Bastige (thepsycho2)'s Journal Triple Threat Challenge NOW PLAYING †For those interested in running a Barbarian-Druid-Paladin trio I have supplied an excel spreadsheet for you. The file is "threechal-V2.xls" and can be found in the attachments. If you don't have MS Office, you can use OpenOffice, which is free. Use the V2 version please. It prints out some important info that you need to add to your personal board and correctly acknowledges Experience as part of the equation. "PrintLife" and "PrintDefense" are your life and defense values you need to put on the board. Good luck everyone and join us on the forum. Donny (52) Barbarian {Score: 34393} †Melee only !25 Bash 30 Stun 5 Shout 5 Battle Orders 20 Berserk 30 Concentrate rest Close Combat Mastery Act 3 Cold mercenary. Currently in Act 1 Nightmare. Phace (52) Druid {Score: 22772} †Melee only 25 Iron Claws 30 Shapeshift Mastery 30 Elemental Form 25 Fire Claws rest Maul Act 3 Lightning mercenary. Currently in Act 1 Nightmare. Rockwell (53) Paladin {Score: 15984} †Melee only !20 Fanaticism ?15 Holy Shield 25 Zeal 25 Vengeance rest Sacrifice Act 3 Lightning mercenary. Currently in Act 1 Nightmare. Finders Keepers Challenge NOW PLAYING †Open projects †Numbers in parentheses is the level of character as of last update. The listing shows how the character is going to progress in terms of skill use. Note that these are listed by what is most important to the character. That means the skills may NOT be maxed or equaled in order. An entry prefixed with an exclamation point (!) means that skill input was met. Numbers in brackets show accumulated deaths. [xL] shows lives remaining. The later function is for tournament purposes. Annadine (90) Assassin †Shuriken Assassin. !20 Shuriken !30 Blade Shield !25 Command Mastery !25 Blade Sentinel rest Dragon Blade Oskill Might. Act 1 Cold rogue. Current Progress of Annadine †Act 5 Hell. Elite Stone. Act 1 Cold Rogue 2 Shadow Masters Annadine's Equipment: LHand: Rare Balanced Dagger 2.5/1.5 dualmax RHand: "Dome" in Ceremonial Shield Swap LHand: Tattooed Palm (oskill Eagle Eye) Body: "Eternal Reign" Gloves: "Mighty" Belt: Oskill Throwing Mastery Boots: Gloves-converted Suffocation of Indifference with life drain removed (Jawbone tinkers) Helm: "Learned One" Ring1: Oskill Annihilation Ring2: Lilith's Heart Amulet: LoD Cat's Eye Lothar's Will, Yello Jello, Perfect Cell, Something Wicked Sizzle (89) Barbarian [RETIRED] †!20 Thunderstorm !20 Plasma Rain (secondary) !25 Thunder Wave (primary) !25 Nova rest Thunder Strike !1 Ancients' Call !1 Battle Orders Oskill Lightning Mastery. Act 2 Prayer mercenary with Meditation on equip. Current Progress of Sizzle †Act 5 Hell, Elite Stone Act 2 Prayer Mercenary Hit Lv.41 Ancients' Call with 1 point invested Sizzle's Equipment: LHand: "LoD Crescent Moon" Executioner Sword RHand: "Saiyajin" Executioner Sword Body, Belt, Boots: Tasselhoff's Traveling Gear Helm: Magic +4 Lightning Mastery diadem, socketed x3, forged +1 skills, socketed with +1 all skills jewels. Gloves: Gloves of the Dark Mage, socketed Ring1: Zodiac Band, socketed Ring2: The One Ring, socketed Amulet: Spellcaster's Aide, socketed Lothar's Will, Yello Jello, Perfect Cell, Unknown Hero (Odd): +1 Barbarian forged Salve (31) Paladin †On hold 28 Holy Bolt 30 Protection From Evil 1 Conviction 20 Fist of the Heavens 25 Blessed Hammer Oskill Battle Orders. Act 3 Cold Mercenary. Current Progress of Salve †Act 5 Normal Act 3 Cold Mercenary Klepto (89) Druid [RETIRED] †Summoner druid. !24 Raven !25 Summon Dire Wolf !20 Summon Elemental !30 Summon Spirit Wolf !max Raven !1 Oak Sage Everything is on one tree. Oskill Might, Iron Maiden ("Nature's Kingdom"). Act 5 Defense barb. Current Progress of Klepto †PAST HELL Act 5 Defense barb Act 5 Defense barb has Aura on Equip:
Other: "Mighty" perfect amethyst gladiator gauntlets, String of Ears with a Blemished Skull. Two lifesteal rings, +all res amulet. Klepto has Aura on Equip:
Klepto has: Weapon: "Nature's Kingdom", dstoned +% Life Armor: "Zenith", dstoned +% Life Helm: "Learned One", dstoned +all res Gloves: +16 Might Belt: +15 Might Boots: +7 Might, 2 sockets Ring1: +13 Might, socketed Ring2: +13 Might, socketed Amulet: Beads of the Guardian, +1 all skills forged Perfect Cell, Yello Jello, Lothar's Will: +1 Druid skills Unknown Hero, Something Wicked: +16% Life Playstyle: Keep your minions up at all times, get Annihilation ASAP, "Nature's Kingdom" can be made in all 2H melee weapons, Salvation is a must, along with Cleansing. The rest is filler. Chase (25) Necromancer †Summoner. 25 Raise Skeleton 20 Raise Vampire 30 Revive rest Skeleton Mastery !1 Summon Resist !1 Amplify, Decrepify 8 stray points. Total: 85 points. Oskill Might. Act 5 Defense Merc. Current Progress of Chase †Act 3 Normal Act 2 Prayer Mercenary Rerolling facts †
More on this subject as I scour the wiki.. On My Mind †This is what I have right now in the back burner. Todo †
Aura Stones †1x Red (Concentration) In search of: †Ancient Scroll 38 (RIP mod) Ancient Scroll 49 (Generate Vet Charm) Willing to trade off: †
Quest for all LoD Decals †Highest found: 2x Jah Next on stocker: Cham Comments †
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