[[Paladin]] - Defensive Auras / [[Offensive Auras]] / [[Combat Skills]]

#contents
**Defensive Auras [#w0c95db7]
***Prayer [#l75db72c]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Improved heal amount.
:Pros|With bonuses from Synergies, Prayer can heal large amounts of health over time for little cost.  Synergies to Prayer are not transferred to Cleansing and Meditation.
:Cons|Cleansing and Meditation heal the same amount of life as Prayer heals without consuming Mana, assuming no Synergies to Prayer.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Life Healed Per Second (ES)|3|+1|+2|+3|+5|+5|
|BGCOLOR(#FFAAAA):Life Healed Per Pecond (LoD)|2|+1|+1|+2|+2|+3|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|
|Mana Cost (ES)|>|>|>|>|>|1|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|4|>|>|>|>|+0.1875|

:Synergy|'''Holy Bolt:''' +2 Life Healed Per Second Per Level
'''Fist of the Heavens:''' +2 Life Healed Per Second Per Level
'''Redemption:''' +2 Life Healed Per Second Per Level

***Protection From Fire [#caf06868]
:Required Level|1
:Prerequisites|'''None'''
:Difference from Resist Fire|Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Fire Skill Damage bonus.
:Pros|Effective against nasty FE bosses which also deal bugged physical damage.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Max Fire Resist% (When Active)|>|>|>|>|>|+1 per base point (caster only)|
|Max Fire Resist% (When Inactive)|>|>|>|>|>|+1 per 2 base points (caster only)|
|Damage Reduction%|5|>|>|>|>|+1|
|+X% To Fire Skill Damage|3|>|>|>|>|+3|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Fire Absorb%|6|12|16|19|22|24|26|27|29|30|31|32|33|34|35|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Fire Absorb%|>|>|36|>|37|>|38|>|>|39|>|>|>|>|40 (Cap)|

:Synergy|'''Salvation:''' +1% Fire Absorb Per Level

***Protection From Cold [#v245ad19]
:Required Level|2
:Prerequisites|'''None'''
:Difference from Resist Cold|Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Cannot Be Frozen. Grants Cold Skill Damage bonus.
:Pros|Effective against nasty CE bosses which also deal bugged physical damage. Cannot Be Frozen is helpful especially for summoners.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Max Cold Resist% (When Active)|>|>|>|>|>|+1 per base point (caster only)|
|Max Cold Resist% (When Inactive)|>|>|>|>|>|+1 per 2 base points (caster only)|
|Damage Reduction%|5|>|>|>|>|+1|
|+X% To Cold Skill Damage|3|>|>|>|>|+3|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Cold Absorb%|6|12|16|19|22|24|26|27|29|30|31|32|33|34|35|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Cold Absorb%|>|>|36|>|37|>|38|>|>|39|>|>|>|>|40 (cap)|

:Synergy|'''Salvation:''' +1% Cold Absorb Per Level


***Protection From Lightning [#yde24609]
:Required Level|3
:Prerequisites|'''None'''
:Difference from Resist Lightning|Grants Absorb% instead of resists. Grants Damage Reduction%. Grants Lightning Skill Damage bonus.
:Pros|Effective against nasty LE bosses which also deal bugged physical damage.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Max Ltng Resist% (When Active)|>|>|>|>|>|+1 per base point (caster only)|
|Max Ltng Resist% (When Inactive)|>|>|>|>|>|+1 per 2 base points (caster only)|
|Damage Reduction%|5|>|>|>|>|+1|
|+X% To Lightning Skill Damage|3|>|>|>|>|+3|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Ltng Absorb%|6|12|16|19|22|24|26|27|29|30|31|32|33|34|35|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Ltng Absorb%|>|>|36|>|37|>|38|>|>|39|>|>|>|>|40 (Cap)|

:Synergy|'''Salvation:''' +1% Lightning Absorb Per Level


***Defiance [#i7308d0c]
:Required Level|6
:Prerequisites|'''None'''
:Difference from the LoD version|Improved defense bonus.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Defense% (ES)|100|>|>|>|>|25|
|BGCOLOR(#FFAAAA):Defense% (LoD)|70|>|>|>|>|10|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Holy Shield:''' +5% Defense Per Level
'''Protection From Fire:''' +10% Defense Per Level
'''Protection From Cold:''' +10% Defense Per Level
'''Protection From Lightning:''' +10% Defense Per Level

***Cleansing [#jb9b7a82]
:Required Level|12
:Prerequisites|'''Prayer (1)'''
:Difference from the LoD version|Fixed the bug of the original D2 that higher slvl grants less Poison Length Reduction. Also reduces Curse Duration.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Poison Length Reduction% (ES)|>|>|>|>|>|diminishing return (30-90)|
|BGCOLOR(#FFAAAA):Poison Length Reduction% (LoD)|>|>|>|>|>|diminishing return (70-10)|
|Curse Length Reduction% (ES)|>|>|>|>|>|diminishing return (15-45)|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Prayer:''' Heals Life As Much As Caster's Prayer Does.
(The synergies from other skills to Prayer aren't counted for this bonus.)


***Vigor [#p71fad1b]
:Required Level|18
:Prerequisites|'''Prayer (1), Defiance (6), Cleansing (12)'''
:Difference from the LoD version|Increases Maximum Life. Improved Faster Run/Walk bonus.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Max Life% (ES)|10|>|>|>|>|+3|
|Faster Run/Walk% (ES)|>|>|>|>|>|diminishing return (0-90)|
|BGCOLOR(#FFAAAA):Faster Run/Walk% (LoD)|>|>|>|>|>|diminishing return (7-50)|
|Max Stamina%|50|>|>|>|>|+25|
|Faster Stamina Recovery%|50|>|>|>|>|+25|
|Radius (yards)|10.67|>|>|>|>|+2 (Capped at 40 yards)|

:Synergies|'''Prayer:''' +1% Max Life Per Level
'''Cleansing:''' +1% Max Life Per Level

***Holy Ward [#pefa79a6]
:Required Level|18
:Prerequisites|'''None'''
:Difference from Grim Ward|None.
:Pros|Can be a safe firing range for Rangers (Bow Paladins).
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Duration of each Ward (seconds)|>|>|>|>|>|40|
|Duration of Flee Effect (seconds)|>|>|>|>|>|2.4|
|Distance to Run (yards)|50|>|>|>|>|+6.67|
|Radius (yards)|2|>|>|>|>|+0.67 (Capped at 40 yards)|
|Mana Cost|>|>|>|>|>|4|

***Meditation [#ya277582]
:Required Level|24
:Prerequisites|'''Prayer (1), Cleansing (12)'''
:Difference from the LoD version|Also grants Faster Cast Rate bonus.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Mana Recovery%|300|>|>|>|>|+25|
|Faster Cast Rate% (ES)|10|>|>|>|>|+1|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Redemption:''' +10% Mana Recovery Per Level
'''Prayer:''' Heals Life As Much As Caster's Prayer Does.
(The synergies from other skills to Prayer aren't counted for this bonus.)

***Aura of Divinity [#a496aa22]
:Required Level|30
:Prerequisites|'''None'''
:A new ES skill|Grants Experience Bonus and All Skill Bonus.
:Pros|Experience bonus is nice especially in late games.
:Cons|Little offensive/defensive effect. You may need another aura from the equipment.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Experience Bonus%|>|>|>|>|>|diminishing return (0-25)|
|All Skill Bonus|+2|>|>|>|>|+1 per 10 base points|
|Radius (yards)|3.33|>|>|>|>|+0.67 (Capped at 40 yards)|

***Redemption [#e7d22952]
:Required Level|30
:Prerequisites|'''Prayer (1), Defiance (6), Cleansing (12), Vigor (18)'''
:Difference from the LoD version|Gains more life and mana.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Chance To Redeem%|>|>|>|>|>|diminishing return (10-100)|
|Aura Interval (seconds)|>|>|>|>|>|2|
|Life and Mana Gained (ES)|30|>|>|>|>|+10|
|BGCOLOR(#FFAAAA):Life and Mana Gained (LoD)|25|>|>|>|>|+5|
|Radius (yards)|>|>|>|>|>|10.67 (Capped at 40 yards)|

:Synergy|'''Prayer:''' +1 Life Recovered Per Level
'''Meditation:''' +1 Mana Recovered Per Level

***Salvation [#lb26d87a]
:Required Level|30
:Prerequisites|'''None'''
:Difference from the LoD version|Less resistances at low slvls, but synergies grant resistances beyond the previous cap.
:Pros|
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Resist All% (ES)|>|>|>|>|>|diminishing return (0-120)|
|BGCOLOR(#FFAAAA):Resist All% (LoD)|>|>|>|>|>|diminishing return (50-120)|
|Radius (yards)|10.67|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Protection From Fire:''' +2% Fire Resist Per Level
'''Protection From Cold:''' +2% Cold Resist Per Level
'''Protection From Lightning:''' +2% Lightning Resist Per Level


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