
|-15|44|48.5|+4.5|
|-10|46|50|+4|
|-5|48|51|+3|
|0|51|53|+2|
|5|53|54|+1|
|10|56|56|0|
|20|63|60|-3|

---2H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|90|108|+18|
|-20|98|114|+16|
|-15|101|117|+16|
|-10|104|120|+16|
|-5|110|123|+13|
|0|117|126|+9|
|5|125|129|+4|
|10|128|132|+4|
|20|144|138|-6|

---Bows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-10|44|48|+4|
|0|48|50|+2|
|5|50|52|+1|
|10|54|54|0|

---Xbows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-40|60|69|+9|
|-20|69|75|+6|
|-10|75|79|+4|
|0|83|83|0|

---Throwing Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-20|38|42|+4|
|-15|40|43|+3|
|-10|41|44|+3|
|0|45|47|+2|
|10|50|50|0|
|20|56|54|-2|


**Recipe Changes [#u77d36f5]
***Jewel Forging Changes [#x7bc8d80]
-Prohibited Skill Tab Forging to jewels that have a skill bonus already, and vice versa.
--Examples
---Bow & Crossbow Tab Forging to ''+1 To Ama'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To All'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To Sor'' Jewel -> Allowed
---Assassin Skill Forging to ''Smiiiff Stone'' Unique Jewel -> Not Allowed
---Amazon Skill Forging to ''Larias' Licentious Lament'' Unique Jewel -> Not Allowed

-Stat Forging can also be applied to magic/rare jewels.
--Stat Forging has 3/4 effect on magic/rare jewels.
-2/3 Rune Forging is now simply called Rune Forging.
--Rune Forging has 3/5 - full effect on magic/rare jewels. (3/4 in average)

**Skill Changes [#q3fbf778]


***Amazon [#hcb00913]
-''Fend''
--Max Attack Number: 7 -> 4
--Animation Rollback: 60% -> 50%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 

-''Dodge''
--Required Level: 6 -> 12
--Prerequisites: None -> ''Sway''
--Also includes the fuction of ''Avoid'' and ''Evade''
--D/A/E animation takes only 1 frame with all weapons
--D/A/E chance: (3-50)% -> 20% (Fixed)
--+1% DR per base point
--No defense bonus
--Synergy
---Sway: +1% Chance to D/A/E per level

-''Avoid'' -> ''Sway''
--Required Level: 12 -> 6
--Prerequisites: Dodge -> None
--Defense Bonus: 15 +15 +30 +45 +60 +60
--Oskill Avoid (Oskill Sway) no longer works, because Oskill Dodge and Oskill Avoid had been always paired and now Oskill Dodge includes the function of Avoid.
--Synergy
---Dodge: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)
---Petrify: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)


-''Evade'' -> ''Petrify''
--Required Level: 24 -> 6
--Prerequisites: Avoid -> Inner Sight
--An Inner Sight like skill that slows target's Run/Walk speed.
--Doesn't overwrite curses, Inner Sight and Slow Missiles.
--Slower Run/Walk: 33% + 3% per Level
--Radius: 1.33 yard + 0.67 yard per 3 Base Points
--Duration: 4 seconds
--Synergy
---Inner Sight: +0.12 Second per Level
---Slow Missiles: +3% Slower Run/Walk per Level
--Unlike Decrepify, attack speed is not affected (so ranged attackers still fire), but the slow Run/Walk effect is much stronger.
--Suggested Usage: Slow fleeing monsters like Blowpipe Fetish. Slow a dangerous boss pack. Break up a large pack into small groups. (The default radius is narrow, so you can selectively slow monsters.) Keep a monster pack tight so that Lightning Fury effectively works. (For this purpose you need to invest some base point to increase the radius.) 

:|&ref(./petrify.jpg);
Gray monsters are petrified.


-''Slow Missiles''
--Prerequisites: Inner Sight -> Petrify

-''Frost Nova''
--Prerequisites: Inner Sight -> None

-''Fire Wall''
--Prerequisites: Slow Missile -> Frost Nova

-''Penetrate''
--Prerequisites: Critical Strike -> None

***Druid [#ub846366]
-Summary
--Now damaging minions are rearranged into 3 groups. 
--''Vines'' are greatly improved and specialized for elemental attack (P/F/C) like Necro Vampires.
---75 Base Points in 3 kinds of Vines grant fully synergized 15 Vines.
--''Water Elemental'' is now independent from Ravens and Wolves.
---Receives/gives no synergies and passives.
---Automatically gains powerful stats without synergies and passives.
---20 Base Points in Water Elemental grant 2 Elementals.
---This group requires only 20 points to max out, and is handy as the second damage source of any hybrid builds.
--''Raven'', ''Spirit Wolf'' and ''Dire Wolf'' form the third group.
---Raven gives +1 Spirit Wolf per 3 Base Points and +1 Dire Wolf per 6 Base Points.
(4 more Spirit Wolves or 2 more Dire Wolves, to make up for 1 less Water Elementals)
---Wolves automatically gain decent stats without synergies and passives.
---On top of it, Spirit Wolf and Dire Wolf synergize the stats each other.
(You can summon only one type of Wolf at once, but maxing out both Wolves makes sense.)
---85 Base Points in Raven and Wolves grant fully synergized 7 Ravens and 8 Dire Wolves or 16 Spirit Wolves.

-''Raven''
--Reduced the maximum number of Ravens to avoid ptRoom errors in multiplayer games. Improved killing abilities instead.
--# of Ravens: +1 per 2 levels (capped at 5 at slvl 9) -> +1 per 3 levels (capped at 7 at slvl 22)
--Summon Spirit Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Summon Dire Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Cow Balloon: +5% Life Per Level -> 10% Lightning Damage Per Level (Adds Lightning Damage that is equal to 10% of Raven's physical damage.)
--Removed the reference to Blindness effect in the skill description and added that to Crushing Blow.
--Added the chance of Crushing Blow to the skill description.

-''Summon Spirit Wolf''
--# of Wolf: 1 + 1/lvl (capped at 5) -> 1 + 1 per 2 levels (capped at 6)
--Life Bonus: none -> +15%/lvl
--Defense Bonus: +25%/lvl -> +15%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +25%/lvl -> +15%/lvl
--Passive:
---Dire Wolf: +25% Life Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
---Raven: +1 Spirit Wolf per 4 Levels -> per 3 Levels
---Dire Wolf: +15% Life Per Level (new)
---Dire Wolf: +7% Defense per Level (new)
---Dire Wolf: +7% Damage per Level (new)
---Dire Wolf: +15% Attack Rating per Level (new)
(Now you can summon exactly twice as many Spirit Wolves as Dire Wolves, and a Spirit Wolf deals 2/3 Damage of a Dire Wolf.)

-''Summon Dire Wolf''
--# of Wolves 1 + 1/lvl (capped at 3) -> 1 + 1 per 2 levels (capped at 3)
--Life Bonus: 25%/lvl -> +15%/lvl
--Defense Bonus: none -> +15%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +none -> +15%/lvl
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
---Raven: +1 Spirit Wolf per 8 Levels -> per 6 Levels
---Spirit Wolf: +15% Life Per Level (new)
---Spirit Wolf: +7% Defense per Level (new)
---Spirit Wolf: +7% Damage per Level (new)
---Spirit Wolf: +15% Attack Rating per Level (new)

-''Summon Water Elemental''
--Prerequisites: Summon Dire Wolf -> none
--# 0f Elementals: 1 -> 1 + 1 per 20 Base Points
--Base Damage: 22-44 +11 +22 +33 +44 +44 -> 20-40 +10 +20 +30 +40 +40
--Life Bonus: none -> +20%/lvl
--Defense Bonus: none -> +10%/lvl
--Damage Bonus: 10%/lvl
--Attack Rating Bonus: +none -> +20%/lvl
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Dire Wolf: +25% Life Per Level -> none
--Synergy:
---Raven: +1 Water Elemental per 12 Levels -> none

-''Oak Sage''
--Base Life: 56-64 -> 200-226
--Base Defense: 74 -> 196

-''Heart of Wolverine''
--Base Life: 128-144 -> 200-226
--Base Defense: 123 -> 196

-''Poison Creeper''
--# of Creepers: 1 + 1 per 5 Base Points (Max = 6) 
--Base Life: 63-87 -> 100-138
--Base Defense: 50 -> 138
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 8 -> 20
--Synergy:
---Acid Rain: +8% Poison Damage per Level
---Volcanic Creeper: +8% Poison Damage per Level
---Arctic Creeper: +8% Poison Damage per Level
---Cow Balloon: +15% Life per Level

-''Carrion Vine'' -> ''Volcanic Creeper''
--Skill: Life Leech -> Fissure
--# of Creepers: 1 + 1 per 5 Base Points (Max = 5) 
--Base Life: 100-138
--Base Defense: 138
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 10 -> 25
--Synergy:
---Volcano: +6% Fire Damage per Level
---Molten Boulder: +6% Fire Damage per Level
---Fire Storm: +6% Fire Damage per Level
---Poison Creeper: +6% Fire Damage per Level
---Arctic Creeper: +6% Fire Damage per Level
---Cow Balloon: +15% Life per Level

-''Solar Creeper'' -> ''Arctic Creeper''
--Skill: Mana Leech -> Cold Blast
--# of Creepers: 1 + 1 per 5 Base Points (Max = 4) 
--Base Life: 138-192 -> 100-138
--Base Defense: 165 -> 138
--Life Bonus: 30%/lvl -> 20%/lvl
--Mana Cost: 14 -> 30
--Synergy:
---Arctic Blast: +7% Cold Damage per Level
---Molten Boulder: +7% Cold Damage per Level
---Poison Creeper: +7% Cold Damage per Level
---Volcanic Creeper: +7% Cold Damage per Level
---Cow Balloon: +20% Life per Level

:|&ref(./newcreepers.jpg);

-''Arctic Blast''
--Synergy:
---Arctic Creeper: +7% Cold Damage Per Level
---Arctic Creeper: +7% Physical Damage Per Level

-''Winter Fury''
--Synergy:
---Arctic Creeper: +10% Cold Damage Per Level

-''Volcano''
--Synergy:
---Volcanic Creeper: +7% Fire Damage Per Level
---Volcanic Creeper: +7% Physical Damage Level

-''Molten Boulder''
--Synergy:
---Volcanic Creeper: +8% Fire Damage Per Level
---Volcanic Creeper: +8% Physical Damage Level

-''Firestorm''
--Synergy:
---Volcanic Creeper: +6% Fire Damage Per Level

***Barbarian [#be57703a]
-''Sword Mastery'' -> ''Close Combat Mastery''
--Works with any melee weapons.
--This skill and Assassin's Melee Mastery are mutually exclusive. (The higher level one works.)
--Req Level: 1
--Prerequisites: None
--Synergy: None

-''Axe Mastery'' -> ''Thunder Strike''
--A Lightning version of Amazon's Fire Strike.
--Req Level: 1
--Prerequisites: None
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)

-''Mace Mastery'' -> ''Thunder Wave''
--A Lightning version of Sorceress' Flame Wave.
--Req Level: 12
--Prerequisites: Thunder Strike
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)

:|&ref(./thunderwave.jpg);

-''Nova''
--Increased the missile range (13 -> 14 yards).
--Req Level: 18
--Prerequisites: None -> Thunder Wave
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)
--Synergy: War Cry: X% Lightning Damage per Level

-''Polearm Mastery'' -> ''Plasma Squall''
--A Lightning version of Sorceress' Blizzard.
--Req Level: 24
--Prerequisites: Nova
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level
--Synergy: Thunder Storm: X% Lightning Damage per Level
--Synergy: Close Combat Mastery: X% Lightning Damage per Level (<- To encourage hybrid builds.)

:|&ref(./plasma.jpg);

-''Thunder Storm''
--Synergy: Thunder Strike: X% Lightning Damage per Level
--Synergy: Thunder Wave: X% Lightning Damage per Level
--Synergy: Nova: X% Lightning Damage per Level
--Synergy: Plasma Squall: X% Lightning Damage per Level

-''Spear Mastery'' -> ''Walking Decoy''
--Summons a Barbarian shaped Decoy that doesn't attack but follows after you.
--Walking Decoy should need hard points to make it last long, because melee Barbarians themselves are the tank, and a one-point-wonder tank for them will be off-balance. Some ranged/spell builds may want an additional tank at the cost of some skill points.
--Req Level: 24
--Prerequisites: None (Moved to "Warcries" skill tab page.)
--X to Base Defense per Base Point.
--X to Base Life per Base Point.
--+1 Walking Decoy per 10 Base Points.
--Synergy: Iron Skin: +3% Defense per Level.
--Synergy: Natural Resistance: +3% All Resistance per Level.
 
***Necromancer [#g8f688c0]
-''Killer Scythe''
--Max Attack Number: 7 -> 4
--Animation Rollback: 80% -> 65%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 

-''Summon Skeleton'', ''Summon Vampire''
--Reduced the footprint of Skeletons and Vampires (2x2 -> 1x1) to reduce the jam.

-''Bone Armor''
--+1% DR per base point.

-''Poison Nova''
--Changed the missile graphics.
(This is because the old missiles cause graphic lag on some PC. But both missiles don't cause any lag on my PC, and I'm not sure if the new missiles are better. Please report if this change fixes the problem.)

:|&ref(./newpoisonnova.jpg);



***Paladin [#uf9f9b47]
-''Vengence''
--Added 5/4 weapon damage bonus.
--Elemental Damage%: 70% + 6%/lvl -> 100% + 10%/lvl
--Synergy from Protection Auras: 10% -> 12%
--Synergy from Other Auras: 5% -> 7%

-''Sacrifice''
--Increased the damage bonus (80% + 40%/lvl -> 100% + 40%/lvl).
--Increased the AR bonus (50% + 15%/lvl -> 100% + 15%/lvl).
--Negates any physical damage you take while attacking.
--The Life Loss is changed as follows:
---Propotional to your current life instead of the damage you deal.
---Propotional to your attack length. (Attacking fast results less life loss.)
---Increases as the slvl increases.
---@slvl 1: 5% of your current life per 10 frames. (7% with the initial weapon, with which you attack at 14 FPA.)
---@slvl 34: 10% of your current life per 10 frames.
---@slvl 67: 15% of your current life per 10 frames.
---@slvl 100: 20% of your current life per 10 frames.
--Removed the Life Loss synergies.
--Made the attack uninterruptible.

-''Charge''
--Increased the AR bonus (50% + 15%/lvl -> 50% + 25%/lvl).

-''Conversion''
--Added 5/4 weapon damage bonus.
--Added AR bonus (20% + 10%/lvl).

-''Fanaticism''
--Damage% To Self: 40% + 12%/lvl -> 42% + 12%/lvl
--Damage% To Party: 30% + 9%/lvl -> 35% + 10%/lvl (3/4 of full damage -> 5/6)

-''Holy Shield''
--Required Level: 24 -> 18
--Prerequisites: Charge, Blessed Hammer -> Charge 


***Sorceress [#z0a3eab1]
-''Enchant''
--Added an AoE with radius 4 yards. (Now CtC Enchant can affect nearby friendly units.)
--In the town, it only affects the caster like Barbarian's friendly warcries.  
--Doubled the mana cost.

-''Fire Mastery'', ''Cold Mastery'', ''Lightning Mastery''
--Reduced the effect: 60% + 5%/lvl -> 60% + 4%/lvl


***Rescaling Defense% Skills [#ec67ad88]
-Reduced monsters' Attack Rating by 25% at most. (Less reduction in early difficulty.)
-Reduced Defense% bonus from skills by 30%.
-This is intended to ease the inequality that the classes/builds with no native Defense% skills are significantly disadvantaged, because monsters are balanced against very defensive characters.

--Assuming an average defensive character has 500% defense bonus from skills in end games.
--His total defense is ''base * 600%''.
--If reduced by 30%, his defense bonus is 350%.
--His total defense is ''base * 450%''.
--So he loses 25% of his total defense, which will be offset by the -25% AR of monsters.
(Less defensive characters will simply benefit from -25% AR of monsters.)

-''Cloak of Shadows''
--Defense Bonus: 10% + 3%/lvl -> 10% + 2%/lvl

-''Shade Armor'', ''Fire Armor'', ''Chilling Armor'', ''Shock Armor''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl

-''Iaigiri'', ''Concentrate'' 
--Defense Bonus: 100% + 10%/lvl -> 70% + 7%/lvl

-''Shout''
--Defense Bonus: 100% + 15%/lvl -> 70% + 10%/lvl

-''Iron Skin''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl

-''Elemental Form''
--Defense Bonus: 50% + 10%/lvl -> 35% + 7%/lvl

-''Defiance''
--Defense Bonus: 100% + 25%/lvl -> 100% + 15%/lvl

-''Holy Shield''
--Defense Bonus: 25% + 15%/lvl -> 20% + 10%/lvl

***Holy Parry -> Parry Mastery (Damage Augmenter Oskill) [#hc2458c7]
-A passive skill that works for all classes.
-Works only when the character equips a 2H melee weapon.
--(1-30)% Chance to D/A/E
--Converts Increased Block Chance and FBR on your equipment into FHR.
--Defense Bonus: 20% + 7% per your primary defense skill level
(The highest slvl (not blvl) of following skills is used.)
---Sway
---Shade Armor
---Iron Skin
---Shapeshifting Mastery
---Bone Armor
---Holy Shield (slvl is doubled, because unlike from other skills, you don't benefit from Holy Shield when Parry Mastery is active.)
---Fire Armor
---Chilling Armor
---Shock Armor
-2H Assassins, 2H Barbarians and 2H Were Druids are strong enough without this skill, so:
--The 7% defense bonus of Iaigiri, Concentrate and Elemental Form is removed.
--The defense bonus of Shade Armor and Iron Skin is reduced by 2%. (7% -> 5%)
(Those builds still benefit from the D/A/E bonus, and the passive 7% defense would be helpful when they use other nondefensive skills like Tiger Strike or Berserk.)
--Iron Skin will receive synergy from Double Swing and Frenzy, because dual-weapon Barbs are less defensive as well as 2H Barbs and don't benefit from Parry Mastery. Dual-claw Assassins would need no compensation because they have Weapon Block. 


**Hireling Changes [#p070f62d]
-''Offensive Barbarian''
--Bash: +4-6 to slvl
--Berserk: -> Concentrate
-''Desert Mercenary''
--Defiance, Holy Fire, Prayer, Thorns, Meditation
---slvl @clvl 20: 2-5 -> 8
---slvl @clvl 50: 5-11 -> 17
---slvl @clvl 85: 10-19 -> 27
--Might
---Slightly increased the slvl increment after clvl 85.
--Fanaticism
---slvl @clvl 85: 3 -> 4
--Salvation
---Salvation: -> Concentration
---slvl @clvl 85: 3 -> 7
-''Western Sorcerer''
--Fire Ball: +4 to slvl
--Gracial Spike: +4 to slvl
--Chain Lightning: +4 to slvl, -10% chance
--Bone Spirit: +10 chance (so that all sorcerers have the same chance of sub elemental attack)

**Monster Changes [#a9263358]
-''Radament'', ''Smith'', ''Hephasto'', ''Lava Fiend''
--Increased Defense.
-''Wyvern'', ''Electrocuter''
--Reduced Life by 10%.
-''Summoner'' (not including Dark Magicians)
--Increased Defense, Life and Experience.
--Uses Living Ice's aura (negating CBF, -Cold Res) and Magma Juggler's aura (-Fire Res).
-''Clay Golem (Monster)''
--Changed the graphic to yellow colored Living Ice type golem and renamed as Mud Golem.
-''Blood Golem (Monster)''
--Changed the graphic to red colored Living Ice type golem and renamed as Flesh Golem.
-''Death Mauler''
--Increased the damage of Death Maul attack.
-''Siege Beast''
--Increased the damage of Stomping attack.
**To Do [#s08c9559]
-Remove the socket recipes that can spoil the target item. (ex. Making 1-2 sockets on Magic Weapons that can have 3 sockets)
-Remove the socket prefixes that can spoil the target item. (ex. Jeweler's prefix that adds 1 socket on Rare Weapons)
-Fix the short skill description (shown on the skill icon) of Lightning Inferno, which says 100% Lightning Damage.
-Change the base item of Raistlin Set Helm (Set Level 55) from Tiara (qlvl 70) to Coronet (qlvl 53).
-(jp) Fix the typo on Rerolling Orb. (Key -> Ancient Scroll 27 to reroll a rare charm.)
-(jp) Change the translation of Wind Skill Damage. (物理スキルダメージ -> 風系スキルダメージ)
-Upgrading a piece of Merc sets automatically unforge any forging and refunds the materials.
-Disable the normal base upgrading recipes for merc set pieces, because the special upgrading recipes should be used for them. (Database should be updated, too.)


***Database, Wiki Update [#v6cb3a54]
-Kanji Runewords
-Prefixes, Suffixes (partially done)

***Not Confirmed [#r69a7da4]
-(jp, mac) Quest Reward Fix causes a crash (?) on Japanese Mac version ES.
-Reseting a white Odd Charm causes a crash (?).

**Plans [#m18d46b4]
-Make "Half Freeze Duration" stackable. (2 or more HFD's grant "Cannot Be Frozen".) 
-Valshift GG
-Replace item_normal_damage with Min/Max Damage.
-+Wind Skill Damage -> Smite
-Gem Can + Key -> exracts a six-pack of the selected color
-Improve the Replenish Life mod of Chi (Dol) Runes (10% -> 14%).
-Improve the DR/MDR mod of A/Me (Sol/Mal) Runes (7 -> 10).
-Nerf the Extra Gold mod of Ra (Lem) Runes (50% -> 40%).
-Add Flawed Crystals (size). 100 Chipped Crystals = 10 Flawed Crystals = 1 Crystal
-Change the mods of Kanji Runes as follows. (All runes also has "+1 To All Skills".)

|LEFT:170|LEFT:210|LEFT:210|c
|Rune|Weapon Mod|Armor Mod|h
|Moon|+6% To Magic Skill Damage|&color(red){5% Magic Absorb};|
|Fire|+8% To Fire Skill Damage|&color(red){7% Fire Absorb};|
|Water|+8% To Cold Skill Damage|&color(red){7% Cold Absorb};|
|Earth|+8% To Poison Skill|&color(red){Magic Damage Reduced by 24};|
|Sun|&color(red){Slows Target by 7%};|Cannot Be Frozen|
|Thunder|+8% To Lightning Skill|&color(red){7% Lightning Absorb};|
|Wind|+6% To Wind Skill Damage|&color(red){Damage Reduced by 7%};|
|Dragon|&color(red){+30 To Max Damage};|&color(red){Damage Reduced by 24};|
|Life|&color(red){10% Life Stolen Per Hit};|Increase Max Life 12%|
|Death|&color(red){10% Mana Stolen Per Hit};|Increase Max Mana 12%|

-Make Crystals socketable. Crystals have the same mod as the corresponding Kanji Rune except "+1 To All Skills".

|LEFT:170|LEFT:210|LEFT:210|c
|Crystal&br;Req Lvl=48|Weapon Mod|Armor Mod|h
|Frozen Soul|+6% To Magic Skill Damage|5% Magic Absorb|
|Bleeding Stone|+8% To Fire Skill Damage|7% Fire Absorb|
|Dark Azurite|+8% To Cold Skill Damage|7% Cold Absorb|
|Tomb Jade|Replenish Life +40|Replenish Life +40|
|Solid Mercury|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Bitter Peridot|+8% To Poison Skill|Magic Damage Reduced by 24|
|Enigmatic Cinnabar|Slows Target by 7%|Cannot Be Frozen|
|Burning Surphur|+8% To Lightning Skill|8% Lightning Absorb|
|Tainted Tourmarine|+6% To Wind Skill Damage|Damage Reduced by 7%|
|Storm Amber|+30 To Max Damage|Damage Reduced by 24|
|Pulsing Opal|10% Life Stolen Per Hit|Increase Max Life 12%|
|Shadow Quartz|10% Mana Stolen Per Hit|Increase Max Mana 12%|

|LEFT:170|LEFT:210|LEFT:210|c
|Flawed Crystal&br;Req Lvl=24|Weapon Mod|Armor Mod|h
|Frozen Soul|+4% To Magic Skill Damage|4% Magic Absorb|
|Bleeding Stone|+5% To Fire Skill Damage|5% Fire Absorb|
|Dark Azurite|+5% To Cold Skill Damage|5% Cold Absorb|
|Tomb Jade|Replenish Life +26|Replenish Life +26|
|Solid Mercury|33% Extra Gold From Monsters|33% Extra Gold From Monsters|
|Bitter Peridot|+5% To Poison Skill|Magic Damage Reduced by 16|
|Enigmatic Cinnabar|Slows Target by 5%|Half Freeze Duration|
|Burning Surphur|+5% To Lightning Skill|5% Lightning Absorb|
|Tainted Tourmarine|+4% To Wind Skill Damage|Damage Reduced by 5%|
|Storm Amber|+20 To Max Damage|Damage Reduced by 16|
|Pulsing Opal|7% Life Stolen Per Hit|Increase Max Life 8%|
|Shadow Quartz|7% Mana Stolen Per Hit|Increase Max Mana 8%|

|LEFT:170|LEFT:210|LEFT:210|c
|Chipped Crystal&br;Req Lvl=6|Weapon Mod|Armor Mod|h
|Frozen Soul|3% To Magic Skill Damage|3% Magic Absorb|
|Bleeding Stone|3% To Fire Skill Damage|3% Fire Absorb|
|Dark Azurite|3% To Cold Skill Damage|3% Cold Absorb|
|Tomb Jade|Replenish Life +13|Replenish Life +13|
|Solid Mercury|16% Extra Gold From Monsters|16% Extra Gold From Monsters|
|Bitter Peridot|+3% To Poison Skill|Magic Damage Reduced by 8|
|Enigmatic Cinnabar|Slows Target by 3%|Half Freeze Duration|
|Burning Surphur|+3% To Lightning Skill|3% Lightning Absorb|
|Tainted Tourmarine|+3% To Wind Skill Damage|Damage Reduced by 3%|
|Storm Amber|+10 To Max Damage|Damage Reduced by 8|
|Pulsing Opal|4% Life Stolen Per Hit|Increase Max Life 4%|
|Shadow Quartz|4% Mana Stolen Per Hit|Increase Max Mana 4%|


***Master Ancient Scroll [#o3d3d435]
-Sold at Gheed.
-An '''Master Ancient Scroll''' (MAS) has a property of '''Scroll Level 0''' at first.
-You can increase the Scroll Level of an MAS by 1, by cubing with an Ancient Scroll (AS) of one higher number than the Scroll Level. The AS is consumed.
(Ex. An MAS of Scroll Level 0 requires AS #1 to be upgraded to Level 1. You can't skip a certain level. If you have no AS #2, you can never upgrade your MAS to Level 2.)
-In Secret Recipes, you can use an MAS as an any AS lower than or equal to its level. An MAS of level 49 can substitute for all AS but AS #50, for example.
-Once your MAS hit level 25, you don't need to carry Ancient Tome #1-25. Once your MAS hit level 50, you don't need to carry Ancient Tome #26-50. This saves the time to put in and take out the Ancient Scrolls when you use Secret Recipes, and discarding Ancient Tomes will prevent the "Too Many Items" error.
-Some Secret Recipes must be changed so that multiple recipes don't require the same materials.
--Secret Recipe 4: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 5: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 24: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 25: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 31-36: Gloves/Belt/Boots + 1-2 Elixirs


***Free Oskills [#ra135a93]
-Blinder Raven
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Raven (i.e. It uses the skill level of Raven.)
--The ravens summoned by this skill deal Blind Effect like the original ones in LoD.
-Werebear
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Elemental Form (i.e. It uses the skill level of Elemental Form.)
--Has the almost same stat as Elemental Form.
--Elemental has some Fire Absorb. (Defense/Life may be slightly nerfed instead.)
--Werebear has some Cold Absorb. (Defense/Life may be slightly nerfed instead.)
--Werewolf has some Lightning Absorb. (Defense/Life may be slightly nerfed instead.)
-Find Potion
--A free oskill for Barbarian granted by Damage Augmenter.
--An alternative skill of Find Treasure (i.e. It uses the skill level of Find Treasure.)

***Crystal Recipes [#q9870502]
-%%Improve the stats of Kanji Runes.(Add auto repair?)%%
-Kanji Runewords
-Kanji Rune Forging
-Increase the drop chance of Null Rune?
-Uber Forging
--Golden Anvils
-Oopart base items
-Crafted Charms
-Crafted Jewels
-jp_neta
-Crystal socketable, morph
***Others [#x381bb5a]

-If any of the stored items on following stockers hit the cap, the stocker doesn't accpet that item any more, instead of losing the item point.
--Rerolling Orb, Multi Stocker
-Rebalance Unique Weapons.
-Rebalance Unique Class Specific Armor.
-Class Skill bonus on weapons needs to be more generic
-new base armor for eth armor upgrade
-can opener size change, rerolling orb image change
-valk attracts meph,duri,council
-uniquestones -> stocker
-Map changes?
-gold storage
1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help. 
2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though. 
-Pally discussion: http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=47585
-Kick Damage(?)
-Smite, Sacrifice, Vengence, etc.
-Allow tokenizing Grand Charms and Large Charms %%%except Unique ones.%%%
(Any recipe that spawns Unique Charm(s) can be used for cheating, and bad.)



//メイプルリーフ金貨×5 + クリスタル全種類1つずつ + 「い」ルーン = 空白ルーン
//各上位のユニークチャーム(オッドは通常ユニーク) + エリクサー + 「い」ルーン = 空白ルーン
//あと、これはネタになるといいな程度です
//ハズレの墓所に極端なコンセプトのダンジョンを作って
//そこのダンジョンすべての報酬アイテム(壊れたチャームみたいなもの単体ではゴミ)を合成すると
//各種消耗品を大量に作り出すことができるアイテムXができるっていうのはどうでしょう?
//アイテムX+マルチストッカー=ドラゴンストーン100個分のポイント
//アイテムX+回復ポーション+マルチストッカー=メイプルリーフ金貨2つ分のポイント など
//ダンジョンのコンセプトですが例えば
//・ボスも含めすべて物理攻撃無効(剥がせない)のダンジョン
// 無効系もランダムで2種類は持っている
//・やたら広く宝箱や隠し場所などクリックできるところが沢山あって当りは報酬アイテム、残りはスカ
// 出てくる敵は羽虫系でポーション系をやたら出してアイテムを拾いにくくする
//・(テレポ禁止)とにかく広い、ダンジョンにいる間中毒でライフが減り続ける
// (耐性値適応前で秒間ダメージ10000くらいで)
// ボスがやたら硬い意外は普通


***Bookmarks [#u01bc7d9]

Damage Augmenter for each class
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48658
New Skills
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48693
Unique Items
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48759


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