Necromancer - Summonning Spells / Poison and Bone Spells / Curses
Amplify Damage †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Slightly less physical resistance reduction.
- Pros
- Still the strongest physical attack supporting skill. Works fine with Corpse Explosion, too.
- Cons
- Small radius at low slvls. No other effect than physical resistance reduction.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Target's Physical Resist% (ES) | -80 |
Target's Physical Resist% (LoD) | -100 |
Duration (seconds) | 8 | +3 |
Radius (yards) | 2 | 0.67 |
Mana Cost | 4 |
- Synergies
- Iron Maiden: +1 Second Per Level
Decrepify: +1 Second Per Level
Life Tap: +1 Second Per Level
Weaken †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Also reduces target's physical resistance. Can negate a very large part of target's physical damage by synergy.
- Pros
- Large raduis and long duration at low slvls. Not only very defensive but also works as mini Amplify Damage.
- Cons
- Can't reduce monster's elemental/magic damage.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Target's Physical Damage% | -33 |
Target's Physical Resist% (ES) | -60 |
Target's Physical Resist% (LoD) | -0 |
Duration (seconds) | 14 | +2.4 |
Radius (yards) | 4 | 0.67 |
Mana Cost | 4 |
- Synergies
- Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Lower Resist: +1 Second Per Level
Dim Vision: -1% Target's Physical Damage Per Level
Decrepify: -1% Target's Physical Damage Per Level
Lower Resist: -1% Target's Physical Damage Per Level
(Target's Physical Damage% is capped at -95%)
Terror †
- Required Level
- 1
- Prerequisites
- None
- Difference from the LoD version
- Less mana cost.
- Pros
- The most fast-acting emergency curse.
- Cons
- Some monsters are immune to AI curses. Doesn't help killing monsters.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Distance to Run (yards) | 16 | +1.33 |
Duration (seconds) | 8 | +1 |
Radius (yards) | 2.67 |
Mana Cost (ES) | 1 |
Mana Cost (LoD) | 7 |
- Synergies
- Confuse: +1 Second Per Level
Attract: +1 Second Per Level
Decrepify: +1 Second Per Level
Dim Vision †
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Effectively disables ranged attackers and casters. Suppresses many special abilities of monsters (jumping, resurrecting corpses, spawning eggs and children, etc.)
- Cons
- Some monsters are immune to AI curses. Less offensive than other AI curses. Duration decreases in higher difficulties.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Duration (seconds) | 7 | +2 |
Radius (yards) | 2.67 | +0.67 |
Mana Cost | 9 |
- Synergies
- Weaken: +1 Second Per Level
Decrepify: +1 Second Per Level
Lower Resist: +1 Second Per Level
Confuse †
- Required Level
- 6
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Disables ranged attackers and casters to some extent. Enemies may attack each other, so more offensive than Dim Vision. When cast on boss packs, the minions will attack their unaffected leader.
- Cons
- Some monsters are immune to AI curses. Confused monsters attack random targets, so your minions and party members may still be attacked, especially when they are close to the monsters. Duration decreases in higher difficulties.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Duration (seconds) | 10 | +2 |
Radius (yards) | 4 | +0.67 |
Mana Cost | 13 |
- Synergies
- Terror: +1 Second Per Level
Attract: +1 Second Per Level
Decrepify: +1 Second Per Level
Iron Maiden †
- Required Level
- 12
- Prerequisites
- Amplify Damage (1)
- Difference from the LoD version
- Also reduces target's physical resistance. Improved damage reflection. Players receives much less return damage and minions receives no return damage. (ie. Monster's Iron Maiden is much less dangerous.)
- Pros
- Even a small number of minions and/or weak minions can damage enemies effectively.
- Cons
- Can't return spell damage and ranged attack damage.
- Notes
- It had been considered that "Return Damage% to Others" parameter is "Return Damage% to Minions and Hirelings". But it proved minions still take the return damage from Iron Maiden even if that parameter is zero.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Return Damage% (ES) | 200 | +40 |
Return Damage% (LoD) | 200 | +25 |
Return Damage% to Players (ES) | 20 |
Return Damage% to Players (LoD) | 50 | +6.25 |
Return Damage% to Others (ES) | 0 |
Return Damage% to Others (LoD) | 50 | +6.25 |
Target's Physical Resist% (ES) | -60 |
Target's Physical Resist% (LoD) | -0 |
Duration (seconds) | 12 | +2.4 |
Radius (yards) | 4.67 |
Mana Cost | 5 |
- Synergies
- Amplify Damage: +1 Second Per Level
Decrepify: +1 Second Per Level
Life Tap: +1 Second Per Level
Amplify Damage: +15% Return Damage Per Level
Decrepify: +15% Return Damage Per Level
Life Tap: +15% Return Damage Per Level
Attract †
- Required Level
- 12
- Prerequisites
- None
- Difference from the LoD version
- None.
- Pros
- Enemies attack the targets. Can be used with another curse like Iron Maiden, which makes this skill the most offensive AI curse.
- Cons
- Requires more play skill than Dim Vision and Confuse. You have to select the targets carefully, considering the line of sight, etc.
- Notes
- Attact is intentionally coded not to be overridden by other curses. The tip is casting Attract to small amount of enemies, and then casting another curses like Iron Maiden to the whole enemies (Arrtact remains, so they continue killing each other).
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Duration (seconds) | 12 | +3.6 |
Radius (yards) | 6 |
Mana Cost | 17 |
- Synergies
- Terror: +1 Second Per Level
Confuse: +1 Second Per Level
Decrepify: +1 Second Per Level
Decrepify †
- Required Level
- 18
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12)
- Difference from the LoD version
- Slightly improved physical resistance reduction.
- Pros
- All-in-one curse. Aka King of Curses.
- Cons
- Small radius and very short duration.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Target's Physical Damage% | -40 |
Target's Attack/Move Speed% | -40 |
Target's Physical Resist% (ES) | -60 |
Target's Physical Resist% (LoD) | -50 |
Duration (seconds) | 4 | +0.6 |
Radius (yards) | 4 |
Mana Cost | 11 |
- Synergies
- Amplify Damage: +1 Second Per Level
Weaken: +1 Second Per Level
Lower Resist: +1 Second Per Level
Blade Fury †
- Required Level
- 18
- Prerequisites
- None
- Difference from the LoD version
- Less weapon damage. More damage per level. The damage of 2H weapon isn't halved.
- Pros
- A good support fire from behind the minions. Also good to make the first corpse. Even 1 point works fine.
- Cons
- Not so effective when the weapon's melee mods (ED%, Crushing Blow, Elemental Damage, etc.) are poor.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Weapon Damage (ES) | 1/2 |
Weapon Damage (LoD) | 3/4 |
2H Weapon Damage Penalty (ES) | none |
2H Weapon Damage Penalty (LoD) | 1/2 |
Physical Damage (ES) | 8-12 | +4 | +8 | +12 | +16 | +16 |
Physical Damage (LoD) | 8-10 | +3 | +5 | +8 | +8 | +8 |
Attack Speed (second) | 0.24 (6 frame) |
Mana Cost | 11 |
Life Tap †
- Required Level
- 24
- Prerequisites
- Amplify Damage (1), Iron Maiden (12)
- Difference from the LoD version
- None.
- Pros
- Can leech from unleechable monsters. Saves the life of your minions and party members.
- Cons
- No offensive effects. Useless when all your minions and party members are in good health.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Life Stolen% | 50 |
Duration (seconds) | 16 | +2.4 |
Radius (yards) | 2.67 | +0.67 |
Mana Cost | 9 |
- Synergies
- Amplify Damage: +1 Second Per Level
Iron Maiden: +1 Second Per Level
Decrepify: +1 Second Per Level
Amplify Damage: +2% Life Stolen Per Level
Iron Maiden: +2% Life Stolen Per Level
Decrepify: +2% Life Stolen Per Level
Blood Golem: +2% Life Stolen Per Level
Lower Resist †
- Required Level
- 30
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12), Decrepify (18)
- Difference from the LoD version
- Can't lower target's Poison or Magic Resistance. But can lower Magic and Poison Resistance by synergy.
- Pros
- Can lower all of the target's resistances by synergy.
- Cons
- Can't lower target's Magic Resistance and Poison Resistance without synergy.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Target's F/C/L Resist% (ES) | -30 | -1 (Capped at -90) |
Target's F/C/L/P Resist% (LoD) | -(25-70) |
Duration (seconds) | 20 | +2 |
Radius (yards) | 4.33 | +0.67 |
Mana Cost | 22 |
- Synergies
- Weaken: +1 Second Per Level
Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Summon Resist: -1% Target's F/C/R Resist Per Level
Pierce Poison and Bones: -3% Target's Poison and Magic Resist Per Level
Pierce Flesh and Bone †
- Required Level
- 30
- Prerequisites
- Amplify Damage (1), Dim Vision (6), Iron Maiden (12), Decrepify (18)
- A new ES skill
- A specialized version of Lower Resist for Poison and Magic Resistance.
- Pros
- The lowering effect is very strong.
- Cons
- Lowers only two types of Resistance.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Target's Poison and Magic Resist% | -30 | -2 (Capped at -150 at slvl 61) |
Target's Poison and Magic Resist% (Oskill) | -30 | -1 (Capped at -90 at slvl 61) |
Duration (seconds) | 20 | +2 |
Radius (yards) | 4 | +0.67 |
Mana Cost | 22 |
- Synergies
- Weaken: +1 Second Per Level
Dim Vision: +1 Second Per Level
Decrepify: +1 Second Per Level
Summon Resist: -1% Target's Poison and Magic Resist Per Level