*Changes in ES 3.00 R6 [#q238d811]

#contents


**Overview [#i6c45a79]
-This version contains a lot of major changes. If you don't like to read all of the long chage log, please read this section at least.

***Character Compatibility [#m6d38b82]
-Old characters are still playable, but you may want to create a new character because;
--Each character is given 12 more skill points.
--Many skills have been reqorked, especially in Amazon, Barbarian and Druid skill trees.
--Stat Points now work differently.
---Now 1 point in Vitality always grants +2 To Life and 1 point in Energy grants +2 To Mana. Instead, characters automatically gain much more Life and Mana per level.
(This means now spending skill points in Strength, Dexterity or Energy isn't so disadvantageous.)
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 2 points fpr 2H melee weapons.
---Now actual skill points in Strength or Dexterity grants +1 To Max Damage per 4 points for other weapons.
---Now actual skill points in Energy grants +1% To F/C/L/P Skill Damage per 4 points.
---Now actual skill points in Energy grants +1% To Magic/Wind Skill Damage per 6 points.
---Now actual skill points in Energy grants +1% To Summon Melee Damage per 4 points.

***Item Compatibility [#y973ca8a]
-All items are basically compatible with R6, but please note;
--All jewels are temporarily converted to tokens.
---You need to untokenize them to use them again.
---Forgings on magic/rare jewels are removed and the materials are refunded at that time.
---You can't apply Skill Tab Forging if the target jewel has a skill bonus already.
(Please don't try, or you may lose the skill bonus on the jewel.)
--To avoid '''27 States''' error, &color(red){please cube all Unique Charms you have};  to erase the Carry One Checks.





**Bug Fixes [#eb48c35d]
-Fixed the bug that following recipes crashes ES.
--Raistlin Set Weapon base change (Grim Scythe -> Rune Bow)
--Raistlin Set Weapon base change (Rune Bow -> Rune Staff)
--Any item that can't be converted + Thawing Potion
-Fixed the bug that Multi Stocker returns a Healing Potion when it should return a Mana Potion. 
-Fixed the synergy amount from Shapeshifting Mastery to Werewolf and Elemental Form (+3% Damage per Level -> +7%.)
-Fixed the data of RW Medecine in Runetool, which had been accidentaly broken.
-Fixed the bug that Spirit Wolves don't regenerate their life.
-Fixed the wrong synergy description of Charged Claws. (Feral Rage -> Fire Claws)
-Fixed the wrong synergy description of Sandstorm. (Feral Rage -> Cyclone Armor)
-Fixed the bug that tokenizing any 3 socket Rune Scepter (including Righteous Avenger) yields a corrupted token.
--The corrupted tokens of Righteous Avenger can be untokenized.
--The corrupted tokens of other 3 sokcet Rune Scepters cannot be untokenized. (Sorry)
-Fixed the bug that Precision Cleaver has a lower base damage than supposed.
-Fixed the bug that Reziarfg and Reporb are wrongly colored black.
-Fixed the bug that Decipherer Jackpots don't happen.
-(jp) Fixed the typo on Rerolling Orb. (Key -> Ancient Scroll 27 to reroll a rare charm.)
-(jp) Changed the translation of Wind Skill Damage. (物理スキルダメージ -> 風系スキルダメージ)
-(jp) Unified the spells of Bear. (ベアー -> ベア)
-Fixed the bug that Blizzard, Chilling Armor don't show the cold duration. (This is the bug of LoD itself.)
-Fixed the bug that Cold Wave doesn't show the cold duration.
-Fixed the bug that Cold Wave uses Baal's skill damage instead of player's skill damage.
-Fixed the bug that Flame Wave is bothered by the obstacles on the ground.
-Fixed the bug that Fire Wall uses/shows Flame Wave's damage.
-Fixed the bug that Fissure shows Earth Spike's damage.

**System Changes [#n2bc579f]
***Rescaling Skill Levels [#t6d2ca2f]
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48450
-As explained in this thread, the skill level is capped at 100, and if once your main skill hits level 100, it's very difficult to improve your damage any more. So, to make the room for further improvement:
--"+2 skill bonus" on a jewel (ex. Skill Affix + Tab Forging) is prohibited.
--%%To make up for this, all skills are generally improved so that they do more damage with less skill levels.%% -> This may be canceled because 12 more skill points and the new stat bonus to skill damages in R6 may make up for the most part of the jewel nerf. 

-Due to the change of jewel forging, all existing Jewels are temporarily converted into tokens when you update to R6.
--Jewel tokens remain even if they are socketed in an item, but don't work until untokenized.
--You can untokenize jewel tokens by cubing.
--Forgings jewels can be removed and the materials are refunded when untokenized.
--Some mods on unique jewels can be improved or capped.

***Too Many Items Error Fix [#u9df5ce5]
-(Win) Removed the save data size limit (8KB) of D2 to get rid of "Too Many Items" error.
--The bundled PlugY is customized for this fix, so please don't install any other PlugY.

***Character Stats Changes [#s171a974]
-Life/Mana Increment per Stat/Level
--Changed the stat bonus so that 1 point in Vitality always increases the life by 2 and 1 point in Energy always increases the mana by 2.
(Now investing into Vitality isn't always the best option.)
--Tweaked the Life/Mana per level so that all classes have more Life/Mana without investing into Vitality/Energy.

||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Life/Vit|Life/Lvl|>|>|>|>|>|Increased Life Per Level   &size(10){(5:0 means 5 points in Vit & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|4->2|4->12|24->22|20->20|16->18|12->16|8->14|4->12|
|Pal|3.5->2|3.5->10|21->20|17.5->18|14->16|10.4->14|7->12|3.5->10|
|Ama/Asn|3->2|3->8|18|15->16|12->14|9->12|6->10|3->8|
|Dru|2.5->2|2.5->5.5|15->15.5|12.5->13.5|10->11.5|7.5->9.5|5->7.5|2.5->5.5|
|Nec|2|2->3|12->13|10->11|8->9|6->7|4->5|2->3|
|Sor|1.5->2|1->0.5|8.5->10.5|7->8.5|5.5->6.5|4->4.5|2.5|1->0.5|

||CENTER:60|CENTER:60|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|CENTER:75|c
|CENTER:Class|Mana/Ene|Mana/Lvl|>|>|>|>|>|Increased Mana Per Level   &size(10){(5:0 means 5 points in Ene & 0 point in other stats)};|h
|~|~|~|(5:0)|(4:1)|(3:2)|(2:3)|(1:4)|(0:5)|h
|Bar|1->2|1->0.5|6->10.5|5->8.5|4->6.5|3->4.5|2->2.5|1->0.5|
|Pal|1.5->2|1.5->1|9->11|7.5->9|6->7|4.5->5|3|1.5->1|
|Ama/Asn|2|2|12|10|8|6|4|2|
|Dru|2.5->2|2.5->4.5|15->14.5|12.5->12.5|10->10.5|7.5->8.5|5->6.5|2.5->4.5|
|Nec|3->2|3->7|18->17|15->15|12->13|9->11|6->9|3->7|
|Sor|3.5->2|4->9.5|21.5->19.5|18->17.5|14.5->15.5|11->13.5|7.5->11.5|4->9.5|

-Added extra damage bonus from Stat Points (via the free oskills on Damage Augmenter)
--Attack Damage Boost (Oskill) grants:
---+1% To Total Attack Damage per clvl (unchanged)
---+1 To Max Damage per 4 base Strength/Dexterity points (new)
--Spell/Summon Damage Boost (Oskill) grants:
---+1% To Fire/Cold/Lightning/Poison Skill Damage per 4 base Energy points (new)
---+1% To Magic/Wind Damage Skill per 6 base Energy points (new)
---+1% To Summon Melee Damage per 4 base Energy points (new)
(+X% To Summon Melee Damage works like ED% from Might.)
--Parry Mastery (Oskill) grants:
---+1 To Max Damage per 4 base Strength/Dexterity points (new, for 2H weapons only)

-Rebalanced the initial Stat Points. (The total is unchanged.)

|LEFT:50|CENTER:70|CENTER:70|CENTER:70|CENTER:70|CENTER:70|c
|Class|Str|Dex|Vit|Ene|Total|h
|Ama|25|30|25|20|100|
|Asn|25|30|25|20|100|
|Bar|35|20|30|15|100|
|Dru|35|20|20|25|100|
|Nec|20->25|30|20|30->25|100|
|Pal|30|25|25|20|100|
|Sor|20->25|30|15|35->30|100|


-Slightly reduced the default Run speed.

|LEFT:50|CENTER:50|CENTER:50|CENTER:50|c
||LoD|R5|R6|h
|Walk|6|7|7|
|Run|9|11|10|

**Item Changes [#ode0bcff]

-Socketing following items no longer makes the target ''Mercenary Only'', because skiller jewels are nerfed.
--6 Jewels on normal Weapons and Body Armor
--4 Jewels on normal Helms and Shield
--3 Jewels on normal Charms

-Reduced the stack size of following throwing potions.
--Choking Gas Potion, Exploding Potion: 500 -> 300
--Strangling Gas Potion, Fulminating Potion: 500 -> 100

-Magic/Rare Large Charms, Grand Charms, Square Charms and Odd Charms can be tokenized.
(Unique Charms and White Odd Charms can't be tokenized.)

-Abolished the negative FRW charm, because now you can remove unwanted FRW by Magic Eraser, and the game becomes buggy if you have too much negative FRW.
--For a technical reason, existing negative MF charms are also deleted. Please make new ones. (Sorry)

-Cleaned up the inventory image of Dragon Stone.

***Stocker Changes [#c991bbb3]

-Rerolling Orb
--Rerolling Orb shows slightly diferent colors by the type of input and output.
--Rerolling Orb now skips the quiver and devil's food outputs when their stock is zero. This is because I hear few players stock those items. If you don't like to see those outputs, simply don't store them (or use up any item points.)
(Quivers are deleted from the Rerolling Orb description. But you can continue to store quivers if you wish.)

-Gem Can
--Gem Can + Key -> Extracts a 6-Pack Gem of selected color.

-Multi Stocker and Rerolling Orb check the cap when you store materials and junks.
(Now all stockers check the cap not so as to lose the stored items.)
***Carry One Check Changes [#l13ae778]

-Removed Carry One Check from Unique Charms.
(This doesn't mean you can carry multiple Unique Charms of a kind. Carry One Check is a protect against a certain cheat, but a Carry One Check counts as a state and can be the cause of '''27 States''' error. So I decided to remove them for the benefit of the generality of players.)
--To avoid '''27 States''' error, please cube all Unique Charms you have to erase the Carry One Checks.
--The Carry One Check on a White Odd Charm still exists and can't be erased.

***Unique Item Changes [#nf964935]
-''Yagul's Wrath'' (Unique Druid's Seal)
--2% CtC Lvl 50 Bone Wall When You Kill An Enemy -> Hell's Gate (by a request, to avoid graphic lag)

-''Blade of Corruption'' (Unique Soul Destroyer)
--+1 To Avoid (Sway) -> None

-''Bloodtree Stump'' (LoD Unique War Club)
--+3 To Mace Mastery (Barbarian Only) -> +3 To Close Combat Mastery (Barbarian Only)

-''Bloodletter'' (LoD Unique Gladius)
--+2-4 To Sword Mastery (Barbarian Only) -> +2-4 To Close Combat Mastery (Barbarian Only)

-''Hijikata's Heart-blood'' (Unique Hachigane)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Treefeller'' (Unique Axe)
--+2-3 To Axe Mastery (Barbarian Only) -> +2-3 To Close Combat Mastery (Barbarian Only)

-''Meat Cleaver'' (Unique Sprit Axe)
--+5 To Axe Mastery -> +5 To Close Combat Mastery

-''Eternal Reign'' (Unique Death Reaper)
--+1 To Polearm Mastery -> +1 To Close Combat Mastery

-''Storm Seeker'' (Unique Ranseur)
--+1 To Spear Mastery -> +1 To Close Combat Mastery

-''Terminus Est'' (Unique Executioner Sword)
--+1-3 To Sword Mastery -> +1-3 To Close Combat Mastery

-''Minotaur's Sidearm'' (Unique Hurlbat)
--+1-3 To Axe Mastery -> +1-3 To Close Combat Mastery

-''Manifier of Slugger'' (Unique Brass Knuckle)
--+1 To Mace Mastery -> +1 To Close Combat Mastery


-''Boots of Aether'' (Unique Sepulcher Boots)
--+1 To Avoid (Sway) -> None

***Unique Jewel Changes [#y45f1a74]
-Tweaked the Lvl/Req Lvl.
--Jindujun: 45/40
--Ideal Craft: 65/60 -> 45/40
--Lady Eboshi's Greed: 50/45
--Nexus Star: 55/50 -> 50/45
--Bohemian Stone: 45/40 -> 55/50
--Icestorm Shard: 50/45 -> 55/50
--Salamander Stone: 55/50
--Sescheronya's Spark: 65/60 -> 55/50
--Smiiiff Stone: 60/55
--Larias' Licentious Lament: 60/55

-Tweaked the stats. (Also applied to existing ones.)
--Jindjun: +15-20 To Dexterity -> +25-30
--Ideal Craft: +20-30% Enhanced Damage -> +25-35
--Ideal Craft: +20-30% Enhanced Defense -> +25-35
--Nexus Star: Magic Damage Reduced By 3-5 -> 5-8
--Bohemian Stone: -(4-8)% To Enemy Poison Resistance -> -(3-5)%
--Bohemian Stone: 10% CtC Lvl 14 Poison Nova -> 5% Lvl 16
--Icestorm Shard: -(4-8)% To Enemy Cold Resistance -> -(3-5)%
--Icestorm Shard: 7% CtC Lvl 10 Gracial Spike -> Lvl 13
--Salamander Stone: -(4-8)% To Enemy Fire Resistance -> -(3-5)%
--Salamander Stone: 8% CtC Lvl 15 Fire Ball -> Lvl 18
--Sescheronya's Spark: -(4-8)% To Enemy Lightning Resistance -> -(3-5)%
--%%Sescheronya's Spark: 5% CtC Lvl 10% Static Field -> 4% %%
--%%Smiiiff Stone: +1 To Shadow Desciplines (Assassin Only) -> none%%
--%%Larias' Licentious Lament: +1 To Passive and Magic (Amazon Only) -> none%%

***Set Item Changes [#b4c8253f]

-''Reaver of the Angel of Annihilation'' (Set Soul Destroyer)
--50% CtC Lvl 14 Bone Armor When Struck -> +5 To Bone Armor (because CtC BA overwrites native BA)

-''Malek's Strike'' (Set Blessed Edge)
--+3 To Sword Mastery -> +3 To Close Combat Mastery

-''Sarevok's Master'' (Set Death Blade)
--+1 To Sword Mastery (Barbarian Only) -> +1 To Close Combat Mastery (Barbarian Only)

-''Death's Touch'' (Set Throwing Knife)
--Added Piercing Attack 10%.

-''Raistlin's Glance'' (Set Tiara -> Coronet)
--Changed the base item from Tiara (qlvl = 70) to Coronet (qlvl = 53), because the set level is 55.  

-''Alora's Silent Assault'' (Set Hand Scythe)
--Made convertible to War Dart. (Hand Scythe -> War Dart -> Tekko)

-Set Item Base Conversion Bonus
--The target gains Piercing Attack 10% when converted into a normal Throwing Weapon.
--The target gains Piercing Attack 15% when converted into an exceptional Throwing Weapon.
***Runeword Changes [#id7e77b7]

-''Opposing Destiny''
--+8 To Mace Mastery -> +8 To Thunder Wave

***New Kanji Runewords [#v42e07ce]

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 2H Melee Weapons  
 Level 16 Conviction Aura When Equipped 
 20% CtC Level 40 Holy Bolt On Attack
 +40% To Magic Skill Damage
 +380-420% Enhanced Damage
 +400% Damage To Demons
 +400% Damage To Undead
 +700-1000 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Work of God'' (God No Mi Wa Sa, '''Kami no Miwaza''') 5 Socket 1H Melee Weapons  
 Level 10 Conviction Aura When Equipped 
 13% CtC Level 40 Holy Bolt On Attack
 +24% To Magic Skill Damage
 +380-420% Enhanced Damage
 +400% Damage To Demons
 +400% Damage To Undead
 +450-700 Defense
 +1 To All Skills
 +2% Experience Gained
 (0.375/clvl) +0-37 To Dexterity
 Adds 4-20 Cold Damage 3 Sec Duration
 +50% Enhanced Damage
 Requirements -20%

-''Gold Scarab'' (Ko Metal Mu Shi, '''Kogane Mushi''') 4 Socket Body Armor
 Level 14 Protection From Lightning Aura When Equipped
 +3 To All Skills
 +12-16 To Holy Shock
 +12-16 To Luck of the Ancient
 +3000 Defense
 +250% Extra Gold From Monsters
 +15 To Strength
 +15 To Strength
 +1 To All Skills
 +50% Extra Gold From Monsters
 (0.75/clvl) Cold Resist +0-75%
 +3 Mana After Each Kill

-''Creature'' (Life Ki Mo No, '''Ikimono''') 4 Socket Helms
 +1 To All Skills
 +7-9 To Battle Orders
 +20 To Spirit Wolf
 +20 To Summon Anointed Bear
 All Resistances +15
 +120-160% Enhanced Defense
 Lvl 11 Raven (40 Charges)
 +1 To All Skills
 Increase Max Life 12%
 Fire Resist +35%
 (0.375/clvl) +0-37 To Strength
 (0.375/clvl) +0-37 To Dexterity

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 2H Melee Weapons
 50% CtC Lvl 1 Static Field On Striking
 +3 To All Skills
 +30% Increased Attack Speed
 (+4/lvl) +4-400 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -30% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 10% Mana Stolen Per Hit
 +1 To All Skills
 +2% Experience Gained

-''Shinigami'' (Death God, '''Shinigami''') 2 Socket 1H Melee Weapons
 35% CtC Lvl 1 Static Field On Striking
 +1 To All Skills
 +30% Increased Attack Speed
 (+2.5/lvl) +2-250 To Max Damage
 (+2.5/lvl) +2-250% Enhanced Max Damage
 -20% Enemy Poison Resist
 Lvl 20 Venom (40 Charges) 
 +1 To All Skills
 10% Mana Stolen Per Hit
 +1 To All Skills
 +2% Experience Gained

-''Moonlight'' (Moon Ko U, '''Gekkou''') 3 Socket Bows/Crossbows
 12% CtC Level 20 Inner Sight On Striking
 +2 To All Skills
 +1 To Strafe*
 +19 To Strafe (Amazon Only)*
 +230-260% Enhanced Damage
 (+3/lvl) +3-300% Enhanced Max Damage
 +1000 Magic Damage
 +1 To All Skills
 +6% To Magic Skill Damage
 +15 To Strength
 +75 To Attack Rating Against Undead
 +75% Damage To Undead
 (*All classes gain +20 To Strafe)

-''Sunlight'' (Sun Ko U, '''Nikkou''') 3 Socket Shields
 16% CtC Level 30 Immolation On Striking
 +2 To All Skills
 +16-20 To Holy Fire
 +16-20 To Fire Strike
 +170-210% Enhanced Defense
 18% Increased Chance of Blocking
 -16% Enemy Fire Resistance
 +1 To All Skills
 Replenish Life +40
 +15 To Strength
 7% Increased Chance of Blocking

-''Tourbillion'' (Tsu Mu Shi Wind, '''Tsumuji-Kaze''') 4 Socket 2H Weapons
 +24% CtC Level 14 Weaken When Struck
 +38% CtC Level 34 Twister When Struck
 +12 To Dance of Death (Amazon Only)
 +12 To Whirlwind (Barbarian Only)
 40% Increased Attack Speed
 +470-520% Enhanced Damage
 Damage Reduced by 33%
 20% Increased Attack Speed
 (2.5/clvl) +2-250 To Max Cold Damage
 +3 Mana After Each Kill
 +1 To All Skills
 +8% To Wind Skill Damage



***Rune Changes [#y14c9c31]

-Changed the mods of Kanji Runes as follows. (All runes also has "+1 To All Skills".)

|LEFT:80|LEFT:290|LEFT:290|c
|Rune|Weapon Mod|Armor Mod|h
|Moon|+6% To Magic Skill Damage|&color(red){5% Magic Absorb};|
|Fire|+8% To Fire Skill Damage|&color(red){7% Fire Absorb};|
|Water|+8% To Cold Skill Damage|&color(red){7% Cold Absorb};|
|Wood|&color(red){+8% To Summon Melee Damage};|&color(red){Cannot Be Frozen};|
|Metal|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Earth|+8% To Poison Skill|&color(red){Magic Damage Reduced by 24};|
|Sun|&color(red){Replenish Life +40};|&color(red){Replenish Life +40};|
|Thunder|+8% To Lightning Skill|&color(red){7% Lightning Absorb};|
|Wind|+6% To Wind Skill Damage|&color(red){Damage Reduced by 24};|
|Dragon|+50% Enhanced Damage|&color(red){Damage Reduced by 8%};|
|Life|&color(red){10% Life Stolen Per Hit};|&color(red){Increase Max Life 10%};|
|Death|&color(red){10% Mana Stolen Per Hit};|&color(red){Increase Max Mana 10%};|

-Changed the mods of Normal Runes as follows. Similar mods on Lod runes are also modifed.

|LEFT:80|LEFT:290|LEFT:290|c
|Rune|Weapon Mod|Armor Mod|h
|A (Sol)|+9 To Min Damage|&color(red){Damage Reduced By 7 -> 12};|
|Chi (Dol)|&color(red){Replenish Life +10 -> +15};|&color(red){Replenish Life +10 -> +15};|
|Ra (Lem)|&color(red){50% Extra Gold From Monsters -> 40%};|&color(red){50% Extra Gold From Monsters -> 40%};|
|Me (Mal)|Prevent Monster Heal|&color(red){Magic Damage Reduced By 7 -> 12};|
|Na (Sur)|&color(red){Hit Blinds Target -> Slows Target By 12%};|Increase Max Mana 12%|
|So|&color(red){+2-250 To Max Fire Damage -> +4-400};|(0.75/clvl) Fire Resist +0-75%|
|Mu|&color(red){+2-250 To Max Colf Damage -> +4-400};|(0.75/clvl) Cold Resist +0-75%|
|Ne|&color(red){+2-250 To Max Lightning Damage -> +4-400};|(0.75/clvl) Lightning Resist +0-75%|
|Re|&color(red){+2-250 To Max Poison Damage -> +4-400};|(0.75/clvl) Poison Resist +0-75%|
//|Mo|&color(red){+0-37 To Strength -> +0-50};|&color(red){+0-37 To Strength -> +0-50};|
//|No|&color(red){+0-37 To Dexterity -> +0-50};|&color(red){+0-37 To Dexterity -> +0-50};|
//|Te|&color(red){+0-37 To Vitality -> +0-50};|&color(red){+0-37 To Vitality -> +0-50};|
//|Ro|&color(red){+0-37 To Energy -> +0-50};|&color(red){+0-37 To Energy -> +0-50};|
|Su|(3/clvl) +3-300 To Attack Rating|&color(red){(2/clvl) +2-200 Defense -> +3-300};|
|He|&color(red){+0-75 To Max Damage -> +0-62};|&color(red){Attacker Takes Damage of 5-500 -> 7-750};|
//|Nu|&color(red){+10 To All Attributes -> +12};|&color(red){+10 To All Attributes -> +12};|

-Changed the mods of LoD runes according to their ES counterparts.
***Crystal Changes [#iabf1729]

-Added the new Crystal size "Flawed".
--Crystal Can + Can Opener (Flawed) -> Extracts a Flawed Crystal (Uses 10 Crystal Points.)
--100 Chipped Crystals = 10 Flawed Crystals = 1 Crystal

-Made Crystals socketable.

-Crystals have ''20 To Life'' in addition to the listed mod. (Req Lvl = 48)

|LEFT:170|LEFT:230|LEFT:230|c
|Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|+6% To Magic Skill Damage|5% Magic Absorb|
|Bleeding Stone|+8% To Fire Skill Damage|7% Fire Absorb|
|Dark Azurite|+8% To Cold Skill Damage|7% Cold Absorb|
|Tomb Jade|8% To Summon Melee Damage|Cannot Be Frozen|
|Solid Mercury|50% Extra Gold From Monsters|50% Extra Gold From Monsters|
|Bitter Peridot|+8% To Poison Skill|Magic Damage Reduced by 24|
|Enigmatic Cinnabar|Replenish Life +40|Replenish Life +40|
|Burning Surphur|+8% To Lightning Skill|8% Lightning Absorb|
|Tainted Tourmarine|+6% To Wind Skill Damage|Damage Reduced by 24|
|Storm Amber|50% Enhanced Damage|Damage Reduced by 7%|
|Pulsing Opal|10% Life Stolen Per Hit|Increase Max Life 10%|
|Shadow Quartz|10% Mana Stolen Per Hit|Increase Max Mana 10%|

-Flawed Crystals have ''10 To Life'' in addition to the listed mod. (Req Lvl = 24)

|LEFT:170|LEFT:230|LEFT:230|c
|Flawed Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|+4% To Magic Skill Damage|4% Magic Absorb|
|Bleeding Stone|+5% To Fire Skill Damage|5% Fire Absorb|
|Dark Azurite|+5% To Cold Skill Damage|5% Cold Absorb|
|Tomb Jade|+5% To Summon Melee Damage|Half Freeze Duration|
|Solid Mercury|33% Extra Gold From Monsters|33% Extra Gold From Monsters|
|Bitter Peridot|+5% To Poison Skill|Magic Damage Reduced by 16|
|Enigmatic Cinnabar|Replenish Life +26|Replenish Life +26|
|Burning Surphur|+5% To Lightning Skill|5% Lightning Absorb|
|Tainted Tourmarine|+4% To Wind Skill Damage|Damage Reduced by 16|
|Storm Amber|33% Enhanced Damage|Damage Reduced by 5%|
|Pulsing Opal|7% Life Stolen Per Hit|Increase Max Life 7%|
|Shadow Quartz|7% Mana Stolen Per Hit|Increase Max Mana 7%|

-Chippd Crystals have ''5 To Life'' in addition to the listed mod. (Req Lvl = 6)

|LEFT:170|LEFT:230|LEFT:230|c
|Chipped Crystal|Weapon Mod|Armor Mod|h
|Frozen Soul|3% To Magic Skill Damage|3% Magic Absorb|
|Bleeding Stone|3% To Fire Skill Damage|3% Fire Absorb|
|Dark Azurite|3% To Cold Skill Damage|3% Cold Absorb|
|Tomb Jade|3% To Summon Melee Damage|Half Freeze Duration|
|Solid Mercury|16% Extra Gold From Monsters|16% Extra Gold From Monsters|
|Bitter Peridot|+3% To Poison Skill|Magic Damage Reduced by 8|
|Enigmatic Cinnabar|Replenish Life +13|Replenish Life +13|
|Burning Surphur|+3% To Lightning Skill|3% Lightning Absorb|
|Tainted Tourmarine|+3% To Wind Skill Damage|Damage Reduced by 8|
|Storm Amber|16% Enhanced Damage|Damage Reduced by 3%|
|Pulsing Opal|4% Life Stolen Per Hit|Increase Max Life 4%|
|Shadow Quartz|4% Mana Stolen Per Hit|Increase Max Mana 4%|

***Affix Changes (Jewel)[#xb2d983e]
-Added following jewel prefixes to make up for prohibiting +2 Skill jewels.
(All are exclusive to +Skill prefixes.)
--Adjudging: -(5-6)% Enemy Fire Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Cold Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Lightnig Resist (Magic Only)
--Adjudging: -(5-6)% Enemy Poison Resist (Magic Only)
--Adjudging: -(3-4)% Enemy Fire Resist
--Adjudging: -(3-4)% Enemy Cold Resist
--Adjudging: -(3-4)% Enemy Lightnig Resist
--Adjudging: -(3-4)% Enemy Poison Resist
--Intensifying: +8-10% To Fire Skill Damage (Magic Only)
--Intensifying: +8-10% To Cold Skill Damage (Magic Only)
--Intensifying: +8-10% To Lightning Skill Damage (Magic Only)
--Intensifying: +8-10% To Poison Skill Damage (Magic Only)
--Intensifying: +6-7% To Magic Skill Damage (Magic Only)
--Intensifying: +6-7% To Wind Skill Damage (Magic Only)
--Intensifying: +4-7% To Fire Skill Damage
--Intensifying: +4-7% To Cold Skill Damage
--Intensifying: +4-7% To Lightning Skill Damage
--Intensifying: +4-7% To Poison Skill Damage
--Intensifying: +3-5% To Magic Skill Damage
--Intensifying: +3-5% To Wind Skill Damage
-Prefix Changes
--Defense: Increased by 50%
--Stamina: 16-25 -> 16-30
--Mana Sfter Kill: 2-8 -> 4-12
--Damage/AR vs Demon: 25-50% -> 50-75%
--Damage/AR vs Undead: 25-50% -> 50-75%
--Regenerate Mana: 31-50 -> 31-60
--F/C/L Damage (Colorful): Doubled the damage. Made all tiers Magic Only.
--MF/lvl: Tweaked the Frequency, Lvl and Req Lvl. Made the second highest tier Magic Only.
-Suffix Changes
--Absorb F/C/L: 3-9 -> 4-12
--Str, Dex, Enr: Made the highest tier Magic Only.
--Str/lvl, Dex/lvl, Vit/lvl, Enr/lvl: Reduced all tiers by 0.125/lvl. Tweaked the Lvl and Req Lvl. Made the second highest tier Magic Only.

***Affix Changes (Equipment) [#ted1e237]
-Prefix Changes
--Colorful: Doubled the F/C/L damage.
--Mechanic's and Jeweler's: Removed the low level ones that can spoil the target (ex. 1 socket on Weapons)
--Mechanic's: Allowed 3 Socket Rare Weapons, Body Armor, Helms and Shields
--Mechanic's: Allowed 2 socket Rare Gloves, Belts and Boots
--Jeweler's: Allowed 6 Socket Magic Weapons and Body Armor
--Jeweler's: Allowed 4 Socket Magic Helms and Shiled 

:|&ref(./jeweler.gif);

-Suffix Changes
--of Skill Master: Oskill Dodge, Oskill Avoid (Sway) -> Oskill Dodge
--of Skill Master: Oskill Axe Mastery (Thunder Strike) -> disabled
--of Skill Master: Oskill Mace Mastery (Thunder Wave) -> disabled
--of Skill Master: Oskill Pole Arm Mastery (Plasma Squall) -> disabled
--of Skill Master: Oskill Spear Mastery (Walkning Decoy) -> disabled
--of Skill Master: Oskill Sword Mastery (Close Combat Mastery) -> Also appears on other melee weapons than swords.


***Base Item Changes [#e115fddb]
-Rebalanced the base damage of elite weapons.

--Moderated weapons Min/Max Damage ratios, so that they are 25:75 at least and 40:60 at most.
(This is because the weapons with less max damage benefit less from '''Enhanced Max Damage Per Level'''.)

--Increased the base damage of fast/normal weapons and reduced that of slow weapons.
(This is because weapon speed is less important than weapon damage in ES.)  
---1H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|39|45|+6|
|-20|42|47|+5|
|-15|44|48.5|+4.5|
|-10|46|50|+4|
|-5|48|51|+3|
|0|51|53|+2|
|5|53|54|+1|
|10|56|56|0|
|20|63|60|-3|

---2H Melee Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-30|90|108|+18|
|-20|98|114|+16|
|-15|101|117|+16|
|-10|104|120|+16|
|-5|110|123|+13|
|0|117|126|+9|
|5|125|129|+4|
|10|128|132|+4|
|20|144|138|-6|

---Bows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-10|44|48|+4|
|0|48|50|+2|
|5|50|52|+1|
|10|54|54|0|

---Xbows
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-40|60|69|+9|
|-20|69|75|+6|
|-10|75|79|+4|
|0|83|83|0|

---Throwing Weapons
|WSM|Old Damage (Avg.)|New Damage (Avg.)|Diff.|h
|-20|38|42|+4|
|-15|40|43|+3|
|-10|41|44|+3|
|0|45|47|+2|
|10|50|50|0|
|20|56|54|-2|


**Recipe Changes [#u77d36f5]
-Most rerolling recipes (including Mercenary Set Upgrade) don't work if the target has a Forging, not so as to lose the Forging materials.
--Recipes don't check Merc Only Conversion.
--Recipes don't check Forging when you use a Gem Can instead of gems.
--Recipes don't check Forging if it has multiple inputs. (ex. 3 Magic Rings -> Magic Ring)

-Disabled the standard base upgrade recipes for Mercenary Sets, because the special upgrade recipes should be used for them.


-Added a recipe to reroll a Unique Jewel.
--Unique Jewel + 2 Perfect Gems + Key -> Unique Jewel (lvl = clvl) + Key
--Unique Jewel + Gem Can + Key -> Unique Jewel (lvl = clvl) + Gem Can + Key
(cf. Unique Jewel + 2 Perfect Gems -> Unique Jewel of the same name)


***Jewel Forging Changes [#x7bc8d80]
-Prohibited Skill Tab Forging to jewels that have a skill bonus already, and vice versa.
--Examples
---Bow & Crossbow Tab Forging to ''+1 To Ama'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To All'' Jewel -> Not Allowed
---Bow & Crossbow Tab Forging to ''+1 To Sor'' Jewel -> Allowed
---Assassin Skill Forging to ''Smiiiff Stone'' Unique Jewel -> Not Allowed
---Amazon Skill Forging to ''Larias' Licentious Lament'' Unique Jewel -> Not Allowed

-Stat Forging can also be applied to magic/rare jewels.
--Stat Forging has 3/4 effect on magic/rare jewels.
-2/3 Rune Forging is now simply called Rune Forging.
--Rune Forging has 3/5 - full effect on magic/rare jewels. (3/4 in average)

**Skill Changes [#q3fbf778]


***Amazon [#hcb00913]
-''Multiple Shot''
--Arrow: 3 + 1/lvl (Cap: 24) -> 3 + 1 per 2 levels (Cap: 12)
--Trigger Arrow: 3 -> 2
--Min Damage Bonus: +1 per level after level 24 -> +1 per level
--Max Damage Bonus: +2 per level after level 24 -> +2 per level
--+1 Arrow per 2 Base Points (Possible Max Arrows: 24 -> 27)
--+1 Trigger Arrow per 15 Base Points (Possible Max Trigger Arrows: 3 -> 4)

-''Fire Strike''
--Synergies
---+5% Fire Damage per Level -> 6%

-''Fend''
--Max Attack Number: 7 -> 4
--Animation Rollback: 60% -> 50%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 

-''Dodge''
--Required Level: 6 -> 12
--Prerequisites: None -> ''Sway''
--Also includes the fuction of ''Avoid'' and ''Evade''
--D/A/E animation takes only 1 frame with all weapons
--D/A/E Chance: (3-50)% -> (1-25)%
--Defense Bonus: -> none
--Oskill Penalty: -> none
--+1% D/A/E Chance per Base Point

-''Avoid'' -> ''Sway''
--Required Level: 12 -> 6
--Prerequisites: Dodge -> None
--Defense Bonus: 10 +10 +20 +30 +40 +40
--+1% DR per base point
--Oskill Avoid (Oskill Sway) on the old items no longer works, because Oskill Dodge now includes the function of Avoid.
--Synergies
---Dodge: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)
---Petrify: +10% Defense per level (Increases the flat defense bonus of Sway by 10%)


-''Evade'' -> ''Petrify''
--Required Level: 24 -> 1
--Prerequisites: Avoid -> None
--An Inner Sight like skill that slows target's Run/Walk speed.
--Doesn't overwrite curses, Inner Sight and Slow Missiles.
--Slower Run/Walk: 50% + 3% per Level
--Radius: 1.33 yard + 0.67 yard per 3 Base Points
--Duration: 5 seconds
--Mana Cost: 4
--Synergies
---Inner Sight: +0.12 Second per Level
---Slow Missiles: +3% Slower Run/Walk per Level
--Unlike Decrepify, attack speed is not affected (so ranged attackers still fire), but the slow Run/Walk effect is much stronger.
--Suggested Usage: Slow fleeing monsters like Blowpipe Fetish. Slow a dangerous boss pack. Break up a large pack into small groups. (The default radius is narrow, so you can selectively slow monsters.) Keep a monster pack tight so that Lightning Fury effectively works. (For this purpose you need to invest some base point to increase the radius.) 

:|&ref(./petrify.jpg);
Gray monsters are petrified.

-''Inner Sight''
--Required Level: 1 -> 6
--Prerequisites: None -> Petrify

-''Slow Missiles''
--Prerequisites: Frost Nova -> Inner Sight

-''Frost Nova''
--Required Level: 6 -> 1
--Prerequisites: Inner Sight -> None
--Mana Cost: 9 + 1/lvl -> 6 + 0.25/lvl
--Synergies 
---Cold Arrow: +10% Cold Damage Per Level -> 12%
---Freezing Arrow: +10% Cold Damage Per Level -> 12%
---Frost Javelin: +10% Cold Damage Per Level -> 12%
---Fire Wall: +12% Cold Damage Per Level (New)
---Decoy: +12% Cold Damage Per Level (New)

-''Fire Wall''
--Prerequisites: Slow Missile -> Frost Nova
--Mana Cost: 22 + 1/lvl -> 22 + 0.5/lvl
--Synergies 
---Immolation Arrow: +5% Fire Damage Per Level -> 10%
---Exploding Arrow: +5% Fire Damage Per Level -> 10%
---Fire Strike: +5% Fire Damage Per Level -> 10%
---Pyre Javelin: +5% Fire Damage Per Level -> 10%
---Frost Nova: +10% Fire Damage Per Level (New)
---Decoy: +10% Fire Damage Per Level (New)

-''Penetrate''
--Prerequisites: Critical Strike -> None

-''Decoy''
--Required Level: 1 -> 18

-''Valkyrie''
--Synergies 
---Decoy: +10% Max Life Per Level -> +1 Valkyrie Per 25 Levels
---Decoy: +10% Defense% Per Level -> none
---Decoy: +2% All Resist Per Level -> none
---Avoid: (slvl = caster's base level) -> Sway (slvl = caster's base level) 
---Evade: (slvl = caster's base level) -> none

***Barbarian [#be57703a]
-''Sword Mastery'' -> ''Close Combat Mastery''
--Works with any melee weapons.
--This skill and Assassin's Melee Mastery are mutually exclusive. (The higher level one works.)
--Req Level: 1
--Prerequisites: None
--Synergy: -> None

-''Throwing Mastery''
--Synergy: -> None

-''Axe Mastery'' -> ''Thunder Strike''
--A Lightning version of Amazon's Fire Strike.
--Req Level: 1
--Prerequisites: None
--Synergy:
---Thunder Wave: 6% Lightning Damage per Level
---Nova: 6% Lightning Damage per Level
---Plasma Rain: 6% Lightning Damage per Level
---Thunder Storm: 6% Lightning Damage per Level
---Close Combat Mastery: 6% Lightning Damage per Level
---Bash: 6% Lightning Damage per Level

-''Mace Mastery'' -> ''Thunder Wave''
--A Lightning version of Assassin's Cold Wave.
--Req Level: 12
--Prerequisites: Thunder Strike
--Synergy:
---Thunder Strike: 8% Lightning Damage per Level
---Nova: 8% Lightning Damage per Level
---Plasma Rain: 8% Lightning Damage per Level
---Thunder Storm: 8% Lightning Damage per Level
---Close Combat Mastery: 8% Lightning Damage per Level

:|&ref(./thunderwave.jpg);

-''Nova''
--Req Level: 18
--Prerequisites: None -> Thunder Wave
---Thunder Strike: 8% Lightning Damage per Level
---Thunder Wave: 8% Lightning Damage per Level
---Plasma Rain: 8% Lightning Damage per Level
---Thunder Storm: 8% Lightning Damage per Level
---Close Combat Mastery: 8% Lightning Damage per Level
---War Cry: 8% Lightning Damage per Level

-''Polearm Mastery'' -> ''Plasma Rain''
--A Lightning version of Sorceress' Blizzard.
--Req Level: 24
--Prerequisites: Nova
--Synergy: 
---Thunder Strike: 6% Lightning Damage per Level
---Thunder Wave: 6% Lightning Damage per Level
---Nova: 6% Lightning Damage per Level
---Thunder Storm: 6% Lightning Damage per Level
---Close Combat Mastery: 6% Lightning Damage per Level

:|&ref(./plasma.jpg);

-''Thunder Storm''
--Synergy:
---Thunder Strike: 8% Lightning Damage per Level
---Thunder Wave: 8% Lightning Damage per Level
---Nova: 8% Lightning Damage per Level
---Plasma Rain: 8% Lightning Damage per Level

-''Spear Mastery'' -> ''Ghost Decoy''
--Summon a dead Barbarian's spirit that draws fire from enemies for you.
--Req Level: 24
--Prerequisites: None (Moved to "Warcries" skill tab page.)
--Base Life: 400-480 (equal to Valk's)
--Base Defense: 141 (Normal), 152 (NM), 164 (Hell) (equal to Valk's)
--Life Bonus: 0% + 10%/lvl (1/2 of Valk's)
--Defense Bonus: 0% + 5%/lvl (1/2 of Valk's)
--Equipment Level: 16 + 2/lvl (2/3 of Valk's)
--Equipment:
---Level 1: Magic Gothic Plate
---Level 9: Magic Avenger Guard
---Level 12: Rare Embossed Plate
---Level 18: Rare Slayer Guard
---Level 24: Rare Royal Armor
---Level 27: Rare Guardian Crown
--+1 Ghost per 10 Base Points (Max = 3)
--+150 Attacker Takes Damage per Base Point
--+1 To Iron Skin per Base Point
--+1 To Natural Resistance per Base Point
--Synergy:
---Iron Skin: +1 To Iron Skin per Level
---Natural Resistance: +1 To Natural Resistance per Level

:|&ref(./ghostdecoy.jpg);

Battle Command
-Skill Bonus: 1 + 1 per 5 Base Ponts -> 1+ 1 per 6 Base Points (Capped at +4)



***Druid [#ub846366]
-Summary
--Now damaging minions are rearranged into 3 groups. 
--''Vines'' are greatly improved and specialized for elemental attack (P/F/C) like Necro Vampires.
---75 Base Points in 3 kinds of Vines grant fully synergized 15 Vines.
--''Water Elemental'' is now independent from Ravens and Wolves.
---Receives/gives no synergies and passives.
---Automatically gains powerful stats without synergies and passives.
---20 Base Points in Water Elemental grant 2 Elementals.
---This group requires only 20 points to max out, and is handy as the second damage source of any hybrid builds.
--''Raven'', ''Spirit Wolf'' and ''Dire Wolf'' form the third group.
---Raven gives +1 Spirit Wolf per 3 Base Points and +1 Dire Wolf per 6 Base Points.
(4 more Spirit Wolves or 2 more Dire Wolves, to make up for 1 less Water Elementals)
---Wolves automatically gain decent stats without synergies and passives.
---On top of it, Spirit Wolf and Dire Wolf synergize the stats each other.
(You can summon only one type of Wolf at once, but maxing out both Wolves makes sense.)
---85 Base Points in Raven and Wolves grant fully synergized 7 Ravens and 8 Dire Wolves or 16 Spirit Wolves.
--Removed DR% bonus because it spoils Thorns damage.
--Generally increased Life, Defense and Attack Rating. Especially the base stats are increased so that auras and warcries work better.

-''Raven''
--Reduced the maximum number of Ravens to avoid ptRoom errors in multiplayer games. Improved killing abilities instead.
--# of Ravens: +1 per 2 levels (capped at 5 at slvl 9) -> +1 per 2 levels (capped at 7 at slvl 13)
--Summon Spirit Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Summon Dire Wolf: +1 Reven Per 10 Levels -> +1% Crushing Blow Per 7 Levels
--Cow Balloon: +5% Life Per Level -> 10% Lightning Damage Per Level (Adds Lightning Damage that is equal to 10% of Raven's physical damage.)
--Removed the reference to Blindness effect in the skill description and added that to Crushing Blow.
--Added the chance of Crushing Blow to the skill description.

-''Summon Spirit Wolf''
--# of Wolf: 1 + 1/lvl (capped at 5) -> 1 + 1 per 2 levels (capped at 6)
--Base Life: 60-82 -> 90-120
--Base Defense: 67 -> 80 + 8/lvl
--Base AR: 50 -> 100 + 8/lvl
--Life Bonus: none -> +15%/lvl
--Defense Bonus: +10%/lvl -> +5%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +25%/lvl -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Passive:
---Dire Wolf: +25% Life Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
---Raven: +1 Spirit Wolf per 4 Levels -> per 3 Levels
---Dire Wolf: +15% Life Per Level (new)
---Dire Wolf: +5% Defense per Level (new)
---Dire Wolf: +7% Damage per Level (new)
---Dire Wolf: +5% Attack Rating per Level (new)
(Now you can summon exactly twice as many Spirit Wolves as Dire Wolves, and a Spirit Wolf deals 3/4 Damage of a Dire Wolf.)

-''Summon Dire Wolf''
--# of Wolves 1 + 1/lvl (capped at 3) -> 1 + 1 per 2 levels (capped at 3)
--Base Life: 98-130 -> 135-180
--Base Defense: 116 -> 120 + 9/lvl
--Base Damage: 9-18 +4.5 +9 +13.5 +18 +18 -> 8-16 +4 +8 +12 +16 +16
--Base AR: 150 -> 150 + 9/lvl
--Life Bonus: 25%/lvl -> +15%/lvl
--Defense Bonus: none -> +5%/lvl
--Damage Bonus: none -> +7%/lvl
--Attack Rating Bonus: +none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Water Elemental: +10% Damage per Level -> none
--Synergy:
---Raven: +1 Spirit Wolf per 8 Levels -> per 6 Levels
---Spirit Wolf: +15% Life Per Level (new)
---Spirit Wolf: +5% Defense per Level (new)
---Spirit Wolf: +7% Damage per Level (new)
---Spirit Wolf: +5% Attack Rating per Level (new)

-''Summon Water Elemental''
--Prerequisites: Summon Dire Wolf -> none
--# 0f Elementals: 1 -> 1 + 1 per 20 Base Points
--Base Life 550-750
--Base Defense: 245 -> 245 + 10/lvl
--Base Damage: 22-44 +11 +22 +33 +44 +44 -> 20-40 +10 +20 +30 +40 +40
--Base AR: 150 -> 300 + 10/lvl
--Life Bonus: none -> +20%/lvl
--Defense Bonus: none -> +7%/lvl
--Damage Bonus: 10%/lvl
--Attack Rating Bonus: +none -> +7%/lvl
--Passive:
---Spirit Wolf: +10% Defense Per Level -> none
---Spirit Wolf: +25% Attack Rating Per Level -> none
---Dire Wolf: +25% Life Per Level -> none
--Synergy:
---Raven: +1 Water Elemental per 12 Levels -> none

-''Oak Sage''
--Base Life: 56-64 -> 130-150
--Base Defense: 49 + 10/lvl -> 90 + 5/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura Life%: 35% + 6%/lvl -> 20% + 6%/lvl

-''Heart of Wolverine''
--Base Life: 128-144 -> 150-170
--Base Defense: 123 + 10/lvl -> 100 + 5/lvl
--Life Bonus: 25%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura AR%: 25% + 7%/lvl -> 20% + 6%/lvl
--Aura Damage%: 20% + 7%/lvl -> 20% + 6%/lvl

-''Spirit of Barbs''
--Base Life: 200-226 -> 170-190
--Base Defense: 196 + 10/lvl -> 110 + 5/lvl
--Life Bonus: 25%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus (F/C/L): 25% -> 10% + 1% per Level (capped at 65%) 
--Resist Bonus (P): 100%
--Aura Thorns%: 180% + 60%/lvl -> 120% + 40%/lvl

-''Poison Creeper''
--# of Creepers: 1 + 1 per 5 Base Points (Max = 6) 
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 63-87 -> 100-130
--Base Defense: 50 + 10/lvl -> 60 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 8 -> 8 + 1/lvl
--Synergy:
---Acid Rain: +8% Poison Damage per Level
---Rabies: +8% Poison Damage per Level
---Volcanic Creeper: +8% Poison Damage per Level
---Arctic Creeper: +8% Poison Damage per Level
---Cow Balloon: +20% Life per Level

-''Carrion Vine'' -> ''Volcanic Creeper''
--Skill: Life Leech -> Fissure
--# of Creepers: 1 + 1 per 5 Base Points (Max = 5) 
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 100-138 -> 110-140
--Base Defense: 138 + 10/lvl -> 80 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 10 -> 16 + 1.5/lvl
--Synergy:
---Volcano: +6% Fire Damage per Level
---Molten Boulder: +6% Fire Damage per Level
---Fire Storm: +6% Fire Damage per Level
---Poison Creeper: +6% Fire Damage per Level
---Arctic Creeper: +6% Fire Damage per Level
---Cow Balloon: +20% Life per Level

-''Solar Creeper'' -> ''Arctic Creeper''
--Skill: Mana Leech -> Cold Blast
--# of Creepers: 1 + 1 per 5 Base Points (Max = 4) 
--mlvl of Vine: caster's clvl x 90% + slvl -> caster's clvl 
--Base Life: 138-192 -> 120-150
--Base Defense: 165 + 10/lvl -> 100 + 6/lvl
--Life Bonus: 30%/lvl -> 20%/lvl
--Defense Bonus: none -> +5%/lvl
--Resist Bonus: 10% + 1.5% per Level (capped at 75%) -> 10% + 1% per Level (capped at 65%) 
--DR% Bonus: -> none 
--Mana Cost: 14 -> 24 + 2/lvl
--Synergy:
---Arctic Blast: +7% Cold Damage per Level
---Winter Fury: +7% Cold Damage per Level
---Poison Creeper: +7% Cold Damage per Level
---Volcanic Creeper: +7% Cold Damage per Level
---Cow Balloon: +20% Life per Level

:|&ref(./newcreepers.jpg);

-''Arctic Blast''
--Synergy:
---Arctic Creeper: +7% Cold Damage Per Level
---Arctic Creeper: +7% Physical Damage Per Level

-''Winter Fury''
--Synergy:
---Arctic Creeper: +10% Cold Damage Per Level

-''Volcano''
--Synergy:
---Volcanic Creeper: +7% Fire Damage Per Level
---Volcanic Creeper: +7% Physical Damage Level

-''Molten Boulder''
--Synergy:
---Volcanic Creeper: +8% Fire Damage Per Level
---Volcanic Creeper: +8% Physical Damage Level

-''Firestorm''
--Synergy:
---Volcanic Creeper: +6% Fire Damage Per Level

***Necromancer [#g8f688c0]
-''Killer Scythe''
--Max Attack Number: 7 -> 4
--Animation Rollback: 80% -> 65%
(Now the attack sequence once stops after the 4th swing. The average speed of each swing is slightly faster than before. Please see the difference at the cauclators.)
http://miyoshino.la.coocan.jp/d2asc_1.php <- Old Calculator
http://miyoshino.la.coocan.jp/d2asc_r6.php <- New Calculator 

-''Summon Skeleton'', ''Summon Vampire''
--Reduced the footprint of Skeletons and Vampires (2x2 -> 1x1) to reduce the jam.

-''Bone Armor''
--+1% DR per base point.

-''Poison Nova''
--Changed the missile graphics.
(This is because the old missiles cause graphic lag on some PC. But both missiles don't cause any lag on my PC, and I'm not sure if the new missiles are better. Please report if this change fixes the problem.)

:|&ref(./newpoisonnova.jpg);


-''Raise Skeleton''
--Base Life: 21, 30 ,42 (Nor, NM, Hell) -> 40
--Base Defense: 5, 6, 7 (Nor, NM, Hell) -> 15
--Base Attack Rating: 5, 6, 7 (Nor, NM, Hell) -> 15
(This is because only Necromancer's minions have less base stats in Normal and NM.)

-''Raise Vampire''
--Base Life: 61, 88 ,123 (Nor, NM, Hell) -> 120
--Base Defense: 24, 26, 28 (Nor, NM, Hell) -> 30
--Base Attack Rating: 5, 6, 7 (Nor, NM, Hell) -> 15

-''All Golems''
--Increased all golems Base Life, Defense and AR in Normal and NM, so that they have the same stats in all difficulties.






***Paladin [#uf9f9b47]
-''Vengence''
--Added 5/4 weapon damage bonus.
--Elemental Damage%: 70% + 6%/lvl -> 100% + 10%/lvl
--Synergy from Protection Auras: 10% -> 12%
--Synergy from Other Auras: 5% -> 7%

-''Sacrifice''
--Increased the damage bonus (80% + 40%/lvl -> 100% + 40%/lvl).
--Increased the AR bonus (50% + 15%/lvl -> 100% + 25%/lvl).
--The Life Loss is changed to 8% of caster's current life over 20 frames. In this period, your graphic turns red and you don't take any other physical damage.
--Removed the Life Loss synergies.
--Made the attack uninterruptible.

-''Charge''
--Increased the AR bonus (50% + 15%/lvl -> 100% + 25%/lvl).

-''Conversion''
--Added 5/4 weapon damage bonus.
--Added AR bonus (20% + 10%/lvl).

-''Fanaticism''
--Damage% To Self: 40% + 12%/lvl -> 42% + 12%/lvl
--Damage% To Party: 30% + 9%/lvl -> 35% + 10%/lvl (3/4 of full damage -> 5/6)

-''Holy Shield''
--Required Level: 24 -> 18
--Prerequisites: Charge, Blessed Hammer -> Charge

-''Summon Anointed Bear''
--Updated (mostly improved) the stats according to the Water Elemental's change.
--Synergy:
---Holy Ward: 10% Damage Per Level -> +1 Anointed Bear per 25 Base Point
---Defiance: 10% Defense Per Level -> None

-''Holy Ward''
--Removed the synergy to Sacrifice, Zeal and Charge. The synergy to Arrow of Confession and Sacred Piercer remain.

***Sorceress [#z0a3eab1]
-''Enchant''
--Added an AoE with radius 4 yards. (Now CtC Enchant can affect nearby friendly units.)
--In the town, it only affects the caster like Barbarian's friendly warcries.  
--Doubled the mana cost.

-''Fire Mastery'', ''Cold Mastery'', ''Lightning Mastery''
--Reduced the effect: 60% + 5%/lvl -> 60% + 4%/lvl

-''Chilling Armor'' -> ''Shiver Armor''
--This is because Chilling Armor's shooting back is reportedly annoying in certain situations.
--The stats (Spell duration, Cold Damage and Cold Length) remain unchanged.

***Rescaling Defense% Skills [#ec67ad88]
-Generally reduced monsters' Attack Rating. (25% in Hell)
-Generally reduced the defense bonus from skills that work in percentage.
-All 2H builds are given 30% D/A/E chance and (20 + 7/lvl) % defense by a free oskill.
-Dual wielding Barbarians, who don't have Weapon Block and are as weak as 2H builds, gain some defense bonus by synergies.

-''Fire Armor'', ''Shiver Armor'', ''Shock Armor'', ''Shade Armor''
--Defense Bonus: 30% + 10%/lvl -> 20% + 7%/lvl

-''Shout''
--Defense Bonus: 100% + 15%/lvl -> 70% + 10%/lvl

-''Iron Skin''
--Defense Bonus: 30% + 10%/lvl -> 20% + 5%/lvl
--Synergy:
---Double Swing: +5% Defense per Level
---Double Throw: +5% Defense per Level
---Frenzy: +5% Defense per Level

-''Iaigiri'', ''Concentrate'' 
--Defense Bonus: 100% + 10%/lvl -> 100%
(This nerf is because of the new defense bonus (20% + 7%/lvl) from the free oskill. Iaigiri and Concentrate are almost as safe as before, and you can safely use other skills like Tiger Strike and Berserk with 2H weapons.)

-''Elemental Form''
--Defense Bonus: 50% + 10%/lvl -> 50%
(For the same reason as Iaigiri and Concentrate.)

-''Cloak of Shadows''
--Defense Bonus: 10% + 3%/lvl -> 10% + 2%/lvl

-''Defiance''
--Defense Bonus: 100% + 25%/lvl -> 100% + 15%/lvl

-''Holy Shield''
--Defense Bonus: 25% + 15%/lvl -> 20% + 10%/lvl

***Holy Parry -> Parry Mastery (Damage Augmenter Oskill) [#hc2458c7]
-A passive skill that works for all classes.
-Works only when the character equips a 2H melee weapon.
--(1-30)% Chance to D/A/E
--Converts Increased Block Chance and FBR on your equipment into FHR.
--Defense Bonus: 20% + 7% per your primary defense skill level
(The highest slvl (not blvl) of following skills is used.)
---Sway
---Shade Armor
---Iron Skin
---Shapeshifting Mastery
---Bone Armor
---Holy Shield (slvl is doubled, because HS stops working with 2H weapons while other skills work.)
---Fire Armor
---Chilling Armor
---Shock Armor

**Hireling Changes [#p070f62d]
-''Offensive Barbarian''
--Bash: +4-6 to slvl
--Berserk: -> Concentrate
-''Desert Mercenary''
--Defiance, Holy Fire, Prayer, Thorns, Meditation
---slvl @clvl 20: 2-5 -> 8
---slvl @clvl 50: 5-11 -> 17
---slvl @clvl 85: 10-19 -> 27
--Might
---Slightly increased the slvl increment after clvl 85.
--Fanaticism
---slvl @clvl 85: 3 -> 4
--Salvation
---Salvation: -> Concentration
---slvl @clvl 85: 3 -> 7
-''Western Sorcerer''
--Fire Ball: +4 to slvl
--Gracial Spike: +4 to slvl
--Chain Lightning: +4 to slvl, -10% chance
--Bone Spirit: +10 chance (so that all sorcerers have the same chance of sub elemental attack)

**Monster Changes [#a9263358]
-''Radament'', ''Smith'', ''Hephasto'', ''Lava Fiend''
--Increased Defense.
-''Wyvern'', ''Electrocuter''
--Reduced Life by 10%.
-''Summoner'' (not including Dark Magicians)
--Increased Defense, Life and Experience.
--Uses Living Ice's aura (negating CBF, -Cold Res) and Magma Juggler's aura (-Fire Res).
-''Clay Golem (Monster)''
--Changed the graphic to yellow colored Living Ice type golem and renamed as Mud Golem.
-''Blood Golem (Monster)''
--Changed the graphic to red colored Living Ice type golem and renamed as Flesh Golem.
-''Death Mauler''
--Increased the damage of Death Maul attack.
-''Siege Beast''
--Increased the damage of Stomping attack.
-''Master Thief''
--Reduced the radius of the negtive Extra Gold aura again (10 -> 5.33 yards).

**To Do [#s08c9559]
-Runetool update.


***Database, Wiki Update [#v6cb3a54]
-Kanji Runewords
-Prefixes, Suffixes (partially done)

***Not Confirmed [#r69a7da4]
-(jp, mac) Quest Reward Fix causes a crash (?) on Japanese Mac version ES.
-Reseting a white Odd Charm causes a crash (?).

**Plans [#m18d46b4]
-Make "Half Freeze Duration" stackable. (2 or more HFD's grant "Cannot Be Frozen".) 
-Valshift GG
-Replace item_normal_damage with Min/Max Damage.
-+Wind Skill Damage -> Smite


***Assassin Skills [#t3ce0612]

|CENTER:40|CENTER:120||CENTER:120||CENTER:120|c
|Lvl|>|>|>|>|CENTER:Shadow Disciplines|h
||Passives||Summon||Aux|
|||||||
|1|Melee Mastery||||Cos|
||||||I|
|6|Bos||Command Mastery||I|
||I||I||I|
|12|I||Shadow Warrior||Psychic Slash|
||I||I||I|
|18|Fade||I||I|
||I||I||I|
|24|Venom||Shadow Master||I|
||I||||I|
|30|Shade Armor||||Mind Blast|

-Weapon Block goes to MA, near DC
-Command Mastery (for "Master Ninja" - Assassin Summoner)
--Shadow Master's synergy (+1 Shadow Warrior @ 20 blvl) is replaced by this passive.
--+1 Shadow Warrior per 15 Base Level
--+1 Shadow Master per 20 Base Level
--+4% Summon Melee Damage per Base Level
(Maybe more because most melee summons already have lots of ED bonus. But at least it will work strongly with Shadows that have no native ED bonus. 5-6%?)
--+1 To All Skills to Summons per 3 Base Levels (This affects following skills)
---Shadow Warrior and Shadow Master: All skills they use
---Vampire: Vampire Missile 
---Poison Creeper: Vine Attack (the poison damage, a missile spell)
---Volcanic Creeper: Fissure (a modified version)
---Arctic Creeper: Cold Blast (a modified version)
---Valkyrie: Critical Strike, Sway, Dodge
---Ghost Decoy: Iron Skin, Natural Resistance
--+1% Chance of Crushing Blow to Shadow Warriors/Masters per Base Level
--+2% Pierce to Shadow Warriors Per Base Level
--Shadow Warriors and Shadow Masters are mutually exclusive. You can summon 3 Warriors or 2 Masters at most.
--Assassin Summoners can summon only up to 3 minions by their own skills, but the summon bonus will expand the possibility of summon-hybrid builds.


|CENTER:40|CENTER:120||CENTER:120||CENTER:120|c
|Lvl|>|>|>|>|CENTER:Marshal Arts|h
||Kick||2Claws/2H||ChargeUPs|
|||||||
|1|Dragon Talon||Dragon Claw||Tiger Strike|
||I||I|||
|6|I||Weapon Block||FoF|
||I||||I|
|12|I||Iaigiri||I|
||I||?||I|
|18|Dragon Tail||?||CoT|
||I||?||I|
|24|I||'''New Skill(?)'''||BoI|
||I|||||
|30|Dragon Flight||||Phoenix|

-Cobra is removed.
-Cold Wave goes to Traps.


|CENTER:40|CENTER:120||CENTER:120||CENTER:120|c
|Lvl|>|>|>|>|CENTER:Traps|h
||Trap||Blade||Spell|
|||||||
|1|Shock Field||||Cold Blast|
||I||||I|
|6|new trap&br;(fire)||Blade Shield||I|
||I||I||I|
|12|I||Blade Sentinel||Teeth (-> cold)|
||I||I||I|
|18|Lightning Sentry||I||I|
||I||I||I|
|24|Steam Sentry&br;(-> fire)||Poison Stream||Cold Wave|
||I|||||
|30|Death Sentry||Suriken|||

***Master Ancient Scroll [#o3d3d435]
-Sold at Gheed.
-An '''Master Ancient Scroll''' (MAS) has a property of '''Scroll Level 0''' at first.
-You can increase the Scroll Level of an MAS by 1, by cubing with an Ancient Scroll (AS) of one higher number than the Scroll Level. The AS is consumed.
(Ex. An MAS of Scroll Level 0 requires AS #1 to be upgraded to Level 1. You can't skip a certain level. If you have no AS #2, you can never upgrade your MAS to Level 2.)
-In Secret Recipes, you can use an MAS as an any AS lower than or equal to its level. An MAS of level 49 can substitute for all AS but AS #50, for example.
-Once your MAS hit level 25, you don't need to carry Ancient Tome #1-25. Once your MAS hit level 50, you don't need to carry Ancient Tome #26-50. This saves the time to put in and take out the Ancient Scrolls when you use Secret Recipes, and discarding Ancient Tomes will prevent the "Too Many Items" error.
-Some Secret Recipes must be changed so that multiple recipes don't require the same materials.
--Secret Recipe 4: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 5: Crafted Weapon/Armor (Normal) + 2 P-Gems + DS + FH
--Secret Recipe 24: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 25: Crafted Weapon/Armor (Exceptional) + 4 P-Gems + 2 DS + 2 FH
--Secret Recipe 31-36: Gloves/Belt/Boots + 1-2 Elixirs


***Free Oskills [#ra135a93]
-Blinder Raven
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Raven (i.e. It uses the skill level of Raven.)
--The ravens summoned by this skill deal Blind Effect like the original ones in LoD.
-Werebear
--A free oskill for Druid granted by Damage Augmenter.
--An alternative skill of Elemental Form (i.e. It uses the skill level of Elemental Form.)
--Has the almost same stat as Elemental Form.
--Elemental has some Fire Absorb. (Defense/Life may be slightly nerfed instead.)
--Werebear has some Cold Absorb. (Defense/Life may be slightly nerfed instead.)
--Werewolf has some Lightning Absorb. (Defense/Life may be slightly nerfed instead.)
-Find Potion
--A free oskill for Barbarian granted by Damage Augmenter.
--An alternative skill of Find Treasure (i.e. It uses the skill level of Find Treasure.)

***Crystal Recipes [#q9870502]
-More Kanji Runewords
-Kanji Rune Forging
-Uber Forging
--Golden Anvils
-Oopart base items
-Crafted Charms
-Crafted Jewels
-jp_neta
-Crystal socketable, morph
***Others [#x381bb5a]

-Rebalance Unique Weapons.
-Rebalance Unique Class Specific Armor.
-Class Skill bonus on weapons needs to be more generic
-new base armor for eth armor upgrade
-can opener size change, rerolling orb image change
-valk attracts meph,duri,council
-uniquestones -> stocker
-Map changes?
-gold storage
1. The damage augmentor charm does not have any effect with Dragon Talon in the LCS window. I don't know if it doesn't work, or if it's just not displayed. I hope it works, because Dragon Talon could sure use the help. 
2. Elemental damage from equipment is not displayed with Dragon Talon in the LCS window. It does work with the skill though. 
-Pally discussion: http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=47585
-Kick Damage(?)
***Underpowered skills [#y7de9299]
''%%%Assassin%%%''

-''Psychic Slash''
--Pointless to boost because other attacks do more damage and hit multiple targets
---Solution: greatly increase damage values, needs balance testing

''%%%Barbarian%%%''

-''Thunderstorm''
--Very low damage output
'''Compare to Holy Shock for perspective:'''

---''Holy Shock''
---'''unlimited targets'''
---'''up to 40 yards range'''
---'''hits once per second'''
---'''good synergy bonuses'''
---'''uses right mouse button'''

---''Thunderstorm''
---'''hits one (random) target -> damage is spread'''
---'''fixed 13.3 yards range'''
---'''hits twice per second (at high levels)'''
---'''poor synergy'''
---'''passive with duration'''
-%%%Possible solutions:%%%
++more damage
++lower interval between hits
++perhaps a small AoE (if possible)
++better synergy


''%%%Necromancer%%%''
-''Bone Spirit''
--Underpowered single target attack
---Increase damage / synergy

-''Hydra''
--Another skill that has very poor damage output, rewards for high point investment are nil
-%%%Possible solutions:%%%
++lower or remove cast delay (might be laggy on bad PC)
++increase damage
++increase synergies
++raise the amount/speed/range of bolts fired

''%%%Sorceress%%%''
-''Lightning Hydra''
--see Hydra

-''Telekinesis''
--See Psychic Slash

-''Fire Bolt (Ice Bolt / Ice Blast?)''
--Another skill that is overshadowed by others, Fireball has same damage output but hits multiple targets.
---Raising this skill's damage gives the player the option between single-target/high damage and multiple-target/moderate damage skills

-''Meteor Shower''
--Same problems as Thunderstorm
---The easy solution is to increase its damage, but it may also be a good idea
to make the skill give defensive bonuses instead, since it is mainly used on melee Sorcs.



//メイプルリーフ金貨×5 + クリスタル全種類1つずつ + 「い」ルーン = 空白ルーン
//各上位のユニークチャーム(オッドは通常ユニーク) + エリクサー + 「い」ルーン = 空白ルーン
//あと、これはネタになるといいな程度です
//ハズレの墓所に極端なコンセプトのダンジョンを作って
//そこのダンジョンすべての報酬アイテム(壊れたチャームみたいなもの単体ではゴミ)を合成すると
//各種消耗品を大量に作り出すことができるアイテムXができるっていうのはどうでしょう?
//アイテムX+マルチストッカー=ドラゴンストーン100個分のポイント
//アイテムX+回復ポーション+マルチストッカー=メイプルリーフ金貨2つ分のポイント など
//ダンジョンのコンセプトですが例えば
//・ボスも含めすべて物理攻撃無効(剥がせない)のダンジョン
// 無効系もランダムで2種類は持っている
//・やたら広く宝箱や隠し場所などクリックできるところが沢山あって当りは報酬アイテム、残りはスカ
// 出てくる敵は羽虫系でポーション系をやたら出してアイテムを拾いにくくする
//・(テレポ禁止)とにかく広い、ダンジョンにいる間中毒でライフが減り続ける
// (耐性値適応前で秒間ダメージ10000くらいで)
// ボスがやたら硬い意外は普通


***Bookmarks [#u01bc7d9]

Damage Augmenter for each class
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48658
New Skills
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48693
Unique Items
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=48759

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