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#contents

*Community Patches [#l16845e6]
**Premise [#yd598eef]
Well, as has been noted, tsuru has been absent for almost 6 months, and Perfect Cell is very busy, which means no patches :(, but seeing as we have so many community things at our disposal, we should all pitch in to create a "community patch", till tsuru is back or PC gets some time.

we can use this page as a start point for ideas and division of work, as well as assigning those who will oversee the final patch releases.

This should in no way be seen as any disrespect to tsuru and all his hard work, nor Prefect Cell & Lothar 

-----

For me the most pressing things revolve around stability on the Mac OS. R5 and earlier were all rock solid. But, with the introduction of R6 things changed — crashing to the desktop on leveling up, crashing when picking up the Damage Augmentor. These don't happen all the time, but they occur frequently. It seems the more advanced a character is in terms of high-end gear — socketed Unique Charms, tons of plus skills, etc., the more frequent the crashes. (Metro)

*Bug fixes [#b691e99a]
**Highest priority exploit fixes [#z6fc2f9b]

One so far, ask Metro.
**High priority bug and balance fixes [#ca2e6c4b]

Firestorm no longer deals damage

Characters become completely stuck and disappear whenever the Dodge oskill triggers.  Confirmed on a Paladin.

/players 8 in Nightmare, Diablo in Act 5 Throneroom, it appears that he is “vulnerable” during the instant he spawns, and can be killed very easily even at /p 8 if hit during this moment regardless of his HP.  Probably a bug of D2.

"of Aurora" for Holy Freeze/Holy Fire/Holy Shock is capped at lvl 6 for helms, change to 12 to match database.

Following Set Items need to be fixed according to the database:
    * Gabrielle's Pointed Staff (Set Maiden Spear)
          Requirements -50% -> none
    * Lixo's Flight (Set Faceguard)
          2 Item Bonus: +10 Lightning Absorb -> Lightning Absorb 10%
    * Lixo's Coat (Set Demonhide Armor)
          +200-400 Defense -> +400
    * Motoko's Captivation Set
          Full Set Bonus: Slain Monsters Rest In Peace -> none
    * Messerschmidt's Rule Set
          Full Set Bonus: 20% Increased Attack Speed -> 40%
    * Malek's Pride (Set Barbed Shield)
          3 Item Bonus: 10-40% Bonus To Attack Rating -> 40%
    * Arion's Augury Set
          Partial Set Bonus: Increase Max Life/Mana 20% (2 items) -> 25%

Set Changes to make:
    * Shepherd's Delight Set
          Full Set Bonus: +4 To All Skills -> +5
          Full Set Bonus: Regenerate Mana 100% -> (1.5/clvl) +1-150 To Max Damage
    * Krakerag's Point (Set Tulwar)
          Base Weapon: Tulwar -> Ancient Sword
            (This item internally has 3 sockets but a Tulwar can have 2 sockets at best.)
    * The Lich's Cage (Set Cuirass)
          (8/clvl*) +8-800 Defense -> +800 Defense
            (*=internally capped at +7.875/clvl)
    * Rogue's Bow, Mercenary's Pike and Barbarian's Point
          (5/clvl) Attacker Takes Damage of 5-500 -> (2.5/clvl)
          Full Set Bonus:Attacker Takes Damage of 50 -> 200
    * Rogue's Bow/N, Mercenary's Pike/N and Barbarian's Point/N
          (7.5/clvl) Attacker Takes Damage of 7-750 -> (5/clvl)
          Full Set Bonus:Attacker Takes Damage of 100 -> 400
    * Rogue's Bow/H, Mercenary's Pike/H and Barbarian's Point/H
          (10/clvl*) Attacker Takes Damage of 10-1000 -> (7.5/clvl)
            (*=internally capped at 7.875/clvl)
          Full Set Bonus:Attacker Takes Damage of 150 -> 600

Recipe changes to do:
    * A 6 Pack of Perfect Gem can replace 6 Perfect Gems in all recipes.
          Secret Recipe 16, 17 (Socketing Normal Weapons/Armor without Rerolling)
          Secret Recipe 26 (Making a Maple Leaf, incl. Multistocker Shortcut)
    * "Unique Charm -> Maple Leaf" conversion doesn't work if the target is forged (for      safety's sake.)

cLoD Amulet coupons out of order #09-11. List taken from current cubemain.txt:
01 Nokozan Relic
02 The Eye of Etlich
03 The Mahim-Oak Curio
04 Saracen's Chance
05 The Cat's Eye
06 Crescent Moon
07 Atma's Scarab
08 The Rising Sun_lod
09 Seraph's Hymn -> 11
10 Highlord's Wrath -> 9
11 Mara's Kaleidoscope -> 10
12 Metalgrid

Assassin chargeup skills:
Fists of Fire charge 3 is unaffected by Fire Mastery.
Claws of Thunder charges 2 and 3 are unaffected by Lightning Mastery.
Phoenix Strike, all charges are unaffected by Cold, Fire, and Lightning Mastery.

Fix Barbarian's skill switch on Veteran's Charm.

Fix Sorceress' skill switch on Veteran's Charm.

Bone Wave needs to show cold effect on impact.

Phantom Hatchets.
1. It says +1 missile per 2 skill points... however it increases 1 per skill point for me.
2. It says +1 trigger missile per 15 base points, I'm currently at 20 now and it is still 3
Trigger missiles, this is the exact same amount it gave me at skill level 1.
(Nameless: AFAIK this should work the way it's displayed, Tsuru only changed Multishot but forgot to actually change Phantom Hatchets.)

Sway adds much less Defense to the character than it should according to the skill display, at least according to the LCS.

The Druid's Rabies synergy to Fury does not work. When you put points into rabies you get no damage boost to fury.

Throwing Mastery gives double throw, normal throw, and berserk fury a much larger boost than intended.

Bug that Raise Vampire wrongly requires Metal Golem instead of Fire Golem as one of the prereqs.

Oak Sage seems to add far more life than it says it does.

Ancient's Call does not receive the 1/5 penalty when breaking elemental immunities.
-Hardcoded? May need rebalancing if can't fix.
-Its fine the way it is, if there wasn t the 1/5 penalty on immunes, this skill would be enough to break every elemental immunity
 Maybe only a few monsters need some resistance update, as some monster´s immunities still can t be broken with 2 lower resist skills

**Medium priority bug and balance fixes [#nfc6456e]

Druid Ravens die instantly from attacking monsters with "thorns" effect shields (Fire and Chilling Armor, etc...).

Petrify displays the Duration in the fixed part, but it actually increases with skill level.

Bug that Petrify shows the old skill description (Dodges while running) on the skill icon.

Bug that Petrify shows the old skill name (Evade) in the LCS.

Assassin Medallion of Samurai works fine, but is mislabeled as Medallion of Caster on creation.

Coupon fixes:
# Criffkiller Coupon "Long Siege Bow" -> "Large Siege Bow"
# Corpsemourn Coupon "Ornate Armor" -> "Ornate Plate"

The skill description of Golem Mastery always shows the damage bonus as +3.

I can't get the following Amulet Custom Reroll recipe to work with the rerolling orb: 
3 Rare Amulets
(or Rerolling Orb with 7 Magic Amulet pts)
Flawless Ruby
Flawless Sapphire
Flawless Topaz
Flawless Emerald
=
Rare Amulet
(ilvl = char level)
All Resistances +11-14 

The gemword Holy gives a 100% ctc lvl 10 Thunderstorm on attack that doesn't work.
Bug only happens when using one chipped diamond I think.

The Damage Augmentor can be forged.

Werebear (alternative skill to Elemental Form) does not get the synergies. AFAIK all that needs to be done is to copy the Params section to that skill (with those fields empty, the game takes them as 0, so you actually get 0% synergy).

**Low priority bug and balance fixes [#r2461ee1]

I cannot use the magic eraser recipe to remove the +1 shadow disciplines on the Smiiiff Stone Unique Jewel.

The wording in the rune forging recipes on the database is confusing, I would suggest saying "up to Ra rune" instead of "up to O rune".

Tinkering is unlimited when applied to socketed gem/runewords.  Might be ok not to change.
*Suggestions for new content, recipes, etc... [#p1dde24b]

Nihlathak Bone Wave too strong because of recent synergy from Hell's Gate?

It would be very nice if Firestorm could be changed the same way as the Bone/Flame/Cold Wave spells to avoid small ground obstacles, it can be difficult to hit monsters in cluttered areas.

Kanji runes needing only 1 crystal instead of 2 (Except God and Heaven runes of course.)

Recipes:

- 2 flawless gem rare reroll recipe working with gem can
- Coupon reroll recipes working with Multi Stocker
- Multi Stocker +  x -> 6 of the selected items , as in many cases, especially Dragon Stones, this would save a lot of time
- Multi Stocker + Scroll of Town Portal -> Multi Stocker with previous output selected + Tp scroll
- Null Rune + Tp scroll -> Wo Rune
- Ethereal Unique rerolling recipe
- Recipe to make LoD Uniques Ethereal. -> Example: 3 Coupons + Maple Leaf + Elixer = Ethereal Unique LoD item 
- Ethereal White Item + Unique Stone -> Ethereal Unique Version
*Fixes & Content Still To Be Done [#c06c66d9]
- Nightmare Diablo exploit -> Possible Life Overflow
- Fixing Ancients Call(and similar spells) -> These seem balanced as is
- Finding why masteries aren't applied to assassin charge ups -> Engine Bug

- Recipies
    - 2 flawless gem rare reroll recipe working with gem can
    - Coupon reroll recipes working with Multi Stocker

*Download & Instructions [#p52102eb]
    - This patch is ONLY FOR PC, mac users will have to wait till it is determined that the patch is stable and contains no exploits
    - Unzip this into your d2 folder(where ES300R is installed)
    - Use At your own descretion, ie: make backups
    - It is upto tourny admins whether this patch is allowed(due to the harder NM Diablo)
    - If you can't open zips, download 7zip from www.7-zip.org for free
- Get The Unofficail Patch Here: [[ESR6E Unofficial Release 2:http://www.filefront.com/14473487/ESR6E_Unofficial_R2.zip]]
- Updated: 06 September 2009 12:30pm

*Patch Comments [#ucb79752]
    - Nightmare Diablo was rebalnced to avoid a roll over in the throne room, this may result in him being harder
    - All Damage Augmenters need to be rerolled, this can be done by cubing it
    - DA's cannot but unforged on purpose, and come forge on purpose
    - New Content Will not be add till bugs are fixed
    - Ancients Call And the like haven't been changed as they seem balanced as is
    - Oak Sage Works Fine -> ((base_life + item_life) * (sage_bonus + item_life_bonus))/100. item_life EXCLUDES life per level(this is a engine bug)
    - Sway: Does the synergy also need base points in sway to take affect? -> currently its if(base_level > 0){ AC *= (synergys * 10)/100 }else{0}
    - Throw Mastery Works as it should Skill & Display Wise -> Buggy Application of the stat in the D2 Engine?

*Additional Patch by Nameless: [#e8424d8c]
Download the file ./ESR6E_Unofficial_R2N.zip (at the bottom of the page). Install ESR6E Unofficial Release 2 patch above, then apply this patch, overwriting the files.

*Patch Comments [#o5a40c34]
Changed Sway to add the defense listed in the Wiki and changed the sway state so the def is shown in the character screen.
Changed Overlay of Enchant to make it a bit less obtrusive (drawn behind the character).


*New Recipes [#p432a1c5]
- Wo Rune + Maple Leaf = Nul Rune
- Nul Rune + Maple Leaf = Wo Rune
- MultiStocker + Minor HP Potion = MultiStocker + 2 of The Seleceted Outputs 

*Comments [#ffea9568]
#comment
- eenDoVJuaoSZyAgNj -- [[name]] &new{12-30-2009 (Wed) 06:40:53};
- Jameson: Check the ES forum. There is a sticky about troubleshooting ES also check out http://miyoshino.la.coocan.jp/eswiki/?Install%20Guide -- [[Hans]] &new{12-26-2009 (Sat) 15:58:53};
- glisignoli: the drop for the first kill of the Cow King was reset back to normal D2 default since Mac players did not get the bonus.  -- [[Hans]] &new{12-26-2009 (Sat) 15:56:48};
- Im not sure if this is where to post. but can anyone please tell me a working method to get ES to work with a disc image i have iso. .ashdisc and bin/cue etc files made of my own disks but a stayover at a friends house and a bit of booze resulted in my playdisk for LOD breaking! i downloaded the mini LOD cd but i can not get ES to see it, can anyone tell me what I need to do to burn an image file for LOD so ES will see it. Ive got burned disks as backups i made that vanilla lod will see, but es cannot, is there any hope of an update that will work with blizzards offical no cd patch? -- [[Jameson]] &new{12-25-2009 (Fri) 22:12:34};
- Krakerag's Point Base Weapon: Tulwar -> Ancient Sword Seems to have been done (according to \data\global\excel\SetItems.txt) but I can't seem to gamble for it, or have it drop. Is there any place I can check to see if it is working correctly? -- [[glisignoli]] &new{12-03-2009 (Thu) 22:25:26};
- The first drop of cow king should be D-Stones, but all he drops potions.. -- [[glisignoli]] &new{10-26-2009 (Mon) 00:53:05};
- removed

- if its just an update problem there is not much I can do, but I'll look into it -- [[TheUnknownSoldier]] &new{10-14-2009 (Wed) 06:11:51};
- Reusing the state for the 2h melee passive on the DA does not work properly, at least client-side. I have to re-equip either the DA or the weapon (sometimes one, then the other) to see the defense bonus. -- [[Nameless]] &new{10-03-2009 (Sat) 05:07:12};
- when its in its final stage I'll do that, but all the changes & fixes are listed here -- [[TheUnknownSoldier]] &new{09-08-2009 (Tue) 07:34:05};
- The patch could benefit from a readme.txt listing the changes implemented. -- [[AngleWyrm]] &new{09-07-2009 (Mon) 15:14:58};
- Still haven't been able to get that damned mac patch :/ but in the meantime i've fixed a few more things, one of which being bad collision settings on firestorm, it'll now deal damage properly :D -- [[TheUnkownSoldier]] &new{09-05-2009 (Sat) 22:26:53};
- Sorry if there are any mac players waiting for the patch, but atm i'm having some trouble dling the current patch of tsurus to edit, hopefully i can get it working... -- [[TheUnkownSoldier]] &new{07-21-2009 (Tue) 15:55:40};

- Like Here: http://miyoshino.la.coocan.jp/eswiki/?S%20Series%20Planning%20And%20Development -- [[TheUnkownSoldier]] &new{07-04-2009 (Sat) 04:57:10};
- I agree, the normal game needs serious improvement, but its not just resists that should be changed, monsters need more "meat", like absorbs, maybe some dodge, a ctc here and there or an EFFECTIVE spell, some better AI even, but thats all for the S patch, which I think should have a new page, as this is getting crowded :P -- [[TheUnknownSoldier]] &new{07-04-2009 (Sat) 04:50:32};
- What most people want is to nerf the game? Oh, hell no. Not me at least. Naraku is all good and fine and probably doesn't need many changes, but I'm at the point where the regular game needs a serious kick in the ass to challenge me too. -- [[Metro]] &new{07-04-2009 (Sat) 04:37:56};
- About the boost on some things would perhaps be like some quest bosses, or map bosses like shenk++ which are really weak. Some of the synergy are listed wrong from the wiki, ingame blessed hammer synergy is only 6% for example. -- [[LordBrox]] &new{07-04-2009 (Sat) 00:50:18};
- If immunity would be removed, it should be made so the monsters can have like 85-95 resist if thats possible, that way it will still be hard, just not impossible.And if u could fix the exp lvl on golems it would be nice, like mud golem in catacombs. Its lvl 25 to get exp from all of them i think. The weird thing about what most here want, is to nerf the game so much that it will be too easy actually, some things could probably need a boost too. On the way to countess there are some from the brute family that i think is actually a act 3 monster, sometimes they spawn as minions in normal and it can be REALLY hard to kill on lvl 10-14. And i think flying scimitar has some really bugged damage, at least in nm. -- [[LordBrox]] &new{07-04-2009 (Sat) 00:39:09};
- Polls will definitely be taken, UnknownSoldier. Lots of them — in all areas of the mod. The S Series will be a massive undertaking for you, me, and lots of other players involved in roundtable discussion and ultimately, beta testing. But, let's try and wrap up R6E and make an official release for Mac and PC.  -- [[Metro]] &new{07-03-2009 (Fri) 20:35:31};
- I swear i posted a nice long thing a few hours ago, must not have uploaded properly... Anyway, removing the immunities could be interesting, and allow for new skills, but its something for the S patch, due to the amount of rebalancing. The 1/5 penalty was bound to the skill func iirc, but i can always check up on this. Moving to a more code edit based platform would be good, and boot camp will allow lots of mac users to benefit from this and plugy, but there will be those who can't afford either option, so a poll might help(maybe if we could see the mac download stats...), ofc we would need guides for installing on macs.     -- [[TheUnknownSoldier]] &new{07-03-2009 (Fri) 19:56:16};
- Well, Nameless, despite the fact that I've been a devout advocate for the Mac side of ES for a few years now, the simple fact is that most Mac users today probably can boot into Windows since they would own an Intel Mac. We should absolutely do a poll before making a drastic change where a Windows version of ES would be the only option. -- [[Metro]] &new{07-03-2009 (Fri) 14:40:39};
- Using code edits to "fix" LR and Conviction to work the same as Ancient's Call aren't a very good idea, mainly because it's unlikely anybody would do the same edits on the Mac, and a difference like this would be a serious issue. I don't know if the 1/5 penalty is coded to skill functions or skill IDs, if it's based on the skill IDs, then switching skill IDs could fix the problem (of course that would change the skill boni for oskills and staffmods). Removing all imunities is an interesting idea, but there are two problems: One, it would likely need an incompatible patch, since item mods would have to be changed for balance (-enemy resist mods especially). Second, boss mods add hardcoded boni to resistances, (IIRC, Fire Enchanted adds +50% to Fire resistance, Magic Resistant adds to all 4 main resistances, as does Spectral Hit), so any boss with several of those mods (which happens reglarly in Hell) would still become immune unless the base monster has a very low resistance. As a less severe measure, nerf AC a bit and improve LR and Conviction a bit. Also (that's probably for later) make multi-element builds easier (especially for the sorc) by making synergies less important, so characters can switch elements rather than HAVING to break an immunity because they can only do damage in one element. -- [[Nameless]] &new{07-03-2009 (Fri) 10:09:07};
- Speaking of breaking monster immunities, I'm going to suggest a really radical idea — completely removing all monster immunities. I don't even know if it can be done, but if there were no physical or elemental immunes at all, then there wouldn't even be the need for certain skills/curses to break those. And then, new and interesting skills could possibly be added as replacements. I've been talking with Unknown Soldier about the possibility of an S Patch and something like this would probably more appropriate for a brand new patch Series. -- [[Metro]] &new{07-02-2009 (Thu) 21:13:31};
- I'll see what can be done, hopefully blizzards hasn't done it in an impossible to bypass way -- [[TheUnknownSoldier]] &new{06-24-2009 (Wed) 18:23:52};
- A 15% boost to Lower Resist and a 10% boost to Conviction unfortunately would probably still be worthless when you take into account the immune breaking penalty. The big question is — can you do some coding magic and remove that immune breaking penalty so LR, Conviction and Ancients Call would all behave the same? If you could pull that off, then we can take a look at monster resistances and rebalancing them for added difficulty. -- [[Metro]] &new{06-23-2009 (Tue) 16:01:56};
- Boosting the other skills is a good idea, to make them more attractive for the classes who have them as innates(would also improve the act II merc, who isn't that strong...), how about a 15% increase on LR and 10% on Conv(this is a percentage increase of thier percentage reductions) -- [[TheUnkownSoldier]] &new{06-23-2009 (Tue) 08:32:47};
- I agree with Hans. It seems like pretty clear evidence of a big imbalance if virtually all non-physical builds are relying on Ancient's Call. -- [[MetalShadow]] &new{06-23-2009 (Tue) 01:39:02};
- I do feel that AC needs to be looked at. I am not calling for a big nerf maybe a slight reduction will be enough since almost all builds that use non physical damage chooses the Act 5 Barb. Maybe a boost to Lower Resist, Conviction, and Poison and Magic Pierce can be boosted. -- [[Hans]] &new{06-22-2009 (Mon) 21:40:48};
- My vote is to leave Ancients Call alone. High level characters who rely on the Act V Offensive Barb would become broken and need to be rebuilt. -- [[Metro]] &new{06-22-2009 (Mon) 12:02:51};
- Well all the bugs need to be fixed with the pc one(has anyone tried the new NM Throne Room Diablo or the new recipes?), I'm also gonna fix up a few desync issues, like the ones Nameless mentioned. but because I can't be 100% sure that the new DA will fix all the mac problems(cause I haven't actaully seen how this error works or its output), I'm adding a few recipes to add and remove stuff from the DA so it can be tailored to what is needed/testing to seeing what was/is so unstable... With regards to Ancients Call, turning it into a curse will stop it from stacking, but might balance it, what you you guys think? -- [[TheUnkownSoldier]] &new{06-22-2009 (Mon) 06:03:06};
- Bringing the Mac patch up to speed doesn't quite have the same urgency for me now that I'm booting into Windows to play ES. However, I still am hoping the Macs bugs can be resolved. What is the status on the Mac patch? -- [[Metro]] &new{06-21-2009 (Sun) 15:57:34};
- There's a few things that are used for syncing the client and the server, saved stats are synced no matter what, other stats are synced at sync points using the sendbits(this is why the plugy display sometimes caps out, this is a client bug, an has been mistaken for a server bug before, easy to fix though), and when states & statlists are added/removed from units, states use nosend to denote that it has no client effect stuff, so don't sync it. plugy 9 is supposed to improve the stability, but as I said earlier its really up to the user, so i'll leave it. there is a flag in states.txt that marks things as curses, appart for denoting that its a curse, it stops it from stacking with other curses(which is probably where tsuru removed the flag)  -- [[TheUnknownSoldier]] &new{06-21-2009 (Sun) 10:55:24};
- I just found what probably breaks some of the displays in PlugY: The nosend column in states.txt seems to control if the data is sent to the client, and can be displayed by the char screen. For example, if I remove the 1 in the nosend column of Warmth/Soul Shiver, then the Mana Regen is properly displayed in the extra PlugY display page. -- [[Nameless]] &new{06-21-2009 (Sun) 08:41:58};
- About balancing Ancient's Call: I also noticed that it is not considered a "curse" in some cases, for example, it can affect a "Possessed" monster or trap monsters "Gargoyle Trap", while other curses can't. I don't know if it gets the curse duration divisor for NM/Hell. AFAIK Tsuru reverted to the old PlugY version because it makes less problems in Muliplayer.  -- [[Nameless]] &new{06-21-2009 (Sun) 06:51:16};
- I wouldn't recommend changing the version of PlugY with ES until you can confirm compatibility. I'm pretty sure Tsuru had a reason for sticking with the older version that's bundled now. -- [[Metro]] &new{06-19-2009 (Fri) 09:44:55};
- The New PlugY is really up to the user, but i'll stick it in, as for filtering items, this requires a HUGE function in d2Client to be replaced, which i'm not going to due for a mod thats needs to be mac and pc compatable, so I don't want to widen the gap between the two -- [[TheUnkownSoldier]] &new{06-19-2009 (Fri) 05:52:34};
- Well, the remembering /p8 is doable if we ever get around to integrading the latest version of plugY. -- [[Kjara]] &new{06-18-2009 (Thu) 04:36:09};
- Things i would like to see: A split up "highlight item" key (FE: 1 key to highlight all multistocker items, another to highligh uniques, another to highlight rares etc, but leaving the highlight all key) or an interface like the gamble filter that will allow you to filter what is shown. This would be exceptionally handy for a find item barb or in places like Lost Farm. Also i would like the game to remember when i set players to 8 (this is really minor lol , mostly a lazt thing) -- [[Landi]] &new{06-17-2009 (Wed) 03:40:02};
- Hmmm, odd, i'll check that out(though I never touched barb skills...) -- [[TheUnknownSoldier]] &new{06-11-2009 (Thu) 05:07:21};
- Some of the Barbarian passives do not properly. FRW is not increased by Vit of the Ancients, at least according to the extra pages from PlugY. The Def bonus (Iron Skin) is weird, Def increases after Battle Command, if you re-requip the DA, then Def increases a bit more. -- [[Nameless]] &new{06-09-2009 (Tue) 14:19:32};
- New Patch is Up :D -- [[TheUnknownSoldier]] &new{06-08-2009 (Mon) 06:42:18};
- I though I had Put in trapping recipes to make Unforging just return a normal, forge DA, seems I forgot them, thanks for spotting that -- [[TheUnkownSoldier]] &new{06-08-2009 (Mon) 06:02:52};
- Note, the damage augumeter fix doesn't work: In its new forged state, you can "unforge it(3 thawing potions)" and get out a unforged(and forgeable DA) and 2 anvils.  Not sure if its possible to tweak cubemain to disallow unforging of it. -- [[Kjara]] &new{06-07-2009 (Sun) 23:50:27};
- Didn't even think of the filter, noted for the next release -- [[TheUnknownSoldier]] &new{06-06-2009 (Sat) 03:44:12};
- Been playing a bit, found one issue that is a non-issue on the PC, but would be a problem on the Mac: You forgot to reset the gamble filter before you packed the patch. -- [[Nameless]] &new{06-05-2009 (Fri) 16:36:48};

- The state bugs are due to diablos bad programming, all that can be done is reduce to amount of states, what i did was integrate the 4 states on the DA into 1, which should fix the mac issues, the stash crash is plugy/d2 engine bugs cause theres too many items with too many stats on the first/open stat page. The exploit bug is patched, but please avoid mentioning it. I'll see about integrating the barbs passive states into 1. tomorrow i'll release the first patch, though only the pc one, i don't have the resources to upload the 80mb mac patch -- [[TheUnknownSoldier]] &new{06-02-2009 (Tue) 17:50:41};
- What about the drops when there are too many auras used? Or Stash is too full... -- [[Kobrakai]] &new{06-02-2009 (Tue) 16:08:09};
- There is also a bug that you can make {exploit}... Should be patched also. sp00f@hotmail.com if you want more info. -- [[Kobrakai]] &new{06-02-2009 (Tue) 15:36:35};
- Is it possible to get the 27 State Bug fixed? I can't even host a game with my barb now, or is that something else? Everytime I try to host now it just says Failed to Join. Even made him naked and no luck. Or am I experiencing a different sort of problem? -- [[Stormy]] &new{06-01-2009 (Mon) 20:55:20};
- Well give some details, like the message displayed, the version of d2, etc -- [[TheUnknownSoldier]] &new{06-01-2009 (Mon) 18:02:59};
- My ES keeps crashing when Black Knights, and other monsters are around. -- [[Koushuu]] &new{06-01-2009 (Mon) 07:36:21};
- Its not plugy thats the problem, its the use of d2mod and code edits(in both mac and pc), only option is to use a mini image -- [[TheUnknownSoldier]] &new{06-01-2009 (Mon) 05:35:31};
- What about the version of PlugY that Eastern Sun runs with (4.01?)? Does that version of PlugY work with the 1.12 patch? I've become too accustomed to playing without a CD, mostly since I lost mine and reinstalled using my dad's CD with my key. -- [[Nick]] &new{05-15-2009 (Fri) 05:23:13};
- Use a mini image instead, much easier. one can't run 1.10 with the 1.12a exe, but you can dl a special version of the 1.12 exe that runs 1.10, and replace your game.exe with that -- [[The Unknown Soldier]] &new{04-16-2009 (Thu) 10:15:31};
- Can you fix it so that this works with the latest version of Diablo 2, if someone has used the no-cd feature? -- [[Vidimir]] &new{04-08-2009 (Wed) 08:46:56};
- Well I understand. Great to hear that things are moving again :) @Rykker: I don't think that it works that easy. If the main issues have been dealt with it might be worth a try looking into that. For now you can create and image from your LoD CD and mount it to avoid using your CD. That's what I do since my CDs tend to get lost if they are not properly stored in their cases... -- [[Firesnake]] &new{04-02-2009 (Thu) 18:24:38};
- About replacing game.exe to get the no-cd crack to work, how does one do this? The way I tried gave me a"game not installed" error.  Thanks for any help. -- [[Rykker]] &new{04-02-2009 (Thu) 10:12:35};
- I'm not at liberty to reveal that info, Firesnake. Once the patch has been released and things are going smoothly, then I'll ask Onyx about the proper protocol for revealing more info.  -- [[Metro]] &new{04-01-2009 (Wed) 20:47:08};
- Who is the modder, if I may ask? -- [[Firesnake]] &new{04-01-2009 (Wed) 20:29:57};
- ES runs on 1.10, which needs a 1.10 game.exe, which means no no-cd crack unless game.exe is replaced(which you can do yourself) -- [[The Unknown Soldier]] &new{03-24-2009 (Tue) 07:23:17};
- Due to a recent update to D2, you can play the game without a disk as long as you have all of the files in the folder (from the cd) you can play without the disk in the drive. It would be nice to implement this to Eastern sun as well.  -- [[oonique]] &new{03-22-2009 (Sun) 04:14:40};
- would really like a Null- Wo conversion -- [[ROC_Lunasky]] &new{03-19-2009 (Thu) 17:10:54};
- yeah, i think it would help to keep the database bugs seperate as only tsuru can touch that. if a Null is equal to a Wo, maybe a conversion recipe would be better, like Null + Flawless Gem = Wo or Null + Chipped Crystal = Wo -- [[The Unknown Soldier]] &new{02-24-2009 (Tue) 06:56:15};
- In the Low priority area there is a suggestion about something in the database, but since that is (i believe) hosted on tsuru's personal website we cant really change that. (unless we host and updated version of that website somewhere else ourselves). so should database errors/suggestions also be placed here? -- [[153957]] &new{02-23-2009 (Mon) 22:48:05};
- imo, null isnt more worth than Wo cause u need ton of farming after crystal to use the null, i would say its value is the same as wo or nu= a downgrade would give nu or he. -- [[LordBrox]] &new{02-23-2009 (Mon) 19:17:40};
- The multi output of the cube is capped at 3 items, so with the stocker you can only get out 2 ingredients. There is some debate whether a Null is really above the Wo, if it is rarer a downgrade recipe would be nice  -- [[The Unknown Soldier]] &new{02-22-2009 (Sun) 07:40:06};
- Added some recipe suggestions -- [[Moonie]] &new{02-21-2009 (Sat) 10:59:33};
- The custom reroll should work just fine, as it doesn't hit any caps or limits, and the useitem is the can, meaning there aren't any problems, its probably a typo thats causing problems -- [[The Unknown Soldier]] &new{02-19-2009 (Thu) 17:08:25};
- AFAIK Custom reroll recipes can't be done using the Gem Can or Rerolling Orb instead of normal items/gems, the way cube recipre work simply doesn't allow it. -- [[Nameless]] &new{02-19-2009 (Thu) 06:47:26};
- Excellent update Blinn. Thanks so much as always. I just PM'd with the modder today, and he mentioned to me that he was going to start tackling things tomorrow. He certainly has enough on his plate for a while. Once the above exploits and majors bugs have all been ironed out, then the ES community may need to see if it's time for a clean sweep, do major content changes in all facets of the mod (break compatibility?), and release an S series. -- [[Metro]] &new{02-18-2009 (Wed) 21:59:27};
- Good idea, I only have 1 exploit on the list and Metro knows what it is anyway. -- [[Blinn]] &new{02-18-2009 (Wed) 21:36:16};
- Yes thats a good idea, though some exploit aren't fixable, like players x based ones  -- [[TheUnknownSoldier]] &new{02-18-2009 (Wed) 16:59:56};
- exploit fixes; shouldnt those just be PM'ed to metro instead of posted for everyoe to see. -- [[153957]] &new{02-18-2009 (Wed) 07:08:20};


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